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Blizzard on Stream Sniping. - Page 11

Forum Index > SC2 General
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Ghostcom
Profile Joined March 2010
Denmark4783 Posts
January 20 2012 17:46 GMT
#201
On January 21 2012 02:07 Ownos wrote:
Couldn't any of this fall under harassment? I mean if you can get banned for saying some curse words over battle.net...


The same argument could be made for streaming then - As a non-streamer I don't wan't people to see me playing, if so I would stream myself - why should you as a streamer have the right to force me to play publicly? If you want to play publicly (which streaming is) then you'll need to accept the possible downsides.

I don't get why people are so riled up about this - add a 5 mins delay to the stream if you think it is such a big problem (every major streamplatform lets you do this and it is litterally 1 click with the mouse in the streamsetup).

This isn't Blizzards problem and a solution already exists.
NonY
Profile Blog Joined June 2007
8751 Posts
January 20 2012 17:48 GMT
#202
On January 21 2012 02:46 Ghostcom wrote:
The same argument could be made for streaming then - As a non-streamer I don't wan't people to see me playing, if so I would stream myself - why should you as a streamer have the right to force me to play publicly?

If you don't want your private games to be seen, then don't play private games with a streamer. If you are playing public games, like ladder, then your play is already public. This is no different than replays.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
January 20 2012 17:53 GMT
#203
On January 21 2012 02:44 Klondikebar wrote:
Does anyone remember the whole "we're not including LAN" announcement Q&A/debacle? Blizzard said they were going to use Battle.net to help protect professional players from abuse. In other words, they put the onus on themselves to police esports by their own admission. Now they've taken the stance "oh, there's nothing we can do." Well, if Blizzard can't fulfill their promise to properly police their own game, they should quit shoving the "feature" (no LAN) down our throat that they touted as the tool to do it.

They took away our LAN. It's perfectly reasonable for us to expect them to police stream sniping.

Here's the Q&A itself:

http://us.battle.net/sc2/en/forum/topic/374722123

+ Show Spoiler +
With StarCraft II now on store shelves worldwide, we're excited to see the competitive tournament scene heating up. We'd like to remind everyone that a tournament license is required for any organizer interested in operating a StarCraft II event. Check below for more information on the process; we look forward to seeing your event!


Q&A:

Q: Why does Blizzard Entertainment require a license to run a tournament?
A: There are several reasons why we require a license. The licensing system allows us to help monitor and promote ongoing events, and to encourage more players to participate in community tournaments. Additionally, the licensing system allows Blizzard to verify that our games are used properly and protects our intellectual property.

Q: Are there any fees associated with acquiring a StarCraft II tournament license?
A: Tournament licenses are generally free. To protect our players, we may require that organizers adhere to additional rules and regulations if the organizer charges entry fees and/or intends to pay out large cash prizes.

Q: How do I get a StarCraft II tournament license?
A: Fill out the tournament form located here. ( http://us.battle.net/sc2/en/community/esports/ ) Most general tournament requests will be approved instantly. Additional review time may be required before the approval of a license request, depending on the scope of the tournament and the number of incoming requests. We appreciate your patience!

If you have additional questions, please email sc-tourneyinfo@blizzard.com. See you on Battle.net!


I know that it's not 100% relevant to streaming and non-tournament activities, but I still believe the message is there. "We're forcing everything through Battle.net. That's a good thing because it means we can stop shenanigans." By the way, in the part that I bolded...they implied that they could, in fact, verify individual games.



I dont remember anyone pointing out in the TOS that blizzard can ban anyone for whatever reason they wanted regardless if it was exterior to the game, I think this whole "blizzard owes us they need to police this" is the opinion of those that are either uninformed or just ignoring logic completely.

I dont think blizzard should have to have even made THIS statement, i was under the impression that everyone KNEW why they weren't banning people.

