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MotM/ESL January, Intel and IEM Sponsor!

Forum Index > SC2 General
Post a Reply
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monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-02-07 23:40:45
January 17 2012 03:02 GMT
#1
[image loading]
Graphics by Lefix

The tournament featuring January's winning maps will be casted soon by MrBitter and the ESL casting crew! Date of live cast to be determined.

January's Map of the Month competition is here! With the winning maps chosen, the open sign ups for the EU tournament will begin. Submissions for February's tournament will also open starting immediately. Once both month's competitions are completed, the best map overall will be added to the IEM map pool!

(Wiki)Map of the Month

This thread contains a lot of information about the winning maps, February submissions, prizes, and the open tournament. Make sure to check it all out!

[image loading]

The judging process for January is finished, and the top five maps have been decided. The judge panel this month was Barrin, FlopTurnReaver, NullCurrent, Nightmarjoo, and myself. All of the submissions were extremely high quality maps- congratulations to everyone who submitted! Now, for the winning maps...

ESV Discord by Grebliv
+ Show Spoiler +
[image loading]


TPW Loki II by Ragoo
+ Show Spoiler +
[image loading]


ESV Blitzkrieg by Neobowman
+ Show Spoiler +
[image loading]


ESV Cloud Kingdom by Superouman
+ Show Spoiler +
[image loading]


TPW Vulture by Lefix
+ Show Spoiler +
[image loading]


[image loading]

The tournament champion will receive an i7 Processor and SSD from Intel!

ESL is hosting an open-signup tournament using the top five maps as the map pool. It will be held on the EU server starting on Saturday the 28th of January. Anybody is welcome to sign up on the official ESL website by following these instrutions, so go ahead and sign up!

      1. If you do not have an ESL account, register at http://www.esl.eu/eu/sc2/register_player

      2. Register your Battle.net account to your ESL account at http://www.esl.eu/eu/sc2/gameaccounts (only StarCraft II       Nick#Character code is needed)

      3. Sign up at http://www.esl.eu/eu/sc2/1on1/motm_january2012/signup/

      4. Check-in between 14:40 CET and 15 CET on Saturday 28th Janaury at       http://www.esl.eu/eu/sc2/1on1/motm_january2012/checkin/

The tournament will be casted by the ESL crew during late January and early February on the ESL stream!

[image loading]
Sponsored by Intel

-The first place mapmakers for January and February will win Kingston packs with SSD, i7 Processor, RAM and USB Drive.*
-The other top four mapmakers each month will win Intel SSDs.
-The tournament winners each month will receive i7 Processors and SSDs from Intel.
-The grand-winning mapmaker for the two months will get his or her map to the next IEM map pool!

*Prizes will be distributed at the end of the month, once the winner is chosen.

[image loading]

At this time, we are accepting map submissions for February. As in January, each mapmaker may submit up to two map files to submit.motm[at]gmail.com. Please note that submitting a map that you submitted last month but didn't win is allowed (no changes required)!

The closing time for submissions will be early February, around the 10th.

This month though, please email your map files to submit.motm[at]gmail.com AND post your overviews with information in this thread. Follow this format while posting in this thread to ensure your entry is accepted-

Map Name
Map Author
Map Overview
Playable Map Bounds

(x2)
Map Name
Map Author
Map Overview
Playable Map Bounds
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 17 2012 03:06 GMT
#2
Loki looks pretty sick!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-01-17 03:14:57
January 17 2012 03:13 GMT
#3
Congrats.

You guys offering feedback at all? If so, PM me with the feedback on my submissions!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NasKe_
Profile Joined October 2010
Brazil570 Posts
January 17 2012 03:14 GMT
#4
wow
loki is a pretty nice map
and I loved the 3base from Discord
wattabeast
Profile Blog Joined March 2011
United States957 Posts
January 17 2012 03:15 GMT
#5
Awesome! No surprises with Cloud Kingdom, and Loki II looks insanely amazing :D discord looks, well, interesting, but I'd have to see it play out. Grats!
:O
Masq
Profile Blog Joined March 2009
Canada1792 Posts
January 17 2012 03:28 GMT
#6
Hope the gold minerals on discord are very low, otherwise youll have complaints about 3rd macro CC muling
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2012-01-17 03:30:53
January 17 2012 03:30 GMT
#7
On January 17 2012 12:28 Masq wrote:
Hope the gold minerals on discord are very low, otherwise youll have complaints about 3rd macro CC muling


They're low in mineral count (under 100), luckily. Good point though!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
January 17 2012 04:02 GMT
#8
On January 17 2012 12:13 SidianTheBard wrote:
Congrats.

