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1v1 Season 4 map pool did change ! - Page 34

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 32 33 34 35 36 50 Next All
Remfire
Profile Joined October 2010
492 Posts
October 25 2011 20:05 GMT
#661
I think this is a great map pool really good fun play to come! I would however like to see some new maps in the future!
LayZRR
Profile Joined February 2011
Germany449 Posts
October 25 2011 20:08 GMT
#662
WTF i want my backwater back? Backwater was not bad at all!
cosineInfinity
Profile Joined April 2011
United States178 Posts
October 25 2011 20:10 GMT
#663
Oh my god, the best decision Blizzard's made since... ever!
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 25 2011 20:11 GMT
#664
Gj Blizzard! More GSL maps pleasee!!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
FoeHamr
Profile Joined December 2010
United States489 Posts
October 25 2011 20:13 GMT
#665
They do care
SasukeStreams
Profile Joined February 2011
Netherlands174 Posts
October 25 2011 20:14 GMT
#666
Terminus or daybreak please
kilergrunt
Profile Joined July 2011
United States263 Posts
October 25 2011 20:15 GMT
#667
The map change doesn't really effect me much, the maps they are getting rid of I already had down voted. I guess its good that we got metal back though.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
Zazzles
Profile Blog Joined January 2011
Slovakia153 Posts
Last Edited: 2011-10-25 20:15:43
October 25 2011 20:15 GMT
#668
good but they still need to add more gsl to their map pool next time! also neutral supply depots would be cool
"Fortune favors the bold"
Grimman
Profile Blog Joined March 2011
Finland54 Posts
October 25 2011 20:15 GMT
#669
Excellent decision, that's all I can say
Twitter: http://twitter.com/Grimmani
Darth Caedus
Profile Joined May 2011
United States326 Posts
October 25 2011 20:16 GMT
#670
This... is... so awesome.

I am a happy zerg! No more super-hard close spawns!
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 25 2011 20:16 GMT
#671
thank you for official blizzard post :D

Yes we definitely love this guys!

DON'T FORGET TO POST ON BNET TO THANK THEM. Just as we complained to get what we wanted, we must also thank them so they know they made the right choice (if us TLers don't post there, and suddenly all these haters complain about the "tournament" maps, then... yea)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
October 25 2011 20:16 GMT
#672
FUCK YES! im so glad that they took out Typhon and Searing Crater. I haed thos maps with a passion. didnt really mind backwater gulch too much but it was kind of annoying. now I can vote out narazim, abyssal caverns, and antiga ship yard! those are the maps i dislike the most now.
ok
Asherak
Profile Joined January 2011
New Zealand34 Posts
October 25 2011 20:16 GMT
#673
Sweet, they removed my 3 vetoed maps... makes life a bit easier. Good changes.
ExorArgus
Profile Joined July 2011
Canada46 Posts
October 25 2011 20:16 GMT
#674
Maybe I'm just bad and don't get it, but I don't understand why people are going crazy over Metalopolis I personally don't like the map at all, I've never had a game on it that's lasted longer then 2 bases (IE the fun long macro games of back and forth action. Everyone seems to 1 base all-in). But it is good that they removed the 3 maps I vetoed so I can re-veto Metalopolis. If someone could explain what is so amazing about this map (I play protoss) it would be quite appreciated.
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
Bone.be
Profile Joined March 2011
Belgium64 Posts
October 25 2011 20:17 GMT
#675
No close spawn! Thank you blizzard !! (ps send me D3 beta key keke)
You can find belgian players in the european channel: Belgianmasters
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 25 2011 20:17 GMT
#676
Blizzard you are the greatest video game company on earth, at least until your next dumb decision, then I don't like you, and then after you do something awesome, I will love you again. Ah Blizzard, what an emotional roller-coaster ride you take me on.
"People need to just settle the fuck down!"- Djwheat <3
OmyVi
Profile Joined February 2011
United States137 Posts
October 25 2011 20:18 GMT
#677
This will make me ladder again, thnx blizz
| IdrA | DRG | Ret |
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 25 2011 20:19 GMT
#678
On October 26 2011 05:08 LayZRR wrote:
WTF i want my backwater back? Backwater was not bad at all!


Did you play terran? Because in my experience, backwater PvZ in close positions was pretty lol. 2 forcefields and everything gets shut down. PvT on the other hand was open to a whole slew of somewhat abusive lowground tank pushes.
Porouscloud - NA LoL
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 25 2011 20:20 GMT
#679
On October 26 2011 05:16 ExorArgus wrote:
Maybe I'm just bad and don't get it, but I don't understand why people are going crazy over Metalopolis I personally don't like the map at all, I've never had a game on it that's lasted longer then 2 bases (IE the fun long macro games of back and forth action. Everyone seems to 1 base all-in). But it is good that they removed the 3 maps I vetoed so I can re-veto Metalopolis. If someone could explain what is so amazing about this map (I play protoss) it would be quite appreciated.


Metalopolis is fine when you're not on close-positions. The natural is a bit open, but you can still defend the main attack routes towards it. It has good terrain and fairly closed paths.

I like it anyway.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
October 25 2011 20:20 GMT
#680
(Wiki2)Metalopolis (close spawns disabled)

Exactly what do they mean by close spawns disabled?

The 4 starting positions are:
12, 3, 6, 9

So, does this mean that starting positions will always be
12, 6
3, 9

OR,

12, 6
3, 9,
12, 3
6, 9

Cause IMO, the only "close spawn positions" are
12, 9
3, 6
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
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