• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:00
CEST 06:00
KST 13:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1788 users

[D]Are mutalisks overpowered in WOL?? - Page 100

Forum Index > SC2 General
Post a Reply
Prev 1 98 99 100 101 102 103 Next
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-01-24 18:58:50
January 24 2012 18:56 GMT
#1981
On January 25 2012 03:50 Big J wrote:
Show nested quote +
On January 25 2012 03:37 Blasterion wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).

Thors are great deterrents but absolutely horrendous in a head on fight with mutas. For that you need marines.

Just give me an option to mount Valkyrie missile pods into my vikings. Then life would be so much easier. But that's not how it works. =/

One thing annoying about TvZ is that you can't really contest for Air dominance. but it's not like you really had to anyways in the history of TvZ from BW till now. but still nice to have the option. Terran always tried to win the battle from the ground.

they beat them extremly costefficiently in even supply battles. guess why noone goes mass muta against thormech (=thor as only antiair).
i dont get whats so horrendous about that in battles.

Banelings beat Marines extremely cost efficiently in even supply battles. guess why noone goes mass marine against banelings?

because of this


That's right micro. Marines can split as much as mutalisks can magic box. Taking an advantage of the slow rate of fire thors have and their lack of mobility. Mutas can easily out match Thors in head on combat. If anything Thors have to commit to an attack Mutas can just run.
[TLNY]Mahjong Club Thread
Eiaco
Profile Joined January 2012
170 Posts
January 24 2012 19:00 GMT
#1982
On January 25 2012 03:23 OtoshimonoU wrote:
Show nested quote +
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


Magic Box.


I think the point he is trying to make is that there are many different way for a Terran to effectively combat mutas (Thor, Turrets, marines ect). Protoss only have blink stalkers (which are pretty poor vs just about everything else zerg has).

Also, Templar damage muta balls, but never kill it.
Archons will never get in range
and phoenix die to muta splash.
Big J
Profile Joined March 2011
Austria16289 Posts
January 24 2012 19:14 GMT
#1983
On January 25 2012 03:56 Blasterion wrote:
Show nested quote +
On January 25 2012 03:50 Big J wrote:
On January 25 2012 03:37 Blasterion wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).

Thors are great deterrents but absolutely horrendous in a head on fight with mutas. For that you need marines.

Just give me an option to mount Valkyrie missile pods into my vikings. Then life would be so much easier. But that's not how it works. =/

One thing annoying about TvZ is that you can't really contest for Air dominance. but it's not like you really had to anyways in the history of TvZ from BW till now. but still nice to have the option. Terran always tried to win the battle from the ground.

they beat them extremly costefficiently in even supply battles. guess why noone goes mass muta against thormech (=thor as only antiair).
i dont get whats so horrendous about that in battles.

Banelings beat Marines extremely cost efficiently in even supply battles. guess why noone goes mass marine against banelings?

because of this
http://www.youtube.com/watch?v=DgtPyG5ybuM

That's right micro. Marines can split as much as mutalisks can magic box. Taking an advantage of the slow rate of fire thors have and their lack of mobility. Mutas can easily out match Thors in head on combat. If anything Thors have to commit to an attack Mutas can just run.

yeah, nice video about marines and banes... i guess you're capable of finding/making a video of 30 mutas beating 10thors too now to back up your statement of mutalisks beating thors in a head on fight. at least if your statement was true...

just because marine micro against banes is somewhat efficient, doesnt mean that muta micro against thors is as efficient...
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 24 2012 19:18 GMT
#1984
On January 25 2012 04:14 Big J wrote:
Show nested quote +
On January 25 2012 03:56 Blasterion wrote:
On January 25 2012 03:50 Big J wrote:
On January 25 2012 03:37 Blasterion wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).

Thors are great deterrents but absolutely horrendous in a head on fight with mutas. For that you need marines.

Just give me an option to mount Valkyrie missile pods into my vikings. Then life would be so much easier. But that's not how it works. =/

One thing annoying about TvZ is that you can't really contest for Air dominance. but it's not like you really had to anyways in the history of TvZ from BW till now. but still nice to have the option. Terran always tried to win the battle from the ground.

they beat them extremly costefficiently in even supply battles. guess why noone goes mass muta against thormech (=thor as only antiair).
i dont get whats so horrendous about that in battles.

