1v1 Season 4 map pool did change ! - Page 34
Forum Index > SC2 General |
Remfire
492 Posts
| ||
LayZRR
Germany449 Posts
| ||
cosineInfinity
United States178 Posts
| ||
NuKedUFirst
Canada3139 Posts
| ||
FoeHamr
United States489 Posts
![]() | ||
SasukeStreams
Netherlands174 Posts
| ||
kilergrunt
United States263 Posts
| ||
Zazzles
Slovakia153 Posts
| ||
Grimman
Finland54 Posts
![]() | ||
Darth Caedus
United States326 Posts
I am a happy zerg! No more super-hard close spawns! ![]() | ||
Yoshi Kirishima
United States10292 Posts
Yes we definitely love this guys! DON'T FORGET TO POST ON BNET TO THANK THEM. Just as we complained to get what we wanted, we must also thank them so they know they made the right choice (if us TLers don't post there, and suddenly all these haters complain about the "tournament" maps, then... yea) | ||
Steelo_Rivers
United States1968 Posts
| ||
Asherak
New Zealand34 Posts
| ||
ExorArgus
Canada46 Posts
| ||
Bone.be
Belgium64 Posts
| ||
Rasun
United States787 Posts
| ||
OmyVi
United States137 Posts
| ||
Amui
Canada10567 Posts
On October 26 2011 05:08 LayZRR wrote: WTF i want my backwater back? Backwater was not bad at all! Did you play terran? Because in my experience, backwater PvZ in close positions was pretty lol. 2 forcefields and everything gets shut down. PvT on the other hand was open to a whole slew of somewhat abusive lowground tank pushes. | ||
NicolBolas
United States1388 Posts
On October 26 2011 05:16 ExorArgus wrote: Maybe I'm just bad and don't get it, but I don't understand why people are going crazy over Metalopolis I personally don't like the map at all, I've never had a game on it that's lasted longer then 2 bases (IE the fun long macro games of back and forth action. Everyone seems to 1 base all-in). But it is good that they removed the 3 maps I vetoed so I can re-veto Metalopolis. If someone could explain what is so amazing about this map (I play protoss) it would be quite appreciated. Metalopolis is fine when you're not on close-positions. The natural is a bit open, but you can still defend the main attack routes towards it. It has good terrain and fairly closed paths. I like it anyway. | ||
![]()
Seeker
![]()
Where dat snitch at?36919 Posts
Exactly what do they mean by close spawns disabled? The 4 starting positions are: 12, 3, 6, 9 So, does this mean that starting positions will always be 12, 6 3, 9 OR, 12, 6 3, 9, 12, 3 6, 9 Cause IMO, the only "close spawn positions" are 12, 9 3, 6 | ||
| ||