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Golden and Dragon leave SlayerS - Page 28

Forum Index > SC2 General
675 CommentsPost a Reply
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acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2012-01-17 07:15:32
January 17 2012 07:14 GMT
#541
I know the Austrians love the General Discussion forum. Why haven't I seen a similar influx into the Starcraft 2 Discussion Forum, where Hayek and Akerlof are actually being touched on in a tangible manner?
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
January 17 2012 07:15 GMT
#542
You know where you are able to find out how much players make?

In sports. >.>
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2012-01-17 07:19:16
January 17 2012 07:18 GMT
#543
On January 17 2012 16:15 nvs. wrote:
You know where you are able to find out how much players make?

In sports. >.>

You can also find what people make in pretty much every field -- doctors, lawyers, engineers, fast-food workers, plumbers, actors, you name it. None of this information is really a secret, which is good because it ensures people know what to expect.
EsMuyVien
Profile Joined July 2011
United States408 Posts
January 17 2012 07:20 GMT
#544
My favorite Ladyboy is teamless... Le sigh.
If what I think is happening is happening - it better not be.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2012-01-17 07:30:27
January 17 2012 07:28 GMT
#545
On January 17 2012 09:23 Derrida wrote:
Show nested quote +
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
January 17 2012 07:31 GMT
#546
On January 17 2012 16:15 nvs. wrote:
You know where you are able to find out how much players make?

In sports. >.>

Because its legally required by athletic commissions.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-01-17 07:34:53
January 17 2012 07:34 GMT
#547
On January 17 2012 16:31 Kennigit wrote:
Show nested quote +
On January 17 2012 16:15 nvs. wrote:
You know where you are able to find out how much players make?

In sports. >.>

Because its legally required by athletic commissions.


Its legally required by athletic commissions for a reason.

Im not saying your wrong! Im just saying that "cuz tis required" is an incomplete response.
twitch.tv/medrea
acker
Profile Joined September 2010
United States2958 Posts
Last Edited: 2012-01-17 07:44:34
January 17 2012 07:38 GMT
#548
I'm guessing it's game theory and economics.

(1) If only one team reveals and the other teams don't, the other teams get a huge advantage at drafting.

(2) If all teams don't reveal, asymmetric information happens. E-sports is less efficient, but no one wants to be the idiot in (1).

(3) If all teams reveal, free markets happen. E-sports is more efficient.

But (3) isn't feasible. So (2).


It's an extremely small scale example of, say, the global warming or nuclear weapons debate. Sure, E-sports can't kill millions of people, but the principle is the same.
sebusca
Profile Joined November 2010
United States72 Posts
January 17 2012 07:45 GMT
#549
On January 16 2012 17:04 oxxo wrote:
Show nested quote +
On January 16 2012 17:01 KeyHunt wrote:
People talking about how 1.5K a month is minimum wage need to realize that in the end, the community can only support what it can support..and that is definitely not every single full-time player making 50K a year..it's just not feasible. You also need to realize that is just pure salary, that doesn't include travel, accommodations, registration or anything else.


That's the same for every salaried job. Benefits/taxes add a huge amount of cost to employees. Travel/accomodations/registration for SC2 players is nothing.


ya bro international flights and multiday hotel stays and shit is MAD CHEAP FO SHO
sebusca
Profile Joined November 2010
United States72 Posts
January 17 2012 07:48 GMT
#550
On January 17 2012 16:28 Vimsey wrote:
Show nested quote +
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2012-01-17 07:55:55
January 17 2012 07:51 GMT
#551
On January 17 2012 16:48 sebusca wrote:
Show nested quote +
On January 17 2012 16:28 Vimsey wrote:
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.

Its not a baseless assumption since I have witnessed what has happened when employees have found out they were paid less than someone else. Its not rocket science.

To say all sports fully disclose however IS generalisation.

