• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:01
CEST 11:01
KST 18:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!5Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)67Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3895 users

New HotS Units/Abilities in Blizzcon - Page 82

Forum Index > SC2 General
Post a Reply
Prev 1 80 81 82 83 84 378 Next
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 21 2011 17:52 GMT
#1621
Protoss
Not sure how I feel about the little lockdown-style bubbles being cast on stuff from the Oracle. Aside from that, I like that carriers have been replaced; as much as I love carriers as a unit, they simply weren't viable in SC2. u_u I wonder how replicant is going to affect things...

Zerg
Swarm Host... =_= I'll hold any serious concerns until I've seen exactly how the unit operates, but initial thoughts are: "as if Zerg didn't already have an easy enough time massing an absurd number of units". I like the Viper a lot, or at least the concept. Flying defiler-style unit, with disruption web-style ability, super cool appearance. :D

Terran
I'm a happy camper. Hellions that now also have the ability to take a serious role in battles, while retaining their harassment role. More viable mech AA. Thors were a cool idea, but they were seriously lacking any real AA power beyond getting lucky and slamming a tightly packed ball of light air units, namely because they are an expensive and not really massable unit.
Twitter: @iamcaustic
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 21 2011 17:52 GMT
#1622
Hellions transforms to become MORE durable? Did I read that correctly?
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
October 21 2011 17:52 GMT
#1623
Instead of fixing the problems, they just take it out, lmfao
Roe
Profile Blog Joined June 2010
Canada6002 Posts
October 21 2011 17:52 GMT
#1624
On October 22 2011 02:50 Fandango wrote:
Show nested quote +
On October 22 2011 02:45 Roe wrote:
On October 22 2011 02:44 foxmeep wrote:
On October 22 2011 02:41 Tachion wrote:
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage.

oh i finally get it now lol. you just spam the stop or hold hotkey until units are in a good position to be killed from aoe(maximize damage).

or what plexa said ^^


There's actually a liquipedia thing on the subject that probably comes up if you google it but I guess that's too much effort for most people.

http://wiki.teamliquid.net/starcraft/Hold_Lurker


Show nested quote +
On October 22 2011 02:50 NicolBolas wrote:
This means that all Zerg units can burrow move! That may as well be a new unit; hell, it's better than a new unit. And it's something I've been saying since they gave Roaches burrow-move.


No it doesn't, what a ridiculous extrapolation with no evidence.

yeah i know, but i was concerned about what micro was involved instead of pressing a button and forgetting
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 21 2011 17:52 GMT
#1625
On October 22 2011 02:49 TT1 wrote:
Show nested quote +
On October 22 2011 02:48 Daralii wrote:
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.


lol that would be so ridiculously op


Haha yeah, none will ever be able to take a third vs toss that way xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 17:52 GMT
#1626
On October 22 2011 02:50 zeehar wrote:
Show nested quote +
On October 22 2011 02:50 TUski wrote:
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.


HYDRA SPEED INCREASED??? Fucking FINALLY


their damage better be reduced.


Their cost better be reduced too. I'd prefer weak, but fast Hydras to expensive, but absolutely worthless Hydras.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 21 2011 17:53 GMT
#1627
On October 22 2011 02:52 Mr Showtime wrote:
Hellions transforms to become MORE durable? Did I read that correctly?

Hellions are extremely fragile. Dunno what you're talking about. o_O
Twitter: @iamcaustic
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 17:53 GMT
#1628
"Burrowed banelings can MOVE. Possibly an upgrade!"

What the fuck. NOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! I've had enough trouble with them not moving :[ So sad
Jaedong.
lizzard_warish
Profile Joined June 2011
589 Posts
October 21 2011 17:53 GMT
#1629
All these new units sound not only stupid, having no distinct role in gameplay [and the "role" they would have would be a lame one] but completely gloss over the issues with the races. Protoss needs a harass unit...give them an oracle? Wtf. Terran is too versatile, give them units with specialized and highly effective roles [?!?!?!]. The zerg army is a little sparse, oh I know, make some retarded unit that spawns things nonstop. The only reason I like the zerg idea at all is that it replaces the overseer with the viper. The rest of this is just bad.

Is this 100% the units that are going in, or just the ones being tested?
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:53 GMT
#1630
On October 22 2011 02:52 TT1 wrote:
Show nested quote +
On October 22 2011 02:50 Roxy wrote:
On October 22 2011 02:49 TT1 wrote:
On October 22 2011 02:48 Daralii wrote:
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.


lol that would be so ridiculously op



No kidding. Think of the possibilities with warp prism play!

