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New HotS Units/Abilities in Blizzcon - Page 92

Forum Index > SC2 General
Post a Reply
Prev 1 90 91 92 93 94 378 Next
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 21 2011 18:09 GMT
#1821
On October 22 2011 03:07 skatbone wrote:
Show nested quote +
On October 22 2011 02:29 Forikorder wrote:
On October 22 2011 02:27 Xkalibert wrote:
On October 22 2011 02:23 Daralii wrote:
On October 22 2011 02:22 Probe1 wrote:
[image loading]

Any building can become a cannon with a bonus to light.

Fuck. Yes.

not only is protoss can deny zerg 1st expansion by building pylon, it can kill zerglings and drones which is trying to kill pylon that block expo without having to build forge balance. If assuming pylon can use arc shield.

i dont see arch shield making it to release its either good enough to completely negate all 6/10 pools which imo shouldnt happen

or its useless and waste of energy since it cant stop a 6 pool


I don't understand your either/or logic. We're playing a strategy game. Presumably, if the toss isn't prepared for the 6 pool and spends his first 50 energy on the 2 chronos, then he would still be as vulnerable to the 6 pool. If scouted, the toss can opt not to spend that energy and have a small buff in fending it off.

tl;dr The tension between chrono/arc shield will potentially produce a more strategic opening game for toss based around the scouting of early aggression.

It seems to allow for P to not have to build the customary zealot in PvZ
Knowing is half the battle... the other half is lasers.
hangarninetysix
Profile Joined August 2010
263 Posts
October 21 2011 18:09 GMT
#1822
Shitty, shitty, additions.
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 18:09 GMT
#1823
On October 22 2011 03:08 ShatterZer0 wrote:
Show nested quote +
On October 22 2011 03:07 Vega62a wrote:
On October 22 2011 03:06 Nemireck wrote:
On October 22 2011 03:00 Bibdy wrote:
On October 22 2011 02:59 Cyro wrote:
On October 22 2011 02:58 NormandyBoy wrote:
I foresee A LOT of proxy nexus recalls into enemy bases...



It will probably be ~100 energy... thats like 3 minutes after finished building for 1 recall


If you let me sneak a NEXUS into your base and charge enough energy on it to cast a Recall, you deserve what you get.


You misunderstand.

Recall on Nexus will allow toss to do what Kiwikaki did to Stephano on Shattered.

Namely, blinking into a base to snipe a tech structure/hatchery/CC and recalling OUT before the opposing army arrives. It's a really strong move, you should try it sometime with your mothership (leave your mothership in your base).


It's a strong move, but it's late-game gimmicky. Protoss need more options for STANDARD early/midgame play.


It becomes standard when the unit that allows you to recall doesnt take 5 minutes to build and then charge :D


:D Trufax. Provided mass recall doesn't require a Fleet Beacon it could be a legit harass strategy.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 21 2011 18:09 GMT
#1824
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....
@KawaiiRiceLighT
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
Last Edited: 2011-10-21 18:10:32
October 21 2011 18:09 GMT
#1825
no more carriers or mothership!? ugh, that is depressing.

Is it just me, or does it seem like protoss has had the most stuff removed from the game.
Amulet, flux vanes, and now carrier and mothership...
gg wp
Fiddel
Profile Joined May 2011
Netherlands20 Posts
October 21 2011 18:09 GMT
#1826
Hmm, imagine a Nydus Worm popping out and releasing movable burrowed banelings and 3-4 Swarm lords ^^
:)
Begtse
Profile Joined October 2010
France135 Posts
October 21 2011 18:09 GMT
#1827
On October 22 2011 03:07 LoLAdriankat wrote:
Because Zerg units are already badass that's why


you mean , like the ultra, the hydra or the overseer?
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 21 2011 18:09 GMT
#1828
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


+1 to you. 100% agree
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
RogerChillingworth
Profile Joined March 2010
Chad3086 Posts
October 21 2011 18:09 GMT
#1829
On October 22 2011 03:09 Ulfsark wrote:
no more carriers or mothership!? ugh, that is depressing.


