I am sincerely excited! :D
BW Teams playing Starcraft 2 - Page 54
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United States703 Posts
I am sincerely excited! :D | ||
BroodWarHD
136 Posts
On October 29 2011 04:50 Tsuki.eu wrote: stop comparing a 10year bw to a 1year old sc2, thats just retarded. just be glad the starcraft legacy will live on. support sc2 and make it as good as bw. Browder himself admitted recently that they wont work on the unit clumping and pathing issue so.. the overall combat vibe will forever be completely different from BW. | ||
tyCe
Australia2542 Posts
On October 29 2011 04:53 THM wrote: Jeadong and Flash are the current best bw pros. Boxer and nada were the best at bw 5+ years ago. The difference is huge. Pretty sure Chill knows his BW considering he was the BW strategy moderator for ages ^_^ Still, you can't compared July with Jaedong. I dunno if he's trolling or drunk. | ||
DaCheF
United States305 Posts
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Tyree
1508 Posts
On October 29 2011 04:53 THM wrote: Jeadong and Flash are the current best bw pros. Boxer and nada were the best at bw 5+ years ago. The difference is huge. Chill is right (and no, not because he is a mod, because he is actually right). Flash and Jaedong are fantastic players but the overblown hype is just that, hype. In SC2 they would be very much behind for a very long time, a guy like MVP, Bomber, Nestea in their current state would mop the floor with these BW guys in SC2. They need significant practice time under their belt to compete at the top. Fighting game fans made the same kind of mistake when they overhyped the shit out of Daigo a few years back, "Unbeatable", they were making such outlandish comments that if Daigo was to play any other game he would dominate it, BW, Counter Strike, Tekken, you name it. It all came crashing down when new games came out and newer and younger players simply could compete and beat him on a regular basis. He is a beast but the false hype and aura is gone. Same will happen to Flash and Jaedong. Remember that things on the internet are either: A: Shittiest shit that ever shit, a pile of feces. The worst _____ of all time B: The greatest thing you have ever seen, like meeting god, orgasmic, best thing ever, flawless There is no inbetween and that also applies to esport. | ||
mrtomjones
Canada4020 Posts
On October 29 2011 04:37 setzer wrote: 51-49 across all matchups on a variety of strategically different maps is as balanced as you are going to get. Combine that with ZERO balance patches in the last decade, many, many metagame shifts (the introduction of macro for instance) and you get the most balanced RTS game to date. That is BW. SC2 on the other hand is 60-40 ZvP and TvP at the highest level and about 55-45 TvZ after hundreds of balance changes. you do realize sc2 has been out for one year right? One year. Also with three parts instead of two it will be a longer balancing process. Just some stats for people that say broodwar is perfectly balanced. You can find holes in any balance. And the sad zealot/zerg club exists there too. OSL winners z:10 p: 9 t:14 MSL Winners z: 9 P:4 T:12 WSG Winners z:4 P: 2 T:5 Total z:23 p15 T:31 | ||
SeaSwift
Scotland4486 Posts
On October 29 2011 04:56 Steveling wrote: MMA can multitask even better. In sc2 rating I've seen his apm reaching 700(680 to be precise). His last game vs boxer at anaheim was the perfect example. He was dropping at 2 or 3 places while keeping his main bio army split in two dancing with the huge amount of boxers tanks,trying to outposition him, which he did. He was also macroing meanwhile. Such a monster. Tldr:not starting a xx vs yy war, I'm just a MMA fanboy. I'm pretty sure that 680 APM (real APM, not Blizzard APM/inflated APM with spamming) is physically impossible. If MMA's multitasking was really that good his macro would be head and shoulders above others, which it just plain isn't. He pools money in the lategame too, and can't macro like Bomber/TOP. Oh, and that will start a xx vs yy war, like it or not. | ||
trifecta
United States6795 Posts
On October 29 2011 04:56 Steveling wrote: MMA can multitask even better. In sc2 rating I've seen his apm reaching 700(680 to be precise). His last game vs boxer at anaheim was the perfect example. He was dropping at 2 or 3 places while keeping his main bio army split in two dancing with the huge amount of boxers tanks,trying to outposition him, which he did. He was also macroing meanwhile. Such a monster. Tldr:not starting a xx vs yy war, I'm just a MMA fanboy. You should watch some marine medic drops in BW TvZ where players drop all over the map, dance with lurker fire and macro (without MBS) at the same time. See also: Fantasy's constant vulture raid/drop tactics. | ||
vojnik
Macedonia923 Posts
