Yeah it definately says they get any upgrades such as cloaking etc.
New HotS Units/Abilities in Blizzcon - Page 77
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F00LY
United States125 Posts
Yeah it definately says they get any upgrades such as cloaking etc. | ||
Daralii
United States16991 Posts
As of the build being shown off, they get all spells according to Josh. | ||
Dariusz
Poland657 Posts
On October 22 2011 02:42 Fyzar wrote: What the fuck ;> No more carrier makes me a sadpanda, I had hoped they would just revamp it QQ. The units look fucking sick though, except for the terran ones, but they odn't deserve it. IS THE MARAUDER GONE BTW? Hope not, cuz all i'm gonna be doing is massing replicants and copying them and droping terran lol | ||
Lunares
United States909 Posts
On October 22 2011 02:44 DeadMet wrote: ![]() Though Im really happy for the new terran units from the fac, but, if they made a unit just like a Goliath, why could they not named it goliath and take its design? :/ It's not quite the same as the goliath. By the description it will actually have anti-light SPLASH AA. The goliath didn't have splash AA. Also price, range of attacks, ground attack, etc. Pretty similar, but not exactly the same. | ||
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Mcleod21
Jamaica29 Posts
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Kal_rA
United States2925 Posts
Oh well.. cool to see a lurker type unit back!! | ||
Yaki
France4234 Posts
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crawlingchaos
Canada2025 Posts
The others.. at least the Tempest looks interesting | ||
MrCon
France29748 Posts
Terrans units are ok I guess, but it's just new unit for the same utility replacing old units. Zerg units looks good, I guess that makes sense as it's the zerg expansion pack. | ||
Vapaach
Finland994 Posts
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TT1
Canada10004 Posts
On October 22 2011 02:45 Roxy wrote: I crave more content, anyone got something new (like newer than 15 mintues old?) agreed, i need to know every units cost/psi and tech tt | ||
Foreplay
United States1154 Posts
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Bibdy
United States3481 Posts
On October 22 2011 02:46 Cyro wrote: Info on nexus spell - "Third spell is recall just like the Mothership." from djtyrant's twitter Recall to any nexus? Warp-in your entire army to defend an expansion? Someone pinch me. I'm clearly dreaming. | ||
n0ave
180 Posts
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fortheGG
United Kingdom1002 Posts
On October 22 2011 02:46 bonifaceviii wrote: My take on it: half of this garbage will be gone by HotS release. I still can't believe carriers will be gone | ||
MeLo
Australia192 Posts
On October 22 2011 02:46 Cyro wrote: Info on nexus spell - "Third spell is recall just like the Mothership." from djtyrant's twitter That's amazing. I can now recall units back when Zerg attempts to base trade with Mutas or Terran with drops. | ||
Daralii
United States16991 Posts
On October 22 2011 02:46 Yaki wrote: omg mothership gone ? tempest 300/300 ? Only 75 seconds to build vs the carrier's 120, though. No need to spend resources on interceptors either. | ||
AxiR
Germany944 Posts
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Absentia
United Kingdom973 Posts
It seems there's a lot of new abilities being added of which a couple seem a bit gimmicky. a) Viper: Why not just give overlords a detection upgrade at lair tech instead of giving a unit the ability to create a detector? Recall thing seems....odd. b) Replicant seems kinda pointless and uninteresting...zerg already has neural parasite and this new ability doesn't sound too different. c) Why bother going to the whole effort of creating a carrier replacement instead of just fixing the carrier as it as at the moment? Splash damage to light should've been given to the phoenix, (what's the point in having 2 anti light AA units one of which is almost completely gimmicky?) | ||
InvalidID
United States1050 Posts
On October 22 2011 02:45 Vega62a wrote: I agree. And in particular this "replicant" unit seems utterly useless unless it's cheap enough that you can chrono it out to quickly clone more expensive units. All three of the new Toss units just seem gimmicky. Well that appears to be the design philosophy for toss. The entire effectiveness of the race is based around assorted gimmicks. | ||
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