This glass is mostly full.
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
October 21 2011 18:09 GMT
#1830
On October 22 2011 03:08 TT1 wrote:
Show nested quote +
On October 22 2011 03:06 Al Bundy wrote:
I love these new units


tbh im much more excited about the new nexus spells than the new units : D


yh the units barely make up for the loss of the mothership and carriers to me , i really liked carriers and the new units seem a bit lame compared to zergs.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 21 2011 18:09 GMT
#1831
On October 22 2011 03:08 hiREvel wrote:
GOLIATH ONLINE.
ty blizz
<3


Indeed I'm glad they added the Goliath back and even firebats lol. A shame the unit design isn't as cool, but I may start playing some terran again in the future. I'm staying well clear from Toss though. I think they got shafted again XD
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
October 21 2011 18:10 GMT
#1832
On October 22 2011 03:08 Zaros wrote:
Show nested quote +
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...

actually protoss only got 1 extra unit as they lost carrier + mothership and one unit only copies others so it isnt really a unit and thus by my reasoning protoss has +0 units and one of the terrans is a transformer and they are losing the thor so they get +1.

Ho yeah, what the fuck, why removing units ? seems retarded.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 18:10 GMT
#1833
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...


The baneling is now movable when burrowed.... I think that remakes this unit, there are other really cool changes to the hydra so it makes up for only 2 units. I think zerg is going to have to most reworking on current units and this accounts for the addition of only 2. Plus the 2 unit are really cool
agff
Profile Joined May 2011
Portugal39 Posts
October 21 2011 18:10 GMT
#1834
You guys are trying to find uses for the new units, while I am thinking how will I do my scouting. When I get my Lair I always get an overseer and scout with it. If this changes go through I cant do it. I think I will need to rush for Overlord speed every game =/. I hope they keep the overseer!
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 21 2011 18:10 GMT
#1835
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


For the same reasons people play protoss now. Because you love your race :D
Mess with the best, die like the rest.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-10-21 18:10:40
October 21 2011 18:10 GMT
#1836
On October 22 2011 03:08 SouthPawGamer wrote:
Show nested quote +
On October 22 2011 03:04 MisterTea wrote:
On October 22 2011 03:02 GDbushido wrote:
On October 22 2011 02:58 foxmeep wrote:
On October 22 2011 02:55 GDbushido wrote:
The hydra speed change is stupid. God forbid zergs have a single unit that moves as slow as everyone else's shit (off creep of course).


except the hydra is slower than stalkers and stimmed marines...
ok? the point is zerg should not have a speed advantage across the board. any military tactician will tell you that is an enormous edge.

if they want faster hydras
learn to spread creep, i dont know why everyone has problems with hydras they had insane dps, and required creep spread


By "insane DPS" you mean less than Terran's tier 1 stimmed marine per cost right?


err, marines have one of the best all-round dps in the game considering their cost.

hydras do 13 (12?) damage at an attack speed that is faster than a marine. don't qq about hydra damage.

if hydra speed gets boosted somehow, hydra damage needs to be nerfed.
I AM THE UNIVERSAL CONSTANT
Sqq
Profile Joined August 2010
Norway2023 Posts
October 21 2011 18:10 GMT
#1837
Man the more i look at the units the more I want HoTS to hit the shelves as fast as possible. Zerg is going to be way more fun playing!
Dead girls don't say no.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 21 2011 18:10 GMT
#1838
So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back?

game over man

game over
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 18:10 GMT
#1839
On October 22 2011 03:07 tehemperorer wrote:
Show nested quote +
On October 22 2011 03:05 Vega62a wrote:
On October 22 2011 03:04 Zaros wrote:
On October 22 2011 03:01 SnowK wrote:
On October 22 2011 03:00 MeLo wrote:
* Drop Replicator into Siege Tank with WP*.

*Recall from Nexus*


Drop replicator in worker line.
Pick up your new race worker in the Warp prism.
Build your own tanks as protoss.
EZ PZ.


So the new stratergy for protoss early game is to steal opponents tech and build either the marauder or the roach + forcefields?


The new strategy in PvT will be for the P to go T.

If you can't beat 'em, replicate 'em

this will be the new standard of balance. just mass replicaters for protoss from now on :D.
TheToast
Profile Blog Joined August 2010
United States4808 Posts
October 21 2011 18:10 GMT
#1840
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


You don't want to be able to build Ravenhold zombie traps from Half-Life 2? Crazy.

On October 22 2011 03:07 Roxy wrote:
If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?)


^Very good question
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
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