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There really isn't anything more that can be added to this discussion.
However, there are 2 funny things that can be pointed out.
- This discussion was really just a 'All Zergs should L2P' thread in disguise. - Also, it was quite amusing how just about everyone comes out and laughs at the OP.
My addition to the discussion is that even if Hydras are 'just as quick as etc, etc', when it's time to retreat your army and all you have left is Hydras, you might as well just leave them there to die. They're not getting away.
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Comparing it to slow lings and slow roaches, lol fail OP
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On October 26 2011 16:33 DARKHYDRA wrote:Show nested quote +On October 26 2011 16:23 0neder wrote: Basically everything boils down to the fact that Blizzard won't axe the colossus, but it ruins the game in so many ways... I personally don't like the colossus for many reasons but the reaver countered hydras just as bad really. So o don't think its entirely a colossus problem.
Well... I don't remember seeing reaver doing any good when "A'd" into Hydras... I also did not see them just walking over Cliffs... ... To use the Reaver (really efficient) was actually pretty hard. To use the Colossus is easyer than using a fucking Stalker...
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Don't compare the hydra to slow units and units with special abilities (zealots before charge have FF from sentries to help them, Thors have splash, Ghosts have EMPs, Stalkers got blink and lower tech, marines have stim/are cheaper/have combat shields+medivac etc.) Hydras are slow (relative, as the OP points out) but are also fragile as hell, Lair tech, expensive for being a core unit, have no special abilities, and die before they can do their DPS.
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On October 26 2011 16:32 BrosephBrostar wrote: Q: What is holding the Hydralisk back? A: Blizzard gave its role away to the roach and now they have no idea what to do with it
at least they're trying to fix it instead of trashing it like the carrier
Or maybe they should trash the hydralisk and let the roach shoot air, it seems they want the roach to be this core unit in the zerg army so make it fully functional. As a broodwar player it makes me sad to see those iconic units go but the roach really has replaced the hydra with anti air being the exception.
Its kinda weird but if you look at the stats the hydra is essentially an early game unit stuck in the mid game, just the fact that its compareable to marines and stalkers tells you that this unit is out of place tech-wise.
On October 26 2011 16:42 Velr wrote:Show nested quote +On October 26 2011 16:33 DARKHYDRA wrote:On October 26 2011 16:23 0neder wrote: Basically everything boils down to the fact that Blizzard won't axe the colossus, but it ruins the game in so many ways... I personally don't like the colossus for many reasons but the reaver countered hydras just as bad really. So o don't think its entirely a colossus problem. Well... I don't remember seeing reaver doing any good when "A'd" into Hydras... I also did not see them just walking over Cliffs... ... To use the Reaver (really efficient) was actually pretty hard. To use the Colossus is easyer than using a fucking Stalker...
True and that's what I'm talking about when I say I dislike the unit. But the end result was the same, you could not fight a protoss that had reaver with hydras unless you wanted to base your success on the opponents control.
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On October 26 2011 15:42 Whitewing wrote: Just to point out, the hydra attacks much faster than roaches, so the upgrade scaling isn't quite so easy to pin down. They attack more than twice as fast as a roach, so they scale BETTER with attack upgrades than the roach does (+1.2 dps per attack upgrade vs. +1 dps per attack upgrade of the roach).
No your thinking incorrectly. Whether you have 100 attacks per second or 1 attack every 100 seconds, +1 damage on base 1 damage is a 100% boost in damage output.
Hydralisks simply get less DPS boost than almost all other units in the game. The only units that have worse benefits are stalkers vs armored (assuming 50% armored 50% non-armored they'd be tied) —which is understandable because it's bonus damage— , ground-mode vikings —which are hardly ever used and shouldn't even be strong— are also tied with hydras, and corruptors which I am particularly perplexed at them not getting more damage per upgrade (the fact they are bland and niche just like hydralisks doesn't help either).
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being slow means a lot to the zerg, the reinforcement comes a lot slower, you have to make sure hydras are there as they are one of the core units if you go roache hydra they can't retreat, that means if you push out and the push failed, you can't save most of your hydras
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imo it's less the hydra and more the strength of p/t splash. the hydra is actually good mid-game.
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The OP has a different way of looking at the hydralisk, and it makes sense. It doesn't change the fact that the current hydralisk is useless in any battle of maneuver, though.
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As many people claim that Hydras have insane dps, here is a comparison to terran bio.
Hydra vs 3 Marines cost: 100/50 vs 150/0 dps: 14.5 vs 21 ( 31.8 stimmed ) dps(+3): 18.1 vs 31.5 ( 43.8 stimmed) hp: 80 vs 135 ( -30 stimmed, +30 combat shield )
Hydra vs 1 Marauder (non-armored or armored) cost: 100/50 vs 100/25 dps: 14.5 vs 6.7 or 13.4 ( 10 or 20 stimmed ) dps(+3): 18.1 vs 8.8 or 17.6 ( 13 or 26 stimmed ) hp: 80 vs 125 ( -20 stimmed ) armor: 0 vs 1
So marines outperform hydras in every way. No surprise there. Interesting is the comparison to stimmed Marauders against non-armored targets: 14.5 dps and 80 hp vs 13.4 dps and 105 hp, plus 1 armor, concussive shells and 25 less gas.
