The New GSL Format Explained - Page 13
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P0ckets
United States430 Posts
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HEROwithNOlegacy
United States850 Posts
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babylon
8765 Posts
Hope Soccer moves up. Squirtle keeps drawing damn Zergs. Hahaha. Poor kid. Rainbow ... well, better luck next time, Rainbow. Group E has Happy, Gumi, Bomber, and DRG. ![]() | ||
Gov
United States121 Posts
This might get me interested in paying for the GSL again... maybe it even won't be a terranfest after a few seasons of this. | ||
darmousseh
United States3437 Posts
On October 28 2011 03:12 diophan wrote: The 50% assumption seems really silly. You have everyone but the top 8 code s players against code a players. Looking at last season, that's people like Bomber and HuK. Look at all of the up and down matches. It's actually really close to 50%. If you assume that it's 55% then it might change the results slightly, but otherwise assuming 50% is fine for my example. edit; Lol, I couldn't be more wrong. Code A players have a 63%! winrate in up and down matches against code S players lol. Considering that a lot more code S players (and the better players too, not just the ones that lost in ro32) I think that 50% is fair. | ||
price
United States297 Posts
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Vaelom
Korea (South)154 Posts
good explanations aswell ![]() | ||
VirgilSC2
United States6151 Posts
+ Show Spoiler [Code A Bracket] + Code S Group A 4th vs IM_MinSeok MVPKeen vs TSLRevival (Hoping Revival wins this one, not because I don't like Keen, but because I like Revival, sad that one of these players has to go.) iSCrazymoving vs Liquid`Hero (As much as I want Crazymoving to do well, HerO needs to win, sorry) Code S Group B 4th vs MVPGuineaPig ST_Superstar vs SlayerSBrown (?) (RandomVampire FTW) ST_Fruitdealer vs SlayerSAlicia (I'm 50/50 on this one, but I really don't want the first GSL champion to fall out of Code A) Code S Group C 4th vs CreatorPrime oGsTOP vs ST_Parting (TOP fell from Code S the season after making it to the finals, I really hope he doesn't fall out) NsHsTassadar vs DignitasSelect (SeleCT! Foreigner Korean, keep your Code A spot again!) Code S Group D 4th vs oGsCezanne MVPGenius vs TSLSymbol (Genius should win this one, but I don't know much about Symbol) NsHsSage vs oGsFin (Sage vs fOrGG?! Why would you do this to me GOM! May the better player win, although I think Sage deserves it more.) Code S Group E 4th vs ST_Rainbow TSL_JYP vs Quantic Sase (SaSe keeps impressing me recently, I hope he can beat JYP, as much as I like JYP) FXOLucky vs DignitasNaniwa (Lucky is a good player, and I would not be surprised if he wins, but I'm cheering for Naniwa) Code S Group F 4th vs Soccer HongunPrime vs oGsLuvsic (CarrierKingPrime CANNOT fall out of Code A) MVPNoblesse vs oGsInca (If InCa has really improved his non-vP matchups, I hope he sticks around) Code S Group G 4th vs oGsVines CheckPrime vs ST_Squirtle (CheckPrime has this pretty easy) MVPMonster vs oGsJookto (Jookto needs to win, Monster killed MC, so he needs to die) Code S Group H 4th vs oGsTheSTC MVPDream vs SlayerSBoxer (BOXER) oGsZenio vs (Teamless) Jung Min Ho (I want the teamless guy to win.) | ||
diophan
United States1018 Posts
On October 28 2011 03:15 darmousseh wrote: Look at all of the up and down matches. It's actually really close to 50%. If you assume that it's 55% then it might change the results slightly, but otherwise assuming 50% is fine for my example. In the current up and down it's the bottom 8 people in Code S. In the new system it'll be the bottom 24. | ||
Hikari
1914 Posts
The advantages of being in code s: - Only Code S players have the potential to win the tournament - You get to play 2 sets of group stages instead of a traditional bo3 sets that Code A is still going through. I suppose now you have to be really good at all matchups, instead of someone winning code S because he is a XvT sniper in the terran filled code S. Not having code A finals kind of suck too, as Code A finals have been traditionally a lot more entertaining than the Code S finals. | ||
Frazzlehoon
United States3455 Posts
Only downsides I see: No Code A Finals. (Heck even no Code A Ro12. Code A is more of a "AHH JUST MAKE IT PAST THE NEXT ROUND survival" than a tournament.) No difference in losing in the Ro32 and Ro24 in Code A. If you lose in Ro32, you go to Up and Downs with no advantage/disadvantages than those that lost in Ro24. Really looking forward to this, I like it! | ||
BlindSC2
United Kingdom435 Posts
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darmousseh
United States3437 Posts
On October 28 2011 03:20 diophan wrote: In the current up and down it's the bottom 8 people in Code S. In the new system it'll be the bottom 24. Read my edit. Code A win 63% of the time against code S players in up and down matches. I think 50-55% assumption is good enough. Anyway, the point of my exercise is to determine expected turnover and it's likely to be a lot higher than before. | ||
Leifish
851 Posts
Providence is going to get pretty intense. | ||
thane
United States407 Posts
Great writeup very well explained and thank you for posting it because I had heard there were changed but hadnt seen them until this thread. | ||
WCH
Canada239 Posts
On October 28 2011 03:30 Leifish wrote: Wow, 2 Code S spots for MLG now? Providence is going to get pretty intense. 2 Potential code s spots if you do well in the five groups. Its more like Code A spot. | ||
Canucklehead
Canada5074 Posts
On October 28 2011 03:30 darmousseh wrote: Read my edit. Code A win 63% of the time against code S players in up and down matches. I think 50-55% assumption is good enough. Anyway, the point of my exercise is to determine expected turnover and it's likely to be a lot higher than before. I think his point was code a players had a 63% win rate against the bottom 8 code s players. Now they will be facing the bottom 24 code s players, so a lot stronger code s competition. | ||
Koshi
Belgium38797 Posts
I like it! | ||
skyride
Scotland103 Posts
On October 28 2011 03:16 price wrote: i'm glad the tech trees are not this complicated :| Think about it like a road map. You don't pre-consider every single route from every possible Point A to every possible Point B. You just learn the routes enough that you can work out how to get from any Point A to Point B at the time you actually need to. | ||
DrakanSilva
Chile932 Posts
I totally like it. This is absolutely sick | ||
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