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New HotS Units/Abilities in Blizzcon - Page 85

Forum Index > SC2 General
Post a Reply
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 21 2011 17:57 GMT
#1681
On October 22 2011 02:56 TT1 wrote:
Show nested quote +
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy

Naw it will either be like 25 energy to recall one unit or 150~ energy to recall a handful by the end of beta.
Administrator~ Spirit will set you free ~
Champ24
Profile Joined August 2010
177 Posts
October 21 2011 17:57 GMT
#1682
Omg omg omg! Mass recall to a nexus!!! We can defend a third and harass!

Who knew the best toss unit/upgrade in the expansion would be the NEXUS!?
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 21 2011 17:57 GMT
#1683
On October 22 2011 02:56 TT1 wrote:
Show nested quote +
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


arbiters....
Salvation a la mode and a cup of tea...
Rhodon
Profile Joined July 2011
United States51 Posts
October 21 2011 17:57 GMT
#1684
On October 22 2011 02:52 FrostedMiniWheats wrote:
Show nested quote +
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.



rofl
All a man needs is to love and to be loved
Rorix
Profile Joined December 2010
357 Posts
October 21 2011 17:57 GMT
#1685
Zerg just got the most interesting upgrades right now. Im feeling the "swarm" right now...
roflstomper
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 21 2011 17:57 GMT
#1686
I'm really sorry if its illegal to ask via PMs but eh..
Can someone send me a blizzcon restream via PM? I just want to see the starcraft panel!

User was warned for this post
no dude, the question
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:57 GMT
#1687
On October 22 2011 02:56 Cyro wrote:
Show nested quote +
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]

User was warned for this post
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 21 2011 17:57 GMT
#1688
On October 22 2011 02:56 0neder wrote:
" The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone."

Half the excitement of spider mines was using them against the terran. Retarded balance for bronze league.



Yea, i thought the same.


The game would be better and more interesting in every way if they were on/off that you had to individually control, if they could kill your own units etc, like siege tanks.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 21 2011 17:57 GMT
#1689
On October 22 2011 02:56 0neder wrote:
" The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone."

Half the excitement of spider mines was using them against the terran. Retarded balance for bronze league.


I think the point is that you can force the terrans into positions that negate the use of the shredders (this is probably meant to interact with the viper pull).
Sqq
Profile Joined August 2010
Norway2023 Posts
October 21 2011 17:57 GMT
#1690
The lurkerish unit, will it be detectable ? Or do you need to scan for it
Dead girls don't say no.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
Last Edited: 2011-10-21 17:58:19
October 21 2011 17:57 GMT
#1691
On October 22 2011 01:04 cklrkzk wrote:
Edit#1: Carrier are Gone + Show Spoiler +
[image loading]



wut.

no, really, wut.

:O

:O

+ Show Spoiler +

MUST, DESTROY, BLIZZARD. MUST DESTROY DUSTIN BROWDER.

ANGER OVERWHELMING


I imagine this response:

We here at Blizzard don't try to balance units. If they don't work, we just throw them out and start over.


And the oracle:

On October 22 2011 02:41 1800STFU wrote:
Show nested quote +
On October 22 2011 02:40 TUski wrote:
Oracle and tempest from stargate? That's fuckin weird. I thought oracle would be a robo unit


It's to give Stargate tech detection.



I.e make clocked banshees entirely unfeasable except in cheesing situations.

Lets see what this leaves us with: a walking hellion, a goliath, a ravenholm zombie trap from Half-Life 2, an idea stolen from Star Gate SG-1, a protoss science vessel, and a burrowed brood lord.

WTF.

No, seriously wtf.

I hope beyond hope this stuff changes before release.

I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 17:58 GMT
#1692
On October 22 2011 02:56 Cyro wrote:
Show nested quote +
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers


I doubt they will gain HP. More likely they will actually turn into armored units with the same HP and gain some armor, making it EASIER for stalkers to kill.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 21 2011 17:58 GMT
#1693
On October 22 2011 02:50 Fandango wrote:
Show nested quote +
On October 22 2011 02:50 NicolBolas wrote:
This means that all Zerg units can burrow move! That may as well be a new unit; hell, it's better than a new unit. And it's something I've been saying since they gave Roaches burrow-move.


No it doesn't, what a ridiculous extrapolation with no evidence.


Did you see the part that said "burrow moveable blank?"
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2011-10-21 17:58:45
October 21 2011 17:58 GMT
#1694
On October 22 2011 02:55 caradoc wrote:
Show nested quote +
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


wooooo. nexus gets recall?

I am now happy.




Great, now everyone's terrible chrono use can be dumped into recalling their bad decisions.

Time to abuse the swarm hosts I guess.
NormandyBoy
Profile Joined May 2010
France200 Posts
October 21 2011 17:58 GMT
#1695
I foresee A LOT of proxy nexus recalls into enemy bases...
eugalp
Profile Joined August 2011
United States203 Posts
October 21 2011 17:58 GMT
#1696
On October 22 2011 02:37 DystopiaX wrote:
Show nested quote +
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...

Warp in units. Then, nexus recall.

We make warp in units, then recall them.
"More GG more skill" - White-Ra
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 21 2011 17:58 GMT
#1697
On October 22 2011 02:57 Daralii wrote:
Show nested quote +
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 21 2011 17:58 GMT
#1698
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...
SoraLimit
Profile Joined February 2011
Canada747 Posts
October 21 2011 17:58 GMT
#1699
On October 22 2011 01:04 cklrkzk wrote:
Gameplay experiences from AskJoshy added!
Mass recall on Nexus in HOTS!!!!!
Burrowed banelings can MOVE. Possibly an upgrade!
Carriers Are Gone!
...


....WHAT? I can't even comprehend this sentence. Burrowed. Banelings. Can. Move.

And I'm guessing Mass recall on Nexus is an upgrade to replace the mothership. No surprise there. Although I would be pissed if the research cost is less than the mothership, simply because of Kiwikawi's usage of recall in IPL. The harassment options.
ShaunO
Profile Joined April 2011
United States44 Posts
October 21 2011 17:58 GMT
#1700
On October 22 2011 02:27 Xkalibert wrote:
Show nested quote +
On October 22 2011 02:23 Daralii wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]

Any building can become a cannon with a bonus to light.

Fuck. Yes.

not only is protoss can deny zerg 1st expansion by building pylon, it can kill zerglings and drones which is trying to kill pylon that block expo without having to build forge balance. If assuming pylon can use arc shield.


i think you missed the part where the guy explained that Artosis DID cast it on a pylon he built in the enemies mineral line...and you also missed the part where the guy said he took out the pylon with his workers and didn't lose a single SCV, the worst damage was one SCV had 5 hp left....so its obviously not a super strong ability. I don't see that denying zergs expansion or even killing more than a zergling.
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