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New HotS Units/Abilities in Blizzcon - Page 84

Forum Index > SC2 General
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Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:56 GMT
#1661
On October 22 2011 02:54 AndyGB4 wrote:
Show nested quote +
On October 22 2011 02:33 Vega62a wrote:
On October 22 2011 02:32 ZAiNs wrote:
On October 22 2011 02:31 Dattish wrote:
On October 22 2011 02:25 Seki Santoku wrote:
What kind of unit would a protoss clone that would let a non atking unit get into melee range and clone its self and let it get away?

An SCV, which you then use to get a CC for mules and rax for marines.

Just take the SCV and straight up play Terran. EZ



lolol now in the GSL even PvT will be TvT.


There's P in the GSL?


Strong point.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Arcanne
Profile Joined August 2010
United States1519 Posts
October 21 2011 17:56 GMT
#1662
Recall on Nexus is gonna be abused so hard..
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 21 2011 17:56 GMT
#1663
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


That's so gonna get nerfed. Heavily.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Avan
Profile Joined March 2011
Brazil121 Posts
October 21 2011 17:56 GMT
#1664
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


I've laughed pretty loud xDDD

And I've only laughed because it's true >.>
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:56 GMT
#1665
On October 22 2011 02:55 zeehar wrote:
Show nested quote +
On October 22 2011 02:54 Daralii wrote:

Keep in mind that, with the replicant, toss gains every harass unit our opponent has.


the replicant needs to get into melee range to clone. it's been mentioned in the OP.

We don't know what their health is like, though. If they can eat hellion shots or are micro'd well with a prism, we just got BFH drops as toss.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 21 2011 17:56 GMT
#1666
On October 22 2011 02:55 Sqq wrote:
If Protoss got Recall on their nexus that is fucking idiotic. Auto defend any nexus on the map. LoL


I imagine it will cost a lot of energy (around 100?), and will require fleet beacon perhaps.

But still... mass recall on every Nexus you have? Late game that sounds quite rough.
MuK_x
Profile Blog Joined August 2011
743 Posts
Last Edited: 2011-10-21 17:56:57
October 21 2011 17:56 GMT
#1667
PLEASE CHECK THE FIRST PAGE,EVERY NEWS IS ADDED HERE!
IdrA "TT1 actually fucked up and didn't see the hatchery,so im at a really big advantage right now,assuming he reacts intelligently which is not something you should assume with TT1"
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 21 2011 17:56 GMT
#1668
You took out carriers. One of the most iconic units in the game and you throw it out.

Seriously?

I don't like the units. Terran units don't seem to boost anything (I'll have to see). Protoss units seem too spell oriented, which is all too easy for autocasting anyway....

And nothing will replace the defiler. Period.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 17:56 GMT
#1669
" The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone."

Half the excitement of spider mines was using them against the terran. Retarded balance for bronze league.
TT1
Profile Blog Joined December 2008
Canada10043 Posts
October 21 2011 17:56 GMT
#1670
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:56 GMT
#1671
I thought of something no one else is talking about:

has the z/t/p music been changed? any game sounds changed?
Cyro
Profile Blog Joined June 2011
United Kingdom20330 Posts
October 21 2011 17:56 GMT
#1672
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KaBoom300
Profile Joined January 2011
United States225 Posts
October 21 2011 17:56 GMT
#1673
I like Recall on the nexus but I will miss motherships, which you can see have been removed from the nexus
Liquid Dota Fighting!
nalgene
Profile Joined October 2010
Canada2153 Posts
October 21 2011 17:56 GMT
#1674
I take it that new zerg unit won't have the ability "consume" ( kill target friendly unit for mana ? )
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Indrium
Profile Joined November 2010
United States2236 Posts
October 21 2011 17:57 GMT
#1675
On October 22 2011 02:55 Sqq wrote:
If Protoss got Recall on their nexus that is fucking idiotic. Auto defend any nexus on the map. LoL


Scroll of town portal!
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 21 2011 17:57 GMT
#1676
On October 22 2011 02:56 Skullflower wrote:
Show nested quote +
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.


Thank fucking god


16 damage and .87 speed? holy crap. That's like 3 marines.
Salvation a la mode and a cup of tea...
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 21 2011 17:57 GMT
#1677
On October 22 2011 02:56 TT1 wrote:
Show nested quote +
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


Why? Are you complaining?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 21 2011 17:57 GMT
#1678
Zerg stuff. Sick. I love it. Though the *endless army spawn* seems a bit overpowered.

OKay, WHY THE F*CK DO YOU REPLACE CARRIER? NO.

Battle hellion was quite brilliantly predicted. But the other mech unit seems kind of silly.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
October 21 2011 17:57 GMT
#1679
i think the viper ability to pull units will be fun, kinda like blinking into the enemy base, you could pull 1-2 ultras / swarm hosts into a base and camp the production late game - could be fun

overall super excited for this! :D
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-10-21 17:58:25
October 21 2011 17:57 GMT
#1680
So glad to hear mothereship is removed .

Not sure how I like the new units yet xD.

Only detection is from the viper and spore crawler now? Not sure I like that at all...
When I think of something else, something will go here
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