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1v1 Season 4 map pool did change ! - Page 10

Forum Index > SC2 General
983 CommentsPost a Reply
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Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
October 25 2011 14:08 GMT
#181
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 25 2011 14:08 GMT
#182
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


As protoss, the natural is open as hell, it's really hard to simcity it against z. Also with horizontal spawns, defending more than 3 bases is quite hard.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Xenomorph
Profile Joined May 2010
United States137 Posts
October 25 2011 14:09 GMT
#183
Thyphon was really hard for me as protoss against zerg. It allowed them to macro up really effectively while leaving me really open for muta/ling play or 3 base mass roach/ling. I dunno I just didn't feel like I could macro enough on that map without being crushed.

Searing was obivous and backwater was horrible against terrans. I am VERY pleased with the map pool. Not 1 map will be vetoed.
Intrepid Traveler
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 14:09 GMT
#184
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


Its a labyrinth of chokepoints so basically terrible for any melee unit or any short ranged unit, and a playground of happiness for siege tanks and colossi.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 14:09 GMT
#185
What maps should I ban if I'm Terran now?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mrfishystick
Profile Joined April 2011
United States11 Posts
October 25 2011 14:09 GMT
#186
Aww, I actually like Typhon Peaks.
Oh well at least I don't have to play on Backwater Gulch, the most annoying PvP and PvT map to play on.
"True warriors do not follow paths, they make them. It is not just their desire, it is their nature." - Nicholas Kerensky
WinteRR
Profile Joined May 2011
Australia201 Posts
October 25 2011 14:10 GMT
#187
I like metalopolis but I don't understand why they bring it back without close-spawns when it got removed for balance reasons previously (because Z was at 60% at all skill levels including close spawn).

Oh well it's still a great map. Overall good changes for zerg hehe.
dgdsg
Profile Joined October 2011
Germany91 Posts
October 25 2011 14:10 GMT
#188
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Metal?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 14:11 GMT
#189
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?

That was before 1.4, wasn't it?

I'm guessing they think that balance problem is now fixed.
Tenks
Profile Joined April 2010
United States3104 Posts
October 25 2011 14:11 GMT
#190
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?



It depends on your playstyle
Wat
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 25 2011 14:11 GMT
#191
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.

Narrow ramps all over the map. Easy 3rd base for Protoss and Terran. The Narrow ramps make sentries, colossus, and tanks really strong on that map.
Oracle comes in, Scvs go down, never a miscommunication.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 25 2011 14:12 GMT
#192
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?

Take a look at SC2 Korea for Metal and you'll find Zerg isn't actually that amazing on this map. In fact, I am certain it is a Terran map. It has a gold base, and Terran can deny his opponent's gold. If Terran plays this style, it is very hard for Zerg to win.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 25 2011 14:13 GMT
#193
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Whatever maps you feel are difficult for you.

I personally find TvZ on Shattered Temple to be an unpleasant experience, but other Terran players are going to probably veto Tal'Darim Altar and Metalopolis.

Your pick really.
aka: KTVindicare the Geeky Bartender
UniversalMind
Profile Joined March 2011
United States326 Posts
October 25 2011 14:13 GMT
#194
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 25 2011 14:13 GMT
#195
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


The wide natural combined with the ramp position makes it awkward for Protoss openings, especially against Zerg. Also vertical spawn positions with the rocks in the middle leads to a lot of strong tank and colossus style games. It's also just one of those maps where people will sneak expansions because of the out of the way expansion locations. It's not a terrible map, but it's definitely not my favorite.
Bozaza
Profile Joined December 2010
United States14 Posts
October 25 2011 14:13 GMT
#196
This is amazing, I had all three of those maps vetoed! Thanks blizzard <3
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
October 25 2011 14:14 GMT
#197
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?


Games developed a lot since then, but it still is a map zergs like more yeah.
sAviOr...
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 25 2011 14:14 GMT
#198
On October 25 2011 23:09 Mrfishystick wrote:
Aww, I actually like Typhon Peaks.
Oh well at least I don't have to play on Backwater Gulch, the most annoying PvP and PvT map to play on.


Amen.

Forcefields were obnoxious as hell on BWG. TvT wasn't much fun either.
aka: KTVindicare the Geeky Bartender
mFour
Profile Joined September 2011
United States25 Posts
Last Edited: 2011-10-25 14:16:03
October 25 2011 14:14 GMT
#199
Typhon was by far my best map for TvT.

Other then that it's awesome Metal is back and Backwater is gone.

Got placed into Diamond was well! Pumped!
5/255
CroDeadman
Profile Joined March 2010
Croatia76 Posts
October 25 2011 14:15 GMT
#200
Wait for it...





A w e s o m e ! ! !

Really great changes, thank you Blizzard.
Official bitch of Artanis[Xp]
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