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New HotS Units/Abilities in Blizzcon - Page 95

Forum Index > SC2 General
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Prev 1 93 94 95 96 97 378 Next
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 21 2011 18:13 GMT
#1881
Idk why the terran players are complaining, I'm terran and I'm fucking stoked. TvP mech? YEH. Medivac/shredder micro to control space and harass? yup.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 21 2011 18:13 GMT
#1882
On October 22 2011 02:46 Dariusz wrote:
Show nested quote +
On October 22 2011 02:42 Fyzar wrote:
What the fuck ;> No more carrier makes me a sadpanda, I had hoped they would just revamp it QQ.

The units look fucking sick though, except for the terran ones, but they odn't deserve it.
IS THE MARAUDER GONE BTW?


Hope not, cuz all i'm gonna be doing is massing replicants and copying them and droping terran lol


That's a good idea actually, use replicant's to "mass" stalkers then change them to phoenixes/HT/etc, definitely gives toss the flexibility to respond to threats.
Cauterize the area
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 18:14 GMT
#1883
I'd like to comment as well on the Oracle's ability to "see what an enemy structure is building." Can anyone think of a scenario where, if you already have sight into an enemy base, you wouldn't be able to contextually figure out what they're building?
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-10-21 18:14:53
October 21 2011 18:14 GMT
#1884
On October 22 2011 03:10 TheToast wrote:
Show nested quote +
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


You don't want to be able to build Ravenhold zombie traps from Half-Life 2? Crazy.

Show nested quote +
On October 22 2011 03:07 Roxy wrote:
If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?)


^Very good question

It's just a guess, but I'm thinking that pylons might not be counted in this stipulation? Only buildings, like core, gate, stargate, etc..? If not, this makes pylon blocking a zerg natural extremely likely, and much more effective.
Administrator
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 21 2011 18:14 GMT
#1885
I wonder if the new darkswarm inhibits lasers/siege tank fire or just projectile attacks like PDD
Salvation a la mode and a cup of tea...
Xyik
Profile Blog Joined November 2009
Canada728 Posts
October 21 2011 18:14 GMT
#1886
Helion transformer is stupid, new terran units are boring aside from shredder. New zerg units look interesting and new protoss units are eh (tempest is pretty boring but carrier has to go / change) and replicant could have some interesting uses since protoss can complement their arsenal with units of another race.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 18:14 GMT
#1887
On October 22 2011 03:11 SpiritAshura wrote:
Show nested quote +
On October 22 2011 03:10 ceaRshaf wrote:
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


For the same reasons people play protoss now. Because you love your race :D

Truth. I'm sure things will change by release anyways, anyone else remember the soul surfer (hunter) from P? We all remember how long that lasted.

[image loading]

That thing was designed so it can lvl lol?Such a stupid unit that was.
That's why I don't read too much into these new units.2/3 of the things that blizzard originally design gets either scrapped or reworked.
Cackle™
Lynda
Profile Joined May 2010
649 Posts
October 21 2011 18:14 GMT
#1888
I wasn't too excited about HotS until now, but with all this new info released, it seems quite interesting to say the least. I really like Viper's graphical design. Most of the abilities will probably get completely changed by the time HotS gets actually released so I'm trying not to get too hyped about those only to get disappointed later on, but still.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2011-10-21 18:14:52
October 21 2011 18:14 GMT
#1889
RED SHIRT GUY
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SolidMoose
Profile Joined June 2011
United States1240 Posts
October 21 2011 18:14 GMT
#1890
The two things I've noted:

-If warhound does bonus to mechanical, mech in TvP may finally be possible.
-Moveable burrowed banelings are the most broken thing I've ever heard of
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 21 2011 18:14 GMT
#1891
On October 22 2011 03:12 RogerChillingworth wrote:
Show nested quote +
On October 22 2011 03:10 Dfgj wrote:
So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back?

game over man

game over


you just found your solution! Don't ball up!!

