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Starcraft 2 and the Philosophy of Design - Page 5

Forum Index > SC2 General
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CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
January 08 2012 09:27 GMT
#81
I agree completly, though I want a diffrent high ground advantage obviously. Most hate for the unit clumping, my god is it ugly. Blizz wil never again limit unit selection, but at least they dont let you cast storm, GS and blink with an army on 1 hotkey However I would like to see MULEs, Larva injects...be made way more crucial and faster energy regen.

Seriusly though, the unit clumping, the unit clumping should DIE-IN HELL!

Have you ever seen more unexiting battles in an rts my god.
4th August 2012...Never forget.....
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-01-08 09:33:20
January 08 2012 09:30 GMT
#82
On January 08 2012 18:22 Inex wrote:
I am starting to like the fact that SC2 battles are so fast and end with one player in a huge lead over the other. You don't stay 5 minutes watching one battle across 3 screens, just one quick engagement that can mean the end of your, or your favourite pro's game.

BW unit design wasn't all that great, since there were units that weren't used for a long time and in that regard SC2 is doing a bit better. I think a lot of people here fail to see how hard it is to make a game such as SC2 and their decision not to make BW 2.0 is the right one. After all BW was the success story of its time, making the same thing today is going to be appealing for the same BW fanbase, but will hardly reach the newer crowd. The fact that SC2 is easy to pick up and play, but hard to master makes it so popular among casual players.

I liked BW, but wasn't all that into it, I was more of a Warcraft 3 player. So what Blizz managed to do is attract a lot more people with different tastes, via incredibly talented gameplay design, something that an updated version of BW would have never been able to do. I know I wouldn't play BW 2.0 and I am sure my friends wouldn't either. BW is a great game, not my cup of tea though, SC2 on the other hand is. I love it.


Here we go again -__-

As I said no one is arguing for a BW2.0 stop misinterpreting. I have not read anywhere or anything that says "I want BW with SC2-Graphics." Nobody nobody nobody, wants this not SC2 players, not BW players that now play SC2; absolutely no one is saying this, why does every new generation SC2 player think that's what these posts are saying?? Who the heck wants SC2 to be BW with 3d-graphics? Not one person anywhere has said this yet you guys keep thinking that. I actually associate myself as more of an SC2 player because I didn't play BW 1v1, as I was very young and bad at the game, but I understood and followed the pro/toptier scene a lot, and if you SC2 players didn't you can't understand the beautiful display of skill that BW had, the epicness of the battles, not just 200/200 clash and win.

You do bring up an intriguing point. You say that you like the fact that the battle ends so fast, and end with one player in a huge lead over the other. I don't know any pro or top-tier player that likes such a thing, as it's rather tiresome to watch over and over.
Kvz
Profile Joined March 2010
United States463 Posts
January 08 2012 09:33 GMT
#83
I agree with a lot of your points and I thought it was a great read. I think sc2 is missing area control units for certain races (zerg) while other races have a lot (terran) if not too much of it.
NrG.Kvz
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 08 2012 09:44 GMT
#84
On January 08 2012 18:16 nokz88 wrote:
This is incredibly biased post about a point discussed to death and long forgotten.

You tell us that 12 unit max selection is a limitation that increased the skill cap. Why can't the unit clumping be viewed as the same?

In BW you have to try hard to keep your units from being too separated, because of the limited unit selection.
In SC2 you have to try hard to keep your units from clumping up, because of the clump-up mechanic.

Did you watch IMMvp's stream a few days ago? The unbelievable comebacks he pulled off after taking over a game his coach messed up? You try to do half that shit before talking about how SC2 machanics are "trivialized". The skill cap is as high as it ever was in BW, just not given enough time.


Completely missing the point of the post...

First, 12 unit max selection caused army control to grow more difficult with force size, which meant that larger armies naturally tended towards inefficiency. This raised the skill ceiling for large army control dramatically. The ceiling is incredibly low in SC2 because there's no real fundamental difference between a small force and a 200/200 army. That's one reason why 200/200 armies are so much less 'impressive' than their Broodwar counterparts.

