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What is holding the Hydralisk back? - Page 4

Forum Index > SC2 General
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DARKHYDRA
Profile Joined September 2006
United States303 Posts
Last Edited: 2011-10-26 07:09:13
October 26 2011 06:56 GMT
#61
There's a number of things wrong with hydras, speed is only one of them.

High cost and low HP compared to the broodwar hydra they cost 25m 25g more but have no added health.

High tech, they come out about the same time that terrans get tanks and not long after that protoss can have colossus out.

Light armor makes them vulnerable to early herass units like helions and pheonix not to mention banes in zvz. In broodwar hydras were a medium size unit not small which would make them armored in sc2 but the way armor works fundamentally changed( for the worst imo)

One thing to point out about speed is the fact that it takes a while to be able to use it in offense since creep spreads slow and can be denied or overlord creep spread needs ovie speed.

Edit: oh almost forgot hydra supply cost has also changed. Basically any change from broodwar to sc2 done to the hydra was a nerf except its attack, but it looks like that was a bad choice.
headbus
Profile Joined March 2011
Canada173 Posts
October 26 2011 07:00 GMT
#62
On October 26 2011 13:34 Meteora.GB wrote:
I'm actually not sure why the Hydralisk isn't used very much. The only two things I can pin point down is the mediocre speed and how fragile they are. Yes, they are glass cannons with insanely high DPS, but they die quickly. You do not want to be trading hydras for marines and there's units that do exceptionally well against hydralisks for the Terrans (siege tanks, hellions). Against the Protoss they absolutely demolish gateway units but falter to the colossi and or storms.

If it did receive a speed buff I wonder if people will start using hydralisks more.



Actually unupgraded a stalker beats a hydra 1v1
Petninja
Profile Joined June 2011
United States159 Posts
October 26 2011 07:04 GMT
#63
Colossi holds it very far back. Light units just die to every sort of AoE imaginable. Banelings do a ton, Tanks do a ton, Hellions do a ton, Colossi are Colossi, and Storm is punishing to anything that can't move fast.
0neder
Profile Joined July 2009
United States3733 Posts
October 26 2011 07:05 GMT
#64
On October 26 2011 15:32 RogerChillingworth wrote:
Dustin Browder is holding the hydralisk back.

edit: and, yes, ^ agreed with 0neder completely. the lack of a 1 food unit for zerg is really silly, and even messes with how larva works.

Yes. It's not just about balance chaps. It's about numbers of units. If the Hydra was 1 supply and less hp but same DPS, it would be much better.
theBizness
Profile Joined July 2011
United States696 Posts
October 26 2011 07:13 GMT
#65
Forcing a Zerg to go hydras = you win. The hydra has many glaring weaknesses, speed being but one of them.
Less money for casters, more money for players.
Velr
Profile Blog Joined July 2008
Switzerland10695 Posts
October 26 2011 07:14 GMT
#66
What i find "interesting":

Marine:
Better than in SC/BW.
Extra HP Upgrade (they basically come with the range upgrade by default).
Same cost.

Zergling:
Worse than in SC/BW.
Can evolve to Banelings.
Same cost.

Hydralisk:
More DPS than in SC/BW.
No speed Upgrade anymore.
No Lurker Upgrade anymore.
Double the Gascost, +35% Mineralcost, later in Tech and double the Supplycost.


SERIOUSLY BLIZZARD?
Pwere
Profile Joined April 2010
Canada1556 Posts
October 26 2011 07:17 GMT
#67
Hydras actually don't beat any ground unit cost for cost. People have this misconception that they slaughter gateway units, but that's usually because the zerg simply outmacroed his opponent.