On October 29 2011 04:57 BroodWarHD wrote: Browder himself admitted recently that they wont work on the unit clumping and pathing issue so.. the overall combat vibe will forever be completely different from BW. i rather want to see them discover a new smart approach than dumbing unit's AI to achieve BW micro, it works for BW because everyone knows its an older game but it will feel rather stupid on a game that was released 2010. | ||
cpomz
United States76 Posts
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Necro)Phagist(
Canada6518 Posts
On October 29 2011 04:56 Steveling wrote: MMA can multitask even better. In sc2 rating I've seen his apm reaching 700(680 to be precise). His last game vs boxer at anaheim was the perfect example. He was dropping at 2 or 3 places while keeping his main bio army split in two dancing with the huge amount of boxers tanks,trying to outposition him, which he did. He was also macroing meanwhile. Such a monster. Tldr:not starting a xx vs yy war, I'm just a MMA fanboy. MMA is by far the closest to Bisu level of Multi task, but still not there yet. Bisu Macros, while planting down cannons while microing corsairs while microing dragoons while microing shuttle/reaver combination. and does it consistently, while looking cuter then MKP ![]() but in all seriousness, no one has mentioned the true crazyness of this.... Reach could possibly switching to Sc2 The manliest man to ever walk this earth, the man who's zealots can fight guardians and mutas. The fucking Mantoss!!!!!!!! | ||
BroodWarHD
136 Posts
On October 29 2011 05:00 vojnik wrote: i rather want to see them discover a new smart approach than dumbing unit's AI to achieve BW micro, it works for BW because everyone knows its an older game but it will feel rather stupid on a game that was released 2010. It feels stupid that you would have to manage your units yourself instead of semi-automated computer control? Cmon, thats what micro is about: the PLAYER controlling the units, not the optimized computer algorithms babysitting it. | ||
trifecta
United States6795 Posts
On October 29 2011 05:00 vojnik wrote: i rather want to see them discover a new smart approach than dumbing unit's AI to achieve BW micro, it works for BW because everyone knows its an older game but it will feel rather stupid on a game that was released 2010. One way to force less clumping is to (for one example) make tank splash/damage STRONGER (and perhaps remove smart fire). People complain that EMP is "OP" but this is mostly b/c players clump their units too closely as well. etc etc | ||
BroodWarHD
136 Posts
On October 29 2011 05:03 trifecta wrote: One way to force less clumping is to (for one example) make tank splash/damage STRONGER (and perhaps remove smart fire). People complain that EMP is "OP" but this is mostly b/c players clump their units too closely as well. etc etc Uh.. but you cant create the congo-line of troops by pathing them, the attack arc that is so awesome and typical in BW. That is the problem of spreading the micro out into epic huge scale battles | ||
Gotmog
Serbia899 Posts
On October 29 2011 04:30 Toadvine wrote: If you really think SC2 is somehow more balanced than BW, I dare you to look at both games' TLPD, and ask yourself which looks better. Why the fuck would that matter when they clearly care more about balance in Diamond and below on the ladder, than in actual tournaments? Am....sc2 ? | ||
L_Master
United States8017 Posts
On October 29 2011 05:03 trifecta wrote: One way to force less clumping is to (for one example) make tank splash/damage STRONGER (and perhaps remove smart fire). People complain that EMP is "OP" but this is mostly b/c players clump their units too closely as well. etc etc Things like this are why I am truly shocked you don't see the top players using 4-5+ control groups for their army. It seems almost everyone uses two or three hotkeys at best. I see countless people doing things like 1 zealots/sentry, 2 goons, 3 colossus. Especially with the pathing being as good as it is this is obviously going to make your army ball up big time. | ||
Zergneedsfood
United States10671 Posts
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vojnik
Macedonia923 Posts
On October 29 2011 05:02 BroodWarHD wrote: It feels stupid that you would have to manage your units yourself instead of semi-automated computer control? Cmon, thats what micro is about: the PLAYER controlling the units, not the optimized computer algorithms babysitting it. no, i mean when you send a stalker to go forward to actually go forward instead of back left right forward back forward like the BW dragoon, nothing AUTO there, its path finding AI that wasn't smart in BW, it did introduce interesting micro in BW but it feels kinda stupid for a game released last year, i bet Diablo pathfinding was OMFG when it was first released but you cannot have that on diablo 3 for example, keep in mind that sc2 is not designed only for esports and most hardcore players. | ||
onPHYRE
Bulgaria888 Posts
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Ideas
United States8055 Posts
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