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1v1 Season 4 map pool did change ! - Page 11

Forum Index > SC2 General
983 CommentsPost a Reply
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Tenks
Profile Joined April 2010
United States3104 Posts
October 25 2011 14:15 GMT
#201
On October 25 2011 23:13 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Whatever maps you feel are difficult for you.

I personally find TvZ on Shattered Temple to be an unpleasant experience, but other Terran players are going to probably veto Tal'Darim Altar and Metalopolis.

Your pick really.



Abyssal, Crypt and Shattered Temple for me
Wat
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 14:15 GMT
#202
On October 25 2011 23:13 UniversalMind wrote:
Show nested quote +
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal


I need two more :B
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Coindrop
Profile Blog Joined August 2010
United States203 Posts
October 25 2011 14:15 GMT
#203
My baby metalopolis is back! I'm so happy!!!!

US Server ID: Coindrop // Code: 990 // www.Hugs-and-Kisses.org
TissTuss
Profile Joined May 2011
Sweden33 Posts
October 25 2011 14:16 GMT
#204
Wow! Creds to blizzard! Really really amazing. I think I just have to use my veto on xel naga caverns. It really looks like season 4 will be awesome.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
October 25 2011 14:16 GMT
#205
Backwater and typhon were a lot better than all the new garbage maps blizzard release except antiga shipyard T_T will be vetoing meta now, retarded map. So good for drop play for terran and so easy to abuse protoss as zerg
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
gammAwolfa
Profile Joined November 2010
Finland213 Posts
Last Edited: 2011-10-25 14:23:04
October 25 2011 14:16 GMT
#206
I hope they remove close spawns at shattered temple for EU patch haha

edit: Is shattered close spawns delete confirmed? if yes this is too good to be true
dota2 - imiceice ~
GiggleFairy
Profile Joined January 2011
Australia331 Posts
October 25 2011 14:17 GMT
#207
My trust in you TL was not misplaced!! I just did my placement, zvz on shattered. Scouted with my overlord that he wasn't close air so I said to myself, 'well, if TL says close positions are off....' and proceeded to fast expand. And success!! Won it ez Really good changes!

But alas i was playing on SEA earlier today and these changes were not implemented. And i just checked again just then and the old map pool is still in place. Very strange why they would change NA and probably other servers, but not SEA. We shall see i guess.
harobi
Profile Joined April 2011
Germany56 Posts
October 25 2011 14:18 GMT
#208
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
October 25 2011 14:19 GMT
#209
I actually didn't mind typhon at all, definitely wasn't my favourite map but still it wasn't bad IMO. I had searing and backwater veto'd so glad they're gone anyway

Glad meta is back as long as I never get close spawns O_O
Wise men speak because they have something to say, fools; because they have to say something - Plato
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
October 25 2011 14:19 GMT
#210
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.
Sanitys
Profile Joined April 2010
Canada126 Posts
October 25 2011 14:19 GMT
#211
Well done Blizz, well done.

Now if only we had meta and shattered 1.2 for Blizzcon D:
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 14:20 GMT
#212
On October 25 2011 23:06 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:04 nunez wrote:
wow, this is great news for me. i hope the changes are the same in eu as well.

vertical positions on typhon and backwater versus terran was tough for me, and i don't think i won a game on searing crater at all. of course every loss on these maps are due to some fundamental shortcoming in my play, but the other maps didn't highlight them as frequently.

i didn't know metal was zerg favoured (according to tlpd it seems it's not), but it is my favourite map on the ladder so far, so maybe there's something to those claims.


It was Zerg favored across all regions in Master's and Grandmaster's on the Ladder.

Tournament results are likely different.


i google now and see.
"60%+ on the highest levels of play" should be reflected in the tlpd at least a bit more one would imagine, but then again i guess i don't know what they mean by highest levels of play.

weird that they'd put it back in and remove close position if the map was really that zerg favoured. if anything it will be more biased towards zerg. maybe this is an effort to balance out tvz in na, if they are not introducing the map in korea or eu, since the latest balance snapshot seemed to indicate tvz in na was the least balanced match-up for master/grandmaster.
conspired against by a confederacy of dunces.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
October 25 2011 14:20 GMT
#213
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



It's added back in because it's the best map made by blizzard to date. Good size, rational expansion progression, vulnerable golds (still good for terran but whatever) and a semi-open, close-to-main natural. It's just the best map.
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 14:22 GMT
#214
On October 25 2011 23:19 Sanitys wrote:
Well done Blizz, well done.

Now if only we had meta and shattered 1.2 for Blizzcon D:


Yes, I'm afraid there might have been quite different results if blizzcon didn't have the close positions.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-10-25 14:24:27
October 25 2011 14:22 GMT
#215
On October 25 2011 23:15 Torte de Lini wrote:
Show nested quote +
On October 25 2011 23:13 UniversalMind wrote:
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal


I need two more :B


I don't think there is really a fixed list of maps that you have to veto because they are unplayable with this new map pool.
Imo the best would be to play for a while without vetoing maps, and then vetoing the maps you dislike personally

I really hate Abyssal Caverns, so I will most likely veto it, haven't decided on the two others yet.
Romanes eunt domus
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 25 2011 14:22 GMT
#216
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.
Artosis : Clide. idrA : Shut up.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 14:23 GMT
#217
On October 25 2011 23:08 Zephirdd wrote:
Show nested quote +
On October 25 2011 23:07 gogatorsfoster wrote:
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


After a huge topic about it, this was the biggest complaint:

- It is ugly.

So yeah, people are morons


i found myself struggling with siege pushes when you spawned vertically from the terran, but other than that i think it was ok i guess.

some protoss players i played complained it was too easy to counter attack when cross positions, and i think that is a fair point.
conspired against by a confederacy of dunces.
imbecile
Profile Joined October 2009
563 Posts
October 25 2011 14:23 GMT
#218
I rather liked Typhon, even as Zerg. Yes, there were lots of chokes, but there were also lots of counter attack paths, and none of the expos were rock blocked. And buried banelings were really good on that map, as were fungals.

Sure, you had to use different expansion patterns in different spawn locations. But none of them were utterly retarded like on close position metal or temple.

Even vertical close position with the shortcut wasn't too much of a problem, and often backfired on the terran or protoss if he tried to go for it. You could easily pin his army in there while destroying all his bases.

The matchup that took me the longest to get right on it was ZvZ, because hatch first is a bit tough to pull off there. But eventually I got that down consistently too.
TissTuss
Profile Joined May 2011
Sweden33 Posts
October 25 2011 14:24 GMT
#219
On October 25 2011 23:18 harobi wrote:
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play


blizzard have many times said that they like to somewhat encourge and have 1 base cheesy'ish play very vaild. So they probably wont just have tons of macro maps even tough most of the community wants it that way.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 14:25 GMT
#220
Just few simple changes and now community are happy! Now I have no maps to remove cause all are quite nice.
You should never underestimate the predictability of stupidity
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