New HotS Units/Abilities in Blizzcon - Page 80
Forum Index > SC2 General |
NotSorry
United States6722 Posts
| ||
Roxy
Canada753 Posts
They are too good against interceptors IMO they shoudl have just given interceptors 5 armor. Doesnt really fit lore wise that the itnerceptor would have so much though. Balance wise it would be reasonable. People should be punished by not focusing the actual carrier. | ||
Lunares
United States909 Posts
On October 22 2011 02:48 Clamev wrote: from reddit My friend is at BlizzCon and he's played HoTS. Here are the latest changes. No more Overseer. Hydra speed increased. Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell. Burrowed banelings can MOVE. Possibly an upgrade. Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed. Increased Hydra speed is huge. Any info on things like: Collosi Changes Thor gone? Costs of anything How effective are the viper's other spells? | ||
Sqq
Norway2023 Posts
On October 22 2011 02:49 Alpina wrote: So any new on how does Viper's abilites works? I am talking mainly about dark swarm ability?? Corsair disruption-web.. | ||
NicolBolas
United States1388 Posts
Burrow moveable banelings. That is all. This means that all Zerg units can burrow move! That may as well be a new unit; hell, it's better than a new unit. And it's something I've been saying since they gave Roaches burrow-move. | ||
Fandango
291 Posts
On October 22 2011 02:45 Roe wrote: oh i finally get it now lol. you just spam the stop or hold hotkey until units are in a good position to be killed from aoe(maximize damage). or what plexa said ^^ There's actually a liquipedia thing on the subject that probably comes up if you google it but I guess that's too much effort for most people. http://wiki.teamliquid.net/starcraft/Hold_Lurker On October 22 2011 02:50 NicolBolas wrote: This means that all Zerg units can burrow move! That may as well be a new unit; hell, it's better than a new unit. And it's something I've been saying since they gave Roaches burrow-move. No it doesn't, what a ridiculous extrapolation with no evidence. | ||
operwolf
United States324 Posts
| ||
ToastieNL
Netherlands845 Posts
On October 22 2011 02:48 Gorillamask wrote: So zerg does not get any detection besides spore crawlers until Spire (assuming that you need spire tech for the Viper)? Lair | ||
Brainiac
Poland641 Posts
| ||
zeehar
Korea (South)3804 Posts
their damage better be reduced. | ||
Half
United States2554 Posts
Cool!. Terran is getting transformers. .... | ||
Roxy
Canada753 Posts
No kidding. Think of the possibilities with warp prism play! Blink stalkers 1 side of their base. warp prism on other side | ||
xi Tempest x
Scotland340 Posts
![]() But in all seriousness, they all look pretty awsome, with exeption of the first protoss unit, looks silly >.< | ||
mr_tolkien
France8631 Posts
O.M.G. This is so fun and so stupid at the same time. | ||
Daralii
United States16991 Posts
That, or Arc Shield is fucking amazing. | ||
Lunares
United States909 Posts
On October 22 2011 02:49 EonuS wrote: If overseers are truly out of the game and vipers are actually a t3 unit, it raises my primary concern ~ because then every protoss will go defensive DT tech and completely nulify all ground aggression, not to mention completely nulify any hope of getting an expansion up because you need creep to put spore crawlers down. Not to mention protoss can easily just mass expand and there would be nothing zerg could do about it except going muta play, which just means that you will easily be able to read what zerg does. The question stands: will zerg be forced to tech to fast hive now if the vipers are a tier3 unit? Overseers are gone, but viper is a tier2 unit. However it's other spells might be tier3. | ||
Deleted User 135096
3624 Posts
On October 22 2011 02:48 Clamev wrote: from reddit My friend is at BlizzCon and he's played HoTS. Here are the latest changes. No more Overseer. Hydra speed increased. Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell. Burrowed banelings can MOVE. Possibly an upgrade. Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed. do we know how much increased from 2.25 is the Hydra speed? Is it an upgrade or a base increase? | ||
GDbushido
United States926 Posts
| ||
OMGKEI
Australia590 Posts
On October 22 2011 02:47 Bibdy wrote: Recall to any nexus? Warp-in your entire army to defend an expansion? Someone pinch me. I'm clearly dreaming. OMG no more toss auto loss in base trade!! | ||
Leviance
Germany4079 Posts
| ||
| ||