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MotM/ESL January, Intel and IEM Sponsor! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 17 2012 11:50 GMT
#21
Oh yeah, pretty cool map pool! I like all the maps in it, basically what I had wished for!

Congrats to the other 4 winners!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 17 2012 12:01 GMT
#22
Can I have feedback on my two maps, Jungle and Steppes of Gore?
ModeratorI am still alive, somehow
TL+ Member
th3rogue
Profile Joined February 2010
Germany683 Posts
January 17 2012 13:57 GMT
#23
On January 17 2012 19:20 LemonyTang wrote:
I'm trying to sign up to the tournament but can't get it to accept any form of "webid", I tried nickname#code, nickname.code, and even the url for my battlenet account. I wonder if you made a mistake? Since normally ESL tournaments ask for "StarCraft II Nick#Character Code (Battle.net EU) rather than "StarCraft II Web-ID (Battle.net EU)"? Or am I doing somethign wrong?

WebID wasn't supposed to be there, is removed now (it's used for Skill Cups, which I cloned one of for the cup)

Though the instructions for Web ID are linked in the instructions provided in OP
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2012-01-17 14:24:10
January 17 2012 14:19 GMT
#24
edit: oops, wtf.
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 17 2012 16:35 GMT
#25
On January 17 2012 18:44 Samro225am wrote:
strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^

edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5.
edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D


Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon.
https://liquipedia.net/starcraft2/Monitor
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 17 2012 16:45 GMT
#26
Although Cloud Kingdom is (obviously) a good map, wouldn't it be better to include another map into the map pool of the next Motm tournament? Cloud Kingdom is a well established map (it's in the GSL!) and I love MotM tournament for introducing new maps and giving us games on them. Having a well established map into the tournament (although it hasn't been played that much yet) seems like a 'waste'.

I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups?

Just an idea.
I love.
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 17 2012 16:47 GMT
#27
On January 18 2012 01:45 AdrianHealey wrote:
Although Cloud Kingdom is (obviously) a good map, wouldn't it be better to include another map into the map pool of the next Motm tournament? Cloud Kingdom is a well established map (it's in the GSL!) and I love MotM tournament for introducing new maps and giving us games on them. Having a well established map into the tournament (although it hasn't been played that much yet) seems like a 'waste'.

I don't want to take away Superouman's credit: it is a very good map. But given that it is well established, couldn't you give that spot to one of the runner ups?

Just an idea.


Indeed we would have rathered it wasn't in the top 5. However it wouldn't be fair to remove it because Superouman would have submitted a different map if he'd have known it wasn't going to be accepted. Next month we may implement a "no GSL-map" rule (it will happen soon if we do).
https://liquipedia.net/starcraft2/Monitor
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 17 2012 18:33 GMT
#28
Fair point.
I love.
wrl
Profile Joined April 2011
United States209 Posts
January 17 2012 23:13 GMT
#29
Love Loki II, Discord, and Vulture. Probably my 3 favorite submittes maps.

Cloud Kingdom I think shouldn't have been allowed into the contest as its already a well-established map, and we all know its pretty good.

Blitz I don't really like that much, I'm not big on the 1-unit choke gimmick and the super vulnerable thirds. I don't think that is the right way to promote aggression.

Anyway, looking forward to the games.
It's funny; I dream a lot, but I'm not a very good sleeper.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
January 17 2012 23:14 GMT
#30
i really dont like the name blitzkrieg for a map
This signature is ruining eSports - -Twitter: @SpecialEndrey
andeh
Profile Blog Joined August 2009
United States904 Posts
January 17 2012 23:17 GMT
#31
Shoutout to nightmarjoo, what a qt
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 18 2012 06:28 GMT
#32
Man I'm tempted to sign up and get smashed... ah well. Probably better that I just watch!