Good point, I'm glad my units don't rely on army integrity or positioning enough that I can spread them out in a glorious, massive arc at any point in the game.

wait
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 18:14 GMT
#1892
On October 22 2011 03:14 wo1fwood wrote:
Show nested quote +
On October 22 2011 03:10 TheToast wrote:
On October 22 2011 03:09 KawaiiRice wrote:
is this list fucking serious? why the hell would I play terran now if those changes are real? LOL.....


You don't want to be able to build Ravenhold zombie traps from Half-Life 2? Crazy.

On October 22 2011 03:07 Roxy wrote:
If I pylon block a zerg expansion, does that mean he will need to get roaches in order to kill it? (as the new nexus ability is basically anti-zergling/worker?)


^Very good question

It's just a guess, but I'm thinking that pylons might not be counted in this stipulation? Only buildings, like core, gate, stargate, etc..? If not, this makes pylon blocking a zerg natural extremely likely.

Artosis was able to use it on a pylon, but alpha is alpha.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 18:15 GMT
#1893
On October 22 2011 03:13 Roxy wrote:

I have build 0 in serious games


mothership in pvz is pretty damn good.
I AM THE UNIVERSAL CONSTANT
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 18:15 GMT
#1894
On October 22 2011 03:13 ToastieNL wrote:
Show nested quote +
On October 22 2011 03:13 Finnz wrote:
Zerg going to literally win every tournament when this comes out. Banelings that can move when burrowed = gg.


Raven/Zergdetectorthing/Obs/protossnewthing vs Burrowed Banes? Was about time Terran didn't neglect the raven

200 gas in early game is tough to spend when you are trying to get tanks and medvacs
kaetor
Profile Joined March 2011
New Zealand292 Posts
Last Edited: 2011-10-21 18:15:47
October 21 2011 18:15 GMT
#1895
The new HotS units are sick! Off-creep speed upgrade for hydras, burrow charge ability for ultras, new infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. Lair tech caster flyer Viper that can make units detectors, spawn a cloud that disables casting and ranged attack, and a tentacle that can pull a unit in from long range. Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

From Psystarcraft's FB, not sure if anything here is new news to you guys.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 18:15 GMT
#1896
On October 22 2011 03:12 RogerChillingworth wrote:
Show nested quote +
On October 22 2011 03:10 Dfgj wrote:
So if I ball up against Z, I get disruption webbed all to hell AND fungaled under it? Or I can have massive units like colossi pulled out of my army and then neuraled to shoot back?

game over man

game over


you just found your solution! Don't ball up!!

But seriously... I play Z, and even I think that's kind of dumb. Make fungal either not do damage and last longer or not completely stop the units, have them move really slowly instead.
:)
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 21 2011 18:15 GMT
#1897
why the hell are ppl complaining about the terran units? Mech = awesome, at least in TvP and TvT
nooboon
Profile Blog Joined July 2011
2602 Posts
October 21 2011 18:15 GMT
#1898
So the tempest finally gets the last laugh.

Of course zerg units look amazing as it is there turn now.
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
October 21 2011 18:15 GMT
#1899
FUCK YEAH DEFILER 2.0!1!!!
But i don't like swarm host :S It feels too "weird"
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
hiREvel
Profile Joined June 2011
United States80 Posts
October 21 2011 18:15 GMT
#1900
On October 22 2011 03:09 Ysellian wrote:
Show nested quote +
On October 22 2011 03:08 hiREvel wrote:
GOLIATH ONLINE.
ty blizz
<3


Indeed I'm glad they added the Goliath back and even firebats lol. A shame the unit design isn't as cool, but I may start playing some terran again in the future. I'm staying well clear from Toss though. I think they got shafted again XD

That's actually the first thing that came to mind when I saw the picture. FIREBATS?? AND GOLIATH?? oh my. Even if they aren't the strongest units upon release, I think it will add much more factory play to terran. Which is a good thing IMO. Poor toss, you guys will be back someday!! Hopefully blizzard realizes toss's shortcomings soon enough.
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