My picks would probably be:
TPW Overgrown
TPW Damage Inc
TPW Artifice
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Gladiator6
Sweden7024 Posts
My picks would probably be: TPW Overgrown TPW Damage Inc TPW Artifice | ||
GertHeart
United States631 Posts
Personally I come from a high level of Age of Empires background, so I am used to a changed map everytime I play. From what I know though Pros in SC2 would probably prefer consistency in maps and throwing something new in now and then. If you could Xeris, could you have some of the old maps into the pool that the Pros like, then make it so that one of their games has to be on a new map? adding just a little flavor to the game, but not too much? =B Maybe this is an evil idea. | ||
Aeceus
United Kingdom1278 Posts
I think making them more like a mix of Taldarim and Antiga would be good. Taldarim for size, Antiga for distance to 4th base+ PS the colours/tilesets look awesome on a lot of them so good job | ||
Fishgle
United States2174 Posts
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FlopTurnReaver
Switzerland1980 Posts
On December 07 2011 17:48 holynorth wrote: The community provides the money. Our opinion should be the first priority. Read all (or most) of the comments in here and you'll see how bad of an idea this is. 90% of the people have no idea what to look for and just say random stuff like "I want a cool map like Bel'Shir Beach!" which is just terrible because it's a bad map with good looks. I agree that tournaments should to something for the viewers, but if they really want to do that, they'll pick maps that produce good games, not ones that are nice to look at. My 3 picks: Odyssey: Still my favourite 2p map in SC2. 3rds aren't too close, all the bases are in a nice spot and there are multiple attack paths. Only change that I'd like to see is to move the ramp a tiny bit closer towards the natural. Damage Inc.: Unfortunatly all the games I've seen took place with top left/bottom right spawn. Nevertheless I really like the idea of having 2 maps in 1. The 3rds aren't as close as before anymore either, so that's good. However as many other people I'm still sceptical about the mineral blocks. I guess that should be up to the pros. Concrete Dreams: Yes, it's kind of a Terminus that's not gigantic and the 4ths are easier to take. Also it's the map with the coolest aesthetics I've ever seen (seriously, check out the mapthread and check out how they realized the theme). Not much more to say about this, Terminus was one of the maps that produced some epic games, so I'd expect the same from this one. To add a little bit something to the discussion about easy 3 or 4 bases etc. I think the number of minerals/geysers should definitly be cut down a bit. Personally I've started to experiment with 6 mineral/1 geyser 3rds which give the need of an earlier 4th base and make 3 base play less strong. I think messing with the ressources is an easy way to determine the playstyle used on the maps. Also a big thanks to Xeris for pushing the process of custom maps in tournaments. | ||
Kazuki
Netherlands121 Posts
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IronManSC
United States2119 Posts
On December 09 2011 02:00 Kazuki wrote: Stick with the GSL maps, remove Crossfire, and add one new map max. Universal maps across all tournies would be awesome. And no gold mines. :D Xeris has noted for several months now that NASL is adding 3 community maps to season 3. I think they're going to stick with that... | ||
ShObiT
Dominican Republic39 Posts
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ishboh
United States954 Posts
On December 07 2011 10:46 Belha wrote: Just REMOVE GOLDS expansions, all of them, are not balanced! this is exactly what I was going to post. Gold expos are just too good for terran. | ||
scaban84
United States1080 Posts
How come we never see expansions that move away from the center of the map and behind the starting locations? Something like this may actually benefit the Zerg player. Many of these maps also seem too "chokey". I haven't looked into detail but I hope we don't have any 1 FF ramps. These gimmicky map features cheapen high level play imho. | ||
Dexington
Canada7276 Posts
Maybe this should be added to the OP, since people are apparently too lazy to read 4 (GASP!) pages before repeating a criticism that has been addressed. | ||
RFDaemoniac
United States544 Posts
2) Ohana 3) Lunar Station | ||
dani`
Netherlands2402 Posts
On December 08 2011 07:23 IronManSC wrote: On behalf of the TPW team, whichever maps are accepted, and if they have gold bases, they will be replaced with normal blue bases. You can be sure of this. So if you agree that gold is somewhat Terran favored (or otherwise imbalanced, whatever), is there a reason for not replacing all gold bases on all TPW maps anyway? I mean regardless of whether NASL picks them or not? No reason to keep them if it's imbalanced right ![]() Perhaps I'm reading your reply wrong and this will happen anyway ^^ It seems NASL picking a map is a condition for it. | ||
Madera
Sweden2672 Posts
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[17]Purple
United Kingdom3489 Posts
My picks would be: Damage Inc The maps is probably the most intriguing one of them all as it is, in my eyes, a 2 1v1 maps rolled into one. The fact that the spawn positions are cross and only cross make it so that only one of two scenarios can happen; it will be either a very Tal'darim-esque map on a smaller map with positions being forced or it could be a more generic... can't really compare it specifically to any map, but the other position has a ramp for both players and all in all it is a very intresting map in general. Concrete Dreams This map really reminds me of Terminus but smaller and only 2 player. This really makes it more intresting for me as a spectator since Terminus was really an awesome map but simply got phased out of professional play and I really like that there is a possibility of a new and more aggressive version being put on for a chance to be in NASL. Ohana Call me shallow but I love this map simply because of its aesthetics! The map itself looks very sleak and cool and the prettiest map out of all of them. I also am pretty biased towards 1v1 maps and really would like more of them be used in competetive play. Overall, I picked my maps in accordance to what I like and what I find intresting, not based on any balance knowledge or any of that so please take my opinions as such. | ||
Xeris
Iran17695 Posts
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hunts
United States2113 Posts
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LunaSaint
United Kingdom620 Posts
On December 09 2011 05:23 hunts wrote: I really don't like ohana. Lots of chokes, expos all seem neatly tucked away and very easy for T/P to defend. all the counterattack paths are narrow and would be very easy to hold with some bunkers or canons or FFs. Like Crossfire, the Zerg favoured map? | ||
hunts
United States2113 Posts
On December 09 2011 05:30 LunaSaint wrote: Show nested quote + On December 09 2011 05:23 hunts wrote: I really don't like ohana. Lots of chokes, expos all seem neatly tucked away and very easy for T/P to defend. all the counterattack paths are narrow and would be very easy to hold with some bunkers or canons or FFs. Like Crossfire, the Zerg favoured map? except with many more easy to hold expansions. | ||
tuho12345
4482 Posts
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