• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:21
CET 02:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1132 users

[M] (2) White Fire

Forum Index > SC2 Maps & Custom Games
Post a Reply
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:42:37
January 21 2012 19:16 GMT
#1
[image loading]


They said the white fire would sell for millions... They didn't say what we'd meet there, down deep under the ground.....

White Fire
By ArcticRaven


hey again TL !

[image loading]

Summary :
[image loading]

Map is 144x120 ; main to main distance is 182 (quite long) and nat to nat is 154 (quite long too) However.... Reaper/air is f***ing 98. So enjoy yourselves with reapers, phoenixes and mutas ! large chunks of airspace and nat/main setup make air play quite better than on other maps - and reapers have a lot of ways inside the main (reaper backdoor hell yeah !)

FFE wall :

+ Show Spoiler +
[image loading]


Other than that... I'll just let you enjoy the beauty pics :D.

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
goal 888
Profile Joined April 2011
167 Posts
January 21 2012 19:26 GMT
#2
Nice looking. Seems alot like Daybreak. Also xel naga towers seem like they cover way too much area.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 21 2012 19:47 GMT
#3
I wouldn't mind you teaching me how to do that sort of aesthetics ^^
Corners seem chokey, otherwise very nice.
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10231 Posts
January 21 2012 20:46 GMT
#4
you need more entrances to the map. you can take your side of 6 bases by controlling about 2.5 chokes.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
January 21 2012 21:52 GMT
#5
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Venomsflame
Profile Joined February 2011
United States613 Posts
January 22 2012 00:14 GMT
#6
I love it. My only issue with it is that the rocks in front of the third don't really add much to the map... Opening that attack path is not going to be much different than the other 2 entrances to the third anyway. It could help set up flanks or allow a path to the third to open up a little easier but at the time in the game they would be broken they are almost useless anyway. Especially with it being the high ground.
Carmine
Profile Joined September 2010
United States263 Posts
January 22 2012 03:36 GMT
#7
You obviously put a lot of work into this map. I like it a lot.
Terran was created third, with purity of tanks.
FlaShFTW
Profile Blog Joined February 2010
United States10231 Posts
January 22 2012 03:41 GMT
#8
On January 22 2012 06:52 ArcticRaven wrote:
So, to answer you all...;
1) The map has nothing at all in common with Daybreak. I fail to see any kind of similarity beyond the number of spwns and their positions. For the Nagas, they don't cover one of the attack paths and so it should be ok.
2) Thx ! It's not that hard. You just need to experiment with textures a lot and buy a computer with a good graphics card ^^. More seriously, I think Tendrils is the most beautiful doodad from the editor, so all credits go to Blizzard. On the chokiness of the corners, I think you are right. I'm going to widen it a little bit.
3) Controlling 3 chokes that are so far away from one another is quite impossible vs zerg and you're going to get runbied all the time. Against terran, I hope that Reaper/drop play will be enough to shut this down - the comment about lings stays true about hellions, too. Against toss... There's a lot to be done with colossi/blinkstalker/prism play. You'll just have to learn to play more mobile than usual . I don't even know why you are thinking turtling will be remotely possible. There is a ton of alternate paths, plenty of airspace for drop/harass play, the main is very vulnerable to flying agression.... There's plenty of room to abuse immobility, so it should be ok to have a somewhat choky map, even though I'm still working on opening it a bit.

the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 22 2012 06:29 GMT
#9
Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..
Absurd Bunny
Profile Joined June 2011
168 Posts
January 22 2012 06:31 GMT
#10
It seems like a sideways version of crossfire......
The asthetics are amazing, but TvZ looks easy considering how wide the middle of the map is.
dudecrush
Profile Joined August 2010
Canada418 Posts
January 22 2012 06:40 GMT
#11
Well done!

I really appreciate the well paced destructible rocks. They do not hinder actually taking your back third, but simply slow down the direct path from where your army wants to be to your back third. Genius!
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-01-22 11:43:03
January 22 2012 10:59 GMT
#12
the chokes arent that far away. and seeing as how the terran can just make like bunker/depot walls, the chokes become even smaller.


I don't really think walls are viable on chokes bigger than 4rax size. But I'm going to open it up if you insist, doesn't cost much.

You obviously put a lot of work into this map. I like it a lot.


Wow, really man, wow, i really wish i could make maps like this. If only blizzard would notice they have monkeys making their maps, they should be using maps like these..


Well done!


Much thanks sirs ! Looking forward to see custom melee maps on ladder.

It seems like a sideways version of crossfire......


Man I hope this is a joke. Daybreak ? Crossfire ? And why not Taldarim Altar while you're playing this game ?

TvZ looks easy considering how wide the middle of the map is.


There is plenty of rooms for counterattack and flanking - and harass. You just have to prepare your engagements well.

going to open things a bit, I'll post the new version today. Edit : done.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings168
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O179
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 117
SpeCial 101
StarCraft: Brood War
Britney 14023
Sea 1438
ZZZero.O 179
White-Ra 149
NaDa 31
Dota 2
NeuroSwarm68
Heroes of the Storm
Khaldor169
Other Games
tarik_tv9014
summit1g8081
Grubby2401
ToD257
FrodaN175
Maynarde101
goatrope57
Organizations
Other Games
gamesdonequick698
Counter-Strike
PGL122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 78
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 3DClanTV 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21423
League of Legends
• imaqtpie2915
Other Games
• Scarra349
Upcoming Events
Sparkling Tuna Cup
8h 39m
WardiTV Korean Royale
10h 39m
LAN Event
13h 39m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
16h 39m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
18h 39m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 7h
Wardi Open
1d 10h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.