Banelings beat Marines extremely cost efficiently in even supply battles. guess why noone goes mass marine against banelings?

because of this
http://www.youtube.com/watch?v=DgtPyG5ybuM

That's right micro. Marines can split as much as mutalisks can magic box. Taking an advantage of the slow rate of fire thors have and their lack of mobility. Mutas can easily out match Thors in head on combat. If anything Thors have to commit to an attack Mutas can just run.

yeah, nice video about marines and banes... i guess you're capable of finding/making a video of 30 mutas beating 10thors too now to back up your statement of mutalisks beating thors in a head on fight. at least if your statement was true...

just because marine micro against banes is somewhat efficient, doesnt mean that muta micro against thors is as efficient...

On January 25 2012 03:56 Bergys wrote:
Show nested quote +
On January 25 2012 03:50 Big J wrote:
On January 25 2012 03:37 Blasterion wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).

Thors are great deterrents but absolutely horrendous in a head on fight with mutas. For that you need marines.

Just give me an option to mount Valkyrie missile pods into my vikings. Then life would be so much easier. But that's not how it works. =/

One thing annoying about TvZ is that you can't really contest for Air dominance. but it's not like you really had to anyways in the history of TvZ from BW till now. but still nice to have the option. Terran always tried to win the battle from the ground.

they beat them extremly costefficiently in even supply battles. guess why noone goes mass muta against thormech (=thor as only antiair).
i dont get whats so horrendous about that in battles.


Noone goes "thormech".

This is why:


Granted that there are 24 mutas vs just 5 thors who are positioned pretty badly you can still see that it's nowhere near extremely cost-efficient. You will also never have as much supply in thors as your opponent will have in mutas.
[TLNY]Mahjong Club Thread
lamo
Profile Joined March 2010
Lithuania17 Posts
January 24 2012 19:20 GMT
#1985
As a P player I can say that battling mass muta is extremely difficult, unless you all-in on 2 base. Even saw Naniwa in some tournament just get rolled by mass mutas, even tho his counter seemed perfect (quick +2,2 blink stalkers into archom/storms, with obs all over to spot mutas), trying to get a third opened too many places to be attacked from.

That aside, I didn't see anyone think about what the expansion truly holds - NO MAMMA SHIP. That means no way to battle a broodlord, corruptor army, unless 2 base all-in before that... Boring to watch the same all-in constantly, don't you think so?
So they give Protoss a big, splash dealing superior weapon to take out clumped up air units. I find it reasonable and understanding. Protoss won't be afraid of late game depending on one clutch vortex, and zerg will use more late game compositions available.
willoc
Profile Joined February 2011
Canada1530 Posts
Last Edited: 2012-01-24 19:28:16
January 24 2012 19:24 GMT
#1986
On January 25 2012 03:50 Bergys wrote:
Show nested quote +
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?
Be bold and mighty forces will come to your aid!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 24 2012 19:43 GMT
#1987
On January 25 2012 04:24 willoc wrote:
Show nested quote +
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?
[TLNY]Mahjong Club Thread
hunts
Profile Joined September 2010
United States2113 Posts
January 24 2012 19:49 GMT
#1988
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.
twitch.tv/huntstv 7x legend streamer
Bergys
Profile Joined September 2010
Sweden337 Posts
January 24 2012 19:49 GMT
#1989
On January 25 2012 04:14 Big J wrote:
Show nested quote +
On January 25 2012 03:56 Blasterion wrote:
On January 25 2012 03:50 Big J wrote:
On January 25 2012 03:37 Blasterion wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).

Thors are great deterrents but absolutely horrendous in a head on fight with mutas. For that you need marines.

Just give me an option to mount Valkyrie missile pods into my vikings. Then life would be so much easier. But that's not how it works. =/

One thing annoying about TvZ is that you can't really contest for Air dominance. but it's not like you really had to anyways in the history of TvZ from BW till now. but still nice to have the option. Terran always tried to win the battle from the ground.

they beat them extremly costefficiently in even supply battles. guess why noone goes mass muta against thormech (=thor as only antiair).
i dont get whats so horrendous about that in battles.

