• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:49
CEST 16:49
KST 23:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2171 users

What is holding the Hydralisk back? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Pinna
Profile Joined April 2011
Finland152 Posts
October 26 2011 04:50 GMT
#21
I dont use them because marines just rape them, in every number. I tested in unit tester, 40marines vs 20 hydras, marines had stim and hydras had range, 20 marines were left after the fight.

Marines do cost only minerals, and are way better than hydralisks, both in DPS and HP, if compared 2rines/1hydra. And the hydra is gas also!
School..
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2011-10-26 04:55:57
October 26 2011 04:50 GMT
#22
Support dps units' speed need to be faster than their tanking units, not the other way around. If zealots and colossus which are cost effective against hydras are at the same speed as them, it just means that hydras cant engage. And what happens when they retreat, they get slowly picked off by the faster stalkers. Just imagine toss' zealots and stalkers speed are reversed, would anyone even bother to build stalkers. Or marines without speed boost when they stim. If they continue to be viable units at such low speeds, it just means that their combat capabilities are 'op'. Thor deathball is different, because their effectiveness greatly increase when a critical mass is reached because of their high hp. Thors if produced sparingly and used as support dps unit suck, which prove my point.

In short, any low hp ranged dps units need to have the option to retreat when their tanking units die.
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 26 2011 04:51 GMT
#23
The problem with the Hydra is its HPs in my opinion.

Great dps, movement speed sets it back off creep, but it doesn't live for too long.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
VillageBC
Profile Joined January 2011
322 Posts
October 26 2011 04:52 GMT
#24
Blizzard is holding the Hydralisk back. Buff the damn unit already.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
October 26 2011 04:54 GMT
#25
Too much instant AoE damage kills them. In BW they could be used because protoss only had storms which could be dodged, or reavers that fire slowly as well as bug out. In SC2 the collosus does instant aoe and cannot be sniped easily like a templar. Against terran, hellions kill hydras way too well. In BW hydras could be used against mech because they countered vultures, but hellions own hydras too much for that to happen.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
October 26 2011 04:56 GMT
#26
You already have three different answers as to why the hydralisk sucks, and all three of them are correct

This means that the hydralisk has three major flaws not one of three different flaws.

Roaches can be slow because they are tanky. Infestors can be slow because they're amazing, and if they were fast they would be even better. As it is, hydras are mediocre at best, and slow to boot. Yes, they have really high DPS, but they share the light unit type with zerglings, meaning that colossi rape both of them, and if the terran has BFH the hydras and the zerglings are screwed. Marines can beat them in a fight weight for weight, and terran loves marines.

If the terran has ravens, then PDDs completely negate the hydras attack, making them useless as an anti air unit, which should be their main function.

Marines and marauders have the same "slow" speed, but zerglings are incredibly fast, and theyre the unit which the rest of zerg is compared to, making hydras seems even slower. Roaches are also terrible, I remember idra saying that a roach ball will lose vs a ball of anything and i beat a zerg going roaches with marine hellion because theyre that bad. Hydras are worse.

There is a reason zergs dont go roach hydra anymore.
In Mushi we trust
Peleus
Profile Joined March 2010
Australia420 Posts
October 26 2011 04:57 GMT
#27
Thanks for the look at comparing the hydralisks speed to other races units, now we've seen your numbers we realise we've been wrong all this time, and the hydra is a wonderful unit. Almost every pro out there is simply not good enough to realise it....


A few reasons why your reasoning is flawed.

Firstly, you can't look at units in isolation. As you pointed out roaches and zerglings in their typical lair tech state are much faster than the hydras. This leads to very poor 'synergy' with the Zerg army which often requires fast response for both counter attacks, and for defending far flung bases in the typical Zerg sprawling macro style. This means that the hydra is often lagging behind the army and not proving as useful as it should. As you also pointed out things such as marines, tanks and maruders all share the same speed, there are examples of units working well together. In some ways, the speed of the unit is equally important as how that unit interacts with its fellow army units. In this way, hydras are bad.