And in response to your aggressive point, 1.5k is in the range and I repeat in a negotiation you start out asking for a higher amount than you will settle on. Asking for 3k is slightly above the lowest tier he quoted so again its hardly outrageous is it.
sebusca
Profile Joined November 2010
United States72 Posts
January 17 2012 07:54 GMT
#552
On January 17 2012 10:19 ritoky wrote:
Show nested quote +
On January 17 2012 10:05 Xeris wrote:
On January 17 2012 10:02 tree.hugger wrote:
Kennigit is right, regardless of what it means to other teams, you shouldn't drop details from private conversations without consent of the other parties. That it's about business is important, but irrelevant to the main point. Sorry, details like that shouldn't become public unless those involved want them to be, period.


You're right. Which is why, as I've said repeatedly, I edited out my post (obviously irrelevant because it's been quoted 490340 times), and won't do something like that again. I realize that people disagree with this action and despite the fact that I don't necessarily see the harm, I won't be doing it.

The only reason I'm continuing to post is because I enjoy the debate about publicly stating this kind of information. Personally, I think it's interesting and I for one would love to see all this stuff be public, I think it'd be helpful.


Let's do a thought experiment then, that has a significant basis in reality and the competitive game market (specifically WC3).

Suppose you work in let's say an insurance office. One day, without anyone's consent, the employer decides that he is going to post everyone's salaries up on a board for everyone to view. You go to view your salary and notice yourself in the lower half. Let's say there is a man named John who is quite a bit above you in pay grade but does the exact same job. You review the statistics and you sold twice as many insurance policies as he did for the past 3 months running; but he has been here 5 years longer. What do you do?

Some people will simply say to themselves, you know what that guy has seniority and those are probably cost of living and loyalty adjustments and if I go at this rate for the same amt of time I will probably make more than he does.

Others will find this a travesty and get pissed and demand more. If they don't get what they want they may seek other work, and now the company is screwed out of a better salesperson.

Now what is the point of this all in regards to transparency of information in regards to player salaries and business. Well transparency in its ideal form sounds amazing. We all get to know everything, so that we can examine it, adjust our business models, and more easily spot flaws/embezzling/etc. The problem isn't with your idealistic sense of wanting more transparency and information. It is actually with the players and the companies (teams). Ego is the problem. And even more specifically you need to consider the age and maturity level of your "employees". I hate to beat a dead horse, but MajOr has not exactly demonstrated professionalism in the past, yet there is no doubt that he is an extremely skilled player. Perhaps he finds out that a player he beats regularly in tournaments and on ladders makes double what he does. He could very well up his price tag based on his conception of self-worth and we could have a market that inflates very quickly. On the business end and in terms of diversity, that cause consolidation.

If a player market experienced massive inflation, then only larger teams with larger budgets would be able to afford players who drew eyeballs. Small teams would begin to die off, and we would have WC3.

Now all of this said, I am by no means against transparency in regards to this info. But you would have to find a clever way to minimize the effects of people and their conceptions on the system. If it was strictly business and data, then it would be much simpler.



This might blow your mind but IF YOU DO YOUR JOB BETTER YOU DESERVE BETTER COMPENSATION. No one is holding a gun to a company/team's head and forcing them to pay them what they are asking. The simple fact is that transparency gives the players a much more fair place to bargain from in contract negations. Simple as that. If you have won multiple big tournaments and see say HuK is making 50K at EG but you are getting paid 20K. You'd certainly fight for higher wages on your next contract wouldn't you? If you don't you are absolutely retarded. Hiding salary information only serves to empower greediness on the team and company's end.
sebusca
Profile Joined November 2010
United States72 Posts
January 17 2012 07:57 GMT
#553
On January 17 2012 16:51 Vimsey wrote:
Show nested quote +
On January 17 2012 16:48 sebusca wrote:
On January 17 2012 16:28 Vimsey wrote:
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.

Its not a baseless assumption since I have witnessed what has happened when employees have found out they were paid less than someone else. Its not rocket science.