Hydras trade even with stalkers, immortals and marauders. Units that have massive bonus to armored. They get absolutely slaughtered by every other combat unit. By the time you get to hive tech, they get hard countered so bad you might want to destroy your own hydra den to make sure you don't spawn one by mistake.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
October 26 2011 07:19 GMT
#68
It's the attack animation, obviously. The roach took it :[
Acid > spines.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 26 2011 07:20 GMT
#69
I really don't think the up coming speed upgrade will let us see more hydra useage since its hive tech. Its almost like blizzard was pissed off that so many people bitched about slow hydras that they had to do something and there like "fine here's your stupid speed upgrade but you don't get it until its way too late".
TheDraken
Profile Joined July 2011
United States640 Posts
October 26 2011 07:21 GMT
#70
really? we're comparing marine and marauder move speeds to hydras? as if they were somehow similar? make the marine cost 100/50 and then we'll talk.

fortunately blizz decided that the current hydra isn't worth its cost and gave it what it needed all along.
fast food. y u no make me fast? <( ಠ益ಠ <)
bovineblitz
Profile Joined September 2010
United States314 Posts
October 26 2011 07:22 GMT
#71
So in HoTS hydras will be able to chase down stalkers? Doesn't that seem a little ridiculous?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2011-10-26 07:24:15
October 26 2011 07:23 GMT
#72
the hydra is already good in ZvP until 3+ colossi come out, it's not viable in ZvT because of hellions in mech, and the lack of AoE/tankiness vs bio. ZvZ it's used pretty commonly to increase surface area in roach vs roach play. the speed increase will make it a VERY central unit


On October 26 2011 16:17 Pwere wrote:
Hydras actually don't beat any ground unit cost for cost. People have this misconception that they slaughter gateway units, but that's usually because the zerg simply outmacroed his opponent.

Hydras trade even with stalkers, immortals and marauders. Units that have massive bonus to armored. They get absolutely slaughtered by every other combat unit. By the time you get to hive tech, they get hard countered so bad you might want to destroy your own hydra den to make sure you don't spawn one by mistake.


lol this made me laugh
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
0neder
Profile Joined July 2009
United States3733 Posts
October 26 2011 07:23 GMT
#73
Basically everything boils down to the fact that Blizzard won't axe the colossus, but it ruins the game in so many ways...
Pax
Profile Joined August 2010
United States175 Posts
October 26 2011 07:26 GMT
#74
It's not that the hydra is too slow, it's that it's too slow for how fragile it is.
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 26 2011 07:27 GMT
#75
On October 26 2011 16:22 bovineblitz wrote:
So in HoTS hydras will be able to chase down stalkers? Doesn't that seem a little ridiculous?


A zerg unit chases down a protoss unit? Must be a glitch someone report it to blizz lol.

To be fair zerg has a protoss unit called roach and after hots terrans reaper will become a full fledged zerg unit o.O
Honeybadger
Profile Joined August 2010
United States821 Posts
October 26 2011 07:29 GMT
#76
I am pretty sure it's that they're in a really weird tech section. They're no longer t1.5, they're t2+. That just doesn't work for a slow, un-massable unit.

The roach being the new hydra is the reason I don't play zerg. I liked the hydra, and the roach is a retarded unit that has no interesting features or mechanics.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 26 2011 07:32 GMT
#77
On October 26 2011 16:22 bovineblitz wrote:
So in HoTS hydras will be able to chase down stalkers? Doesn't that seem a little ridiculous?


No, the stalkers will just be recalled back to base.
Teamwork is awesome... As long as your team is doing all the work!
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
Last Edited: 2011-10-26 07:33:20
October 26 2011 07:32 GMT
#78
Q: What is holding the Hydralisk back?
A: Blizzard gave its role away to the roach and now they have no idea what to do with it

at least they're trying to fix it instead of trashing it like the carrier
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 26 2011 07:33 GMT
#79
On October 26 2011 16:23 0neder wrote:
Basically everything boils down to the fact that Blizzard won't axe the colossus, but it ruins the game in so many ways...


I personally don't like the colossus for many reasons but the reaver countered hydras just as bad really. So o don't think its entirely a colossus problem.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 26 2011 07:34 GMT
#80
The speed upgrade will help unbelievably with the hydra, but not if it is at hive. We need it for the lair tech so we can have those mid-game battles and being able to retreat as well. At hive, no one makes hydras anyway, so why have it in there?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
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