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Active: 960 users

New HotS Units/Abilities in Blizzcon - Page 90

Forum Index > SC2 General
Post a Reply
Prev 1 88 89 90 91 92 378 Next
RogerChillingworth
Profile Joined March 2010
3055 Posts
Last Edited: 2011-10-21 18:06:17
October 21 2011 18:05 GMT
#1781
On October 22 2011 03:02 GDbushido wrote:
Show nested quote +
On October 22 2011 02:58 foxmeep wrote:
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...
ok? the point is zerg should not have a speed advantage across the board. any military tactician will tell you that is an enormous edge.



Military tacticians would also say the same for extreme firepower.

(the races are meant to have unique strengths)

In any case, hydras shouldn't be speed demons, just not slow, weak, expensive turds.
oniman999
Profile Joined May 2011
United States169 Posts
October 21 2011 18:05 GMT
#1782
People can be really dumb sometimes. The biggest complaint i've seen so far is that zerg only gets two units compared to the three of the other races, and that is such a big deal because this is the "Zerg Expansion". People have this terrible assumption that whatever expansion comes out is suppose to make it's respective race amazing because of the current state of Terran, but that isn't how its going to work at all. All the expansions determine is the campaign of that expansion. WoL was the Terran campaign, HotS is the zerg. Zerg does not get 5 new amazing units that will give them a 70% win rate for the expansion...

As others have said, the new zerg units look the best, and the consensus on the polls is that more people favor the new zerg units over the other two races new units. I have to agree with them! I would rather get 2 awesome units the fill holes that race has compared to a new transformation, some AoE pulse thing, and a predicted replacement for a unit that will probably be taken out.

Also, I wish people would not complain about any of the units, because nobody has any idea of how they will work yet. To me, every new unit looks awesome (Well, not big on the oracle OR the hellion transformation) and will increase the quality of the game.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
October 21 2011 18:05 GMT
#1783
On October 22 2011 03:00 MeLo wrote:
* Drop Replicator into Siege Tank with WP*.

*Recall from Nexus*


LOL.

Wait, that's not funny, this could actually be a viable strategy O-o

I realize none of this is final, but it's really hard not to get really upset, some of these are frigging stupid.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
October 21 2011 18:05 GMT
#1784
Suddenly... Suddenly I don't want to play Terran anymore...
ლ(ಠ益ಠლ) APM, Why u make me spam?
Helix
Profile Joined August 2010
United States35 Posts
October 21 2011 18:05 GMT
#1785
Viper pull-->Neural Parasite?

Also, thors being gone makes me a sad panda.
herbie
Profile Blog Joined September 2011
140 Posts
October 21 2011 18:05 GMT
#1786
Battle Hellion vs normal Hellion , that would be really weird, like whoever transforms first , like sieging, if the other guy transforms first you need to run and transform away from the battle.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 21 2011 18:05 GMT
#1787
Opening ceremony: http://us.battle.net/blizzcon/en/live-stream/
http://grooveshark.com/#/deltrus/music
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 18:05 GMT
#1788
So no cloak for protoss?
Mess with the best, die like the rest.
Kazuo
Profile Joined September 2009
United States67 Posts
October 21 2011 18:06 GMT
#1789
On October 22 2011 02:59 TheKefka wrote:
I advise anyone that believes these units are set in stone to take a look at this video



aw i spy a little reaver in the last clip. bring it back!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 21 2011 18:06 GMT
#1790
On October 22 2011 03:04 MisterTea wrote:
Show nested quote +
On October 22 2011 03:02 GDbushido wrote:
On October 22 2011 02:58 foxmeep wrote:
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...
ok? the point is zerg should not have a speed advantage across the board. any military tactician will tell you that is an enormous edge.

if they want faster hydras
learn to spread creep, i dont know why everyone has problems with hydras they had insane dps, and required creep spread


Do you know how easy it is to stop creep? Hydra's need a speed buff I can't believe there are people saying the hydra is fine and zergs should just spread their creep more lol. How do you expect me to get my creep all the way to my opponents natural unless he's just bad and doesn't ever bother killing creep tumors?