Sure we all rage and thats fine and all, but to think that this is within the scope of bannable offense is idiotic in my opinion.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
January 20 2012 17:53 GMT
#204
Stream sniping is just apart of the streaming experience. If you don't like stream sniping happening to you, there are some barriers in place that will minimize it. But to think that something major can be done to prevent stream sniping across all streamers is simply asking for too much. This is something we just have to live with.
"let your freak flag fly"
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 20 2012 17:59 GMT
#205
Is this really still a problem? Who's getting stream cheated? Who's doing the stream cheating?
mazqo
Profile Joined September 2010
Finland368 Posts
January 20 2012 18:00 GMT
#206
Just put 5min delay to your stream and stream sniping is fixed.
LXR
Profile Joined June 2011
357 Posts
January 20 2012 18:03 GMT
#207
I've been thinking this for a while. I don't know what people really wanted Blizzard to do anyways...
Paladia
Profile Joined August 2003
802 Posts
January 20 2012 18:04 GMT
#208
Well, Blizzard can't do much about it. It is just a natural consequence of showing people your game, as then people may be watching. Not worth spending any energy on it.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
January 20 2012 18:06 GMT
#209
On January 21 2012 02:48 Liquid`Tyler wrote:
Show nested quote +
On January 21 2012 02:46 Ghostcom wrote:
The same argument could be made for streaming then - As a non-streamer I don't wan't people to see me playing, if so I would stream myself - why should you as a streamer have the right to force me to play publicly?

If you don't want your private games to be seen, then don't play private games with a streamer. If you are playing public games, like ladder, then your play is already public. This is no different than replays.


Seeing how Blizzard never invented a spectator option to the ladder, nor when watching replays I dare say that the only way a ladder match is going to be public is because you stream it...

If you are going to stream to achieve add-revenue/fame/whatever drives you, you are going to have to accept that it can have a downside to you, just like I have to accept that because I'm good enough to get masters/grandmasters every once in a while I'll have to play vs a streamer with a stream full of people calling my play shit.... I don't get why you feel like Blizzard should fix something there is already a solution for (add a delay or don't stream at all).
FlamingForce
Profile Joined September 2011
Netherlands701 Posts
January 20 2012 18:12 GMT
#210
Wait, people actually expected blizzard to do something about stream cheaters?

That's hilariously stupid.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 20 2012 18:16 GMT
#211
Couldn't players really aggravated with stream sniping talk to the stream providers (twitch, own3d, ect) so they add a 5+ minute delay on the stream? I guess they would have to redesign the chat but it seems that for short period of time (a specific player sniping another continuously) a delay of unknown time could be added to prevent this.
Try another route paperboy.
codesad
Profile Joined January 2012
7 Posts
January 20 2012 18:20 GMT
#212
uhh yeah anyone not delaying their stream and complaining about this had personal issues. it would be like playing poker with your cards face up and bitching that he looked at them.
Convert your replays to youtube @ GGREPLAYZ.COM
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 20 2012 18:22 GMT
#213
On January 21 2012 01:59 Liquid`Tyler wrote:
--We’ve continued to see reports regarding someone live streaming their match, and their opponent watching the stream in order to gain an in-game advantage (also known as stream sniping).
Stream sniping is finding a match simultaneously with a player to have a greater chance of playing that player.

--While this is obviously poor sportsmanship on the part of the one viewing the stream, we’d like to clarify that this is not a violation of any current policies.
It's your choice to allow poor sportsmanship under current policies. This is an empty statement.

--In fact, we cannot enforce any ‘fair play’ policies if a user chooses to provide their opponent an advantage.
There's nothing about a player doing something that enables their opponent to cheat that prevents you from acting.

--If someone in-game chooses to tell their opponent every move they’re making, thereby informing them how to counter it, we cannot conclude that any violation has taken place.
This is irrelevant because of the difference between in-game information and out-of-game information.

--Even if this could be considered a violation, we simply cannot micro-manage every streamed match to ensure the opponent was not looking at it, or using it to their advantage.
Inability to perfectly enforce a rule has never been a legitimate reason to not create a rule that needs to be enforced.

--It goes far beyond the scope of what we’re able to enforce.
If you can't do it, then give power to people who can. There are trustworthy and knowledgeable people in the community that you could consult for free.


Although I agree with spirit of what you are saying, Tyler, I have to agree with Blizzard. They have to fight the fights they can win, rather than the fights that are worth fighting. Stream cheating and sniping is a problem for pro players that stream, but Blizzard has to focus on what they can control, which is battle.net and SC2. They are also limited by the language in the TOS. I have not reviewed it in depth, but it may be that stream cheating does not violation the agreement. If I were to bet, it is likley unclear legally if it does and Blizzard and their legal department would not feel comfortable enforcing the no cheating rule in regards to stream cheating. Although people argue that Blizzard can "ban your account for any reason by the TOS", they would still need to explain themselves is a legal action.

