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New HotS Units/Abilities in Blizzcon - Page 88

Forum Index > SC2 General
Post a Reply
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skatbone
Profile Joined August 2010
United States1005 Posts
October 21 2011 18:02 GMT
#1741
On October 22 2011 02:27 malaan wrote:
it seems the Arc Shield is a defensive answer to 6 pools / early pool aggression? what else could 'anti-light' mean other than anti-light-units or am i being stupid?


Yea, you're right...but this could also have application against the marine portion of fast SCV-rine-all-ins and it could have mid-game/late-game application against muta harass. Not to take out the mutts, but to discourage them...especially if it stacks. I doubt that it does, but imagine casting it on the templar archives and the surrounding cannons or pylons when you are trying to save your storm research. Imo, this makes chronoboosting more interesting too as we now have to be more strategic in judging whether we want to save defensive energy or hurry things up.
Mercurial#1193
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 21 2011 18:02 GMT
#1742
On October 22 2011 03:01 Daralii wrote:
Show nested quote +
On October 22 2011 03:00 Cyro wrote:
On October 22 2011 02:59 Daralii wrote:
On October 22 2011 02:58 Cyro wrote:
On October 22 2011 02:57 Daralii wrote:
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.

I'm doubting battle-hellions can shoot up.



Regardless

[image loading] then.

Good against vikings, should do well against warhounds unless grouped up, and have a bonus vs light.


Phoenixes good against vikings?
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 21 2011 18:02 GMT
#1743
LOVE the new Zerg units. They both look extremely awesome and I can't wait to use them. Does removing Overseers mean Overlords can detect again I wonder?

Protoss looks okay, very anxious to see them in action before I pass any judgement. Is the Oracle meant to be a replacement for the Observer? Looks that way to me. If so, sweet.

Having a hard time finding something I like about the new Terran stuff.
GDbushido
Profile Joined March 2011
United States926 Posts
October 21 2011 18:02 GMT
#1744
On October 22 2011 02:58 foxmeep wrote:
Show nested quote +
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...
ok? the point is zerg should not have a speed advantage across the board. any military tactician will tell you that is an enormous edge.
remember not to think too much and your trip will be numbingly pleasant
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 21 2011 18:02 GMT
#1745
On October 22 2011 02:43 ToguRo wrote:
Show nested quote +
On October 22 2011 02:38 MotorDouglas wrote:
Why in the flying fuck zerg got the least amount of new units?????



As a zerg player this says two things to me

A. The two new units are so awesome/game changing they didn't add a third

B.(most likely) Zergs getting the biggest redesign in current units IE(Hydras,Corruptors etc.)



I assumed (note that word, I don't know for sure) that Zerg only got 2 because they were not having any units removed while T and P were losing some.
Nihn'kas Neehn
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:02 GMT
#1746
On October 22 2011 03:02 Caesarion wrote:
Show nested quote +
On October 22 2011 03:01 Daralii wrote:
On October 22 2011 03:00 Cyro wrote:
On October 22 2011 02:59 Daralii wrote:
On October 22 2011 02:58 Cyro wrote:
On October 22 2011 02:57 Daralii wrote:
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.

I'm doubting battle-hellions can shoot up.



Regardless

[image loading] then.

Good against vikings, should do well against warhounds unless grouped up, and have a bonus vs light.


Phoenixes good against vikings?

Better than voids, at least.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 21 2011 18:03 GMT
#1747
so they put moletrap in their video but no tasteless
"God fights on the side with the best artillery." - Napoleon Bonaparte
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
October 21 2011 18:03 GMT
#1748
On October 22 2011 03:02 Giantorange wrote:
The only concern I have is how that one ability might effect cannon rushes in PvP. Pylons that can attack along with the cannons >.> That could be really annoying


My guess is that's the first thing to get axed. Seems to only enable stupid cheeses. Cannons are good enough. Protoss can already be really defensive with what they have.
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 21 2011 18:03 GMT
#1749
On October 22 2011 03:02 Caesarion wrote:
Show nested quote +
On October 22 2011 03:01 Daralii wrote:
On October 22 2011 03:00 Cyro wrote:
On October 22 2011 02:59 Daralii wrote:
On October 22 2011 02:58 Cyro wrote:
On October 22 2011 02:57 Daralii wrote:
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.

I'm doubting battle-hellions can shoot up.



Regardless

[image loading] then.

Good against vikings, should do well against warhounds unless grouped up, and have a bonus vs light.


Phoenixes good against vikings?


Yes, they are. They beat Vikings 1v1.