Warcraft 3 functioned just fine on a 12 unit max selection system. It's not an outdated or antiquated system, but simply a design choice. Games were using unlimited selection for many years. Total Annihilation, Command and Conquer, etc. all used unlimited selection.

And of course, you're trivializing what I'm saying about unit clumping. I'm saying that there are more unique positions for armies in BW, and as such fights are more unique and there's more improvised micro.
Statists gonna State.
Nickemwit
Profile Joined December 2007
United States253 Posts
January 08 2012 09:52 GMT
#85
The skill cap is as high as it ever was in BW, just not given enough time.
lol, the only person who could say this is someone who never played a game of BW. THAT GAME IS SO HARD. Just making workers, getting them to mine, and spending your money takes SO much effort.
Fight Fire with ShrieK
HowardRoark
Profile Blog Joined February 2010
1146 Posts
January 08 2012 10:00 GMT
#86
The benefit of dumbing down Starcraft 2 is the influx of new players, that bring money and viewership to the esport scene. The problem though is that these former WOW players will soon enough move on to the next game, for them this ain't no keeper. The die hard fans that held BW alive for 10 years will never hold this train-wreck going for 10 years.

Something drastic needs to be done in HotS, and having in mind Blizzard actually listened and acted on a TL post about the shoot-move animation and made Pheonix autoshoot (they completely missed the mark though), then it is good these posts keep on coming.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2012-01-08 10:05:11
January 08 2012 10:01 GMT
#87
Ugh is this another thread about this? It has been discussed to death already 20 times before.

Also lol @
The ceiling is incredibly low in SC2


If it is so incredibly low then how do we still see such huge differences in skill and multitasking? People are only just now scratching the surface of what is possible with some of the plays of Hero for example. A well executed multi-pronged attack can be devastating and I've noticed this happening more and more lately.
lbmaian
Profile Joined December 2010
United States689 Posts
January 08 2012 10:08 GMT
#88
On January 08 2012 18:30 deadmau wrote:
Who the heck wants SC2 to be BW with 3d-graphics?


Actually...many BW diehard fans. Go into most old BW vs. SC2 debates, and you'll inevitable find people praising BW as the epitome of RTS gameplay (and also hardcore SC2 fans saying BW looks shitty). Out of those, there have to be several that want BW gameplay with next gen graphics. Hell just look at this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=216686

But that's off topic :p

More relevant links:
* http://www.teamliquid.net/forum/viewmessage.php?topic_id=220396 (discussing the consequences of improved pathing in SC2)
* http://www.teamliquid.net/forum/viewmessage.php?topic_id=213083 (TL mod discussing basically the same points in an even more verbose post)
tztztz
Profile Joined March 2011
Germany314 Posts
January 08 2012 10:10 GMT
#89
i don't get how people can say bw is harder than sc2, but at the same time say sc2 is more coinflippy and its easier to lose to a inferior player. i mean, doesn't this make it a harder game?

what i think people need to understand is the difference in being good at bw and being good at sc2. everyone talks about skill in sc2, but really, what does it mean? we all know what is needed to be good at bw, but what does it mean to be good in sc2? i don't know for sure, but i think its something completly different than what made you good in bw.

the way i see it is, that most people still don't know how to play sc2. thats the reason it looks so random. but really, it isnt. people say its coinflippy, but be honest, whan was the last time you saw a game and went "ok, this was a random/undeserved win/loss."? every win or loss i every witnessed was deserved in some way or another. we should stop saying its easier to win for worse players, because thats not fair to those so-called worse players. instead we should reevaluate what makes you a good sc2 player.

if everything said in the OP and in this debate would be true, it would mean there will never be a bonjwa. i think thats what the sc2 scene needs, a the player who just dominates the scene. because this would cancel this debate once and for all. and i think and hope it's a only a matter of time.