The best route to deal with the streaming issue is to focus on the issue of harassment. There is no question that Deezer and CombatEX harassing pro players. The levels and efforts that they both go to make sure that professional players cannot play against anyone else goes well beyond stream cheating. It is true harassment and would be quickly dealt with on any other service. Queing up with the sole purpose of playing a pro player. Gaming the ranking system to assure you have the same MMR as a specific player and having multipule accounts to assure those players cannot use smurfs is well beyond anything Blizzard addressed in their post. If they want to do right by the community and pro players, they need to address streaming being used as a tool to assist in harassing pro players through battle.net.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2012-01-20 18:31:04
January 20 2012 18:27 GMT
#214
On January 21 2012 03:16 Steel wrote:
Couldn't players really aggravated with stream sniping talk to the stream providers (twitch, own3d, ect) so they add a 5+ minute delay on the stream? I guess they would have to redesign the chat but it seems that for short period of time (a specific player sniping another continuously) a delay of unknown time could be added to prevent this.

I'm not sure if this is what you meant but non-theles I like the idea of having an on the fly delay that you can just flip on at any given point, but it has big issues when considering viewer interation and the quality of the stream. I mean it would be weird to see it happen seeing as if you were to say flip on a 5 minute delay, that delay would have to be created. You could fill that spot with commercials or whatever, but i think to get a relevant delay to integrate well with a continuous stream would be an issue.

Also coming back OUT of a delay would be an issue, thats a chunk of time taken out of the stream. I think these would be massive issues for any streamer that cares about viewer interaction.

I dont think twitch will integrate something like that. Black-screen sucks but thats just something you have to deal depending on the stream your watching.

just flat out having a delay forever is also horrible as far as viewer interaction goes.


Achaia
Profile Joined July 2010
United States643 Posts
January 20 2012 18:37 GMT
#215
I understand that Blizz can't really do anything about the stream snipers and such. Perhaps the streaming sites could enforce IP bans on proven offenders? Delays seem like a bad option since (like everyone has said) that kills user interaction. Maybe we can just get Blizzard and the various streaming sites to just completely ban/blacklist the likes of Deezer and CombatEx lol?
http://www.youtube.com/SCBattleGrounds
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
January 20 2012 18:41 GMT
#216
On January 20 2012 13:56 13_Doomblaze_37 wrote:
The problem I have with this is in cases when combatEZ and deezer prevent a progamer from practicing because they stream snipe them so much (others players do it too but none nearly so well-known). They're trying to make a living, especially in the case of destiny, where viewer numbers matter(ed?) while the sniper is trying to be a nuisance. There's a huge difference.

Actually, I really dislike this decision by blizzard
There is no difference between stream sniping and maphacking. It's not the streamer's fault that hes streaming, its the maphackers/snipers fault for looking at the stream. They can choose whether or not to do so, and only affect themselves. If the streamer decides to delay or shut off the stream, then he loses hundreds or thousands of viewers.

Demuslim handles this very well, he just makes fun of the sniper and mercilessly beats him game after game while giving him tips. When he was losing games, he put the camera on his face and every few minutes would talk about how hes facing combatEZ and trashing him, and he made us have a good time regardless.



No, it actually is 100% the streamers *fault* that he's streaming ... there is nothing wrong with it but the streamer is literally making the choice to broadcast everything he does... there is something unethical in abusing that, and frankly I've seen deezer ruin so many streams over and over that I conisder one of the greatest wastes of space is all of e-ports...

map hacks and streamcheating might effect the game in the same way, but they are totally different things - I would have thought though that using the stream to game the match making system and ensure you get the same op every time (ala deezer... god wow he's pro skills at ruining streams) would be a no-no as it is abusing the ladder system... but oh well.

I don't blame bilzzard for there position on this... we all knew the best way to stop it was put things on delay, which is often very hard ... but it is what it is.



corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 20 2012 18:41 GMT
#217
Is there a reason streamers can't just not show their SC2 screen while they're hitting the find match button? As far as I understand, people snipe by hitting "find match" at the same time as the streamer, but if the screen's blacked out for a minute or two and the streamer hits the button at a random time and doesn't show the game screen until a match is found, wouldn't that prevent sniping without having to use a delay?