You guys offering feedback at all? If so, PM me with the feedback on my submissions!

I too would like feedback from the judges (all, but i'll take any) if it is offered. I hope part of the judging process included playing on the maps since their were not really that many.

Anyway, Congrats! to the winners. Hope we can get more of these maps on the ladder even if they don't win an official Blizzard sponsored contest.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
January 17 2012 04:03 GMT
#9
On January 17 2012 12:13 SidianTheBard wrote:
Congrats.

You guys offering feedback at all? If so, PM me with the feedback on my submissions!

There are no plany to write feedback about each map (55 maps, are you crazy??) but I heard a rumor that at least Barrin might do some write ups, dunno about what maps though. If you want some feedback about your maps just pm any of the judges any time and say what map(s) you submitted.

Congratulations to the winners so far.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 17 2012 04:06 GMT
#10
vulture and loki look interesting
Gfire
Profile Joined March 2011
United States1699 Posts
January 17 2012 04:14 GMT
#11
Looks great. All the maps are very deserving, I agree with the selection. I'm a bit disappointed that Cloud Kingdom was chosen, though, since it's already so exposed and we already see games on it. Not a big deal, though.
all's fair in love and melodies
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 17 2012 04:14 GMT
#12
Vulture plays awesome.

I have some issues with Blitzkrieg and I would love some comments to help me understand why that would be a good map?
I love.
Mcleod21
Profile Joined July 2011
Jamaica29 Posts
January 17 2012 05:51 GMT
#13
Cloud kingdom isnt in the map pool already?!?

GET ON IT!!!!
"Minigun going hard in the paint" -Frodan
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
January 17 2012 06:04 GMT
#14
Loki looks frightening to play on. I love it.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-01-17 06:36:27
January 17 2012 06:36 GMT
#15
What's the reason for choosing these top 5? Also I would like any feedback on my two maps: Clearwater and Ohana RE.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Superouman
Profile Blog Joined August 2007
France2195 Posts
January 17 2012 07:28 GMT
#16
You guys don't want to test oumanville? hihihi :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 17 2012 08:12 GMT
#17
I still think Vulture is better with those towers.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-01-17 09:59:49
January 17 2012 09:44 GMT
#18
strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^

edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5.
edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D
Phried
Profile Joined June 2011
Canada147 Posts
January 17 2012 09:56 GMT
#19
Good map pool. No real surprises in my opinion. Time to get cracking on month two's submissions.
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
January 17 2012 10:20 GMT
#20
I'm trying to sign up to the tournament but can't get it to accept any form of "webid", I tried nickname#code, nickname.code, and even the url for my battlenet account. I wonder if you made a mistake? Since normally ESL tournaments ask for "StarCraft II Nick#Character Code (Battle.net EU) rather than "StarCraft II Web-ID (Battle.net EU)"? Or am I doing somethign wrong?
Mvp #1
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 17 2012 11:50 GMT
#21
Oh yeah, pretty cool map pool! I like all the maps in it, basically what I had wished for!

Congrats to the other 4 winners!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 17 2012 12:01 GMT
#22
Can I have feedback on my two maps, Jungle and Steppes of Gore?
Moderatorshe/her
TL+ Member
th3rogue
Profile Joined February 2010
Germany683 Posts
January 17 2012 13:57 GMT
#23
On January 17 2012 19:20 LemonyTang wrote:
I'm trying to sign up to the tournament but can't get it to accept any form of "webid", I tried nickname#code, nickname.code, and even the url for my battlenet account. I wonder if you made a mistake? Since normally ESL tournaments ask for "StarCraft II Nick#Character Code (Battle.net EU) rather than "StarCraft II Web-ID (Battle.net EU)"? Or am I doing somethign wrong?

WebID wasn't supposed to be there, is removed now (it's used for Skill Cups, which I cloned one of for the cup)

Though the instructions for Web ID are linked in the instructions provided in OP
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2012-01-17 14:24:10
January 17 2012 14:19 GMT
#24
edit: oops, wtf.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 17 2012 16:35 GMT
#25
On January 17 2012 18:44 Samro225am wrote:
strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^

edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5.
edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D


Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 17 2012 16:45 GMT
#26
Although Cloud Kingdom is (obviously) a good map, wouldn't it be better to include another map into the map pool of the next Motm tournament? Cloud Kingdom is a well established map (it's in the GSL!) and I love MotM tournament for introducing new maps and giving us games on them. Having a well established map into the tournament (although it hasn't been played that much yet) seems like a 'waste'.