Blink stalkers 1 side of their base. warp prism on other side


jizz. i seriously doubt its recall tho.. that would just make p's army unkillable

yea i see what you mean..do a base race then just warp army back so they lose a shit ton of production/tech while you can keep yours or try to defend your base.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 21 2011 17:53 GMT
#1631
On October 22 2011 02:50 Roxy wrote:
Marines are the reason they removed carriers
They are too good against interceptors

IMO they shoudl have just given interceptors 5 armor. Doesnt really fit lore wise that the itnerceptor would have so much though. Balance wise it would be reasonable. People should be punished by not focusing the actual carrier.


you dont know what you are talking about.
the reason why marines beat interceptors, is because by 99/100 times by the time carriers are reached, marines are 3-3. 3-3 units that counter another unit that is 0-0 ofcourse will lose
Jawra
Profile Joined June 2011
Sweden146 Posts
October 21 2011 17:53 GMT
#1632
PPPPPPPHUUUUUUUCK YEEEEEEEEAH!!!!!!!!!!! I can NOT plucking wait any longer.
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
October 21 2011 17:53 GMT
#1633
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.

What in the fuck ;> FML!
It appears I have been chosen.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 21 2011 17:53 GMT
#1634
Manner Pylon + Arc Shield anyone? :D:D:D:D
dave333
Profile Joined August 2010
United States915 Posts
October 21 2011 17:53 GMT
#1635
On October 22 2011 02:20 BarbieHsu wrote:
Show nested quote +
On October 22 2011 02:15 soulist wrote:
All of these seem so fucking op


I actually read somewhere that it's s.o.p for Blizzard to make new things op at the start, to hook people in.

I also read that they want that every race should feel overpowered in the hands of the user. People just have more fun that way.

I don't remember where I saw this though, but these ideas seem like they would fit Blizzard.


Brood war units were so OP. But their OPness and the skill required to reach their potential was high, so it was all good. And made it really awesome to see.
biamila
Profile Joined September 2010
Canada335 Posts
October 21 2011 17:53 GMT
#1636
So I haven't read most of this thread, since I just got up, but early on people were confused by the oracle description.


I THINK what it's saying is NOT "show what building is making" BUT saying "Show what the building is PRODUCING"

I.E. "Is that starport tech lab researching cloak??? LETS ORACLE-ISE IT!!!!"
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 17:53 GMT
#1637
On October 22 2011 02:53 lizzard_warish wrote:
All these new units sound not only stupid, having no distinct role in gameplay [and the "role" they would have would be a lame one] but completely gloss over the issues with the races. Protoss needs a harass unit...give them an oracle? Wtf. Terran is too versatile, give them units with specialized and highly effective roles [?!?!?!]. The zerg army is a little sparse, oh I know, make some retarded unit that spawns things nonstop. The only reason I like the zerg idea at all is that it replaces the overseer with the viper. The rest of this is just bad.

Is this 100% the units that are going in, or just the ones being tested?

This is the alpha. A good number of these units are probably going to be scrapped, but this is what we have for now ^^
:)
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 21 2011 17:54 GMT
#1638
So apparently protoss has another way to use nexus energy: recall.
Providing buildings with a weak attack. Seems like an awesome way to dump all that spare nexus energy you have late in the game and could make openings much more interesting as you would have to choose between using chronoboost or saving up the energy for defensive purposes. Somewhat similar to using a MULE or saving energy for a scan. Awesome!

captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
October 21 2011 17:54 GMT
#1639
So glad to see mechanical units getting love. The reign of Bio is coming to an end!
https://x.com/CaptainWaffless
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:54 GMT
#1640
On October 22 2011 02:52 Ksi wrote:
Show nested quote +
On October 22 2011 02:50 zeehar wrote:
On October 22 2011 02:50 TUski wrote:
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.


HYDRA SPEED INCREASED??? Fucking FINALLY


their damage better be reduced.


Their cost better be reduced too. I'd prefer weak, but fast Hydras to expensive, but absolutely worthless Hydras.


75/25 hydras with an upgradable range and speed and damage of 5 with +5 for mechanical.

oh wait...

lol
I AM THE UNIVERSAL CONSTANT
Prev 1 80 81 82 83 84 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 134
ProTech11
StarCraft: Brood War
Shuttle 706
Bisu 552
Zeus 368
Rush 328
Soma 293
Larva 285
Mong 246
firebathero 205
actioN 104
Dewaltoss 97
[ Show more ]
Mind 83
Killer 51
HiyA 32
sorry 27
Soulkey 25
hero 18
Sharp 17
Bale 14
Noble 11
Hm[arnc] 9
IntoTheRainbow 5
Dota 2
Fuzer 116
League of Legends
JimRising 548
Counter-Strike
Stewie2K569
shoxiejesuss468
Other Games
summit1g6555
FrodaN2289
ceh9915
WinterStarcraft891
Sick199
CosmosSc2 31
febbydoto20
Trikslyr18
RuFF_SC217
Organizations
Other Games
gamesdonequick542
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Stunt621
Upcoming Events
PiGosaur Cup
14h 59m
The PondCast
1d
Kung Fu Cup
1d 1h
OSC
1d 14h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
4 days
Replay Cast
4 days
RSL Revival
4 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.