Obviously if you get matched randomly against someone that's gonna cheat there's nothing you can do, but the chances of that happening are fairly low.
From the void I am born into wave and particle
Klondikebar
Profile Joined October 2011
United States2227 Posts
January 20 2012 18:43 GMT
#218
On January 21 2012 02:53 SnowSC2 wrote:
Show nested quote +
On January 21 2012 02:44 Klondikebar wrote:
Does anyone remember the whole "we're not including LAN" announcement Q&A/debacle? Blizzard said they were going to use Battle.net to help protect professional players from abuse. In other words, they put the onus on themselves to police esports by their own admission. Now they've taken the stance "oh, there's nothing we can do." Well, if Blizzard can't fulfill their promise to properly police their own game, they should quit shoving the "feature" (no LAN) down our throat that they touted as the tool to do it.

They took away our LAN. It's perfectly reasonable for us to expect them to police stream sniping.

Here's the Q&A itself:

http://us.battle.net/sc2/en/forum/topic/374722123

+ Show Spoiler +
With StarCraft II now on store shelves worldwide, we're excited to see the competitive tournament scene heating up. We'd like to remind everyone that a tournament license is required for any organizer interested in operating a StarCraft II event. Check below for more information on the process; we look forward to seeing your event!


Q&A:

Q: Why does Blizzard Entertainment require a license to run a tournament?
A: There are several reasons why we require a license. The licensing system allows us to help monitor and promote ongoing events, and to encourage more players to participate in community tournaments. Additionally, the licensing system allows Blizzard to verify that our games are used properly and protects our intellectual property.

Q: Are there any fees associated with acquiring a StarCraft II tournament license?
A: Tournament licenses are generally free. To protect our players, we may require that organizers adhere to additional rules and regulations if the organizer charges entry fees and/or intends to pay out large cash prizes.

Q: How do I get a StarCraft II tournament license?
A: Fill out the tournament form located here. ( http://us.battle.net/sc2/en/community/esports/ ) Most general tournament requests will be approved instantly. Additional review time may be required before the approval of a license request, depending on the scope of the tournament and the number of incoming requests. We appreciate your patience!

If you have additional questions, please email sc-tourneyinfo@blizzard.com. See you on Battle.net!


I know that it's not 100% relevant to streaming and non-tournament activities, but I still believe the message is there. "We're forcing everything through Battle.net. That's a good thing because it means we can stop shenanigans." By the way, in the part that I bolded...they implied that they could, in fact, verify individual games.



I dont remember anyone pointing out in the TOS that blizzard can ban anyone for whatever reason they wanted regardless if it was exterior to the game, I think this whole "blizzard owes us they need to police this" is the opinion of those that are either uninformed or just ignoring logic completely.

I dont think blizzard should have to have even made THIS statement, i was under the impression that everyone KNEW why they weren't banning people.

Sure we all rage and thats fine and all, but to think that this is within the scope of bannable offense is idiotic in my opinion.


It's their game! Yes, they can ban people for whatever reason they want. You could easily fit "stream sniping" into any number of terms against the TOS.

1. Using a third party program to gain an advantage.
2. Cheating.
3. Harassment.
4. Fair Play

Hell, they could just say "we don't think you're playing with spirit in which Starcraft 2 is meant to be played so we're banning you."

The point of the statement was to say that they're not going to put stream sniping in any of those categories. I disagree with them because I believe it defies the logic that we were given when the game first released. I don't expect my opinion to matter so I'm not going to sit in this thread for too long. I'm just putting forward the position that:

1. It is, in fact, Blizzard's job to police things like this.
2. Their statement is both contrary to what they have told us before and rather uninformative as we already knew they weren't banning people for stream sniping.
#2throwed
SCbiff
Profile Joined May 2010
110 Posts
January 20 2012 18:44 GMT
#219
I have an idea, why not make it so that I can't be matched up with people on my ignore list?
OxyContin
Profile Joined October 2011
Australia10 Posts
January 20 2012 18:45 GMT
#220
On January 21 2012 02:48 Liquid`Tyler wrote:
Show nested quote +
On January 21 2012 02:46 Ghostcom wrote:
The same argument could be made for streaming then - As a non-streamer I don't wan't people to see me playing, if so I would stream myself - why should you as a streamer have the right to force me to play publicly?

If you don't want your private games to be seen, then don't play private games with a streamer. If you are playing public games, like ladder, then your play is already public. This is no different than replays.

You just provided your own argument as to why stream cheating/sniping is ok. If you don't want to be stream cheated, then don't stream. If you are streaming then your play is already public.
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