I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups?

Just an idea.
I love.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 17 2012 16:47 GMT
#27
On January 18 2012 01:45 AdrianHealey wrote:
Although Cloud Kingdom is (obviously) a good map, wouldn't it be better to include another map into the map pool of the next Motm tournament? Cloud Kingdom is a well established map (it's in the GSL!) and I love MotM tournament for introducing new maps and giving us games on them. Having a well established map into the tournament (although it hasn't been played that much yet) seems like a 'waste'.

I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups?

Just an idea.


Indeed we would have rathered it wasn't in the top 5. However it wouldn't be fair to remove it because Superouman would have submitted a different map if he'd have known it wasn't going to be accepted. Next month we may implement a "no GSL-map" rule (it will happen soon if we do).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 17 2012 18:33 GMT
#28
Fair point.
I love.
wrl
Profile Joined April 2011
United States209 Posts
January 17 2012 23:13 GMT
#29
Love Loki II, Discord, and Vulture. Probably my 3 favorite submittes maps.

Cloud Kingdom I think shouldn't have been allowed into the contest as its already a well-established map, and we all know its pretty good.

Blitz I don't really like that much, I'm not big on the 1-unit choke gimmick and the super vulnerable thirds. I don't think that is the right way to promote aggression.

Anyway, looking forward to the games.
It's funny; I dream a lot, but I'm not a very good sleeper.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
January 17 2012 23:14 GMT
#30
i really dont like the name blitzkrieg for a map
This signature is ruining eSports - -Twitter: @SpecialEndrey
andeh
Profile Blog Joined August 2009
United States904 Posts
January 17 2012 23:17 GMT
#31
Shoutout to nightmarjoo, what a qt
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2012 06:28 GMT
#32
Man I'm tempted to sign up and get smashed... ah well. Probably better that I just watch!

Congrats to all the winners - you guys really deserve it!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
January 18 2012 15:54 GMT
#33
On January 18 2012 01:35 monitor wrote:
Show nested quote +
On January 17 2012 18:44 Samro225am wrote:
strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^

edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5.
edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D


Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon.


good to know. looking forward to the writeup or any kind of feedback. i like the map's theme, the way the bases actually have some space in between, but will do a variant that is aimed at competitive play. some adjustments in visuals, but mainly changes in terrain and layout. and i really hope the judges feedback will help me make a great looking map into an awesome map overall.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 19 2012 03:16 GMT
#34
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 19 2012 03:17 GMT
#35
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
January 19 2012 05:03 GMT
#36
Congrats winners! and thanks for the feedback Barrin!

Now, I just have to work on more maps for next time...
This is it... the alpaca lips.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 19 2012 10:51 GMT
#37
Thanks a bunch for taking the time to write up the feedback man =). You're awesome.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 19 2012 10:53 GMT
#38
On January 19 2012 12:16 Barrin wrote:
Burning Altar
This map receives the unofficial most interesting center award lol. I can see real interesting progression across the map, but it seems very difficult to gain a real hold on map control; it's almost too technical. I hate to call imbalance, but I feel like Brood Lords can be a little too strong on this map (too much power to give a single unit imo).

Stillwater Reach
Extremely beautiful and detailed aesthetics. This map purposely challenges the boundaries of map control in a wonderfully elegant way. The way the natural is positioned against the 6/12 o clock base structure is very bold.



Thanks for your kind words. People often tend to point out the problems and forget top say what they actually like and reading your comments I would say I accomplished wuite a lot with the concepts for both maps albeit bith failed to reach top5.

We had focused on some playtesting lately, reworking 'old' maps, etc. I consider BA fixed and we have to see if it ever again gets a chance in competitive play in its new version. Stillwater is subject to change and I am looking forward to strengthen its concept, make it more playable and possibly resubmit it soon.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 20 2012 04:50 GMT
#39
On January 19 2012 12:16 Barrin wrote:
Darkness Falls
Aesthetics are quite good here. What everyone else seems to like about this map, I don't really like at all: those high ground structures as pathways around the center of the base makes the central map width far too big on top of being a powerful catalyst of circle syndrome.

