Congrats to the other 4 winners!
MotM/ESL January, Intel and IEM Sponsor! - Page 2
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Ragoo
Germany2773 Posts
Congrats to the other 4 winners! | ||
The_Templar
your Country52796 Posts
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th3rogue
Germany683 Posts
On January 17 2012 19:20 LemonyTang wrote: I'm trying to sign up to the tournament but can't get it to accept any form of "webid", I tried nickname#code, nickname.code, and even the url for my battlenet account. I wonder if you made a mistake? Since normally ESL tournaments ask for "StarCraft II Nick#Character Code (Battle.net EU) rather than "StarCraft II Web-ID (Battle.net EU)"? Or am I doing somethign wrong? WebID wasn't supposed to be there, is removed now (it's used for Skill Cups, which I cloned one of for the cup) Though the instructions for Web ID are linked in the instructions provided in OP | ||
MrBitter
United States2939 Posts
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monitor
United States2402 Posts
On January 17 2012 18:44 Samro225am wrote: strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^ edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5. edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon. | ||
AdrianHealey
Belgium480 Posts
I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups? Just an idea. | ||
monitor
United States2402 Posts
On January 18 2012 01:45 AdrianHealey wrote: Although Cloud Kingdom is (obviously) a good map, wouldn't it be better to include another map into the map pool of the next Motm tournament? Cloud Kingdom is a well established map (it's in the GSL!) and I love MotM tournament for introducing new maps and giving us games on them. Having a well established map into the tournament (although it hasn't been played that much yet) seems like a 'waste'. I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups? Just an idea. Indeed we would have rathered it wasn't in the top 5. However it wouldn't be fair to remove it because Superouman would have submitted a different map if he'd have known it wasn't going to be accepted. Next month we may implement a "no GSL-map" rule (it will happen soon if we do). | ||
AdrianHealey
Belgium480 Posts
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wrl
United States209 Posts
Cloud Kingdom I think shouldn't have been allowed into the contest as its already a well-established map, and we all know its pretty good. Blitz I don't really like that much, I'm not big on the 1-unit choke gimmick and the super vulnerable thirds. I don't think that is the right way to promote aggression. Anyway, looking forward to the games. | ||
Special Endrey
Germany1929 Posts
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andeh
United States904 Posts
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iGrok
United States5142 Posts
Congrats to all the winners - you guys really deserve it! | ||
Samro225am
Germany982 Posts
On January 18 2012 01:35 monitor wrote: Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon. good to know. looking forward to the writeup or any kind of feedback. i like the map's theme, the way the bases actually have some space in between, but will do a variant that is aimed at competitive play. some adjustments in visuals, but mainly changes in terrain and layout. and i really hope the judges feedback will help me make a great looking map into an awesome map overall. | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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Namrufus
United States396 Posts
Now, I just have to work on more maps for next time... | ||
neobowman
Canada3324 Posts
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Samro225am
Germany982 Posts
On January 19 2012 12:16 Barrin wrote: Burning Altar This map receives the unofficial most interesting center award lol. I can see real interesting progression across the map, but it seems very difficult to gain a real hold on map control; it's almost too technical. I hate to call imbalance, but I feel like Brood Lords can be a little too strong on this map (too much power to give a single unit imo). Stillwater Reach Extremely beautiful and detailed aesthetics. This map purposely challenges the boundaries of map control in a wonderfully elegant way. The way the natural is positioned against the 6/12 o clock base structure is very bold. Thanks for your kind words. People often tend to point out the problems and forget top say what they actually like and reading your comments I would say I accomplished wuite a lot with the concepts for both maps albeit bith failed to reach top5. We had focused on some playtesting lately, reworking 'old' maps, etc. I consider BA fixed and we have to see if it ever again gets a chance in competitive play in its new version. Stillwater is subject to change and I am looking forward to strengthen its concept, make it more playable and possibly resubmit it soon. | ||
SidianTheBard
United States2474 Posts
On January 19 2012 12:16 Barrin wrote: Darkness Falls Aesthetics are quite good here. What everyone else seems to like about this map, I don't really like at all: those high ground structures as pathways around the center of the base makes the central map width far too big on top of being a powerful catalyst of circle syndrome. Western Wastes With an arguably simple but time consuming overhaul this map could be very very good. I really think the map should be squished from top to bottom, mostly getting right of air space (not necessarily for that purpose). Also squish the center of the map top to bottom in the process. Not too much! 8-10 spaces shaved seems just about right. This map has much potential IMO but you're gonna have to dig it out a bit more. About Darkness: Fair enough. I'm surprised you said you like the Aesthetics because usually the #1 complaint I get about it (from people on skype...) is that they don't like the Aesthetics of it. Guess because it's not a beach map. Also, IPL said on stream it was the most balanced map out of the ones they did the tournament on, so that makes me happy. :D About Western: Glad you enjoy it, it was a map I didn't spend as much time on but was able to squeeze it out for the jan submissions. Maybe I'll tinker with it a little bit and resubmit it for Feb along with another one. | ||
neobowman
Canada3324 Posts
The two halves are pretty much completely split apart. The top and bottom expansions all belong to the player on the same side of the map. The middle expansions are relatively neutral but otherwise, I don't really see circle syndrome on there. | ||
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