Hydra's are almost useless off creep if you attack with them you have to commit you can not retreat as they all die as like every unit is faster then them that the opponent makes...
When I think of something else, something will go here
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2011-10-21 18:07:07
October 21 2011 18:06 GMT
#1791
btw that viper thingy for zerg kinda looks like a hydralisk. guess i will call it a skydralisk. and kazuo i hope you realise that was an early trailer for WoL
TT1
Profile Blog Joined December 2008
Canada10011 Posts
October 21 2011 18:06 GMT
#1792
On October 22 2011 03:03 NicolBolas wrote:
Show nested quote +
On October 22 2011 02:56 TT1 wrote:
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


What? It competes with Chrono Boost. Protoss aren't going to be too willing to give up their macro mechanic without a real plan. And that plan won't be "just recall a bunch". It'll be something more like "attack, then back away, but at the cost of 2-4 CBs".


but in the lategame(4-5base) protoss will always have excess chrono boost on at least 2-3 nexuses anyways, it wont come into play in the earlygame but itll make p's lategame army insanely strong
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 21 2011 18:06 GMT
#1793
It sounds like they're making Protoss even worse, Hydras will be way too strong if they're faster than zealots. A quite expensive speed upgrade should be used.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 18:06 GMT
#1794
On October 22 2011 03:03 NicolBolas wrote:
Show nested quote +
On October 22 2011 02:56 TT1 wrote:
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


What? It competes with Chrono Boost. Protoss aren't going to be too willing to give up their macro mechanic without a real plan. And that plan won't be "just recall a bunch". It'll be something more like "attack, then back away, but at the cost of 2-4 CBs".


Nexus only cost 400 minerals. That means you can simply build an extra nexus somewhere in your base and stock the energy up without having to stop making probes/spend gas like the mothership required.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 21 2011 18:06 GMT
#1795
On October 22 2011 03:00 Bibdy wrote:
Show nested quote +
On October 22 2011 02:59 Cyro wrote:
On October 22 2011 02:58 NormandyBoy wrote:
I foresee A LOT of proxy nexus recalls into enemy bases...



It will probably be ~100 energy... thats like 3 minutes after finished building for 1 recall


If you let me sneak a NEXUS into your base and charge enough energy on it to cast a Recall, you deserve what you get.


You misunderstand.

Recall on Nexus will allow toss to do what Kiwikaki did to Stephano on Shattered.

Namely, blinking into a base to snipe a tech structure/hatchery/CC and recalling OUT before the opposing army arrives. It's a really strong move, you should try it sometime with your mothership (leave your mothership in your base).
Teamwork is awesome... As long as your team is doing all the work!
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 18:06 GMT
#1796
Please make the viper not pull massive units in. We already have goofy ultralisk burrow and infested terran water ballon cartoon physics.
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 18:06 GMT
#1797
Pylon rushes are looking frustrating I feel...
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 21 2011 18:06 GMT
#1798
On October 22 2011 03:01 torg wrote:
Show nested quote +
On October 22 2011 02:50 Brainiac wrote:
Is Blizzard retarded or sth? Boosting Zerg and Toss late game, which is already strong and leaving the terran late game the way it was? That is just ridiciolous. How are they expecting terran to play late game if all we can mass up is shitty bio / weak fact units. N/c


are you reading your own words?
terran as a race is strong enough. look at gsl and grand master % in korea.

as of lategame units terran has ghosts wich can single handly take out all lategame units of zerg with snipe.
also i think its blizzard way of progressing the series;
sc2; terran campaign. terran.
sc2hots; zerg campaign. zerg getting better.
the final one with protoss to complete the saga of sc2.

I would love to know how protoss got buffed lategame..... These units just look like a disappointment. They bring in the lurker, the defiler and the goliath.... But still no reaver T_T
~~~Liquid Fighting (SC2)~~~
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
October 21 2011 18:06 GMT
#1799
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Al Bundy
Profile Joined April 2010
7257 Posts
October 21 2011 18:06 GMT
#1800
I love these new units
o choro é livre
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