Western Wastes
With an arguably simple but time consuming overhaul this map could be very very good. I really think the map should be squished from top to bottom, mostly getting right of air space (not necessarily for that purpose). Also squish the center of the map top to bottom in the process. Not too much! 8-10 spaces shaved seems just about right. This map has much potential IMO but you're gonna have to dig it out a bit more.


About Darkness: Fair enough. I'm surprised you said you like the Aesthetics because usually the #1 complaint I get about it (from people on skype...) is that they don't like the Aesthetics of it. Guess because it's not a beach map. Also, IPL said on stream it was the most balanced map out of the ones they did the tournament on, so that makes me happy. :D

About Western: Glad you enjoy it, it was a map I didn't spend as much time on but was able to squeeze it out for the jan submissions. Maybe I'll tinker with it a little bit and resubmit it for Feb along with another one.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2012 03:31 GMT
#40
Okay, now that I know what circle syndrome is, I'd like to arge the case against Bardiche.

The two halves are pretty much completely split apart. The top and bottom expansions all belong to the player on the same side of the map. The middle expansions are relatively neutral but otherwise, I don't really see circle syndrome on there.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 22 2012 03:38 GMT
#41
been playing ohana and cloud kingdom.. good maps ty guys!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 22 2012 03:56 GMT
#42
Arggh circle syndrome D:
Moderatorshe/her
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 22 2012 05:12 GMT
#43
On January 22 2012 12:56 TehTemplar wrote:
Arggh circle syndrome D:


None of the maps have full-on circle syndrome actually. There are really only a few ambiguous bases, mainly on Cloud Kingdom and Discord (third ambiguous on Blitzkrieg, but no circle syndrome).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
LXR
Profile Joined June 2011
357 Posts
January 22 2012 05:24 GMT
#44
Loki looks awesome! i want to see some games on that map.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2012 14:01 GMT
#45
On January 22 2012 12:38 iNcontroL wrote:
been playing ohana and cloud kingdom.. good maps ty guys!

Thank you very much. We appreciate that we are being appreciated.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 22 2012 18:30 GMT
#46
--- Nuked ---
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-01-22 18:56:38
January 22 2012 18:51 GMT
#47
im really liking vulture, it takes the idea of being safe while expanding while also making it slightly harder as you expand on your bases

main is really easy to defend, 2nd is fairly easy to defend, and 3rd is slightly harder. 4th has 2 exits, 5/6th are further away as well as closer to the enemy plus have an extra exit. I really like that.

all the other ones are okay but they don't really seem to be purposed for macro games much.
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 22 2012 18:56 GMT
#48
On January 22 2012 12:38 iNcontroL wrote:
been playing ohana and cloud kingdom.. good maps ty guys!


We appreciate it a lot when one of the pro gamers makes some nice comments so thx

If you ever have any balance/design concerns please leave a comment in the map thread and we will look into it!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
January 22 2012 19:45 GMT
#49
On January 22 2012 12:38 iNcontroL wrote:
been playing ohana and cloud kingdom.. good maps ty guys!


Thank you good sir ^^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-01-26 09:02:02
January 26 2012 09:01 GMT
#50
How's the brackets looking on this so far? Hopefully it's pretty stacked.

Also, 1 map down for my February submissions, now I need to decide if I resubmit an older map, or make a new one from scratch. hmmmmm
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 26 2012 09:10 GMT
#51
Uh... pretty disappointed with these maps to be honest. Of course Cloud Kingdom is sitting pretty... but by now it's a few months old? I also feel that there were better maps submitted. But then again that's just my opinion, rather than that of a panel of judges. Hopefully we'll see more diversity in the following months
Antares777
Profile Joined June 2010
United States1971 Posts
January 30 2012 20:29 GMT
#52
The image for Loki II is out of date, there was a major aesthetic overhaul done by Samro225am. Here is the new one: http://i.imgur.com/AmhMN.jpg
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 31 2012 03:58 GMT
#53
On January 31 2012 05:29 Antares777 wrote:
The image for Loki II is out of date, there was a major aesthetic overhaul done by Samro225am. Here is the new one: http://i.imgur.com/AmhMN.jpg


Thank you! Updating OP.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 31 2012 23:52 GMT
#54
Under two weeks until submissions close (Feb 10th). Send in your maps to submit.motm[at]gmail.com. Please note that submitting a map that you submitted last month is allowed (as long as it didn't win).