You've also focused on speed, as if that's the only thing wrong with hydras, unfortunately there is more to it than that. Hydras have several counters than own them, and they happen to be core units in almost every matchup. Tanks for example are something we see in both mech and bio play, yet thier splash eats hydras alive. Storms and collosi, something you see in almost any ZvP matchup also destroy them. You end up with a unit that's fragile, expensive and almost always countered naturally by your opponents play.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
October 26 2011 05:00 GMT
#28
If the cost for hydra range came down to 100/100 and movement speed off creep was slightly buffed we would see them more. Otherwise, move the hydra down to tier 1 and it might be useful for early game aggression / defense. Getting hydras by tier 2 is pointless when terran has tanks and protoss has collossi and the hydra can't retreat.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 26 2011 05:00 GMT
#29
On October 26 2011 13:52 VillageBC wrote:
Blizzard is holding the Hydralisk back. Buff the damn unit already.


HotS is coming buddy

I can't wait to use fast hydras to pick off expos...they deal damage so fast and have such good range that even things like shredders just won't matter
Demonzii
Profile Joined May 2010
Netherlands180 Posts
October 26 2011 05:01 GMT
#30
Its just a bad unit. Not only the slow movement speed makes you kind of deathball-esq. But the low HP and the investement into a couple of hydras is insane. Its not a costeffective unit.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 26 2011 05:03 GMT
#31
Trying to convince people that the hydra is not 'omg it soooo slow' is the most futile argument in SC2.

This isn't BW. The hydra does not have the same role as it did. I'm sorry you can't go 'lolhydras' in all matchups (except for zvz).

There's nothing holding the hydralisk back. GSL games every season prove this. They are a niche unit for sure, but they are very powerful in the right situation.

Maybe you should ask what's holding you back.
I'm not stupid, a marauder just shot my brain.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-10-26 16:29:21
October 26 2011 05:03 GMT
#32
For how fragile it is combined with its inability to escape a confrontation as well as its cost, makes the hydralisk a risky unit to produce. You compare it to marines and marauders but they have stim which greatly increases speed.
Absence of evidence is not evidence of absence.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
October 26 2011 05:04 GMT
#33
So when do you suggest Zerg use Hydras where they're not already? (pre-collosus/storm/the rare hydra bust).

darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2011-10-26 05:04:33
October 26 2011 05:04 GMT
#34
On October 26 2011 13:40 VirgilSC2 wrote:


See? We already have three different answers for what might be holding the Hydralisk back!





"unit clumping" and "aoe damage" mean the same thing.


The Stalker, Viking, Phoenix, Mutalisk, and Roach among other units seem to work just fine despite having missile-based attack animations!


those units all have great micro you can do with them. Hydralisk micro is... just painful. Its not about the speed, you can't kite units with them, you can't position them in an arc or split them very easily, and they are small so they bunch up and take maximum damage from splash.



unprecedented 14.5 DPS against a single target!



Single target dps is pretty meaningless in this game. If Colossus did 80 damage in one hit with no splash, do you think people would use it? Probably not, at least not to the extent they do now. They use it because the AOE lets you wipe away a line of hydralisks in two seconds, and roaches in 4-5 seconds.



common_cider
Profile Joined July 2011
342 Posts
October 26 2011 05:05 GMT
#35
They are really really bad late game. You only want them to defend major air from any race or for an allin timing attack
Never eat at a chinese restraunt located by the pound
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 26 2011 05:07 GMT
#36
See, the thing about Damage Per Second... it actually requires the unit to live longer than 1 second to deal it.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 26 2011 05:09 GMT
#37
cost

splash damage(spread mechanics in SC2)

low hp (higher dps of everything in this game)
Artosis: "From horsssse....falcon"
Xapti
Profile Joined April 2010
Canada2473 Posts
October 26 2011 05:10 GMT
#38
Hydralisks aren't bad because of their speed — virtually everyone knows that. OP just wasted their time in a huge manner (the post itself. The related discussion is somewhat fine albeit it's beating a dead horse), it's such a silly thing to write so much about, or even bring up at all.