To say all sports fully disclose however IS generalisation.


It is baseless. You have no idea what would actually happen at your work but you are pretending like you do. The fact is if you get paid less and work better you deserve to be compensated as such. Obviously you have never been particularly good at your job so it must not be much of a concern to you that you might be paid less for your substandard work. When you higher painters, do they all charge the same? No. Better painters charge more. And it isn't a secret what they are asking for or being paid. They big on each and every job. Players have to blindly negotiate a contract without any baseline statistics to go off of. That is an inherently flawed system.
sebusca
Profile Joined November 2010
United States72 Posts
January 17 2012 07:58 GMT
#554
On January 17 2012 16:51 Vimsey wrote:
Show nested quote +
On January 17 2012 16:48 sebusca wrote:
On January 17 2012 16:28 Vimsey wrote:
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.

Its not a baseless assumption since I have witnessed what has happened when employees have found out they were paid less than someone else. Its not rocket science.

To say all sports fully disclose however IS generalisation.

And in response to your aggressive point, 1.5k is in the range and I repeat in a negotiation you start out asking for a higher amount than you will settle on. Asking for 3k is slightly above the lowest tier he quoted so again its hardly outrageous is it.


PS I like how you dodge the part where you blatantly lied about him saying they are asking less than the lowest tier of pros.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
January 17 2012 08:01 GMT
#555
On January 17 2012 16:58 sebusca wrote:
Show nested quote +
On January 17 2012 16:51 Vimsey wrote:
On January 17 2012 16:48 sebusca wrote:
On January 17 2012 16:28 Vimsey wrote:
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.

Its not a baseless assumption since I have witnessed what has happened when employees have found out they were paid less than someone else. Its not rocket science.

To say all sports fully disclose however IS generalisation.

And in response to your aggressive point, 1.5k is in the range and I repeat in a negotiation you start out asking for a higher amount than you will settle on. Asking for 3k is slightly above the lowest tier he quoted so again its hardly outrageous is it.


PS I like how you dodge the part where you blatantly lied about him saying they are asking less than the lowest tier of pros.
OK they are asking for what he listed as the lowest tier of pros, that sound any worse?
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2012-01-17 08:07:25
January 17 2012 08:03 GMT
#556
On January 17 2012 16:57 sebusca wrote:
Show nested quote +
On January 17 2012 16:51 Vimsey wrote:
On January 17 2012 16:48 sebusca wrote:
On January 17 2012 16:28 Vimsey wrote:
On January 17 2012 09:23 Derrida wrote:
On January 17 2012 08:57 Kennigit wrote:
This sort of statement is literally killing esports.


Why? Would you care to elaborate why you think Starcraft II scene has different market dynamics compared to any other market functioning on supply/demand?

If player wages are inflated or deflated, making salaries public would introduce stability into the market. When players become free agents, a market in which assessing the value of the agent with reference to other players is possible is the best possible scenario.

You cant generalise like that. Many top sports teams dont divulge salaries, for instance soccer teams that arent public limited companies. The newspapers tend to get the companies annual statements and roughly guess from the companies salary bills in those cases but its certainly not public knowledge.

Also in every workplace ive worked in if people knew for sure what everyone else was making including bonuses it would cause the opposite of stability. Some would demand equality, some would want to up and leave or be really unhappy. Thats is why Kennigit is right its not good for esports.

The main reason I'm posting though is that I dont understand Xeris' logic here. On one hand he says Koreans are demanding too much money and on the other he states of the only two cases he knows of they asked for less than the lowest tier on his list. Given the success of koreans in Europe and NA of even code B level players then this doesnt to me seem like an outrageous wage demand since you dont start out low in negotiations.

Maybe its more than most teams can afford but thats another matter and in that case maybe they should spend more time finding and nurturing local talent that wont need to be flown halfway around the world.



so he cant generalize by using sports as an example but you can generalize by making baseless assumptions about your workplace and what MIGHT happen if people knew other peoples salaries.