Banelings beat Marines extremely cost efficiently in even supply battles. guess why noone goes mass marine against banelings?

because of this
http://www.youtube.com/watch?v=DgtPyG5ybuM

That's right micro. Marines can split as much as mutalisks can magic box. Taking an advantage of the slow rate of fire thors have and their lack of mobility. Mutas can easily out match Thors in head on combat. If anything Thors have to commit to an attack Mutas can just run.

yeah, nice video about marines and banes... i guess you're capable of finding/making a video of 30 mutas beating 10thors too now to back up your statement of mutalisks beating thors in a head on fight. at least if your statement was true...

just because marine micro against banes is somewhat efficient, doesnt mean that muta micro against thors is as efficient...


That video would be irrelevant. If you go pure thors the zerg player will build 60 lings in a larva-inject and open a can of ass-rape on your thors. Your only options are thor/hellion or thor/hellion/tank. Thor/hellion is not good vs roaches (I guess atleast, never seen anyone do this composition unless in a early-game timing attack) and if you're playing thor/hellion/tank you need to have a good amount of tanks which would effectively reduce your thor count. Also 10 thors don't beat 30 mutas "extremely cost-efficiently" as you claimed.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2012-01-24 19:53:11
January 24 2012 19:51 GMT
#1990
edit: somehow posted in wrong thread
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
willoc
Profile Joined February 2011
Canada1530 Posts
January 24 2012 19:51 GMT
#1991
On January 25 2012 04:43 Blasterion wrote:
Show nested quote +
On January 25 2012 04:24 willoc wrote:
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?


Thank you =).

In my opinion, a Thor or 2 patrolling with a small group of marines between bases which contain a few turrets (2-3 per base) should shut down any muta harass.

However, shutting down harass via defence isn't the *only* solution. Having more turrets and being keen on getting those scvs repairing them while pressuring the zerg expansions/main with marines and medivacs works too!

Also, it's worthwhile pointing out that, at higher levels of play, getting your mutas hurt is a big deal as it means the player can't use them as effectively until they regenerate to a reasonable level again. This means your defense does not have to *kill* the mutas but just hurt them enough. This means you don't need your whole army back at the base defending the harass.

I can understand that people have a lot of problems with muta harass in the hands of a skilled micro player but people would complain about the same thing in Brood War. Maybe it's because the skill of most 'Americas' server players are based around build order and macro rather than micro that it's such an issue here?
Be bold and mighty forces will come to your aid!
Asol
Profile Joined December 2011
Sweden109 Posts
Last Edited: 2012-01-24 19:55:34
January 24 2012 19:55 GMT
#1992
On January 25 2012 04:49 hunts wrote:
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.



This, a million times over this.

Why do you even bother posting in a balance thread player if you're not a top player? You don't know shit about what you're trying to discuss, 99% of the people are complaining about "balance issues" when it's a skill issue. I'd prefer if TL had a section where only the pros could discuss.
Quote what?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
January 24 2012 20:00 GMT
#1993
On January 25 2012 04:51 willoc wrote:
Show nested quote +
On January 25 2012 04:43 Blasterion wrote:
On January 25 2012 04:24 willoc wrote:
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?


Thank you =).

In my opinion, a Thor or 2 patrolling with a small group of marines between bases which contain a few turrets (2-3 per base) should shut down any muta harass.

However, shutting down harass via defence isn't the *only* solution. Having more turrets and being keen on getting those scvs repairing them while pressuring the zerg expansions/main with marines and medivacs works too!

Also, it's worthwhile pointing out that, at higher levels of play, getting your mutas hurt is a big deal as it means the player can't use them as effectively until they regenerate to a reasonable level again. This means your defense does not have to *kill* the mutas but just hurt them enough. This means you don't need your whole army back at the base defending the harass.

I can understand that people have a lot of problems with muta harass in the hands of a skilled micro player but people would complain about the same thing in Brood War. Maybe it's because the skill of most 'Americas' server players are based around build order and macro rather than micro that it's such an issue here?

Alright, I will give my opinion on that, Thors on patrol might easily get caught out of position due to their mobility or the lack of, what you suggest of course is a very good deterrent. however are not good enough against the dreaded Muta cloud. Also in your theory I find that you may be committing way too much supply in defense which will dent your offense by quite a bit.
[TLNY]Mahjong Club Thread
willoc
Profile Joined February 2011
Canada1530 Posts
January 24 2012 20:04 GMT
#1994
On January 25 2012 05:00 Blasterion wrote:
Show nested quote +
On January 25 2012 04:51 willoc wrote:
On January 25 2012 04:43 Blasterion wrote:
On January 25 2012 04:24 willoc wrote:
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?


