New HotS Units/Abilities in Blizzcon - Page 83
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Harrad
1003 Posts
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Noro
Canada991 Posts
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Madera
Sweden2672 Posts
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AndyGB4
Canada156 Posts
On October 22 2011 02:33 Vega62a wrote: lolol now in the GSL even PvT will be TvT. There's P in the GSL? | ||
Daralii
United States16991 Posts
On October 22 2011 02:53 lizzard_warish wrote: All these new units sound not only stupid, having no distinct role in gameplay [and the "role" they would have would be a lame one] but completely gloss over the issues with the races. Protoss needs a harass unit...give them an oracle? Wtf. Terran is too versatile, give them units with specialized and highly effective roles [?!?!?!]. The zerg army is a little sparse, oh I know, make some retarded unit that spawns things nonstop. The only reason I like the zerg idea at all is that it replaces the overseer with the viper. The rest of this is just bad. Is this 100% the units that are going in, or just the ones being tested? All these units are playable in the alpha build being shown off at Blizzcon, I think. Keep in mind that alpha for WoL had the reaver, tempest(DT carrier, not current tempest), gateway immortals, and the lurker. Keep in mind that, with the replicant, toss gains every harass unit our opponent has. | ||
Kal_rA
United States2925 Posts
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Caesarion
Australia8332 Posts
http://twitter.com/#!/djtyrant | ||
ilikeLIONZ
Germany427 Posts
i hope that they will revoke certain changes, this seems rather disappointing to me. | ||
caradoc
Canada3022 Posts
On October 22 2011 01:21 NeonFox wrote: SO PUMPED and so scared by those protoss units omg Edit : also please don't tell me that protoss and terran gets 3 new units and zerg 2 even though they already have less, although I can see the tempest replacing the carrier and the warhound the thor. But does zerg really keep the corrupter? Nah, Protoss having two units removed, 3 added. = 1 more unit. Terran having thor removed, new thor added, transformation mode for hellion added, and a new building. = zero more units, 1 new building. Zerg having overseer removed, two units added. = 1 more unit | ||
GDbushido
United States926 Posts
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Pyre
United States1940 Posts
Zerg seemed to got the new cool units. Terran tempest is mybe to stop mass lings/zeals. New thor should help stop mass muta and make mech work in tvp. | ||
Roxy
Canada753 Posts
Also, does it unlock with research at twilight? or what? Really curious on casting cost (75 or 100?) 50 would be way too OP Has great defensive and offensive capabilities. I guess we may need to hotkey each of our nexus to individual hotkey though. Would hate to get dropped in main and accidently recall defenses to my third. | ||
synapse
China13814 Posts
On October 22 2011 02:53 PhiliBiRD wrote: you dont know what you are talking about. the reason why marines beat interceptors, is because by 99/100 times by the time carriers are reached, marines are 3-3. 3-3 units that counter another unit that is 0-0 ofcourse will lose Marines totally destroyed carriers in BW too. The reason you couldn't go marines was because of storm / reavers raping them. Anything with high dps just kills all the interceptors.. mass hydra countered carrier >.> | ||
legaton
France1763 Posts
Anyone knows how much this is going to cost? | ||
zeehar
Korea (South)3804 Posts
On October 22 2011 02:54 Daralii wrote: Keep in mind that, with the replicant, toss gains every harass unit our opponent has. the replicant needs to get into melee range to clone. it's been mentioned in the OP. | ||
caradoc
Canada3022 Posts
On October 22 2011 02:54 Caesarion wrote: "Third spell is recall just like the Mothership." http://twitter.com/#!/djtyrant wooooo. nexus gets recall? I am now happy. | ||
Sqq
Norway2023 Posts
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Skullflower
United States3779 Posts
On October 22 2011 02:48 Clamev wrote: from reddit My friend is at BlizzCon and he's played HoTS. Here are the latest changes. No more Overseer. Hydra speed increased. Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell. Burrowed banelings can MOVE. Possibly an upgrade. Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed. Thank fucking god | ||
Bibdy
United States3481 Posts
On October 22 2011 02:53 oogieogie wrote: yea i see what you mean..do a base race then just warp army back so they lose a shit ton of production/tech while you can keep yours or try to defend your base. It'll definitely go through some balance tweaks in Beta. I bet by the end of it it'll cost 150 energy and only recall like 8-10 units. | ||
Gamegene
United States8308 Posts
On October 22 2011 02:55 Sqq wrote: If Protoss got Recall on their nexus that is fucking idiotic. Auto defend any nexus on the map. LoL reverse warpgate! | ||
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