However, as a direct comparison of unit stats is quite limited given all the differences in race mechanics, supporting units, timings and so on I will stop here. But I think those numbers give a good indication why zerg players complain about the hydra(and not just about its speed).
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Rubber bands! Or mabe the flying spaghetti monster is using some of its infinite spaghetti arms to hold them back in the same way he holds us to the ground...
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On October 26 2011 17:20 Sirion wrote:
Hydra vs 1 Marauder (non-armored or armored) cost: 100/50 vs 125/25
Marauders cost 100/25, cheaper than hydras. But far more cost-effective.
Hydras are too expensive :-(
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OP is comparing apples to oranges. Hydralisks are infact too slow. It has nothing to do with comparing them to slow units. There is a reason why marines stim, why zealots research charge, why zerglings get metabolic boost, and why roaches get glial reconstitution. If any of these four units did not have a way to augment their mobility, I guarantee you they would be used even less.
When you run too slow to avoid AoE damage, i.e, Storm + Colossus fire, you generally are disfavorable in fights. These are the core reasons for why the Hydralisk is too slow, and too under-used in the standardized metagame.
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Hydras scale bad. They do not fit in in the late game vs protoss or terran. They might work in the midgame, but after that they become dead-supply. They die to fast and are very hard to attack with. Therefore getting hydras often just end up being a nice defense where you are stuck defending and cant attack.
They are just to expensive and not good enough to be a part of the swarm attack, where retreating always is an option (just not for the hydras).
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On October 26 2011 17:29 bokeevboke wrote:Show nested quote +On October 26 2011 17:20 Sirion wrote:
Hydra vs 1 Marauder (non-armored or armored) cost: 100/50 vs 125/25
Marauders cost 100/25, cheaper than hydras. But far more cost-effective. Hydras are too expensive :-( You are right, thanks. So the comparison is even worse for the hydra.
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Seeker
Where dat snitch at?37023 Posts
Speed's only a part of the issue. And a very small one at that. The main, biggest issue is that they are just too damn squishy. They die to anything and everything
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On October 26 2011 17:32 gulati wrote: When you run too slow to avoid AoE damage, i.e, Storm + Colossus fire, you generally are disfavorable in fights. These are the core reasons for why the Hydralisk is too slow, and too under-used in the standardized metagame.
You mean hydras are underused because they are slow and can't run away from AoE damage? I don't think this is the only reason. They still lose badly to roaches, MM, helions. Somewhat ok against gateway units, if in large numbers. Hydras are bad in low numbers, that means they should be massable. But how are you gonna mass a unit that costs 100/50. I just think there is no place for them in multiplayer. No buff will help to solve this issue.
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On October 26 2011 13:40 fdsdfg wrote: Um... this is a misguided topic.
"What is holding the hydralisk back"? A lot of things. Its low HP, its inability to exist with colossi on the field, its terrible benefit from upgrades, and it's speed.
The OP is just 'compared to slow units from other races, the hydralisk isn't much different!' I know. It still sucks past the 12 minute mark.
The worst thing about them IMO is the upgrades.
With each +1 attack, Hydra goes from: +0: 12 +1: 13 +2: 14 +3: 15
Meanwhile the Roach gets
+0: 16 +1: 18 +2: 20 +3: 22
The Zergling
+0: 5 +1: 6 +2: 7 +3: 8
It's awful. +3 hydra does 25% more damage than +0, compared to 37/60% more from these other two units respectively.
That and their role in the metagame is very dumb.
ZvT I've very rarely seen hydras used, but I have also never tried it very much so I can't say much about it. I've used hydras in a lategame army after I've economically won, but that isn't saying much
ZvP hydras have a very weird role. Hydras are good against every opening. Hydras are great against phoenix/voidray, immortal/warp prism, and blink stalkers. With a pure gateway build, hydras are great against every unit. Hydras are not bossed around well by forcefields.
However, robo and templar tech grow up to get colossi and psi storm, both of which completely nullify Hydralisks. Once air units get too numerous, hydras can't attack effectively since they bump into each other, so they don't work against late game starport play either.
Hydras can be the damage dealers when they first come out, but they cannot sustain their role in an army for long. I go hydras often just so I can tech switch to something else once they respond, and they can be good before they respond - but they're just too easy to nullify.
Did it ever occur to you the hydra only gets +1 attack per upgrade due to it's attack speed? I'm sorry but if hydras got +2 per upgrade you'd have yourself a unit which could do over 20 dps.
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Nothing is holding the hydra back, it's just a shitty unit that serves no purpose except earliER anti-air than mutas.
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Why wouldn't the OP provide us nice replays where he uses hydras all along if they are such great units ? I really would love him to show us how to use the unit, I love them from my SC 1 days.
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