Thank you =).

In my opinion, a Thor or 2 patrolling with a small group of marines between bases which contain a few turrets (2-3 per base) should shut down any muta harass.

However, shutting down harass via defence isn't the *only* solution. Having more turrets and being keen on getting those scvs repairing them while pressuring the zerg expansions/main with marines and medivacs works too!

Also, it's worthwhile pointing out that, at higher levels of play, getting your mutas hurt is a big deal as it means the player can't use them as effectively until they regenerate to a reasonable level again. This means your defense does not have to *kill* the mutas but just hurt them enough. This means you don't need your whole army back at the base defending the harass.

I can understand that people have a lot of problems with muta harass in the hands of a skilled micro player but people would complain about the same thing in Brood War. Maybe it's because the skill of most 'Americas' server players are based around build order and macro rather than micro that it's such an issue here?

Alright, I will give my opinion on that, Thors on patrol might easily get caught out of position due to their mobility or the lack of, what you suggest of course is a very good deterrent. however are not good enough against the dreaded Muta cloud. Also in your theory I find that you may be committing way too much supply in defense which will dent your offense by quite a bit.


Good points. However, you should only invest this much if you see a huge muta cloud (in which case the zerg shouldn't have much else besides zerglings). If they have a mediumish group of mutas out and it looks like they want to keep it that size, down-scale defence appropriately. Glad we see eye to eye =).
Be bold and mighty forces will come to your aid!
Bergys
Profile Joined September 2010
Sweden337 Posts
January 24 2012 20:04 GMT
#1995
On January 25 2012 04:55 Asol wrote:
Show nested quote +
On January 25 2012 04:49 hunts wrote:
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.



This, a million times over this.

Why do you even bother posting in a balance thread player if you're not a top player? You don't know shit about what you're trying to discuss, 99% of the people are complaining about "balance issues" when it's a skill issue. I'd prefer if TL had a section where only the pros could discuss.


There's really no harm in them posting their ideas if they're open to criticism and don't defend their blatantly stupid ideas. A lower level player can see wholes in balance. Anyone looking at their own play to decide if something is balanced or not is biased since they don't admit their mistakes (well, everyone is but to a much greater extent). And if you're looking at pro players playing lower level players with strategic mindsets can understand aswell.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
January 24 2012 20:14 GMT
#1996
On January 25 2012 05:04 Bergys wrote:
Show nested quote +
On January 25 2012 04:55 Asol wrote:
On January 25 2012 04:49 hunts wrote:
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.



This, a million times over this.

Why do you even bother posting in a balance thread player if you're not a top player? You don't know shit about what you're trying to discuss, 99% of the people are complaining about "balance issues" when it's a skill issue. I'd prefer if TL had a section where only the pros could discuss.


There's really no harm in them posting their ideas if they're open to criticism and don't defend their blatantly stupid ideas. A lower level player can see wholes in balance. Anyone looking at their own play to decide if something is balanced or not is biased since they don't admit their mistakes (well, everyone is but to a much greater extent). And if you're looking at pro players playing lower level players with strategic mindsets can understand aswell.


No. Lower level player cannot weigh in on balance. The large skill deficiencies make that impossible. They don't play the game right (or rather efficiently), so they cannot tell what is balanced or not.
Secondly, why the hell is this thread still open and being bumped. Mutas are not OP. Period.
ZvP: storms, archon, pheonix, and stalkers (until mass muta arises, in which case storm shreds them).
ZvT: marines, thor, HSM ravens (not always as practical).

More than enough options for each race. P has a few more choices, but T gets to use the stupid cheap T1 unit to counter.

Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-01-24 20:19:23
January 24 2012 20:16 GMT
#1997
On January 25 2012 05:04 willoc wrote:
Show nested quote +
On January 25 2012 05:00 Blasterion wrote:
On January 25 2012 04:51 willoc wrote:
On January 25 2012 04:43 Blasterion wrote:
On January 25 2012 04:24 willoc wrote:
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?


Thank you =).

In my opinion, a Thor or 2 patrolling with a small group of marines between bases which contain a few turrets (2-3 per base) should shut down any muta harass.