Please email your map files to submit.motm[at]gmail.com AND post your overviews with information in this thread. Follow this format while posting in this thread to ensure your entry is accepted-

Map Name
Map Author
Map Overview
Playable Map Bounds

(x2)
Map Name
Map Author
Map Overview
Playable Map Bounds


MotM January will be casted by the ESL on Thursday and/or Friday this week!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
lefix
Profile Joined February 2011
Germany1082 Posts
February 02 2012 10:23 GMT
#55
wow, thats a pretty short notice :D
is there already a time when (today)?
Map of the Month | The Planetary Workshop | SC2Melee.net
Apoo
Profile Joined January 2011
413 Posts
February 02 2012 20:21 GMT
#56
Map Name: Sludge Pit
Map Author: Apoo
Map Overview: [image loading]
Playable Map Bounds: 140x122
KicKDoG
Profile Joined December 2003
Sweden765 Posts
February 02 2012 20:25 GMT
#57
Loki seems very funny to play on!
http://www.twitter.com/KicKDoG_LoL baylife plox?
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 04 2012 00:56 GMT
#58
7 Days until submissions close for February

Send in your maps to submit.motm[at]gmail.com. Please note that submitting a map that you submitted last month is allowed (as long as it didn't win). Additionally, post your submissions in this thread following this format-

Map Name
Map Author
Map Overview
Playable Map Bounds

(x2)
Map Name
Map Author
Map Overview
Playable Map Bounds
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 04 2012 23:09 GMT
#59
Those are the maps Mereel is going to submit (i'm posting those for him because he's still banned ^^).

Map Name: Tlacopan
Map Author: Mereel
Map Overview: [image loading]
Playable Map Bounds: 132x131

Map Name: Peaceful Waters
Map Author: Mereel
Map Overview: [image loading]
Playable Map Bounds: 130x130
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-02-07 05:18:59
February 05 2012 03:32 GMT
#60
Ultrix Prime
Sidian
[image loading]
Playable Map Bounds: 144x142


Void Horizon (No close by ground positions)
Sidian
[image loading]
Playable Map Bounds: 168x168
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
th0t
Profile Joined December 2009
Poland36 Posts
February 06 2012 08:52 GMT
#61
Map Name: Opernicus
Map Author: th0t
Map Overview:
[image loading]
Playable Map Bounds: 109x148
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 07 2012 17:08 GMT
#62
Days until submission closes: 3
Correctly submitted maps: 6

ಠ_ಠ
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Stips
Profile Joined January 2012
Germany57 Posts
February 07 2012 17:14 GMT
#63
(4) Shiny Shrine, by Stips
140 x 140
[image loading]


(2) Last Mine Standing, by Stips
124 x 140
[image loading]
Mieszko
Profile Joined November 2010
Sweden25 Posts
Last Edited: 2012-02-08 12:40:27
February 07 2012 18:13 GMT
#64
Map Name: Pavilion
Map Author: Mieszko
Playable Map Bounds: 144*144

Map Overview:
[image loading]

Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=309066
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-02-07 21:54:51
February 07 2012 20:56 GMT
#65
TPW Alder Terrace
by wrl
115x154
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=304045

TPW Odin
by wrl
144x124
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=309814
It's funny; I dream a lot, but I'm not a very good sleeper.
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 07 2012 23:38 GMT
#66
Great submissions so far guys, keep them coming! And Mieszko, can you export a map image for Pavilion to get a better quality image for the judges? We'll have the map file, but it's often very helpful to be able to look at the overview for a general sense of the map. Just go to Data ---> Export map image, set it to a 90 degree angle, playable bounds only, match game, 1600x1600ish quality, and then click export. Convert from .tga to .jpg either online or in an image editing program.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
RumbleBadger
Profile Joined July 2011
322 Posts
February 08 2012 01:44 GMT
#67
Is there a reason why January and February are in the same thread? And why the thread is in a new place (not in maps section anymore)? And why there is another thread there about stuff?

Because to put it tritely I am very confused. And I didn't even see this thread until after January submissions were done (I wasn't actually going to submit anything, so it doesn't really matter, and hopefully no one missed it that was going to submit).