Hydralisks are bad because they have overall poor stats (including no special abilities). Any buff would help them, including movement speed, but definitely not limited to it.
Mutalisks are terrible combat units, but they are good because of their reasonable speed. If mutalisks were 2.25 speed they'd be bad as well — people would probably also call them slow.

Zerg is a race that is designed to be able to frequently run away — Hydralisks cannot effectively run away from almost anything — colossus move over cliffs and have 3-4 extra range, siege tanks can siege (siege unit isn't supposed to be fast anyway), marines and marauders can stim, ghosts can snipe (4-5 extra range), stalkers can chase and/or blink, sentries can forcefield, zealots can charge (and are faster with upgrade); archons, hellions, vikings, banshees, reapers, phoenix, and most zerg units are faster.

It doesn't matter that some units are the same speed — it just takes a sufficient number 1 unit type (ie. stalkers, marines) in the opposing player's army to be faster to be able to kill most-of or all retreating hydralisks.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Exyia
Profile Joined July 2010
United States17 Posts
October 26 2011 05:11 GMT
#39
I think the Hydra is weak in the same sense that the Carrier is weak

it's almost a 100% BW port, but there are so many more units/dynamics in SC2, it's as if the hydra/carrier missed the beta test with the NEW SC2 units because they were assumed "balanced from BW"

Carriers are still great dps, but with the introduction of the Viking/Corruptor, and no adaptation to the Carrier, it's rendered very cost in-efficient. As well as the strengths of the new roach and marauder, making Protoss in need of AoE tech. The Carrier is simply there for a role from BW that doesn't exist anymore in SC2

Same concept with the Hydra - a high (somewhat burst) dps, but with Marine balls protected by Marauders at the front, the higher attack speed of the Marine, smart tank-fire, and still having a high cost relative to BW, it's in a niche that rarely opens in SC2
Kuja
Profile Blog Joined May 2011
United States1759 Posts
October 26 2011 05:13 GMT
#40
They cost way to much, theyre slow, and they get destroyed by splash.... BUT they do have a dance!
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
WardiTV969
ComeBackTV 457
IndyStarCraft 197
Rex113
3DClanTV 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 197
Rex 113
Codebar 62
trigger 23
StarCraft: Brood War
Britney 48341
Mini 1250
Soma 978
EffOrt 631
Stork 523
Shuttle 193
Zeus 189
ggaemo 184
Snow 179
Rush 174
[ Show more ]
Soulkey 172
hero 160
Hyuk 126
Sharp 107
Sea.KH 78
Shinee 72
sorry 61
Pusan 60
[sc1f]eonzerg 59
Hyun 58
sSak 50
ToSsGirL 49
Barracks 39
Hm[arnc] 33
Nal_rA 29
Free 28
Movie 25
scan(afreeca) 22
PianO 22
soO 18
GoRush 18
yabsab 18
Sacsri 15
Sexy 13
Terrorterran 10
ajuk12(nOOB) 9
HiyA 9
Dota 2
Gorgc4980
qojqva816
420jenkins277
Fuzer 140
Counter-Strike
fl0m2880
edward159
Other Games
singsing1991
B2W.Neo1074
hiko824
crisheroes386
Mlord364
RotterdaM226
ArmadaUGS133
djWHEAT117
XaKoH 91
QueenE79
Mew2King35
Trikslyr11
Organizations
Counter-Strike
PGL28618
StarCraft: Brood War
UltimateBattle 1587
Other Games
BasetradeTV852
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 25
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota251
League of Legends
• Nemesis3201
• Jankos2358
• TFBlade1289
Upcoming Events
CranKy Ducklings
19h 11m
WardiTV Team League
20h 11m
uThermal 2v2 Circuit
1d
IPSL
1d 1h
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 4h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 19h
WardiTV Team League
1d 20h
OSC
1d 22h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
Escore Tournament S2: W2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.