However, shutting down harass via defence isn't the *only* solution. Having more turrets and being keen on getting those scvs repairing them while pressuring the zerg expansions/main with marines and medivacs works too!

Also, it's worthwhile pointing out that, at higher levels of play, getting your mutas hurt is a big deal as it means the player can't use them as effectively until they regenerate to a reasonable level again. This means your defense does not have to *kill* the mutas but just hurt them enough. This means you don't need your whole army back at the base defending the harass.

I can understand that people have a lot of problems with muta harass in the hands of a skilled micro player but people would complain about the same thing in Brood War. Maybe it's because the skill of most 'Americas' server players are based around build order and macro rather than micro that it's such an issue here?

Alright, I will give my opinion on that, Thors on patrol might easily get caught out of position due to their mobility or the lack of, what you suggest of course is a very good deterrent. however are not good enough against the dreaded Muta cloud. Also in your theory I find that you may be committing way too much supply in defense which will dent your offense by quite a bit.


Good points. However, you should only invest this much if you see a huge muta cloud (in which case the zerg shouldn't have much else besides zerglings). If they have a mediumish group of mutas out and it looks like they want to keep it that size, down-scale defence appropriately. Glad we see eye to eye =).

Of course, but if I do invest this much when I take the fight to the Zerg he will be able to engage me with Lings and Mutas, because of the amount of mobility that Mutas have, While a third of my army is still home defending the attack that may, or may not be coming.
There is always the option of taking the fight to the zerg and forcing his mutas to engage your army, this me and other Terran players have been doing with varying levels of success, you do risking losing alot in your bases though. And sometimes becomes a base trade type of situation.
On January 25 2012 05:14 Mr Showtime wrote:
Show nested quote +
On January 25 2012 05:04 Bergys wrote:
On January 25 2012 04:55 Asol wrote:
On January 25 2012 04:49 hunts wrote:
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.



This, a million times over this.

Why do you even bother posting in a balance thread player if you're not a top player? You don't know shit about what you're trying to discuss, 99% of the people are complaining about "balance issues" when it's a skill issue. I'd prefer if TL had a section where only the pros could discuss.


There's really no harm in them posting their ideas if they're open to criticism and don't defend their blatantly stupid ideas. A lower level player can see wholes in balance. Anyone looking at their own play to decide if something is balanced or not is biased since they don't admit their mistakes (well, everyone is but to a much greater extent). And if you're looking at pro players playing lower level players with strategic mindsets can understand aswell.


No. Lower level player cannot weigh in on balance. The large skill deficiencies make that impossible. They don't play the game right (or rather efficiently), so they cannot tell what is balanced or not.
Secondly, why the hell is this thread still open and being bumped. Mutas are not OP. Period.
ZvP: storms, archon, pheonix, and stalkers (until mass muta arises, in which case storm shreds them).
ZvT: marines, thor, HSM ravens (not always as practical).

More than enough options for each race. P has a few more choices, but T gets to use the stupid cheap T1 unit to counter.


When you post like that it makes you seem very unreasonable and angry. Let's be open to discussions there's no harm in having one.
[TLNY]Mahjong Club Thread
BoBiNoU
Profile Joined March 2011
France181 Posts
January 24 2012 20:18 GMT
#1998
On January 25 2012 04:55 Asol wrote:
Show nested quote +
On January 25 2012 04:49 hunts wrote:
I refrain from posting in balance threads because I feel like me being about mid master doesn't give me a right to talk about balance as I don't know jack shit about the game and am completely awful at it. I find it sad that so many people even on TL feel that being somewhere between bronze and diamond gives them the right to talk about balance all they want because they feel like they know everything.



This, a million times over this.

Why do you even bother posting in a balance thread player if you're not a top player? You don't know shit about what you're trying to discuss, 99% of the people are complaining about "balance issues" when it's a skill issue. I'd prefer if TL had a section where only the pros could discuss.


Because this a game for a large audience so everyone should be allowed a word about issues that might affect their playtime ?
If you want a game balanced for pro only, you make a game for competition and that's it.
go m00
Bergys
Profile Joined September 2010
Sweden337 Posts
January 24 2012 20:21 GMT
#1999
On January 25 2012 04:51 willoc wrote:
Show nested quote +
On January 25 2012 04:43 Blasterion wrote:
On January 25 2012 04:24 willoc wrote:
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

Then let us discuss rationally, what do you think we should have in a base as a reasonable Muta defense? 5 Turrets? 6 Marines? a Thor? 2 Thors?


