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MotM/ESL January, Intel and IEM Sponsor! - Page 4

Forum Index > SC2 General
Post a Reply
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th0t
Profile Joined December 2009
Poland36 Posts
February 06 2012 08:52 GMT
#61
Map Name: Opernicus
Map Author: th0t
Map Overview:
[image loading]
Playable Map Bounds: 109x148
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 07 2012 17:08 GMT
#62
Days until submission closes: 3
Correctly submitted maps: 6

ಠ_ಠ
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Stips
Profile Joined January 2012
Germany57 Posts
February 07 2012 17:14 GMT
#63
(4) Shiny Shrine, by Stips
140 x 140
[image loading]


(2) Last Mine Standing, by Stips
124 x 140
[image loading]
Mieszko
Profile Joined November 2010
Sweden25 Posts
Last Edited: 2012-02-08 12:40:27
February 07 2012 18:13 GMT
#64
Map Name: Pavilion
Map Author: Mieszko
Playable Map Bounds: 144*144

Map Overview:
[image loading]

Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=309066
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-02-07 21:54:51
February 07 2012 20:56 GMT
#65
TPW Alder Terrace
by wrl
115x154
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=304045

TPW Odin
by wrl
144x124
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=309814
It's funny; I dream a lot, but I'm not a very good sleeper.
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 07 2012 23:38 GMT
#66
Great submissions so far guys, keep them coming! And Mieszko, can you export a map image for Pavilion to get a better quality image for the judges? We'll have the map file, but it's often very helpful to be able to look at the overview for a general sense of the map. Just go to Data ---> Export map image, set it to a 90 degree angle, playable bounds only, match game, 1600x1600ish quality, and then click export. Convert from .tga to .jpg either online or in an image editing program.
https://liquipedia.net/starcraft2/Monitor
RumbleBadger
Profile Joined July 2011
322 Posts
February 08 2012 01:44 GMT
#67
Is there a reason why January and February are in the same thread? And why the thread is in a new place (not in maps section anymore)? And why there is another thread there about stuff?

Because to put it tritely I am very confused. And I didn't even see this thread until after January submissions were done (I wasn't actually going to submit anything, so it doesn't really matter, and hopefully no one missed it that was going to submit).

It's not necessarily a bad thing, as now the thread might get more community involvement (although I really only see mappers posting in here), but I'm just a little confused as to why all these changes were made... I dunno. I guess I'm probably the only TLer that basically only looks at the mapping section and nothing else....
Games before dames.
Ferisii
Profile Joined February 2011
Denmark199 Posts
February 08 2012 02:12 GMT
#68
Sump
by Ferisii
159x160
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=281312
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
February 08 2012 12:17 GMT
#69
Map Name: Aiur Capital
Map Author: Yonnua
Playable Bounds: 144x130
Overall Bounds: 160x144
+ Show Spoiler +
[image loading]


Map Name: Zeratul's Destiny
Map Author: Yonnua
Playable Bounds:136x136
Overall Bounds:168x160
+ Show Spoiler +
[image loading]
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-02-08 15:55:56
February 08 2012 15:49 GMT
#70
Map Name: Twilight Overworld
Author: MisfortuneS Ghost
Playable Bounds: 164x164
[image loading]

Map Name: Firefly
Author: MisfortuneS Ghost
Playable Bounds: 136x136
[image loading]
^Do I get the Dustin Browder Award?^ :p
I think it's worth noting that there were changes made to the map, that aren't in the map thread. Debris blocks pretty much all quick attack paths, longer paths are the only usable ones early on. I also tightened up the natural's choke a wee bit.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-02-08 17:50:19
February 08 2012 17:48 GMT
#71
My submissions :

Map Name : Apocalypse Please
Author : ArcticRaven
Map Overview : + Show Spoiler +
[image loading]

Playable Bounds : 144x144


Map Name : White Fire
Author : ArcticRaven
Map Overview : + Show Spoiler +
[image loading]

Playable Bounds : 144x120
Map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=305208 (some minor lighting/texture changes made since then)
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
-Anomaly-
Profile Joined July 2011
Sweden11 Posts
February 08 2012 22:07 GMT
#72
Map name: Zhakul Temple
Author: Anomaly
Map overview: + Show Spoiler +
[image loading]

Playable bounds: 174x168
(sorry for the tilted overview, it was really hard to see the ramps from straight up)

Map name: Redstone Outpost
Author: Anomaly
Map overview: + Show Spoiler +
[image loading]

Playable bounds: 160x116
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2012-02-09 05:17:16
February 09 2012 04:47 GMT
#73
Map Name: Fjord
Map Author: Prometheus
Playable Map Bounds: 132 x 124
Overview:[image loading]

Map Name: Messina
Map Author: Prometheus
Playable Map Bounds: 102 x 132
Overview: [image loading]
https://johnemerson.artstation.com/
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-02-09 05:57:36
February 09 2012 05:42 GMT
#74
Submissions :D

Engines of War
by Namrufus
[image loading]
bounds = 138x132
map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295922

Argonaut
by Namrufus
[image loading]
bounds = 144x136
no map thread yet
This is it... the alpaca lips.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-09 18:25:13
February 09 2012 05:52 GMT
#75
Back to Back
chuky
[image loading]
152*168

I heavily modified Back to Back and included an animated gif to show the transformations.
The main + natural are further on the sides (the vertical distance remains the same), the 3rd is closer (closer than Dual Sight now), the path to the main is wider, the path alongside the main is shorter and wider, the gold is easier to attack, there's more room between the 4th and the back of the main, there's a small path to blink through the lakes in the middle and I entierly remade the lighting. The map thread lists all the changes.

[image loading]
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 09 2012 05:55 GMT
#76
I hope Cloud Kingdom continues its reign of terror. I have yet to lose to my friends on that map!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Zolek
Profile Joined September 2011
United States86 Posts
February 09 2012 10:55 GMT
#77
Map Name: Omen
Map Author: Zolek
[image loading]
Playable Map Bounds: 142 x 134


Map Name: Orbital Preserve 17R
Map Author: Zolek
[image loading]
Playable Map Bounds: 140 x 130
MrSkyfire
Profile Joined January 2012
13 Posts
February 09 2012 16:07 GMT
#78
Map Name: Aridas Landing
Map Author: MrSkyfire
Map Overview: [image loading] the thin cliffs around the bases are unpathable

Playable Map Bounds: 151x148

Rush Distance: (Main to Main/Nat to Nat)
Vertical: 146/113
Diagonal: 177/147
Horizontal: 153/125
Analyzer: http://i.imgur.com/NOLuM.png
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2012-02-09 17:05:03
February 09 2012 16:55 GMT
#79
Lunar Colony
by SmashHammer
Map Bounds: 118x162
Thread

[image loading]
TPW Mapping - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 09 2012 17:01 GMT
#80
Cause rules allow me to do so ...

Map Name: One Must Fall
Map Author: dezi
Playable Map Bounds: 114x130
Map Overview:
[image loading]
Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192107

Map Name: Lunar Station
Map Author: dezi & lefix
Playable Map Bounds: 136x132
Map Overview:
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
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