Pretty sure 3k/month = 36K/year which is certainly not lower than 5-10K PER YEAR. Learn to fucking read.

Its not a baseless assumption since I have witnessed what has happened when employees have found out they were paid less than someone else. Its not rocket science.

To say all sports fully disclose however IS generalisation.


It is baseless. You have no idea what would actually happen at your work but you are pretending like you do. The fact is if you get paid less and work better you deserve to be compensated as such. Obviously you have never been particularly good at your job so it must not be much of a concern to you that you might be paid less for your substandard work. When you higher painters, do they all charge the same? No. Better painters charge more. And it isn't a secret what they are asking for or being paid. They big on each and every job. Players have to blindly negotiate a contract without any baseline statistics to go off of. That is an inherently flawed system.

Again what I have witnessed isnt made up or baseless and I point you a post not far above where someone is saying that if there was clarity players could ask for parity in salary from the greedy teams.

The painter analogy is bad since I am not employing them if I hire them for a job that would be their company that pays them or if they are a contractor then they pay themselves. People in general dont get what they deserve they get what they can negotiate out of their employer.
RuMCaKe
Profile Blog Joined November 2010
United States559 Posts
January 17 2012 08:05 GMT
#557
On January 17 2012 16:31 Kennigit wrote:
Show nested quote +
On January 17 2012 16:15 nvs. wrote:
You know where you are able to find out how much players make?

In sports. >.>

Because its legally required by athletic commissions.



Hmm, this really isn't the case in my opinion. Many athletes get the majority of their money from endorsements and sponsors actually, which are not included by athletic commissions are they?
twitter.com/RuMCaKeS
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
January 17 2012 08:09 GMT
#558
You also need to realize that is just pure salary, that doesn't include travel, accommodations, registration or anything else.


Don't teams usually cover that shit?
michielbrands
Profile Joined June 2011
Netherlands1146 Posts
January 17 2012 08:24 GMT
#559
On January 17 2012 16:54 sebusca wrote:
Show nested quote +
On January 17 2012 10:19 ritoky wrote:
On January 17 2012 10:05 Xeris wrote:
On January 17 2012 10:02 tree.hugger wrote:
Kennigit is right, regardless of what it means to other teams, you shouldn't drop details from private conversations without consent of the other parties. That it's about business is important, but irrelevant to the main point. Sorry, details like that shouldn't become public unless those involved want them to be, period.


You're right. Which is why, as I've said repeatedly, I edited out my post (obviously irrelevant because it's been quoted 490340 times), and won't do something like that again. I realize that people disagree with this action and despite the fact that I don't necessarily see the harm, I won't be doing it.

The only reason I'm continuing to post is because I enjoy the debate about publicly stating this kind of information. Personally, I think it's interesting and I for one would love to see all this stuff be public, I think it'd be helpful.


Let's do a thought experiment then, that has a significant basis in reality and the competitive game market (specifically WC3).

Suppose you work in let's say an insurance office. One day, without anyone's consent, the employer decides that he is going to post everyone's salaries up on a board for everyone to view. You go to view your salary and notice yourself in the lower half. Let's say there is a man named John who is quite a bit above you in pay grade but does the exact same job. You review the statistics and you sold twice as many insurance policies as he did for the past 3 months running; but he has been here 5 years longer. What do you do?

Some people will simply say to themselves, you know what that guy has seniority and those are probably cost of living and loyalty adjustments and if I go at this rate for the same amt of time I will probably make more than he does.

Others will find this a travesty and get pissed and demand more. If they don't get what they want they may seek other work, and now the company is screwed out of a better salesperson.

