On October 29 2011 04:18 Gegenschein wrote: Think about it this way, SC2 haters:
At least, now, Blizzard will have real progamers to work with and balance out the game
I don't understand how people can praise BW balance while protoss is worse than in SC2 since years.
The prodigy with BW is not the perfect balance, as much as the fact that it's still pretty much balanced, many years after the last balance patch. The metagame had time to change times and times over, and still it's pretty close.
On October 29 2011 04:16 Jochan wrote: I am so happy that we, me and my friend, can finally settle our bet. For those wondering it was about how will the pro BW players do in SC2 when they switch. I won't stir any shit storm here about our opinion. I am just happy that we will have an answer in the upcoming months.
Don't you already have your answer? What do you call guys like Idra/MC/puma/MVP, they were pro bw players and they have been successful.
If you just mean by the top bw players, well then ok.
I like what I've just read. Even if BW is the better game right now. If I remember right it needed about 7 to 8 years to become as good as it is now. I feel SC2 has the chance to equalize that in about the same time after LotV is published and will become as exciting as BW is right now.
To accelerate this development it will help incredibly if the BW geniuses switch, because they are able to find things, wich are in the game already, without anyone (including Blizzard) knowing yet (remember reaver-shuttle-play).
Anyway, I feel they will dominate SC2 within 3 to 6 Seasons of GSL (if they participate). The only current SC2 players that may be able to stay in Code S then are NesTea and MVP (possibly Bomber and MKP) but they wont win it anymore.
And another fact why I'd like them to switch is there are no really big names in SC2 yet. Especially since I am Protoss I have a hard time to cheer for a certain player. I hope former BW-Players come up Last edit: 2011-10-29 04:15:03 with solutions... for P.
On October 29 2011 03:55 ComplexConf wrote: "BW is a more difficult and more balanced game..."
I hate when an individual says something that is actually not really fact...
Personally I don't agree!
It is a fact whether you agree with it or not.
I'd love to see someone explain to us laymen exactly why this is, given that BW's win/loss rates oscillate dramatically over large time periods with few balance changes, with very nearly the same extremes as SC2.
I think this is just held because people want to feel superior about playing the older game, and it isn't actually rooted in any fact at all. We should respect Brood War players because they have provided epic games, but many of our current pros also came from Warcraft 3, a game that required damn near as much macro and a hundred times more micro than any iteration of Brood War.
You spit on them when you try and make these comparisons. Starcraft 2 is its own game, and a better one for it because it reaches out to vast swathes of people, from C&C/Brood War/Warcraft 3 pros to scrubs like me. It's very exciting to be a part of.
It is time to let Brood War enter its twilight period, and enjoy the superb game we now play.
Mechanics aside, MSL prelim games are just more entertaining to watch than the GSL Finals.... I just don't see sc2 lasting more than 2-3 years after LoV is out.
Engagements in BW are just more... epic. Units are spread over multiple screens, and they just dont die as fast, giving players time to micro and dance with what they have. Plus the unit's themselves are just so perfect. I dunno how blizzard came up with them, but its pure genius... Its going to be hard to replicate that kind of magic again (they have come close with sc2, but it just isn't there yet).
To all hardcore sc2 fans that say "just BW die already": Do me a favor and show me an sc2 game (or even a one minute clip) that has this kind of finesse and excitement.
I wanna see more of this. Sure MPK can micro his marines against blings, but besides that there is very little crazy kinds of engagements that have you on the edge of your seat while watching.
I'll be sad if the old BW pros stop playing BW, as I've always enjoyed that game more as a spectator sport Then again, all my old favourite commentators are now commentating SC2 anyway so oh well.
Still, I am very excited about what the likes of Bisu and the Dong will be able to bring to SC2, I'm hopeful they'll take the game to a whole new level!
On October 29 2011 04:26 Gabriel Verlaine wrote: I like what I've just read. Even if BW is the better game right now. If I remember right it needed about 7 to 8 years to become as good as it is now. I feel SC2 has the chance to equalize that in about the same time after LotV is published and will become as exciting as BW is right now.
To accelerate this development it will help incredibly if the BW geniuses switch, because they are able to find things, wich are in the game already, without anyone (including Blizzard) knowing yet (remember reaver-shuttle-play).
Anyway, I feel they will dominate SC2 within 3 to 6 Seasons of GSL (if they participate). The only current SC2 players that may be able to stay in Code S then are NesTea and MVP (possibly Bomber and MKP) but they wont win it anymore.
And another fact why I'd like them to switch is there are no really big names in SC2 yet. Especially since I am Protoss I have a hard time to cheer for a certain player. I hope former BW-Players come up Last edit: 2011-10-29 04:15:03 with solutions... for P.