It's not necessarily a bad thing, as now the thread might get more community involvement (although I really only see mappers posting in here), but I'm just a little confused as to why all these changes were made... I dunno. I guess I'm probably the only TLer that basically only looks at the mapping section and nothing else....
Games before dames.
Ferisii
Profile Joined February 2011
Denmark199 Posts
February 08 2012 02:12 GMT
#68
Sump
by Ferisii
159x160
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=281312
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
February 08 2012 12:17 GMT
#69
Map Name: Aiur Capital
Map Author: Yonnua
Playable Bounds: 144x130
Overall Bounds: 160x144
+ Show Spoiler +
[image loading]


Map Name: Zeratul's Destiny
Map Author: Yonnua
Playable Bounds:136x136
Overall Bounds:168x160
+ Show Spoiler +
[image loading]
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-02-08 15:55:56
February 08 2012 15:49 GMT
#70
Map Name: Twilight Overworld
Author: MisfortuneS Ghost
Playable Bounds: 164x164
[image loading]

Map Name: Firefly
Author: MisfortuneS Ghost
Playable Bounds: 136x136
[image loading]
^Do I get the Dustin Browder Award?^ :p
I think it's worth noting that there were changes made to the map, that aren't in the map thread. Debris blocks pretty much all quick attack paths, longer paths are the only usable ones early on. I also tightened up the natural's choke a wee bit.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-02-08 17:50:19
February 08 2012 17:48 GMT
#71
My submissions :

Map Name : Apocalypse Please
Author : ArcticRaven
Map Overview : + Show Spoiler +
[image loading]

Playable Bounds : 144x144


Map Name : White Fire
Author : ArcticRaven
Map Overview : + Show Spoiler +
[image loading]

Playable Bounds : 144x120
Map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=305208 (some minor lighting/texture changes made since then)
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
-Anomaly-
Profile Joined July 2011
Sweden11 Posts
February 08 2012 22:07 GMT
#72
Map name: Zhakul Temple
Author: Anomaly
Map overview: + Show Spoiler +
[image loading]

Playable bounds: 174x168
(sorry for the tilted overview, it was really hard to see the ramps from straight up)

Map name: Redstone Outpost
Author: Anomaly
Map overview: + Show Spoiler +
[image loading]

Playable bounds: 160x116
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-02-09 05:17:16
February 09 2012 04:47 GMT
#73
Map Name: Fjord
Map Author: Prometheus
Playable Map Bounds: 132 x 124
Overview:[image loading]

Map Name: Messina
Map Author: Prometheus
Playable Map Bounds: 102 x 132
Overview: [image loading]
https://johnemerson.artstation.com/
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-02-09 05:57:36
February 09 2012 05:42 GMT
#74
Submissions :D

Engines of War
by Namrufus
[image loading]
bounds = 138x132
map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295922

Argonaut
by Namrufus
[image loading]
bounds = 144x136
no map thread yet
This is it... the alpaca lips.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-09 18:25:13
February 09 2012 05:52 GMT
#75
Back to Back
chuky
[image loading]
152*168

I heavily modified Back to Back and included an animated gif to show the transformations.
The main + natural are further on the sides (the vertical distance remains the same), the 3rd is closer (closer than Dual Sight now), the path to the main is wider, the path alongside the main is shorter and wider, the gold is easier to attack, there's more room between the 4th and the back of the main, there's a small path to blink through the lakes in the middle and I entierly remade the lighting. The map thread lists all the changes.

[image loading]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 09 2012 05:55 GMT
#76
I hope Cloud Kingdom continues its reign of terror. I have yet to lose to my friends on that map!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Zolek
Profile Joined September 2011
United States86 Posts
February 09 2012 10:55 GMT
#77
Map Name: Omen
Map Author: Zolek
[image loading]
Playable Map Bounds: 142 x 134


Map Name: Orbital Preserve 17R
Map Author: Zolek
[image loading]
Playable Map Bounds: 140 x 130
MrSkyfire
Profile Joined January 2012
13 Posts
February 09 2012 16:07 GMT
#78
Map Name: Aridas Landing
Map Author: MrSkyfire
Map Overview: [image loading] the thin cliffs around the bases are unpathable

Playable Map Bounds: 151x148

Rush Distance: (Main to Main/Nat to Nat)
Vertical: 146/113
Diagonal: 177/147
Horizontal: 153/125
Analyzer: http://i.imgur.com/NOLuM.png
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2012-02-09 17:05:03
February 09 2012 16:55 GMT
#79
Lunar Colony
by SmashHammer
Map Bounds: 118x162
Thread

[image loading]
TPW Mapping - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 09 2012 17:01 GMT
#80
Cause rules allow me to do so ...

