GomTV 2012 GSL Tour Changes - Page 8
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Tofugrinder
Austria899 Posts
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TheBamf
Denmark366 Posts
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Seriox
Germany373 Posts
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pdd
Australia9933 Posts
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Ninjahoe
Sweden148 Posts
On December 10 2011 23:14 pdd wrote: I'm confused about the new group seeding system. Anyone care to clarify? So I'm guessing it's now just all randomly generated in RO32? And then again in Ro16? I'm not sure, but pretty confident that this is how it will work. Top 8 finishers from last season all goes to diffrent groups. Other 24 are randomly put into these groups. Ro16 there is this picking starting with what i only can assume to be 2 groupwinners in each group, and then they choose 1 each to join them. This is how i understood it from OP. | ||
Grettin
42381 Posts
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mark05
Canada807 Posts
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ThePlayer33
Australia2378 Posts
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Nazeron
Canada1046 Posts
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aintz
Canada5624 Posts
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Legace
Sweden342 Posts
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chatuka
1351 Posts
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Bengui
Canada775 Posts
Group selection : :-| No WC : :-( No ST : =( No prize pool increase : =( GSTL : :-| Overall : :-( | ||
nekuodah
England2409 Posts
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The KY
United Kingdom6252 Posts
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Kieofire
United States1809 Posts
On December 10 2011 22:55 Seriox wrote: Why is there such a big decrease of the prizemoney? Is GOM in danger to go out of business? Really curious... Where does it say that there is a decrease? It says Code S prize money stays the same and Code A prize money is increased. You might want to reread what the OP says. | ||
forsooth
United States3648 Posts
On December 10 2011 15:13 illsick wrote: only 5 GSL's in 2012 and no WC or super tournament :/ I like it, it helps each individual season become a bigger deal and moves it toward being more prestigious like the OSL/MSL. Only complaint is that I'd like to see Bo5s from the beginning, and then Bo7 in the semis/finals. I feel 3 creates too much of a chance for a lesser player to advance if they get an easy build order win or favorable maps. Plus I'd just like to see more games in general. | ||
Valikyr
Sweden2653 Posts
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Bio-Leera
United States65 Posts
On December 10 2011 15:47 Primadog wrote: Okay, went through the GSTL part again (thanks for the translation Selith!): The new GSTL has three stages, with following outline based on a league of 10 teams: I. "Prelim" - Start with 10 - Top two teams (based on past GSTL, starting with MvP and Prime) skips this stage (2 advances) - Teams are paired up randomly to play a single set against each other - Winner advances to next stage (4 advances) - Losers play against each other for advancement (2 advance, 2 eliminated) Sets played Seeded: 0 Winner: 1 Loser: 2 II. "Group Stage" - Start with 8 - The group stage consists of two groups - Each group consists of one seeded team (1), two winners from Stage I (2), and one team that does not get eliminated (1) - Played in "Dual Tournament" format, similar to the GSL group stage currently (ie: winner play winner, loser play loser, winner play loser) - Bottom two eliminated; top 2 of each group stage advance (4 advance total) Sets played rank 1: 2 rank 2: 3 rank 3: 3 rank 4: 2 III. "Finals" - Start with 4 - single elimination, rank #1 plays rank #2 Sets played Champion: 2 Runner-up: 2 3rd & 4th: 1 The translation did not go into how the stages are adjusted for more than 10 teams, but the overall structure is fairly flexible for a league of any size. The I. Prelim provides for the possibility of cutting more than two teams to leave the group stage for a rounded number (a power-of-2). The changes made sense in context of avoiding excessive time-commitment for foreign teams. The minimum number of sets a team play is 2, which depends on scheduling is 1 or 2 weeks, much less than the 5 expected from the first GSTL. Dual tournament was probably adopted because it has the advantage over the standard round-robin by never requiring for a tie-breaker, or require messy point systems. Of course, this also means that certain desirable matchups will never be played, simply because of the way bracket unfolds. Overall, the GSTL changes have sound reasoning. The only critic I have for it is that it may be confusing to introduce another new format (the previous one only had one run), and that multiple stages does not provide for bracket-theorycrafting (something invaluable for engaging hardcore fans). so if GSTL moves forward with only 10 teams then there will only be 16 matches before the final bracket. Compared to the 30 matches of last season. I guess fantasy GSTL could still work but there is nearly half as many matches. hopefully EG and TL will join and we'll have a bigger roster for more matches. Could anyone explain how you would resolve a loser's bracket with odd number of teams? overall big hit to fantasy GSTL... Here's hoping they find some way to make it work. Maybe new korean teams will come out of the wood work pad the roster a bit. what are the qualifications for joining GSTL? Is it still invite based? | ||
Seriox
Germany373 Posts
On December 11 2011 00:29 Kieofire wrote: Where does it say that there is a decrease? It says Code S prize money stays the same and Code A prize money is increased. You might want to reread what the OP says. Well, I think you got my point wrong. I mean the overall prizemoney in one year. Like, you said, the Code S prize money stays the same, but with less Code S seasons, it's a reduction of the prizemoney which is paid to the players. (in one year) And without the ST and the WC they save even more money. Thats why I'm so curious if GOM is in danger to go out of business.. | ||
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