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New HotS Units/Abilities in Blizzcon - Page 86

Forum Index > SC2 General
Post a Reply
Prev 1 84 85 86 87 88 378 Next
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:58 GMT
#1701
On October 22 2011 02:56 Bibdy wrote:
Show nested quote +
On October 22 2011 02:53 oogieogie wrote:
On October 22 2011 02:52 TT1 wrote:
On October 22 2011 02:50 Roxy wrote:
On October 22 2011 02:49 TT1 wrote:
On October 22 2011 02:48 Daralii wrote:
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.


lol that would be so ridiculously op



No kidding. Think of the possibilities with warp prism play!

Blink stalkers 1 side of their base. warp prism on other side


jizz. i seriously doubt its recall tho.. that would just make p's army unkillable

yea i see what you mean..do a base race then just warp army back so they lose a shit ton of production/tech while you can keep yours or try to defend your base.


It'll definitely go through some balance tweaks in Beta. I bet by the end of it it'll cost 150 energy and only recall like 8-10 units.

yea i can see a limit on units recalled so that you can defend bases/harass or just get scraped.
positron.
Profile Joined May 2010
634 Posts
October 21 2011 17:58 GMT
#1702
So they bring back a group of BW units in different, or obscure, forms. TvZ mech look more possible with that goliaths.
Sanhadrian
Profile Joined September 2010
Poland33 Posts
October 21 2011 17:59 GMT
#1703
As much as I rejoice at the perspective of a new capital ship for protoss, I must say that I am very concerned about balance. These units seem very far-fetched to me.
"Inked ravens of despair claw holes in the arse of the worlds mind."
GeoffreyStarcraft
Profile Joined March 2011
20 Posts
October 21 2011 17:59 GMT
#1704
i feel that zerg is just gonna be battered with 2 port banshees and those new shredders now
Avan
Profile Joined March 2011
Brazil121 Posts
October 21 2011 17:59 GMT
#1705
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


I've laughed pretty loud xDDD

And I've only laughed because it's true >.>
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 21 2011 17:59 GMT
#1706
On October 22 2011 02:58 NormandyBoy wrote:
I foresee A LOT of proxy nexus recalls into enemy bases...



It will probably be ~100 energy... thats like 3 minutes after finished building for 1 recall
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
nalgene
Profile Joined October 2010
Canada2153 Posts
October 21 2011 17:59 GMT
#1707
Can the Oracle replicate workers and then load them via the shuttle back home? Is the food going to be separate for all 3 races instead of shared for the protoss?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Sumostyle
Profile Joined March 2011
Sweden185 Posts
October 21 2011 17:59 GMT
#1708
Might aswell recall collapsing rocks around my nexus
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:59 GMT
#1709
On October 22 2011 02:58 Cyro wrote:
Show nested quote +
On October 22 2011 02:57 Daralii wrote:
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.

I'm doubting battle-hellions can shoot up.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
iCanada
Profile Joined August 2010
Canada10660 Posts
October 21 2011 17:59 GMT
#1710
So... if the Swarm Host is pretty well a lurker that shoots out broodlings while burrowed, why in the world would you want to build Broodlords? Aren't they the same mechanic?

Hmm, maybe they are axing Broodlords and changing them with Guardians or something.
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
October 21 2011 17:59 GMT
#1711
The mass recall spell would probably require a fleet beacon, 100 energy, and maybe a universal cool-down time?
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
ALPINA
Profile Joined May 2010
3791 Posts
October 21 2011 17:59 GMT
#1712
Okay, so mass recall on nexus is nonsense, so I imagine now protoss can attack whenever they want and recal to base anytime.. ;/

Also Vipe probably will be T2 because no more overseer and zerg must have detection at T2.
You should never underestimate the predictability of stupidity
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
October 21 2011 17:59 GMT
#1713
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


Hydra's need speed upgrade because they are retardedly slow off creep and therefore and never catch up to anything off of creep. They also were so slow they cannot reinforce battles quickly or be microed to spread against AoE attacks from other races or retreat which meant when you engage with hydra you either win the battle or lose every single hydra since they can't retreat. It is about freakin time hydra's got speed to have any utility off creep besides in big, all-in 2 base drops like TSL revival. Hope dmg is reduced to compensate along with reduced cost as they are dps machines when in battle currently.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
October 21 2011 17:59 GMT
#1714
Too fancy! Zerg needs a staple Lair unit that can surprise people and be able to control space on the offensive.

They shoulda just had the Lurker back in, those things look Hive level...
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 17:59 GMT
#1715
Zerg = no mobile detection until expensive spellcaster that can be sniped? WTF?
:)
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 21 2011 17:59 GMT
#1716
are these all for multiplayer or only a few for multiplayer?

it seems like they're over complicating things :/
age: 84 | location: california | sex: 잘함
TT1
Profile Blog Joined December 2008
Canada10007 Posts
October 21 2011 17:59 GMT
#1717
On October 22 2011 02:57 caradoc wrote:
Show nested quote +
On October 22 2011 02:56 TT1 wrote:
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


arbiters....


yea but arbiters are tech dependant as opposed to having an insanely strong spell just sitting on ur nexus, im assuming ud need a fleat beacon to activate the spell which is basically nothing
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-10-21 18:00:22
October 21 2011 17:59 GMT
#1718
these units.. i'm so happy right now
there could be a few more things to change (colossus) but overall i'm so happy with most of the changes

i hope they're in the multiplayer
lalala
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:59 GMT
#1719
I advise anyone that believes these units are set in stone to take a look at this video


Cackle™
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-10-21 18:00:37
October 21 2011 17:59 GMT
#1720
On October 22 2011 02:58 foxmeep wrote:
Show nested quote +
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...


...and higher up the tech tree, and more niche in its purpose, and more easily countered than one and much, much more expensive than the other.

Seriously, who other than Bronze and Silver level protosses actually thinks Hydras in their current incarnation are fine?
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