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New HotS Units/Abilities in Blizzcon - Page 79

Forum Index > SC2 General
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EonuS
Profile Joined July 2010
Slovenia186 Posts
October 21 2011 17:49 GMT
#1561
If overseers are truly out of the game and vipers are actually a t3 unit, it raises my primary concern ~ because then every protoss will go defensive DT tech and completely nulify all ground aggression, not to mention completely nulify any hope of getting an expansion up because you need creep to put spore crawlers down. Not to mention protoss can easily just mass expand and there would be nothing zerg could do about it except going muta play, which just means that you will easily be able to read what zerg does.

The question stands: will zerg be forced to tech to fast hive now if the vipers are a tier3 unit?
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
October 21 2011 17:49 GMT
#1562
lol did terran just get golis with splash and firebats back?

hahahahahahahah
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Sega92
Profile Blog Joined November 2010
United States467 Posts
October 21 2011 17:49 GMT
#1563
does anyone else feel like some of these just CANT be in mp, like this terran shredder thing? it will only work if no friendly units are around? while cannons and spines attack no matter proximity to friendly forces?, I guess we'll just have to wait for the beta huh?
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 21 2011 17:49 GMT
#1564
People forget with Replicants you can become a cloaked ghost with EMP since you get the upgraded abilities I believe...
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:49 GMT
#1565
On October 22 2011 02:48 Ksi wrote:
The saddest thing is that Roaches, Marauders, and Colossus remain unchanged. Uncounterable attack-move units do not create interesting gameplay!

I didn't know that all those units attacked air and weren't outranged by anything.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
October 21 2011 17:49 GMT
#1566
is that a recall icon on the nexus?
Chibithor
Profile Joined April 2011
Brazil514 Posts
October 21 2011 17:49 GMT
#1567
On October 22 2011 02:46 sGs.Kal_rA wrote:
So is there really any point in investing time to get good at the game at a low level? (mid masters or below that is)... things are gonna change ALLLLL over again for LOV.. -_-

Oh well.. cool to see a lurker type unit back!!

Macro is still going to be the thing to learn at a low level, so it doesn't really matter. Making workers and not getting supply blocked will hopefully stay the same.
ALPINA
Profile Joined May 2010
3791 Posts
October 21 2011 17:49 GMT
#1568
So any new on how does Viper's abilites works? I am talking mainly about dark swarm ability??
You should never underestimate the predictability of stupidity
Sqq
Profile Joined August 2010
Norway2023 Posts
October 21 2011 17:49 GMT
#1569
As a Zerg, I'm really happy with the units, looks like they will add something to the zerg play. As I reckon we got another t3 (flying defiler) and T2 (Lurker wannabe) , Terran I just don't get at all. The static unit seems like a terrible idea. Just no idea why they would need something like that ? The transforming hellion, what role does it fill that isnt already filled ? And a little thor unit ? Wait what ? What is going on here.

And Protoss... I feel terrible for you guys looking at this. The replica unit, I can see people finding cute ways to replicate ghosts, maybe siege tanks, but really ? This unit seems to be total garbage. No idea what role its suppose to fill besides a quasi-spellcaster kind of ? THe problem with the carrier wasn't the unit itself, it was the tech route & time to get it out. Now they are replacing one of the most iconic Protoss units instead of trying to find a solution for it ? Man, it won't help with mid-game mutalisk at all, the tech path is just to heavy. It just doesnt fix anything now does it ? And the Oracle, its just a Overseer with better abilities, wtf is that ? It might find some cute use if its fast or durable, but my god did Protoss get shafted here.
Dead girls don't say no.
TT1
Profile Blog Joined December 2008
Canada10104 Posts
October 21 2011 17:49 GMT
#1570
On October 22 2011 02:48 Daralii wrote:
Show nested quote +
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.


lol that would be so ridiculously op
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Ludwigvan
Profile Blog Joined April 2010
Germany2373 Posts
October 21 2011 17:49 GMT
#1571
Carrier, this song is for you:
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:49 GMT
#1572
On October 22 2011 02:49 Alpina wrote:
So any new on how does Viper's abilites works? I am talking mainly about dark swarm ability??

It's disruption web.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
AxiR
Profile Joined October 2010
Germany944 Posts
October 21 2011 17:49 GMT
#1573
On October 22 2011 02:48 Daralii wrote:
Show nested quote +
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.

That would actually be a good change, with the mothership gone.
foxmeep
Profile Joined July 2009
Australia2338 Posts
October 21 2011 17:49 GMT
#1574
On October 22 2011 02:45 Roe wrote:
Show nested quote +
On October 22 2011 02:44 foxmeep wrote:
On October 22 2011 02:41 Tachion wrote:
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage.

oh i finally get it now lol. you just spam the stop or hold hotkey until units are in a good position to be killed from aoe(maximize damage).

or what plexa said ^^


apparently i'm wrong about the execution, lol. but yeah, the premise is the same
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 21 2011 17:49 GMT
#1575
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?


Hopefully it has been painfully disembled and the thing inside executed. I hate that unit so much.
MagickMan
Profile Joined March 2011
Australia498 Posts
October 21 2011 17:49 GMT
#1576
On October 22 2011 02:48 Zinnwaldite wrote:
Carriers gone? Aawww,, shouldve removed the mothership instead.. Can't call it Starcraft without fucking Carriers,, .. =/


They did that too...
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
October 21 2011 17:49 GMT
#1577
On October 22 2011 02:46 Yaki wrote:
omg mothership gone ? tempest 300/300 ?


arent broods 300/300?

-_--
TUski
Profile Joined April 2010
United States1258 Posts
October 21 2011 17:50 GMT
#1578
On October 22 2011 02:48 Clamev wrote:
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.


HYDRA SPEED INCREASED??? Fucking FINALLY
"There is nothing more cool than being proud of the things that you love." - Day[9]
Deleted User 124618
Profile Joined November 2010
1142 Posts
October 21 2011 17:50 GMT
#1579
On October 22 2011 02:49 SniXSniPe wrote:
People forget with Replicants you can become a cloaked ghost with EMP since you get the upgraded abilities I believe...


But they seem to require melee range to clone something.
acker
Profile Joined September 2010
United States2958 Posts
October 21 2011 17:50 GMT
#1580
Half this stuff will probably be gone by the time the expansion hits. The remaining half will be changed beyond recognition.
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