New HotS Units/Abilities in Blizzcon - Page 93
Forum Index > SC2 General |
Tortious_Tortoise
United States944 Posts
| ||
MattyClutch
United States711 Posts
On October 22 2011 03:03 RogerChillingworth wrote: My guess is that's the first thing to get axed. Seems to only enable stupid cheeses. Cannons are good enough. Protoss can already be really defensive with what they have. If what someone posted earlier is correct then they are very weak and would likely only see use in fighting off cheese and are relatively worthless by themselves. "The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health." | ||
Deleted User 101379
4849 Posts
On October 22 2011 03:02 Zdrastochye wrote: I'm sure recall would need certain tech (ie fleet beacon) so that you couldn't have it at the 7 minute mark. What exactly would you do with recall at the 7 minute mark? Recall your 5 stalkers? I think it would be fine if it would be available all the time, no need to force protoss into a certain tech direction to make use of it. It forces the Toss to decide between chronoboost and saving for recall, so they have to actually select the right nexus if they want to CB to not accidently have the main nexus without energy when the drop arrives. I also like the "anti-light gun" spell, it allows protoss to save energy early on and then defend against 6/7 pool without having to get a forge or play more risky and CB probes. | ||
Roxy
Canada753 Posts
On October 22 2011 03:06 setzer wrote: Nexus only cost 400 minerals. That means you can simply build an extra nexus somewhere in your base and stock the energy up without having to stop making probes/spend gas like the mothership required. Nexus is effectively 300 minerals because they supply you with 1 pylon worth ![]() | ||
VPCursed
1044 Posts
On October 22 2011 03:08 TT1 wrote: tbh im much more excited about the new nexus spells than the new units : D im fucking furious about that, srsly. why worry about early rax pushes from terran now. whose gonna 4 rax u. just make fucking 8 minute collosi while u expand like cool kid. | ||
Brainiac
Poland641 Posts
On October 22 2011 03:09 KawaiiRice wrote: is this list fucking serious? why the hell would I play terran now if those changes are real? LOL..... I'm on the same boat. If it is gonna be as shitty as it seems like - i'm switching races. | ||
carebear91
Singapore236 Posts
| ||
Osmoses
Sweden5302 Posts
On October 22 2011 03:08 Half wrote: At the cost of basically never using chronoboost. And obviously it would have to be the nexus in question that has the energy. Which can probably be EMPd. Anyway, everyone knows you should attack in more than one place at a time. | ||
Requizen
United States33802 Posts
| ||
Piledriver
United States1697 Posts
On October 22 2011 03:06 WhiteDog wrote: Why, why 3 units for protoss, 3 for terran and only two for zerg... in a zerg expansion pack... Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. | ||
SpiritAshura
United States1271 Posts
On October 22 2011 03:10 ceaRshaf wrote: For the same reasons people play protoss now. Because you love your race :D Truth. I'm sure things will change by release anyways, anyone else remember the soul surfer (hunter) from P? We all remember how long that lasted. ![]() | ||
Daralii
United States16991 Posts
On October 22 2011 03:10 TheToast wrote: You don't want to be able to build Ravenhold zombie traps from Half-Life 2? Crazy. ^Very good question Depends on how the numbers end up. Right now, it can be killed by 4 SCVs while bringing one down to 5 health. | ||
Fig
United States1324 Posts
| ||
synapse
China13814 Posts
| ||
skatbone
United States1005 Posts
On October 22 2011 02:30 Caesarion wrote: Wow, I think you're right. That's a great addition. Yea, I guess it was basically a nexus-spell before to the extent that you had to produce the mothership out of the nexus to get access to recall. I wonder how the spell is unlocked...I'm assuming the fleet beacon. | ||
Tppz!
Germany1449 Posts
Confirmed: Mothership. Carrier. Overseer. Dunno: Thor? Broodlord? Marauder? Hope to see some information about Terran after all. All I see is Protoss and Zerg stuff ![]() | ||
Jason54178
United States84 Posts
On October 22 2011 03:11 mbr2321 wrote: I bet you all of my theoretical dollars that every new unit gets nerfed to shit within a year of HotS' release Nah! They'll be extremely nerfed before release ![]() | ||
Numy
South Africa35471 Posts
On October 22 2011 03:11 Roxy wrote: Nexus is effectively 300 minerals because they supply you with 1 pylon worth ![]() They still cost 400 minerals. | ||
ToastieNL
Netherlands845 Posts
On October 22 2011 03:11 Requizen wrote: Terran's going to be fine. An anti-mech unit for TvT, Firebats back, and another (another!) harass unit. It doesn't sound like they're losing anything, either. Maybe Marauders/Reapers? or Thor? | ||
Sqq
Norway2023 Posts
On October 22 2011 03:11 Piledriver wrote: Protoss loses two units (carrier + mothership ) and gains 3 units. If anything, toss should qq the most. This is correct. Terran gets 1 unit replaced. Hellion for Combat-Hellion-optimus-unit. | ||
| ||