people souldn't act like blizzard didn't think before making the game, they earn there money my making games. and they're not so stubborn like many say, they admited mistakes time and time again. i mean, why would they be? its in there own interest to make the best game possible. why wouldn't they want wo benefit from such a caring community they're blessed with? it doesn't make sense to think so.

i think people talk too much about the negative sides and ignore what makes sc2 better than bw. i've never seen a thread about what makes sc2 such a great game, but hundreds about why it sucks. but there has to be something blizzard did right with sc2, because otherwise we wouldn't play, watch and talk about it on forums, right? let's start to talk about those things
Falling
Profile Blog Joined June 2009
Canada11367 Posts
Last Edited: 2012-01-08 10:24:18
January 08 2012 10:18 GMT
#90
I would also like to chime in that it most definitely isn't an issue of wanting BW 2.0. It is looking at specific design flaws that SC2 has and how BW did the same thing only better.

The same sort of dismissive attitude could have applied to design flaws of SupCom2. Supposed improvement in SupCom2- unlimited unit selection combined with the armies fighting for you. Yay! Improved ui, we no longer have to fight an antiquated system that forces you to control your army to get maximum effectiveness. (Legit arguments from SupCom fans that hate the so-called spammy games of the Blizzard franchises.) Now we have more time to do more strategic stuff... like what exactly? Everything has in SupCom2 has been automated and not only that, the unit responsiveness is horrendous. Just try to concentrate fire, have reflex attack/retreat. The actual unit responsiveness and handling has been sacrificed for the supposed benefit of more automation and more time for strategic thought. Furthermore, most units have a pretty same-y feel to them.

I see the same sort of thing the unit clumping and formation unit (combined with smartcasting) has been 'improved' by automating a lot of things and giving better movement ai (no question here- dragoons are stupidly buggy). But it was at the sacrifice of unit/ formation handling and any AoE had to be nerfed to be properly balanced (and then boring because it's balanced on the idea that every storm goes down, so everything must necessarily be weaker.)

One more reason for bringing back limited unit selection and more spread out units: you can bring back proper mutalisk micro. It's one of those things that separates the gods of war from the men and always has to remain in an imperfect form for fear of 30 muta flocks one shotting buildings. Furthermore, units will be more separated giving more targets to snipe.The improved ui should free up more apm for muta micro and jangbi storms and flanking/formations, not nerf it to oblivion because it's too easy to do (or you have to fight against the clumping/formation system every step of the way). These are the tactical options that multi base selection was supposed give more time for.


Edit.
In regards to the person above me. After playing SupCom2, I actually have a new appreciation for what Blizzard did to SC2. There is a lot to be improved upon, but they did not automate absolutely everything and there are ways, if limited compared to BW of gaining the upperhand on the battlefield. I've been forcing myself to play through SupCom because I have some friends that play it, but one day I'm going to explode into a gigantic rant. I've never been so bored with a campaign and frustrated with the lack of control with my armies.... gah gotta stop. SC2 did a lot right, but there's so much more to add or change to make it truly awesome.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
Last Edited: 2012-01-08 10:31:31
January 08 2012 10:24 GMT
#91
On January 08 2012 19:01 Logros wrote:
Ugh is this another thread about this? It has been discussed to death already 20 times before.

Also lol @
Show nested quote +
The ceiling is incredibly low in SC2


If it is so incredibly low then how do we still see such huge differences in skill and multitasking? People are only just now scratching the surface of what is possible with some of the plays of Hero for example. A well executed multi-pronged attack can be devastating and I've noticed this happening more and more lately.


A multiple army attack is not the same as a large army engagement. You are trying to compare apples and oranges.


On January 08 2012 19:10 tztztz wrote:
i don't get how people can say bw is harder than sc2, but at the same time say sc2 is more coinflippy and its easier to lose to a inferior player. i mean, doesn't this make it a harder game?