I'm sorry but as long as Dustin Browder is designing the game it will steer more and more towards CnC. The Colossus is just the beginning my friends.
Let's see if Kespa and Gretech/GomTV can play nice with each other once BW player who were Kespa only starts playing SC2 and in theory can participate in GomTV SC2 matches.
Basically, it's just a graph to all you people under the false impression BW is actually balanced.
-Milkis
More difficult? Can't really dispute the truth of that. Relevance, possibly, but that is really the only plank one could go after. Even that'd be pretty tenuous.
Balanced? Not quite so much.
There are many things wrong with SC2. The Colossus is a "ruining esports" unit. The units are, on the whole, un-inspired and very 1a2a3a (or 1a (or a if you're Terran)), with the possible exception of the Hellion, Raven, and Queen. These last few are not points I intend to contend, just stating that there are things wrong with SC2 that are wholly not-sensationalist.
as much as I love milkis this is a pisspoor way of pointing out the 'imbalance' of BW considering how frequent the maps get changed in Korean Leagues
Basically, it's just a graph to all you people under the false impression BW is actually balanced.
-Milkis
More difficult? Can't really dispute the truth of that. Relevance, possibly, but that is really the only plank one could go after. Even that'd be pretty tenuous.
Balanced? Not quite so much.
There are many things wrong with SC2. The Colossus is a "ruining esports" unit. The units are, on the whole, un-inspired and very 1a2a3a (or 1a (or a if you're Terran)), with the possible exception of the Hellion, Raven, and Queen. These last few are not points I intend to contend, just stating that there are things wrong with SC2 that are wholly not-sensationalist.
Proleague 2010-11 win rates:
Terran: 49% Zerg: 50% Protoss: 51%
On balanced maps, BW has perfect balance. A lesser Zerg will not defeat Bisu in PL anytime soon unless Bisu plays below normal standard.
Is it possible for Sc2 to be balanced like this? Possibly, Daybreak is incredibly fair and is by far the best map in the pool. But looking at 1/1/1, and reactor hellion variations, I simply cannot see true balance.
On October 29 2011 04:26 Gabriel Verlaine wrote: I like what I've just read. Even if BW is the better game right now. If I remember right it needed about 7 to 8 years to become as good as it is now. I feel SC2 has the chance to equalize that in about the same time after LotV is published and will become as exciting as BW is right now.
To accelerate this development it will help incredibly if the BW geniuses switch, because they are able to find things, wich are in the game already, without anyone (including Blizzard) knowing yet (remember reaver-shuttle-play).
Anyway, I feel they will dominate SC2 within 3 to 6 Seasons of GSL (if they participate). The only current SC2 players that may be able to stay in Code S then are NesTea and MVP (possibly Bomber and MKP) but they wont win it anymore.
And another fact why I'd like them to switch is there are no really big names in SC2 yet. Especially since I am Protoss I have a hard time to cheer for a certain player. I hope former BW-Players come up Last edit: 2011-10-29 04:15:03 with solutions... for P.
BW didn't take 7 to 8 years to become interesting or exciting. Many people believe that the game was more entertaining 5+ years ago than it is now. The level of play is higher, yes, but that's not the only thing entertainment is about.
On October 29 2011 04:26 Evangelist wrote: We should respect Brood War players because they have provided epic games, but many of our current pros also came from Warcraft 3, a game that required damn near as much macro and a hundred times more micro than any iteration of Brood War.
sorry but wc3 macro <<<<<<<<<<<< bw macro. MBS and on top of that wc3 was built to have a focus on micro and not macro.
Exciting, but I hope Kespa doesn't get too involved (looks like they will). A lot of really cool things have happened with SC2 so far, and it would be a shame for someone to come in and turn that all around.
Huh. Are they just assigning SC2 squads, or are the entire teams playing both BW and SC2? Kinda strange if the latter, considering Kespa hasn't even announced anything and BW is still a lock for next season.
This has nothing to do with the death of BW or SC2. It's a chance for a major infusion of life into both scenes; BW would get a ton of foreign fans, and SC2 would get a ton of talent and infrastructure in Korea. It's win/win.
On October 29 2011 03:55 ComplexConf wrote: "BW is a more difficult and more balanced game..."
I hate when an individual says something that is actually not really fact...
Personally I don't agree!
It is a fact whether you agree with it or not.
I'd love to see someone explain to us laymen exactly why this is, given that BW's win/loss rates oscillate dramatically over large time periods with few balance changes, with very nearly the same extremes as SC2.
I think this is just held because people want to feel superior about playing the older game, and it isn't actually rooted in any fact at all. We should respect Brood War players because they have provided epic games, but many of our current pros also came from Warcraft 3, a game that required damn near as much macro and a hundred times more micro than any iteration of Brood War.