Thank you =).

In my opinion, a Thor or 2 patrolling with a small group of marines between bases which contain a few turrets (2-3 per base) should shut down any muta harass.

However, shutting down harass via defence isn't the *only* solution. Having more turrets and being keen on getting those scvs repairing them while pressuring the zerg expansions/main with marines and medivacs works too!

Also, it's worthwhile pointing out that, at higher levels of play, getting your mutas hurt is a big deal as it means the player can't use them as effectively until they regenerate to a reasonable level again. This means your defense does not have to *kill* the mutas but just hurt them enough. This means you don't need your whole army back at the base defending the harass.

I can understand that people have a lot of problems with muta harass in the hands of a skilled micro player but people would complain about the same thing in Brood War. Maybe it's because the skill of most 'Americas' server players are based around build order and macro rather than micro that it's such an issue here?


Well the reasoning I said 1 thor is because you can't leave too much supply. If you're going to have 1 or 2 thors in your bases + some marines thats like 30 supply + easily that's not in your army which leaves your front open to attacks. The 1 thor and 5 marines can also be sniped by 20 mutas in a few seconds so one might argue how good this defense is in reality. The reason leaving marines is a much better idea imo is because they are very quick and extremely good vs mutas.
Phobbers
Profile Joined May 2011
773 Posts
Last Edited: 2012-01-24 20:26:53
January 24 2012 20:24 GMT
#2000
On January 25 2012 04:24 willoc wrote:
Show nested quote +
On January 25 2012 03:50 Bergys wrote:
On January 25 2012 02:54 willoc wrote:
On January 25 2012 02:26 Bergys wrote:
In ZvT I think they're fine. Marines handle mutas extremely well and ghosts are incredible against brood lords.


It's not because of marines... It's because of thors. If you do a head-on engagement with marines vs. mutas then the marines will obviously win but that should never happen. Mutas will keep dancing around marines forcing them to stim and walk around long ledges as they harass and constantly pick off marine stragglers. It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW).


I don't agree with this at all. Thors don't do much versus mutas unless they have marine support. They're very good for defending against mutas sniping tanks and catching them off-guard with stacked mutas but you can't leave a thor in your base and expect to be safe against a muta pack. Of course you can leave a thor with marine support but I'd argue you'd be better off with pure marine/medivac.

The thing is as a terran a zerg nearly never right-clicks and kills your marines unless your at a massive disadvantage, and when they do you only lost a few marines which are easily replacable. As protoss if you leave 15 stalkers to fight and 30 mutas come flying by they just die. Considering 15 stalkers are worth 1875/750 that's quite a massive hit. If you leave 20 marines and a few medivacs and focus fire you will always be cost-effective vs 30 mutas and you gain time to send reinforcements.


When did I say you can leave 1 at your base and be safe? This thread is getting rather ridiculous with people going from one extreme to the other. When did I say 'no marine support'? Why the fuck are you quoting me?

Actually... my bad for posting in balance threads. Why do I keep thinking people will be rationale in these?

"It's only when a Thor pops out that the muta-harass effectively stops (think Science Vessel in SC:BW)." A thor implies ONE, and then you state "effectively stops" - reading over that pretty much gives off the idea that one thor = herp derp I'm safe. Also, you never stated anything about having marine support either. Choose your words wisely next time, people tend to pick a part posts here.
EG/C9/ALL/TSM
Prev 1 98 99 100 101 102 103 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #2
CranKy Ducklings40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 208
ROOTCatZ 37
Nina 8
StarCraft: Brood War
GuemChi 6428
firebathero 775
Leta 215
Pusan 112
Noble 46
Terrorterran 21
Icarus 3
Dota 2
NeuroSwarm111
League of Legends
JimRising 689
Counter-Strike
Stewie2K640
Super Smash Bros
hungrybox371
Other Games
summit1g10603
C9.Mang0461
PiGStarcraft237
Maynarde111
ViBE108
Mew2King33
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH188
• practicex 31
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1584
• Rush944
Other Games
• Scarra953
Upcoming Events
WardiTV Team League
7h
CranKy Ducklings
1d 6h
WardiTV Team League
1d 7h
uThermal 2v2 Circuit
1d 11h
BSL
1d 15h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.