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Hey guys... now that the Season 2 finals are now over, and we've seen the NASL Semi Open tournament using the 9 new TPW maps, I want to open it up a bit for community discussion.
I've asked all the players from the semi open their thoughts, but I want to hear community thoughts and feedback on the maps. This will be influential in our decision as to which maps we will be adding for Season 3.
Things to discussion:
--> balance changes that can / should be made on the maps (be specific)! --> which maps are good, why? --> which maps are bad, why? (be specific)
And, if you had to pick 3 maps from the list to be in NASL Season 3, which 3 would you choose and why. I've included the entire NASL Semi Open replay pack as well, so you guys can check the games out.
Map Pool [all the NA maps should be published by IRONMAN] [12:00:31 PM] Mereel: Updated Map List - Map overview images | Map thread links -
![[image loading]](http://i.imgur.com/0N1XZ.jpg) Discuss
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I'm having such a hard time keeping track off all these maps tourneys are putting out. I wish we could keep them consisten across the board for major tournaments, Not just for viewers but for players too. It can't be easy to practice on such a wide-spread amount of them.
That said new maps are ALWAYS a good thing. It brings life into the scene and makes things fresh. It can also show different play-styles we've not seen before.
So: My favorite maps from those shown: Concrete Dreams. Lunar Station. Overgrown and Artifice all look good from my protoss perspective. It's hard to get a good idea of the map without seeing them played on, or playing on them myself though. So that's just after looking over the overviews.
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Nice to see more community maps in tournaments!
Ohana looks like it's easy to prevent a Zerg from taking the third by occupying that area between nat and third, but I'm sure someone better than be can chime in on that.
Emerald Jungle looks like a blizzard map. You might have to fiddle with the spawns; cross-only. It's pretty, though.
Damage INC is pretty! Is that a wall of minerals? Interesting concept, how many minerals are in that line?
Artifice looks blizzard-y, like Emerald Jungle, because of the shared fourth. It's also just kind of bland-looking
The other maps look pretty good.
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Preliminary impressions from just looking at the pics:
TPW Concrete Dreams seems terran favored in close positions. Especially if terran is ccw from his opponent. TPW Lunar Station I don't like gold expansions with rocks. Otherwise looks fine. TPW Ohana Looking good. TPW Emerald Jungle horizontal close pos looks too close. TPW Overgrown vertical close pos looks too close. TPW Damage Inc looks weird. Which are the spawn points? None of them makes sense. TPW Odyssey Far too narrow. TPW Artifice Looks OK. TPW One Must Fall Terran pushes through the high ground middle might be too strong, but I'm not sure.
Some of these maps look ok if it's forced cross position, but that's pretty bad map design.
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Just REMOVE GOLDS expansions, all of them, are not balanced!
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This is why I included the replay pack, so you can see over 100 games on the maps!~
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remove golds, pick macro maps, profit~~
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your Country52797 Posts
Ohana for obvious reasons. Odyssey- may need some tweaks though. Artifice, because it just seems... good.
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On December 07 2011 10:46 Belha wrote: Just REMOVE GOLDS expansions, all of them, are not balanced!
Agree.
GSL dont have Gold bases anymore, WCG wont have gold bases. Gold bases are the past, too mule oriented.
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Ohana looks cool. Im no player though so I dont how it is for them.. but I want them to play it for me
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- TPW Concrete Dreams Too easy to hold 4 bases as Protoss and Terran
- TPW Lunar Station No real complaint or compliment for this map
- TPW Ohana It's like Bel-shir beach, Zerg favored. Too many paths and counter attack opportunities
- TPW Emerald Jungle Too open, like the tileset though.
- TPW Overgrown Really love this map. A terran can't siege the middle of the map(like Shakuras) too effectively, The only gripe I have with the map is at the left and right middle those paths are a little overboard
- TPW Damage Inc If it's left-right spawns.. my god no thanks, if top left bottom right, it looks ok.. But it just looks like a bad map overall
- TPW Odyssey Really small map, don't like
- TPW Artifice Nice looking map, not too open, but not too closed up either. I think it's a keeper
- TPW One Must FallUnsure about this map.. It's REALLY big, REALLY cluttered which makes it look really bad, I have nothing to say about the map about balance, but it looks really hard to get past 2 bases as Terran or Protoss.
That's all of my opinions of the map.
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As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?
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United Kingdom20275 Posts
On December 07 2011 11:28 Ruscour wrote: As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?
The starcraft community needs more people like you :D
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honestly, i think you should pose this question solely to actual players and mapmakers, not the community. i think any contribution from the community would be a serious waste of time. this includes my own comments since i pick maps based on how pretty they look, and have no idea what a balanced map actually is even though i play at a masters level.
that being said i like ohana, emerald jungle and artifice.
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On December 07 2011 11:28 Ruscour wrote: As a personal challenge, I'm going to watch all the replays played on one of the maps and do a detailed writeup about it. Is there a particular map that's really lacking in feedback?
I haven't got much feedback aside from Ohana and Lunar Station
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Sweden33719 Posts
A general theme seems to be too many expansions too close together... I like mech, but it seems a bit unfair that mech can get 4 base for free every game and you can do nothing about it.
Also kinda annoying when vsing zerg and they get 4 free bases (ergo Daybreak, tho I like daybreak cuz I like being on lots of bases)
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Provide a poll please. How else are you going to read through thousands of posts?
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On December 07 2011 12:40 TheBomb wrote: Provide a poll please. How else are you going to read through thousands of posts?
I'm actually going to read every single post...
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I really don't see why NASL feels the need to have unique maps. Really, just take the general ones that other tournaments use and save your players the headache. NASL is already seeming to have a hard enough time getting enough top tier players to keep viewers interested with the koreans withdrawing and all. I really think that more top end players will reconsider playing in the NASL if they have to play on random maps that no other tournament will ever use
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On December 07 2011 13:00 hunts wrote: I really don't see why NASL feels the need to have unique maps. Really, just take the general ones that other tournaments use and save your players the headache. NASL is already seeming to have a hard enough time getting enough top tier players to keep viewers interested with the koreans withdrawing and all. I really think that more top end players will reconsider playing in the NASL if they have to play on random maps that no other tournament will ever use
Every tournament is getting new maps. The current map pool is incredibly stale and having every tournament use the same maps gets a little stale to watch, tbh
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