Now what is the point of this all in regards to transparency of information in regards to player salaries and business. Well transparency in its ideal form sounds amazing. We all get to know everything, so that we can examine it, adjust our business models, and more easily spot flaws/embezzling/etc. The problem isn't with your idealistic sense of wanting more transparency and information. It is actually with the players and the companies (teams). Ego is the problem. And even more specifically you need to consider the age and maturity level of your "employees". I hate to beat a dead horse, but MajOr has not exactly demonstrated professionalism in the past, yet there is no doubt that he is an extremely skilled player. Perhaps he finds out that a player he beats regularly in tournaments and on ladders makes double what he does. He could very well up his price tag based on his conception of self-worth and we could have a market that inflates very quickly. On the business end and in terms of diversity, that cause consolidation.

If a player market experienced massive inflation, then only larger teams with larger budgets would be able to afford players who drew eyeballs. Small teams would begin to die off, and we would have WC3.

Now all of this said, I am by no means against transparency in regards to this info. But you would have to find a clever way to minimize the effects of people and their conceptions on the system. If it was strictly business and data, then it would be much simpler.



This might blow your mind but IF YOU DO YOUR JOB BETTER YOU DESERVE BETTER COMPENSATION. No one is holding a gun to a company/team's head and forcing them to pay them what they are asking. The simple fact is that transparency gives the players a much more fair place to bargain from in contract negations. Simple as that. If you have won multiple big tournaments and see say HuK is making 50K at EG but you are getting paid 20K. You'd certainly fight for higher wages on your next contract wouldn't you? If you don't you are absolutely retarded. Hiding salary information only serves to empower greediness on the team and company's end.


This isn't fully true, because when someone works like 5 year somewhere and you just a year which also states in the quote, he also show other things then doing his work good. Like being loyal to the company, perhaps he is also a better teamplayer? He makes sure other people are able to do their work better. Numbers ain't everything especially in work, you need different types to make a great team. One person who has a huge production for example, one person who makes sure all the ingredients are available so everyone can do their work without having to wait or search for ingredients for their work. On person who makes sure everyone knows what they have to do and what others do and so on... These are all factors who are extremly important to take notice from when you decide what kind of salary your people deserve.

In eSports goes the same, Tyler for example doesn't have the best results the last year, but he is a extremly entertaining person, he binds people to himself and his team due to his videoblogs, his analys and so on. Players will most of the time just look and themself and think "Hey I play better then Tyler, I deserve a higher salary". While teams will probably think completly different about this because they will use a calculation over different factors of their players: "Behaviour, results, exposure, etc." and that will decide a salary or what a player is "worth"
- me (L) competitive gaming -
inamorato
Profile Blog Joined February 2011
United States263 Posts
January 17 2012 09:35 GMT
#560
On January 16 2012 17:11 Kennigit wrote:
Show nested quote +
On January 16 2012 17:10 corpuscle wrote:
On January 16 2012 17:06 KeyHunt wrote:

If this community decided what was "fair" then every organization would be broke as dirt lol. It's not just the players that have a complete disconnect from reality, it's the community to when it comes to how much players are worth, get, deserve, etc.


I'm not saying the community should decide player salaries, that would be stupid. The community doesn't know how much money the organizations have, and we don't know how business works, collectively. I just think that players have a right to know what other teams are paying people of their skill level, because in pretty much any other industry there's a standard payscale.

Your statement implies that because you dont know, that the players dont know. They do know how much each other make. Do you think they dont talk to each other?

Well I'm quite sure liquid was aware of what Huk had been contracted to as far as date of release, monetary, stipulations, so on and so forth.

So that in itself is information. What you're suggesting is that teams should be privileged to the monetary end of it but the community should not.

In my opinion it should be public information. All legitimate sports keep contracts completely public. You could say well yeah sports and esports are different but I remember when they released the income of WC3 players like Grubby, Moon, and many other contracted players.

For the most part Brood War players contracts are public. It's known that Flash is contracted to 250 grand a year. Hell even in earlier Brood War days like 03 Boxers salary was released. I don't recall the exact number but he was making somewhere above 100 grand.
You're one microscopic cog in his catastrophic plan Designed and directed by his red right hand
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