Map Name: One Must Fall
Map Author: dezi
Playable Map Bounds: 114x130
Map Overview:
[image loading]
Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192107

Map Name: Lunar Station
Map Author: dezi & lefix
Playable Map Bounds: 136x132
Map Overview:
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-02-09 23:48:32
February 09 2012 18:50 GMT
#81
Map name: Harrogath
Author: SUPEROUMAN
Map bounds: 156x156
[image loading]

Map name: Noah's Arch
Author: SUPEROUMAN
Map bounds: 142x142
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 09 2012 21:09 GMT
#82
TPW The Grid

[image loading]

+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
Icetoad
Profile Joined May 2010
Canada262 Posts
February 09 2012 21:45 GMT
#83
TPW Elder Roots
Author: Icetoad
Map Bounds: 142x130
[image loading]

Artemis
Author: Icetoad
Map Bounds: 148x148
[image loading]
Map Maker of Nimbus
Apom
Profile Blog Joined August 2011
France655 Posts
February 09 2012 22:21 GMT
#84
Map name : Heart of the Void
Author : Apom
Playable bounds : 184x192 (3p layout artificially increases bounds)
[image loading]
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 09 2012 23:49 GMT
#85
Montsegur map named is changed to Harrogath.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 09 2012 23:55 GMT
#86
On February 10 2012 08:49 Superouman wrote:
Montsegur map named is changed to Harrogath.


Thank god, you suck at naming maps.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2012-02-10 01:50:26
February 10 2012 01:10 GMT
#87
Infested Caverns 1v1
Overview
+ Show Spoiler +
[image loading]

Thread

Pyramus Outpost
Overview
+ Show Spoiler +
[image loading]
Gosh Digglydarnit
lordselthon
Profile Joined February 2012
Canada12 Posts
February 10 2012 02:19 GMT
#88
that is awesome! xD
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-02-10 02:21:07
February 10 2012 02:20 GMT
#89
Map Name: (4) ESV Pantheon
Author: Grebliv
Map bounds: 140x140
[image loading]

Map Name: (4) ESV Sidewinder
Author: Grebliv
Map bounds: 140x140
[image loading]

Map threads pending...
ESV Mapmaking!
Rkynick
Profile Joined December 2011
85 Posts
February 10 2012 04:15 GMT
#90
Map Name: Ruler of the Abyss
Author: Rkynick
Map Bounds: 132 x 131
[image loading]
RumbleBadger
Profile Joined July 2011
322 Posts
February 10 2012 05:32 GMT
#91
On February 10 2012 11:20 Grebliv wrote:
Map Name: (4) ESV Pantheon
Author: Grebliv
Map bounds: 140x140
+ Show Spoiler +
[image loading]


Map Name: (4) ESV Sidewinder
Author: Grebliv
Map bounds: 140x140
+ Show Spoiler +
[image loading]


Map threads pending...

Grebliv, you have a very interesting and fun style. I especially like the first map. Very good quality maps. I hope they take you somewhere good.
Games before dames.
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-02-10 07:12:25
February 10 2012 07:10 GMT
#92
I'll have to submit an older Map. I didn't have as much time as I hoped

Map Name: (4) TPW Titanis
Author: lefix
Map bounds: 150x150

[image loading]

Edit:
Sidewinder is awesome!
But so far The Grid is my favorite this month :D
Map of the Month | The Planetary Workshop | SC2Melee.net
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 07:26:33
February 10 2012 07:25 GMT
#93
Map Name - ESV (4) Deception v1.1
Map Author - ESV prodiG
Playable Map Bounds - 124x132
[image loading]


Map Name - ESV (4) Vicious v1.1
Map Author - ESV prodiG
Playable Map Bounds - 150x150
[image loading]

Didn't have a second map done but made some changes to Deception, GL all! ESV Fighting~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 10 2012 13:55 GMT
#94
Guys, this is absolutely insane. I have never seen so many high quality maps in one month x_X

I'm taking notes and there's like 15+ maps that could easily win the whole thing :O
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
G_Wen
Profile Joined September 2009
Canada525 Posts
February 10 2012 16:32 GMT
#95
[image loading]
ESV Brineclaw
ESV Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-10 16:44:12
February 10 2012 16:43 GMT
#96
Map Name: TPW Sacred
Map Author: Meltage
Playable Map Bounds: 140x130

[image loading]




Map Name: TPW Prophecy
Map Author: Meltage
Playable Map Bounds: 116x140

[image loading]
http://mentalbalans.se/aggedesign
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 10 2012 21:27 GMT
#97
On February 10 2012 08:55 Diamond wrote:
Show nested quote +
On February 10 2012 08:49 Superouman wrote:
Montsegur map named is changed to Harrogath.