Ever played Candyland? Easy to lose != harder.

On January 08 2012 19:10 tztztz wrote:
if everything said in the OP and in this debate would be true, it would mean there will never be a bonjwa. i think thats what the sc2 scene needs, a the player who just dominates the scene. because this would cancel this debate once and for all. and i think and hope it's a only a matter of time.


Idra has stated on multiple occasions that there is likely never going to be a truly dominating player. It's not possible because what I'm saying IS true.

On January 08 2012 19:10 tztztz wrote:
people souldn't act like blizzard didn't think before making the game, they earn there money my making games. and they're not so stubborn like many say, they admited mistakes time and time again. i mean, why would they be? its in there own interest to make the best game possible. why wouldn't they want wo benefit from such a caring community they're blessed with? it doesn't make sense to think so.


No it's in their best interest to make as much money as possible. They don't care about making a game a good esport, because the whole thing is just a big advertisement. All they have to do is make it look legitimate and that's good enough for PR. Blizzard did not think before making this game. If they were trying to make a good game, they'd have done what they did with Warcraft 3 and done complete redesigns. WoW gave Blizzard the intoxication of money, and it's forever poisoned their development ideology.

On January 08 2012 19:10 tztztz wrote:
i think people talk too much about the negative sides and ignore what makes sc2 better than bw. i've never seen a thread about what makes sc2 such a great game, but hundreds about why it sucks. but there has to be something blizzard did right with sc2, because otherwise we wouldn't play, watch and talk about it on forums, right? let's start to talk about those things


Okay, go make a thread praising this game instead of complaining in this one. Nobody is stopping you.
Statists gonna State.
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 08 2012 10:33 GMT
#92
this is a very good article

sc1 battles were pretty unpredictible and unique. it was a much more special thing to watch these huge battles while in sc2 its "just another clash".
they enter fight in different formations every time, the terrain looks different and matters alot. and micro control even the best fucks up, while sometimes they just hit it perfectly and win battles and you just go like "wtf just happened".

terrain and high ground mechanic is great point too. controlling space and ground, grabbing areas of the maps is alot more existent in sc1.

and its true higher mechanical demands would make the game harder obviously :p

however i dont think its a good idea to have cap on how many units units u can have in a control group. i think its great as it is now. players should be triggered to have more engagements on more places at once out of better reasons than something like this.
sc1 didnt have so many fights at different places because of how 12unit cap worked

unit formation and Ai i think is fine as it is. sc2 acually goes alot faster than sc1. units are move,die, build faster. if we had to deal with all this ai it would probably just make it too difficult (frustrating, annoying etc) or spectating would be less interesting cause players do so many silly mistakes.


what many needs to keep in mind is, sc2 is a very very hard game. sc1 was harder for many reasons. sc2 has so much more potential than were seeing. better micro, more multitasking, harass, multipromt attacks and unit movements. but its so hard and players arent good enough to pull this off yet.

this OP makes many very good points and explains them very well too, just because you like sc2 and think the game is awesome (just like all of us) doesnt mean it cant be improved.
coming from bw i can tell you for sure map architecture, controlling ground is so much more important. and how battles begin, how the clash looks from the start and how it progress during the fight is alot more dynamic and interesting.

overall i think OP did good comparisons but his solutions (fucking up the ai, making 12selection limit) is a bad way to accomplish what he wants
Progamerpls no copy pasterino
Falling
Profile Blog Joined June 2009
Canada11367 Posts
Last Edited: 2012-01-08 10:41:15
January 08 2012 10:34 GMT
#93
On January 08 2012 19:10 tztztz wrote:
i don't get how people can say bw is harder than sc2, but at the same time say sc2 is more coinflippy and its easier to lose to a inferior player. i mean, doesn't this make it a harder game?
Not in the same way. It makes SC2 a harder game for the really top players to separate themselves from the pack. See it is way harder to win the lottery than chess, just statistically. But chess is harder to do and you can influence the outcome. Any argument in regards to coinflippy is a frustration of the lack of tools that allow the pro's to influence the outcome. Skills that require practice and need fast reflexes and tactical timing.

