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New HotS Units/Abilities in Blizzcon - Page 75

Forum Index > SC2 General
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KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 21 2011 17:43 GMT
#1481
On October 22 2011 02:38 MotorDouglas wrote:
Why in the flying fuck zerg got the least amount of new units?????



As a zerg player this says two things to me

A. The two new units are so awesome/game changing they didn't add a third

B.(most likely) Zergs getting the biggest redesign in current units IE(Hydras,Corruptors etc.)
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 17:44 GMT
#1482
On October 22 2011 02:23 Daralii wrote:
Show nested quote +
On October 22 2011 02:22 Probe1 wrote:
[image loading]

Any building can become a cannon with a bonus to light.

Fuck. Yes.


YESSSSSSSSSSSSSSSSSSSSS

What's that other spell?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 21 2011 17:44 GMT
#1483
On October 22 2011 02:41 Tachion wrote:
Show nested quote +
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 21 2011 17:44 GMT
#1484
On October 22 2011 02:43 Gamegene wrote:
FOR THOSE CURIOUS ABOUT HOLD POSITION LURKERS:



Aren't they stop lurkers?
if happy ever afters did exist <3 @watamizu_
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
October 21 2011 17:44 GMT
#1485
On October 22 2011 02:41 Tachion wrote:
Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


Lurkers would attack instantly when a unit came in range.
With hold position you could hold the attack until the enemy was closer, able to hit him more often before he could get out of range.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 17:44 GMT
#1486
Haha more rocks!? xD

Btw, is the Thor still with us!? :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Grimberht
Profile Joined July 2011
Canada6 Posts
October 21 2011 17:44 GMT
#1487
Well time to switch from Terran to Zerg I guess
All the world's a stage and men merely players!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 21 2011 17:44 GMT
#1488
On October 22 2011 02:43 minimalistic wrote:
Show nested quote +
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?


Up this question..



User was warned for this post
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
CurLy[]
Profile Joined August 2010
United States759 Posts
October 21 2011 17:44 GMT
#1489
On October 22 2011 02:41 1800STFU wrote:
Show nested quote +
On October 22 2011 02:40 TUski wrote:
Oracle and tempest from stargate? That's fuckin weird. I thought oracle would be a robo unit


It's to give Stargate tech detection.

That makes stargate a viable counter to the 1-1-1 IMO as well as making protoss air strats not complete ass and countered by 1 cloaked unit.


It never said the Oracle has detection unless someone else has more information..

'flying support unit can scout and disrupt the enemy economy. it can reveal what structures are making and disrupt building and resource harvesting'
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 21 2011 17:44 GMT
#1490
how much from that is sure to be implemented in the scii multiplayer? 100% sure?
Tester | MC | Crank | Flash | Jaedong | MVP
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2011 17:44 GMT
#1491
On October 22 2011 02:43 mizU wrote:
I really don't like any of the units...
Protoss got boned.

Zerg got semi-decent units. with the defiler.

Terran gets another transformer...

Wut.


They're just putting the sad zealot through trials by fire, so that by the time LOTV comes out, Protoss players will sing halleluiah.

BLIZZARD WILL GET YOU TO THE PROMISED LAND MY FRIENDS!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
DeadMet
Profile Joined June 2011
Sweden19 Posts
October 21 2011 17:44 GMT
#1492
Im really sad to see the carrier go.. It's prolly the coolest unit in the toss arsenal.. just that it havent gotten used -.-'

Though Im really happy for the new terran units from the fac, but, if they made a unit just like a Goliath, why could they not named it goliath and take its design? :/


Additional surprise depots required
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:44 GMT
#1493
On October 22 2011 02:38 Dariusz wrote:
Show nested quote +
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


those protoss units are exactly what we need, you're just to retarded to see good use for them.

lolwat..these units are not what protoss need at all besides the harass thing with warp in > nexus recall if that is right.

imo you just can't really balance a unit that prevents mineral harvesting. Also why do P need to clone units when they already have very powerful ones? The tempest is lategame, and toss needs help i guess early/midgame not endgame.

Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:44 GMT
#1494
On October 22 2011 02:42 Aookami wrote:
why no one noticed that the viper replaced the corruptor and broodlords are being replaced by host?


Can anyone confirm that? Because if so that would actually be amazing. Protoss air could be viable again!
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-10-21 17:45:01
October 21 2011 17:44 GMT
#1495
On October 22 2011 02:43 Rareware wrote:
Show nested quote +
On October 22 2011 02:42 Roe wrote:
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

what does the hold position do?


keeps them from attacking, so you can maximize damage over units


no, so you can trick the opponent into thinking there are no lurkers there, and then maximising damage.
I AM THE UNIVERSAL CONSTANT
Cyro
Profile Blog Joined June 2011
United Kingdom20328 Posts
October 21 2011 17:44 GMT
#1496
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?



We can hope
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 17:44 GMT
#1497
And yet the baneling and Colossus remain unchanged.
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
October 21 2011 17:44 GMT
#1498
PLEASE REMOVE COLOSSI !!!!!! THEY ARE SO BOORING TO USE !!!!!
lol
ExO_
Profile Blog Joined September 2009
United States2316 Posts
October 21 2011 17:44 GMT
#1499
On October 22 2011 02:37 synapse wrote:
Show nested quote +
On October 22 2011 02:32 GhoSt[shield] wrote:
On October 22 2011 02:25 Lunares wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.


Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks.
This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm.

Dweb prevents all ranged attacks from being fired under it. So ranged attacks attacking into Dweb and melee attacks anywhere still work.



dweb in BW prevented all attacking under the web, including melee attacks
RoyAlex
Profile Joined August 2010
Norway420 Posts
October 21 2011 17:44 GMT
#1500
On October 22 2011 02:42 F00LY wrote:
Show nested quote +
On October 22 2011 02:41 blindsniper wrote:
On October 22 2011 02:38 F00LY wrote:
Can the replicon clone friendly units? If the case, it has a HUGE potential.

If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.

Just like Hallucination right?


Problem with that is with Hallucination, you dont get storm and such. If replicon is cheap than 1 HT or 1 DT, you can essentially make a (cheaper) archon, a cheaper storm army, etc. So long as these replications dont have a stupid timer.


Replicas don't get abilities/spells.
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