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On October 22 2011 02:55 GDbushido wrote: The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).
Yeh, but the hydra has 80 health and is generally wank.
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I heard the hydralisk is getting a speed upgrade -- is it confirmed?
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On October 22 2011 03:02 GDbushido wrote:Show nested quote +On October 22 2011 02:58 foxmeep wrote:On October 22 2011 02:55 GDbushido wrote: The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course). except the hydra is slower than stalkers and stimmed marines... ok? the point is zerg should not have a speed advantage across the board. any military tactician will tell you that is an enormous edge. if they want faster hydras learn to spread creep, i dont know why everyone has problems with hydras they had insane dps, and required creep spread
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I love the fact that at least some of these units seem to reward better mechanics. And I'm also pretty happy I switched to zerg
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On October 22 2011 03:01 SnowK wrote:Show nested quote +On October 22 2011 03:00 MeLo wrote: * Drop Replicator into Siege Tank with WP*.
*Recall from Nexus* Drop replicator in worker line. Pick up your new race worker in the Warp prism. Build your own tanks as protoss. EZ PZ.
So the new stratergy for protoss early game is to steal opponents tech and build either the marauder or the roach + forcefields?
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"OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use."
This is awesome.
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meh Protoss units look lame, Zerg units look good as shit, and Terran is whatever lol.
But I guess we won't know till test play.
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So, zergs can now pull with viper the unit that counters their enemie's composition best and rape. I think most of the changes are pretty good overall.
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Dam. Shouldnt have removed the carrier. Shoulda FIXED it.
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On October 22 2011 03:02 Giantorange wrote: The only concern I have is how that one ability might effect cannon rushes in PvP. Pylons that can attack along with the cannons >.> That could be really annoying
That is an excellent point
No longer just 4 probes to kill a building canon. Seems to me like an early game pylon push will be wicked
I'm just going to throw down a pylon next to the baracks that htey are building. Delay their tech by like... how long? only way to stop it is by pulling workers to kill pylon
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The CEO has a terran badge?
EXPLAINS EVERYTHING!
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I can't wait to cannon rush those greedy Zergs and cast Arc Shield on the pylons!
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On October 22 2011 03:03 Cyro wrote:Show nested quote +On October 22 2011 03:02 Daralii wrote:On October 22 2011 03:02 Caesarion wrote:On October 22 2011 03:01 Daralii wrote:On October 22 2011 03:00 Cyro wrote:On October 22 2011 02:59 Daralii wrote:On October 22 2011 02:58 Cyro wrote:On October 22 2011 02:57 Daralii wrote:On October 22 2011 02:56 Cyro wrote:On October 22 2011 02:52 Mr Showtime wrote: Hellions transforms to become MORE durable? Did I read that correctly? Thats what i said, it is already stupidly hard to kill hellions, if you face 10 hellions you need 90 stalker shots to kill 1k minerals... if they gain hp and stay light, toss will have nothing to oppose them but mass blink stalkers ![[image loading]](http://images.wikia.com/starcraft/images/1/1d/VoidRay_SC2_Rend1.jpg) Void rays? They deal bonus damage to armored and massive - You suggest massing them to deal with light units? That would be not only stupid, but imbalanced in my opinion if it worked. I'm doubting battle-hellions can shoot up. Regardless ![[image loading]](http://images.wikia.com/starcraft/images/3/3d/Phoenix_SC2_Rend1.jpg) then. Good against vikings, should do well against warhounds unless grouped up, and have a bonus vs light. Phoenixes good against vikings? Better than voids, at least. Phoenix's do good vs vikings, but they are far lower range, unless the vikings are literally flying around the map alone, they wont do too well 1v1 they win, and only Viking vs only Phoenix favors Phoenix as numbers increase (lower ROF for Viking -> more overkill)
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I think I'm switching to Zerg...
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On October 22 2011 02:53 stormfoxSC wrote:Show nested quote +On October 22 2011 02:52 Mr Showtime wrote: Hellions transforms to become MORE durable? Did I read that correctly? Hellions are extremely fragile. Dunno what you're talking about. o_O Agreed!
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On October 22 2011 03:04 Zaros wrote:Show nested quote +On October 22 2011 03:01 SnowK wrote:On October 22 2011 03:00 MeLo wrote: * Drop Replicator into Siege Tank with WP*.
*Recall from Nexus* Drop replicator in worker line. Pick up your new race worker in the Warp prism. Build your own tanks as protoss. EZ PZ. So the new stratergy for protoss early game is to steal opponents tech and build either the marauder or the roach + forcefields?
The new strategy in PvT will be for the P to go T.
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On October 22 2011 03:02 MattyClutch wrote:Show nested quote +On October 22 2011 02:43 ToguRo wrote:On October 22 2011 02:38 MotorDouglas wrote: Why in the flying fuck zerg got the least amount of new units????? As a zerg player this says two things to me A. The two new units are so awesome/game changing they didn't add a third B.(most likely) Zergs getting the biggest redesign in current units IE(Hydras,Corruptors etc.) I assumed (note that word, I don't know for sure) that Zerg only got 2 because they were not having any units removed while T and P were losing some. The Overseer is gone and I can see the infestor being taken out.
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Don't mind mothership removal since air cloaking should return in LotV (it better). Really pissed about carriers being removed.
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On October 22 2011 03:03 MaderA wrote: I heard the hydralisk is getting a speed upgrade -- is it confirmed? Confirmed.
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Ok I'm the kind of person who gest hyped up for no reason but everything seems so shiny and awesome *-*. Swarm Host for the fucking win.
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