Thank god, you suck at naming maps.

What ?! Montségur is freaking beautiful ! (cf. google)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-02-11 04:01:54
February 10 2012 21:34 GMT
#98
Map Name: Aperture
Author: iGrok
Map Bounds: 114x152

[image loading]

Textures look awful in overview, so here's a better pic: + Show Spoiler +
[image loading]
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2012-02-10 22:55:28
February 10 2012 22:49 GMT
#99
So instead of submitting two maps this month I decided to try submitting two tweaked version of the same map which is one of the pair I submitted last month. (That's not against the rules is it?) This is mostly due to some burn out on map making despite having a couple in progress layouts.

Reclamation A
Phried
+ Show Spoiler [Reclamation A] +
[image loading]

124x138

This was more of an idea to tweak one of the problem areas. I'm not sure it really fixes the main problem but I thought it might be interesting.

Reclamation B
Phried
+ Show Spoiler [Reclamation B] +
[image loading]

124x138

This one is the straight fix to the problems seen in the previous version, the magnitude of easy to secure bases. To do this I simply removed a base and reworked the area a little to be less open.

Not my best crop but I wanted to at least submit something.

edit: looking up playable bounds because I'm dumb.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-02-10 23:30:59
February 10 2012 23:25 GMT
#100
Map name: Borealis
Author: neobowman, aka Einhart
[image loading]
Playable map bounds: 136x136
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2012 23:34 GMT
#101
Is it ok if I submitted my map files last weekend but I post the images in this thread tomorrow?
Can't access the correct computer until tomorrow.
Moderatorshe/her
TL+ Member
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
February 11 2012 00:02 GMT
#102
Loki II looks amazing! Hope it wins.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 11 2012 00:14 GMT
#103
Wait, you can submit maps that already got into the top 5?
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-02-11 01:09:44
February 11 2012 01:09 GMT
#104
On February 11 2012 09:14 neobowman wrote:
Wait, you can submit maps that already got into the top 5?


That would be UNFAIR! but we're not about fair - we're about the best custom maps there is. A last month top five map with changes might be better than all other maps submitted, for all we know. And really, top 5 maps in motm don't get much lasting attention. I'm in no position to make any decision, though.
http://mentalbalans.se/aggedesign
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 11 2012 01:11 GMT
#105
On February 11 2012 09:14 neobowman wrote:
Wait, you can submit maps that already got into the top 5?

...I don't think so...
Moderatorshe/her
TL+ Member
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-02-11 03:53:27
February 11 2012 03:46 GMT
#106
TPW Rusty Cage

by Johanaz

playable bounds 154x154

[image loading]

Map Thread
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 11 2012 04:02 GMT
#107
Updated overview to Aperture
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
February 11 2012 08:53 GMT
#108
Still Working/travelling so nö map frOm me this month. There are so many interesting submissions, good luck to the judges Chosing 5 haha. I <3 motm
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
February 11 2012 09:07 GMT
#109
The maps are awesome
Wishing you well.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-02-11 15:18:36
February 11 2012 15:12 GMT
#110
Trillium Toxicodendron

by HypertonicHydroponic

•Size -- 180x156 technically playable bounds (200x184 full)
•Size -- ~145x~145 pathable by air [area of 90x156 hexagon]
•Size -- ~129x~129 pathable by ground [area of 80x140 hexagon]

[image loading]

[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 12 2012 04:08 GMT
#111
Submissions are closed and the judging process has begun. Thanks everybody who submitted, and good luck!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2012 04:51 GMT
#112
I submitted the maps last weekend, but I can't get the images to load onto the website.
I did submit the overviews with the maps, is that ok?
Moderatorshe/her
TL+ Member
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 22 2012 20:50 GMT
#113
Bumping this because I'm just so darned excited!
https://johnemerson.artstation.com/
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