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New HotS Units/Abilities in Blizzcon - Page 94

Forum Index > SC2 General
Post a Reply
Prev 1 92 93 94 95 96 378 Next
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 18:12 GMT
#1861
On October 22 2011 03:11 Roxy wrote:
Show nested quote +
On October 22 2011 03:06 setzer wrote:
On October 22 2011 03:03 NicolBolas wrote:
On October 22 2011 02:56 TT1 wrote:
On October 22 2011 02:54 Caesarion wrote:
"Third spell is recall just like the Mothership."

http://twitter.com/#!/djtyrant


lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy


What? It competes with Chrono Boost. Protoss aren't going to be too willing to give up their macro mechanic without a real plan. And that plan won't be "just recall a bunch". It'll be something more like "attack, then back away, but at the cost of 2-4 CBs".


Nexus only cost 400 minerals. That means you can simply build an extra nexus somewhere in your base and stock the energy up without having to stop making probes/spend gas like the mothership required.


Nexus is effectively 300 minerals because they supply you with 1 pylon worth


so ccs also cost 300 minerals?
I AM THE UNIVERSAL CONSTANT
Faraday
Profile Joined April 2009
United States553 Posts
October 21 2011 18:12 GMT
#1862
Maaan those zerg units will be so badass...but protoss units suck visually, and this makes me so sad....
Mothership and Carrier!! removed?The Carrier was the most original unit in sc1 imo, and one of the most beautiful at that. Removing the carrier from protoss race is such a blasphemy.
what happened, happened...
RogerChillingworth
Profile Joined March 2010
2842 Posts
October 21 2011 18:12 GMT
#1863
On October 22 2011 03:10 Dfgj wrote:
So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back?

game over man

game over


you just found your solution! Don't ball up!!
aka wilted_kale
Moshikaro
Profile Blog Joined April 2011
135 Posts
October 21 2011 18:12 GMT
#1864
On October 22 2011 03:11 Piledriver wrote:
Show nested quote +
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...



Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most.



You don't know if Terran or Zerg loses units. Nothing has been revealed on this.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 21 2011 18:12 GMT
#1865
Shit man, I loved Carriers. I am sad they are gone.

Changes look good. The P harass unit sounds kinda gimmicky but I guess we will see.Kinda wish they didn't remove so much crap. I mean I can understand with the Thor because its role overlaps too much with the Goliath 2.0 but the mommaship and Carries could still see use in competitive play.

Viper looks awesome, same with the crab thing.All 3 terran units look good. Only unti that worries me is the mineral shiled thing.
"Its easy, just trust your CPU".-Boxer on being good at games
Odoakar
Profile Joined May 2010
Croatia1835 Posts
October 21 2011 18:13 GMT
#1866
If anything, it's really funny to see all the terran tears here. You guys are amazing.
wichenks
Profile Joined April 2011
Canada153 Posts
October 21 2011 18:13 GMT
#1867
I love all the terran players complaining. QQ
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
October 21 2011 18:13 GMT
#1868
On October 22 2011 03:09 Begtse wrote:
Show nested quote +
On October 22 2011 03:07 LoLAdriankat wrote:
Because Zerg units are already badass that's why


you mean , like the ultra, the hydra or the overseer?

Overseers are taken out, hydra gets a speed buff and they can evolve into lurkers now. Ultra could possibly be getting a revamp.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 21 2011 18:13 GMT
#1869
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


Marines?
Teamwork is awesome... As long as your team is doing all the work!
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 18:13 GMT
#1870
isn't the hellion a transformer, and therefore is not being replaced?
I AM THE UNIVERSAL CONSTANT
Finnz
Profile Joined September 2011
United Kingdom260 Posts
October 21 2011 18:13 GMT
#1871
Zerg going to literally win every tournament when this comes out. Banelings that can move when burrowed = gg.

ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 21 2011 18:13 GMT
#1872
On October 22 2011 03:12 Sqq wrote:
Show nested quote +
On October 22 2011 03:11 Piledriver wrote:
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...



Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most.


This is correct. Terran gets 1 unit replaced. Hellion for Combat-Hellion-optimus-unit.

It is not replaced, it gains a transform mode. It's both.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:13 GMT
#1873
On October 22 2011 03:12 Moshikaro wrote:
Show nested quote +
On October 22 2011 03:11 Piledriver wrote:
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...



Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most.



You don't know if Terran or Zerg loses units. Nothing has been revealed on this.

Overseer's confirmed to be gone.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
FenneK
Profile Joined November 2010
France1231 Posts
October 21 2011 18:13 GMT
#1874
MORE ROCKS
good luck have batman
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
October 21 2011 18:13 GMT
#1875
First impressions :

1- Zergs are probably happy. They get their lurker-like unit back, their badass flying caster defiler-like.

2- Protoss are weird. The new units seems wtf-esque. The new nexus abilities too. Like if it was a completely different game. Am I the only one who tought about Blade Runner when I heard the “replicant” ?

3- Terran new units don’t seems to completely change the way the race is played. Goliath-like mech unit to replace the thor. The combat-hellion is a good idea I think, I can see moving hellions to towers, transforming to keep it safe, etc. I wonder what will happen to the marauder/reapers. Are they kept into the game ? The combat-hellion seems to be fulfilling the beefy role the marauder had. But then only racks units would be marine-reaper-ghosts ?

But anyway, these are only impressions, we should wait for the conference to fully judge these.

p.s: I understand the Thor removal, but I will miss it
quote unquote
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 18:13 GMT
#1876
Does anyone know what units terran had removed, if any?
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-21 18:14:03
October 21 2011 18:13 GMT
#1877
On October 22 2011 03:07 Roxy wrote:
If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?)



It's not going to do that much damage.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Roxy
Profile Joined November 2010
Canada753 Posts
October 21 2011 18:13 GMT
#1878
On October 22 2011 03:09 Zaros wrote:
Show nested quote +
On October 22 2011 03:08 TT1 wrote:
On October 22 2011 03:06 Al Bundy wrote:
I love these new units


tbh im much more excited about the new nexus spells than the new units : D


yh the units barely make up for the loss of the mothership and carriers to me , i really liked carriers and the new units seem a bit lame compared to zergs.


loss of mothership?
are you serious?
how many motherships have you built in your sc2 career?

I have build 0 in serious games
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 21 2011 18:13 GMT
#1879
On October 22 2011 03:12 Moshikaro wrote:
Show nested quote +
On October 22 2011 03:11 Piledriver wrote:
On October 22 2011 03:06 WhiteDog wrote:
Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack...



Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most.



You don't know if Terran or Zerg loses units. Nothing has been revealed on this.


Well zerg loses overseer so far not sure if anything else yet.
When I think of something else, something will go here
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 21 2011 18:13 GMT
#1880
On October 22 2011 03:13 Finnz wrote:
Zerg going to literally win every tournament when this comes out. Banelings that can move when burrowed = gg.


Raven/Zergdetectorthing/Obs/protossnewthing vs Burrowed Banes? Was about time Terran didn't neglect the raven
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
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