Congrats to all the winners - you guys really deserve it!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Samro225am
Profile Joined August 2010
Germany982 Posts
January 18 2012 15:54 GMT
#33
On January 18 2012 01:35 monitor wrote:
Show nested quote +
On January 17 2012 18:44 Samro225am wrote:
strong mappool. looking forward to the matches. while i first disliked that there are only 2spawn maps, it might actually be intersting to see only such layouts and see the special features create different games. hopefully ^^

edit: with the amount of maps send it you guys should do a runner up mappool to make transparent who just came short etc. might be quite motivating for everybody not in top5.
edit2: could you confirm that my submission of Stillwater Reach was invalid, because the map was not attached with my first email and send later? Or does the map just suck? :D


Stillwater Reach was a valid participant, but it wasn't chosen for top 5 for a few reasons. I'm going to be writing some feedback on maps and I believe Barrin is too, so that will come soon.


good to know. looking forward to the writeup or any kind of feedback. i like the map's theme, the way the bases actually have some space in between, but will do a variant that is aimed at competitive play. some adjustments in visuals, but mainly changes in terrain and layout. and i really hope the judges feedback will help me make a great looking map into an awesome map overall.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 19 2012 03:16 GMT
#34
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
January 19 2012 03:17 GMT
#35
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
January 19 2012 05:03 GMT
#36
Congrats winners! and thanks for the feedback Barrin!

Now, I just have to work on more maps for next time...
This is it... the alpaca lips.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 19 2012 10:51 GMT
#37
Thanks a bunch for taking the time to write up the feedback man =). You're awesome.
Samro225am
Profile Joined August 2010
Germany982 Posts
January 19 2012 10:53 GMT
#38
On January 19 2012 12:16 Barrin wrote:
Burning Altar
This map receives the unofficial most interesting center award lol. I can see real interesting progression across the map, but it seems very difficult to gain a real hold on map control; it's almost too technical. I hate to call imbalance, but I feel like Brood Lords can be a little too strong on this map (too much power to give a single unit imo).

Stillwater Reach
Extremely beautiful and detailed aesthetics. This map purposely challenges the boundaries of map control in a wonderfully elegant way. The way the natural is positioned against the 6/12 o clock base structure is very bold.



Thanks for your kind words. People often tend to point out the problems and forget top say what they actually like and reading your comments I would say I accomplished wuite a lot with the concepts for both maps albeit bith failed to reach top5.

We had focused on some playtesting lately, reworking 'old' maps, etc. I consider BA fixed and we have to see if it ever again gets a chance in competitive play in its new version. Stillwater is subject to change and I am looking forward to strengthen its concept, make it more playable and possibly resubmit it soon.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 20 2012 04:50 GMT
#39
On January 19 2012 12:16 Barrin wrote:
Darkness Falls
Aesthetics are quite good here. What everyone else seems to like about this map, I don't really like at all: those high ground structures as pathways around the center of the base makes the central map width far too big on top of being a powerful catalyst of circle syndrome.

Western Wastes
With an arguably simple but time consuming overhaul this map could be very very good. I really think the map should be squished from top to bottom, mostly getting right of air space (not necessarily for that purpose). Also squish the center of the map top to bottom in the process. Not too much! 8-10 spaces shaved seems just about right. This map has much potential IMO but you're gonna have to dig it out a bit more.


About Darkness: Fair enough. I'm surprised you said you like the Aesthetics because usually the #1 complaint I get about it (from people on skype...) is that they don't like the Aesthetics of it. Guess because it's not a beach map. Also, IPL said on stream it was the most balanced map out of the ones they did the tournament on, so that makes me happy. :D

About Western: Glad you enjoy it, it was a map I didn't spend as much time on but was able to squeeze it out for the jan submissions. Maybe I'll tinker with it a little bit and resubmit it for Feb along with another one.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 22 2012 03:31 GMT
#40
Okay, now that I know what circle syndrome is, I'd like to arge the case against Bardiche.

The two halves are pretty much completely split apart. The top and bottom expansions all belong to the player on the same side of the map. The middle expansions are relatively neutral but otherwise, I don't really see circle syndrome on there.
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