And are good to mix in your army if you go Colossus-Phoenix against Terran.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 21 2011 18:03 GMT
#1750
wow i expected so much more for the protoss units... although I do commend blizzard for really trying to go a unique route with these units.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 18:03 GMT
#1751
i just noticed the warhound will counter the immortal and colossus since they're mechanical
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 18:03 GMT
#1752
On October 22 2011 03:02 Zdrastochye wrote:
Show nested quote +
On October 22 2011 02:56 Gamegene wrote:
On October 22 2011 02:55 Sqq wrote:
If Protoss got Recall on their nexus that is fucking idiotic. Auto defend any nexus on the map. LoL


reverse warpgate!


I'm sure recall would need certain tech (ie fleet beacon) so that you couldn't have it at the 7 minute mark.


If mass recall actually required fleet beacon tech nobody would use it.

Calling it right now, the Tempest sees basically no pro-play use. Doesn't solve issues vs marines/ghosts, doesn't solve issues vs infestors. Somewhat useful if you get a fleet beacon and your opponent is still running around with mass muta, but if that's the case you probably would have killed him anyway.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 21 2011 18:03 GMT
#1753
On October 22 2011 02:56 TT1 wrote:
Show nested quote +
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


What? It competes with Chrono Boost. Protoss aren't going to be too willing to give up their macro mechanic without a real plan. And that plan won't be "just recall a bunch". It'll be something more like "attack, then back away, but at the cost of 2-4 CBs".
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
CidO
Profile Joined June 2010
United States695 Posts
October 21 2011 18:03 GMT
#1754
I don't like the carriers being gone thing. Maybe for balance sake, I don't know, it just makes the game feel... different, like Hydras are a staple to Zerg, and Marines are a staple to terran. Carriers always stuck out in my mind for P :/ Oh well, I'm enjoy the rest of the changes, can't wait for those zerg units.
:P
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 21 2011 18:03 GMT
#1755
its like the alpha, there were a lot of things that got removed eventually this all has to get trhough the beta test of the HOTs and the hardchore analysys from the pro scene and teh pr0s contacted by david kim, so dont be in the hurry to tear thing up or to feel like in heaven.
Tester | MC | Crank | Flash | Jaedong | MVP
ZasZ.
Profile Joined May 2010
United States2911 Posts
October 21 2011 18:03 GMT
#1756
On October 22 2011 02:59 synapse wrote:
Zerg = no mobile detection until expensive spellcaster that can be sniped? WTF?


The Viper itself isn't a detector, it has a low-cost ability that permanently grants detection to any unit. Can see Queens/Overlords being popular targets. Not sure if that's better or worse than just having the Viper have detection or leaving Overseers in the game. I guess we'll see.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 21 2011 18:03 GMT
#1757
I'm loving the new units for zerg, but what happens to the broodlord?
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 21 2011 18:03 GMT
#1758
On October 22 2011 03:02 Daralii wrote:
Show nested quote +
On October 22 2011 03:02 Caesarion wrote:
On October 22 2011 03:01 Daralii wrote:
On October 22 2011 03:00 Cyro wrote:
On October 22 2011 02:59 Daralii wrote:
On October 22 2011 02:58 Cyro wrote:
On October 22 2011 02:57 Daralii wrote:
On October 22 2011 02:56 Cyro wrote:
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?



Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers

[image loading]




Void rays?


They deal bonus damage to armored and massive - You suggest massing them to deal with light units?


That would be not only stupid, but imbalanced in my opinion if it worked.

I'm doubting battle-hellions can shoot up.



Regardless

[image loading] then.

Good against vikings, should do well against warhounds unless grouped up, and have a bonus vs light.


Phoenixes good against vikings?

Better than voids, at least.




Phoenix's do good vs vikings, but they are far lower range, unless the vikings are literally flying around the map alone, they wont do too well
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Iggles
Profile Joined October 2010
3 Posts
October 21 2011 18:03 GMT
#1759
Replicants are going to be useless. I think it's a half assed attempt to give protoss dark archons, but without the benefit of breaking supply cap or the transfer of upgrades in pvp. I can't see any situation where I'd use this.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 18:03 GMT
#1760
On October 22 2011 02:35 raf3776 wrote:
Show nested quote +
On October 22 2011 02:34 StoLiVe wrote:
On October 22 2011 02:31 Makica wrote:
Does anyone else realize. You can just grab a collosus with the viper? This will own in ZvP lol

Do you realize it wont probably work on massive unit ?

The guy on reddit said he picked up a ultralisk... But i cant see them keeping the ability for massive units in there


it's 100 energy. out of 200. thats just not imba. it's bad. or at least not good for an ability that does not deal a single point of dmg. if it wouldn't work on massive it would suck balls.

I think zerg is really not gettin a good deal out of the viper. they will most likely be more expensive then overseers and maybe harder to get. I don't have a good feeling about that. I feel terran is gettin more (again).

is it confirmed that thors are out?
where does the shredder come from (unit) and is anything else still in place?
can banelings move underground by default?
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
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