On October 22 2011 03:11 Roxy wrote:
Nexus is effectively 300 minerals because they supply you with 1 pylon worth
Nexus is effectively 300 minerals because they supply you with 1 pylon worth

so ccs also cost 300 minerals?
Forum Index > SC2 General |
zeehar
Korea (South)3804 Posts
On October 22 2011 03:11 Roxy wrote: Show nested quote + On October 22 2011 03:06 setzer wrote: On October 22 2011 03:03 NicolBolas wrote: On October 22 2011 02:56 TT1 wrote: On October 22 2011 02:54 Caesarion wrote: "Third spell is recall just like the Mothership." http://twitter.com/#!/djtyrant lol blizz just broke the game, waaay too strong of a spell even if it were to cost 100 energy What? It competes with Chrono Boost. Protoss aren't going to be too willing to give up their macro mechanic without a real plan. And that plan won't be "just recall a bunch". It'll be something more like "attack, then back away, but at the cost of 2-4 CBs". Nexus only cost 400 minerals. That means you can simply build an extra nexus somewhere in your base and stock the energy up without having to stop making probes/spend gas like the mothership required. Nexus is effectively 300 minerals because they supply you with 1 pylon worth ![]() so ccs also cost 300 minerals? | ||
Faraday
United States553 Posts
Mothership and Carrier!! removed?The Carrier was the most original unit in sc1 imo, and one of the most beautiful at that. Removing the carrier from protoss race is such a blasphemy. | ||
RogerChillingworth
2781 Posts
On October 22 2011 03:10 Dfgj wrote: So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back? game over man game over you just found your solution! Don't ball up!! | ||
Moshikaro
135 Posts
On October 22 2011 03:11 Piledriver wrote: Show nested quote + On October 22 2011 03:06 WhiteDog wrote: Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack... Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. You don't know if Terran or Zerg loses units. Nothing has been revealed on this. | ||
windsupernova
Mexico5280 Posts
Changes look good. The P harass unit sounds kinda gimmicky but I guess we will see.Kinda wish they didn't remove so much crap. I mean I can understand with the Thor because its role overlaps too much with the Goliath 2.0 but the mommaship and Carries could still see use in competitive play. Viper looks awesome, same with the crab thing.All 3 terran units look good. Only unti that worries me is the mineral shiled thing. | ||
Odoakar
Croatia1835 Posts
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wichenks
Canada153 Posts
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LoLAdriankat
United States4307 Posts
On October 22 2011 03:09 Begtse wrote: Show nested quote + On October 22 2011 03:07 LoLAdriankat wrote: Because Zerg units are already badass that's why you mean , like the ultra, the hydra or the overseer? Overseers are taken out, hydra gets a speed buff and they can evolve into lurkers now. Ultra could possibly be getting a revamp. | ||
Nemireck
Canada1875 Posts
On October 22 2011 03:09 KawaiiRice wrote: is this list fucking serious? why the hell would I play terran now if those changes are real? LOL..... Marines? | ||
zeehar
Korea (South)3804 Posts
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Finnz
United Kingdom260 Posts
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ToastieNL
Netherlands845 Posts
On October 22 2011 03:12 Sqq wrote: Show nested quote + On October 22 2011 03:11 Piledriver wrote: On October 22 2011 03:06 WhiteDog wrote: Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack... Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. This is correct. Terran gets 1 unit replaced. Hellion for Combat-Hellion-optimus-unit. It is not replaced, it gains a transform mode. It's both. | ||
Daralii
United States16991 Posts
On October 22 2011 03:12 Moshikaro wrote: Show nested quote + On October 22 2011 03:11 Piledriver wrote: On October 22 2011 03:06 WhiteDog wrote: Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack... Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. You don't know if Terran or Zerg loses units. Nothing has been revealed on this. Overseer's confirmed to be gone. | ||
FenneK
France1231 Posts
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drcatellino
Canada346 Posts
1- Zergs are probably happy. They get their lurker-like unit back, their badass flying caster defiler-like. 2- Protoss are weird. The new units seems wtf-esque. The new nexus abilities too. Like if it was a completely different game. Am I the only one who tought about Blade Runner when I heard the “replicant” ? 3- Terran new units don’t seems to completely change the way the race is played. Goliath-like mech unit to replace the thor. The combat-hellion is a good idea I think, I can see moving hellions to towers, transforming to keep it safe, etc. I wonder what will happen to the marauder/reapers. Are they kept into the game ? The combat-hellion seems to be fulfilling the beefy role the marauder had. But then only racks units would be marine-reaper-ghosts ? But anyway, these are only impressions, we should wait for the conference to fully judge these. p.s: I understand the Thor removal, but I will miss it ![]() | ||
Remfire
492 Posts
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SnowK
United States245 Posts
On October 22 2011 03:07 Roxy wrote: If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?) It's not going to do that much damage. | ||
Roxy
Canada753 Posts
On October 22 2011 03:09 Zaros wrote: Show nested quote + On October 22 2011 03:08 TT1 wrote: On October 22 2011 03:06 Al Bundy wrote: I love these new units ![]() tbh im much more excited about the new nexus spells than the new units : D yh the units barely make up for the loss of the mothership and carriers to me ![]() loss of mothership? are you serious? how many motherships have you built in your sc2 career? I have build 0 in serious games | ||
blade55555
United States17423 Posts
On October 22 2011 03:12 Moshikaro wrote: Show nested quote + On October 22 2011 03:11 Piledriver wrote: On October 22 2011 03:06 WhiteDog wrote: Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack... Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. You don't know if Terran or Zerg loses units. Nothing has been revealed on this. Well zerg loses overseer so far not sure if anything else yet. | ||
ToastieNL
Netherlands845 Posts
On October 22 2011 03:13 Finnz wrote: Zerg going to literally win every tournament when this comes out. Banelings that can move when burrowed = gg. Raven/Zergdetectorthing/Obs/protossnewthing vs Burrowed Banes? Was about time Terran didn't neglect the raven | ||
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