There are so many tools available to a BW player that it makes it a very difficult to master. The same exists in SC2, but not to the same extent, or at least not yet if I use the Day9 caveat. (There are some frustrating things to see- Hero using stalkers early game with awesome micro and then it's countered by... researching slow. One passive upgrade prevents further micro battles until blink comes out.)
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 08 2012 10:41 GMT
#94
On January 08 2012 19:01 Logros wrote:
People are only just now scratching the surface of what is possible with some of the plays of Hero for example.


And yet Hero often drops games to players that can't multitask to save their lives.

What's the point of even scratching the surface at all if you're not being rewarded for the effort you took to master and natural ability you have to multitask like a BW progamer when you can simply be rolled over by a better unit composition or a weird timing?

All I want to see is good players playing their opponents into the ground by raw skill alone, the kind of domination where the other player doesn't stand a slightest chance, no matter how weird his timings are or how smart his transitions and unit compositions may be, or whether or not he's blind countering the better player.

Seeing that kind of thing happen makes me admire the progamers and their skill level, and gets me interested in the game. Seeing someone with superb control and multitasking simply get rolled over by an a-move because he misread the opponent who was doing some weird shit (and executing it sloppily) makes me die on the inside.

I don't care how similar or dissimilar the game is to BW. When I want to watch BW, that's exactly what I do. But no matter what game I watch I want to SEE skill and perfection in play, and I'm not seeing it at all. I see glimpses of it in one game out of 20, and then I see players who CAN actually play well thing lose all the freaking time.
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 08 2012 10:42 GMT
#95
On January 08 2012 19:33 MorroW wrote:
this is a very good article

sc1 battles were pretty unpredictible and unique. it was a much more special thing to watch these huge battles while in sc2 its "just another clash".
they enter fight in different formations every time, the terrain looks different and matters alot. and micro control even the best fucks up, while sometimes they just hit it perfectly and win battles and you just go like "wtf just happened".

terrain and high ground mechanic is great point too. controlling space and ground, grabbing areas of the maps is alot more existent in sc1.

and its true higher mechanical demands would make the game harder obviously :p

however i dont think its a good idea to have cap on how many units units u can have in a control group. i think its great as it is now. players should be triggered to have more engagements on more places at once out of better reasons than something like this.
sc1 didnt have so many fights at different places because of how 12unit cap worked

unit formation and Ai i think is fine as it is. sc2 acually goes alot faster than sc1. units are move,die, build faster. if we had to deal with all this ai it would probably just make it too difficult (frustrating, annoying etc) or spectating would be less interesting cause players do so many silly mistakes.


what many needs to keep in mind is, sc2 is a very very hard game. sc1 was harder for many reasons. sc2 has so much more potential than were seeing. better micro, more multitasking, harass, multipromt attacks and unit movements. but its so hard and players arent good enough to pull this off yet.

this OP makes many very good points and explains them very well too, just because you like sc2 and think the game is awesome (just like all of us) doesnt mean it cant be improved.
coming from bw i can tell you for sure map architecture, controlling ground is so much more important. and how battles begin, how the clash looks from the start and how it progress during the fight is alot more dynamic and interesting.

overall i think OP did good comparisons but his solutions (fucking up the ai, making 12selection limit) is a bad way to accomplish what he wants


I really appreciate your thoughtful response. I wanted to show in this section how mechanics can play a role in defining engagements. I don't necessarily think we need to go backwards, but it's important to understand why battles play out like they do in BW vs SC2, so we can compensate for the lack of degrees of freedom mechanically with other degrees of freedom.

