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1v1 Season 4 map pool did change ! - Page 12

Forum Index > SC2 General
983 CommentsPost a Reply
Prev 1 10 11 12 13 14 50 Next All
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
October 25 2011 14:25 GMT
#221
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


I (I'm master league protoss) always vetoed it in case of PvP AND PvZ... You cannot FFE against a Z without risking him just roachbusting your natural... In pvp the corner with the bushes just gave a way to proportion of cheese and blink potential (sniping spotter pylons from low ground - blinking up and then first attack when blink is already done = no risk with attacking into the main)

In PvT I found it to be quite alright. But having a 50% (PvT and some PvP were fine) map is just not good enough for me not to veto it
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
VashTS
Profile Joined September 2010
United States1675 Posts
October 25 2011 14:26 GMT
#222
On October 25 2011 23:04 Torte de Lini wrote:
Aw, just as I starting to playing Terran ):

Made me lol =p
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 25 2011 14:26 GMT
#223
well this is sudden
Stick it up. take it up. step aside and see the world
zJayy962
Profile Blog Joined April 2010
1363 Posts
October 25 2011 14:27 GMT
#224
Means as Zerg I can finally veto Xel Naga again.
Apom
Profile Blog Joined August 2011
France655 Posts
October 25 2011 14:27 GMT
#225
On October 25 2011 23:24 TissTuss wrote:
Show nested quote +
On October 25 2011 23:18 harobi wrote:
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play


blizzard have many times said that they like to somewhat encourge and have 1 base cheesy'ish play very vaild. So they probably wont just have tons of macro maps even tough most of the community wants it that way.

Please do not pull fabricated statistics ("most of the community") out of your ass.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
October 25 2011 14:27 GMT
#226
On October 25 2011 23:22 ReaperX wrote:
Show nested quote +
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
October 25 2011 14:28 GMT
#227
On October 25 2011 23:27 AimlessAmoeba wrote:
Show nested quote +
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


The seasons are only two months now. If you don't like this current map pool you won't have very long to wait before its updated again.
aka: KTVindicare the Geeky Bartender
Tikan
Profile Joined April 2011
France42 Posts
October 25 2011 14:30 GMT
#228
So they removed all my vetoes? sweet...
They should have add aother map with metalopolis imo cause 8map / 3 veto seems lame.
babysimba
Profile Joined November 2010
10466 Posts
October 25 2011 14:30 GMT
#229
Did the blizzcon tourny change their decisions at the last min? Rofl. Hopefully sea server will follow suit.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
Last Edited: 2011-10-25 14:32:05
October 25 2011 14:31 GMT
#230
On October 25 2011 23:28 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:27 AimlessAmoeba wrote:
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


The seasons are only two months now. If you don't like this current map pool you won't have very long to wait before its updated again.


That's not my point. It's not that I don't like the map pool - it's the pandering to the old maps for safety's sake. It's essentially a waste of a map cycle I guess.

Anyway, it's not worth arguing anymore. It'll be neat to get back on Metal I suppose.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 25 2011 14:31 GMT
#231
They removed most of my vetoes haha. I like it. Some faith was restored- SOME.
MBC/Liquid/TSM always.
KaosCow
Profile Joined June 2011
Australia9 Posts
October 25 2011 14:32 GMT
#232
Excellent changes and I'm surprised to see them.
Now I'm all giddy for the potential of HOTS... hell even LOTV.
MOOOOOOOOOOOOO
TheSwamp
Profile Joined November 2010
United States1497 Posts
Last Edited: 2011-10-25 14:33:48
October 25 2011 14:32 GMT
#233
This is you trolling, right? If I go on to SC2 and those maps are still there I'm going to be rather upset.

Edit: OMG I am so freaking happy right now. This is amazing!
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
October 25 2011 14:32 GMT
#234
This makes me happy, less because the maps are gone (I vetoed them anyway) than because it seems likely that Blizzard might have removed them with the intention of reviewing some new maps to be included.

One of these days, they're going to notice that there's this incredibly talented mapmaking community that produces at least one or two new maps a month that are good enough to deserve a ladder rotation. And that tons of us who don't have a lot of regular practice partners are dying to play matches on maps like Terminus and Dual Sight that we've been watching our heroes play on in tournaments. When they actually start responding rationally to those two bits of information, I am going to be such a happy camper :-D.
The frumious Bandersnatch
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
October 25 2011 14:32 GMT
#235
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?
Artline
Profile Joined September 2011
177 Posts
October 25 2011 14:34 GMT
#236
Hurrah for Metalopolis!

And yes it's strange that SEA did not get the change.
dartoo
Profile Joined May 2010
India2889 Posts
October 25 2011 14:34 GMT
#237
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?



SEA is still the same, NA has changed though. I just checked it myself. It was either a mistake by the sea staff or a last minute decision to change the map pool Either way it will probably be updated tomorrow when the staff come back in.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-25 14:37:54
October 25 2011 14:35 GMT
#238
On October 25 2011 23:27 AimlessAmoeba wrote:
Show nested quote +
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


Oh I don't know about that. I think the community has been largely in agreement that Backwater, Typhoon and Searing Crater were all incredibly awful maps. I have no problem with them adding Metalopolis back, sure I would like to see them add more new maps preferably community made maps but then again I get the feeling Blizzard is spending more time focusing on HotS than ladder maps atm, especially with Blizzcon just occurring.

I'm mostly excited that Metalopolis is back because I have a super special ZvP cheese tactic that I love to use that only works on that map, HURRAH!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
October 25 2011 14:35 GMT
#239
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?

The maps aren't actually bound to the ladder seasons - we've seen maps removed and added midseason before (Shakuras when it was found to be buggy, for example). They probably just haven't updated the list on SEA yet, there's no reason to think they'd leave a different map list on one server.
The frumious Bandersnatch
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 25 2011 14:35 GMT
#240
Finally they realised split naturals are the dumbest thing ever.

Hurrah for Metalopolis too !
Join the Liquipedia Zerg Project ! PM me for more information :).
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