You spit on them when you try and make these comparisons. Starcraft 2 is its own game, and a better one for it because it reaches out to vast swathes of people, from C&C/Brood War/Warcraft 3 pros to scrubs like me. It's very exciting to be a part of.
It is time to let Brood War enter its twilight period, and enjoy the superb game we now play.
you lost all credibility with that statement there.
macro in wc3 is a joke and the micro was different from bw but bw micro was insanely hard because stuff dies way faster and you're not only microing in one area at at a time and you're also macroing.
On October 29 2011 04:27 sGs.Kal_rA wrote: Mechanics aside, MSL prelim games are just more entertaining to watch than the GSL Finals.... I just don't see sc2 lasting more than 2-3 years after LoV is out.
Engagements in BW are just more... epic. Units are spread over multiple screens, and they just dont die as fast, giving players time to micro and dance with what they have. Plus the unit's themselves are just so perfect. I dunno how blizzard came up with them, but its pure genius... Its going to be hard to replicate that kind of magic again (they have come close with sc2, but it just isn't there yet).
To all hardcore sc2 fans that say "just BW die already": Do me a favor and show me an sc2 game (or even a one minute clip) that has this kind of finesse and excitement. http://www.youtube.com/watch?v=EqsSrWZciY0
I wanna see more of this. Sure MPK can micro his marines against blings, but besides that there is very little crazy kinds of engagements that have you on the edge of your seat while watching.
I haven't seen this before... It's so beatiful... I miss my goons Thansk for bringing this to me. Makes me miss BW oh so much.
On October 29 2011 02:22 L_Master wrote: This is Bisu in full swing:
For those discussing the APM vs meaningful APM such a measure was devised for broodwar called EAPM that factored out the spam. Most of the BW players that were considered fast and great multitaskers generally had between 300-400 APM, and about 200-250 EAPM depending on the game.
Needless to say, Bisu is no Vibe, and as you can see from the video Bisu is not doing very much spamming at all, it really is 80-90% meaningful clicks.
Wow thats fucking amazing. I don't think any current SC2 player can multitask that well even with the easier mechanics, less maybe MVP.
I'd be suprised if any could.
This is no rip on the SC2 guys, its just that Bisu was known for being head and shoulders above almost everyone in BW at multitasking, including many strong BW players known for being quick and solid mechanically. I haven't heard any SC2 pros being noted for having truly insane multi-task so far either.
The only other player that is in the same league as Bisu is BaBy. Watching his Bnet attacks were pretty damn insane as well.
This is definitely bittersweet news. It's sad to see the game that started it all losing some ground, but even if BW could continue to be successful in Korea, I don't think the same could ever be said for everywhere else.
Like it or not, if e-sports is going to grow outside of Korea, it's going to have to be SC2, and getting tip top players of BW to join the scene can only help SC2. But definitely still sad for the BW scene, which I still love to watch, English commentary or not.
Good luck to both scenes, players and communities. I hope we can all get along and support each other for e-sport's sake.
On October 29 2011 00:01 GTLAllDayEveryDay wrote: I cant wait for the BW pros to switch over so they can get man handled. It doesnt take too much talent to be the top player at a game that only a handful of players play. SC2 increased the player count many times over. It's funny to see all these BW fanboys speaking hypothetical about their heroes dominating the SC2, but you damn well know in their hearts they're hoping they don't switch because then if players like FlaSh, Jaedong, Bisu switch and become good, but don't reach the mind boggling heights of their BW glory, it just proves that they're not RTS gods, just exceptional BW players that were able to excel in a mechanically difficult game -- remember this is a strategy game, it shouldn't take 400 APM to execute a strategy. Also BW became a very niche thing over the years, like curling.
wow. can u write even more bullshit??
what the! if you have 400 APM and you are still on PAR with a guy with 100 APM, then the game is screwed. It will be like any ordinary crap RTS games in which practising more has no effect.
Go play Spam Click v3 then. 400 APM were needed because the game was stupidly user unfriendly. It is not anymore, allowing more people without nerdy skills and time to express their strategical abilities. In a strategy game, that is what is important.
When watching pro-games and seeing them hit 200-300APM and STILL not doing everything that's needed in SC2, then that goes to show you are still wrong. APM is needed.
APM means, I can click fast. I does not mean I can click where it matters all the time. Click fast can be achieve by any monkey, clicking where is matters have to though. Their is still ways to improve in this domain. Look at EAPM. Their removed the spam, they fall to 60-100, maybe 200 in fights. So the standard 400 APM in BW, means 60 useful actions in reality. Hugh? What?
with every post, you show how little you know.
the top bw pros make meaningful clicks, they can multi task like monsters with multi pronged battles on the map while macroing and managing their bases.
allow me with an example:
Sorry MKP, time to move aside, Bisu is coming! Swoon~