It seems that the overwhelming feeling is that the only mechanic that really is missing and needs to come back is some sort of high ground advantage. That actually tells me a lot on what I should focus on in the parts I'll be writing on unit and map design. I also think I'll skip the section on macro mechanics until later and do the unit design article next, since it seems to be the elephant in the room.
Statists gonna State.
valaki
Profile Joined June 2009
Hungary2476 Posts
January 08 2012 10:44 GMT
#96
On January 08 2012 19:41 Talin wrote:
Show nested quote +
On January 08 2012 19:01 Logros wrote:
People are only just now scratching the surface of what is possible with some of the plays of Hero for example.


And yet Hero often drops games to players that can't multitask to save their lives.

What's the point of even scratching the surface at all if you're not being rewarded for the effort you took to master and natural ability you have to multitask like a BW progamer when you can simply be rolled over by a better unit composition or a weird timing?

All I want to see is good players playing their opponents into the ground by raw skill alone, the kind of domination where the other player doesn't stand a slightest chance, no matter how weird his timings are or how smart his transitions and unit compositions may be, or whether or not he's blind countering the better player.

Seeing that kind of thing happen makes me admire the progamers and their skill level, and gets me interested in the game. Seeing someone with superb control and multitasking simply get rolled over by an a-move because he misread the opponent who was doing some weird shit (and executing it sloppily) makes me die on the inside.

I don't care how similar or dissimilar the game is to BW. When I want to watch BW, that's exactly what I do. But no matter what game I watch I want to SEE skill and perfection in play, and I'm not seeing it at all. I see glimpses of it in one game out of 20, and then I see players who CAN actually play well thing lose all the freaking time.


My thoughts exactly.
ggaemo fan
Logros
Profile Joined September 2010
Netherlands9913 Posts
January 08 2012 10:49 GMT
#97
On January 08 2012 19:41 Talin wrote:
Show nested quote +
On January 08 2012 19:01 Logros wrote:
People are only just now scratching the surface of what is possible with some of the plays of Hero for example.


And yet Hero often drops games to players that can't multitask to save their lives.

What's the point of even scratching the surface at all if you're not being rewarded for the effort you took to master and natural ability you have to multitask like a BW progamer when you can simply be rolled over by a better unit composition or a weird timing?

All I want to see is good players playing their opponents into the ground by raw skill alone, the kind of domination where the other player doesn't stand a slightest chance, no matter how weird his timings are or how smart his transitions and unit compositions may be, or whether or not he's blind countering the better player.

Seeing that kind of thing happen makes me admire the progamers and their skill level, and gets me interested in the game. Seeing someone with superb control and multitasking simply get rolled over by an a-move because he misread the opponent who was doing some weird shit (and executing it sloppily) makes me die on the inside.

I don't care how similar or dissimilar the game is to BW. When I want to watch BW, that's exactly what I do. But no matter what game I watch I want to SEE skill and perfection in play, and I'm not seeing it at all. I see glimpses of it in one game out of 20, and then I see players who CAN actually play well thing lose all the freaking time.

Hero still makes a ton of mistakes and you can probably account those losses to many other things. If you want to see players dominating just watch some of the games of Koreans vs lower tier foreigners at HSC, it's not even close.
MetalSlug
Profile Joined February 2010
Germany443 Posts
January 08 2012 11:05 GMT
#98
i just wanted to say that 25% of your shots miss is not as random as many ppl seem to think.
Its all the damage you could have dealt in a certain time frame, minus 1/4 of it.
So you cant say that the old highground mechanic was random...
MKP | Maru | Nada | Boxer | Supernova | Keen
Mazaire
Profile Joined July 2011
Australia217 Posts
January 08 2012 11:13 GMT
#99
please i have had enough of these threads in the SC2 section. the op hardly promotes any useful discussion, other than an elaborate bash on sc2 making it out to be really "unbiased".
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
KulterBaun
Profile Joined October 2011
Sweden44 Posts
January 08 2012 11:54 GMT
#100
Jason so imba in the transporter thats the only thing i got from this thread since i remember that movie now thank you =)
"Mom <3<3<3<3" - Mom
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