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Active: 1950 users

New HotS Units/Abilities in Blizzcon - Page 74

Forum Index > SC2 General
Post a Reply
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skyR
Profile Joined July 2009
Canada13817 Posts
Last Edited: 2011-10-21 17:42:59
October 21 2011 17:42 GMT
#1461
On October 22 2011 02:40 TUski wrote:
Oracle and tempest from stargate? That's fuckin weird. I thought oracle would be a robo unit


Now toss has detection if they go stargate tech (I think unless people are just speculating that scouting means detect -_-)
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 17:42 GMT
#1462
On October 22 2011 02:38 itkovian wrote:
Collapsible rocks? lolololol
actually not a bad idea

Yeah, I actually really like this. There could be collapsible rocks to certain expansions which you can protect by blocking off, or you could collapse rocks onto expansions your opponent is going to take soon...
:)
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 17:42 GMT
#1463
Does anyone know what units are being removed for terran?
CandyHunterz
Profile Joined January 2011
Canada66 Posts
October 21 2011 17:42 GMT
#1464
On October 22 2011 02:38 CandyHunterz wrote:
potential use for viper's pull ability vs terran (assuming they come out around the same time as an overseer):
get 2 vipers behind each mineral lines (ideal for shatterd temple where they cant see the edge) -> wait for mule drop -> PULL AND LET MULE GET STUCK TROLOLOLOL


and maybe they can pull an scv that is building something over the edge YAAAA
F00LY
Profile Blog Joined August 2010
United States125 Posts
October 21 2011 17:42 GMT
#1465
On October 22 2011 02:41 blindsniper wrote:
Show nested quote +
On October 22 2011 02:38 F00LY wrote:
Can the replicon clone friendly units? If the case, it has a HUGE potential.

If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.

Just like Hallucination right?


Problem with that is with Hallucination, you dont get storm and such. If replicon is cheap than 1 HT or 1 DT, you can essentially make a (cheaper) archon, a cheaper storm army, etc. So long as these replications dont have a stupid timer.
twitch.tv/F00LY
Aookami
Profile Joined April 2011
Brazil64 Posts
October 21 2011 17:42 GMT
#1466
why no one noticed that the viper replaced the corruptor and broodlords are being replaced by host?
Brotoss hwaiting!
Talack
Profile Joined September 2010
Canada2742 Posts
October 21 2011 17:42 GMT
#1467
Very disapointed with these new units

Seems like HOTS is going to have some interesting patches comming to haha
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2011 17:43 GMT
#1468
FOR THOSE CURIOUS ABOUT HOLD POSITION LURKERS:

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:43 GMT
#1469
why the hell would they touch the mothership when they were going to remove it?

crying.
I AM THE UNIVERSAL CONSTANT
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 21 2011 17:43 GMT
#1470
Has anything happened to Colossi?
Administrator~ Spirit will set you free ~
talismania
Profile Blog Joined December 2007
United States2364 Posts
October 21 2011 17:43 GMT
#1471
dweb + mutas sounds nice :-)
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 21 2011 17:43 GMT
#1472
I really don't like any of the units...
Protoss got boned.

Zerg got semi-decent units. with the defiler.

Terran gets another transformer...

Wut.
if happy ever afters did exist <3 @watamizu_
minimalistic
Profile Joined August 2010
Hungary157 Posts
October 21 2011 17:43 GMT
#1473
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?


Up this question..
"A baby Gracken dies every time you use Ghost + Mech" -unknown chat user
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 21 2011 17:43 GMT
#1474
On October 22 2011 02:41 foxmeep wrote:
Show nested quote +
On October 22 2011 02:37 synapse wrote:
On October 22 2011 02:32 GhoSt[shield] wrote:
On October 22 2011 02:25 Lunares wrote:
http://www.reddit.com/r/starcraft/comments/ljytu/hots_unit_teasers/

from that reddit thread it's not actually dark swarm, it's disruption web. It doesn't prevent ranged damage, it prevents whatever units are under it from executing ranged attacks.


Does "reverse dark swarm" also prevent melee attacks under it? Or is it just ranged attacks that cannot be executed under it. I though DWeb stopped all attacks from under it, not jsut ranged attacks.
This will make lings and banelings much stronger v marines and stalkers with fungal + reverse swarm.

Dweb prevents all ranged attacks from being fired under it. So ranged attacks attacking into Dweb and melee attacks anywhere still work.


that is unless you're playing broodwar... where NO attacks work under dweb

It's a dweb 2.0, you can't cast ability under it either
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:43 GMT
#1475
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?

God I hope so........
Cackle™
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 21 2011 17:43 GMT
#1476
Zerg don't lose units, get MORE functionality out of current units and you're upset you don't get three??? Terran and Protoss both LOSE units.
Cauterize the area
Arcanne
Profile Joined August 2010
United States1519 Posts
October 21 2011 17:43 GMT
#1477
okay so they are basically making this game more like BW.. firebat/goliath/corsair/mind control
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Rareware
Profile Joined November 2010
Canada340 Posts
October 21 2011 17:43 GMT
#1478
On October 22 2011 02:42 Roe wrote:
Show nested quote +
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

what does the hold position do?


keeps them from attacking, so you can maximize damage over units
ROOT Fighting!!!
grappasc
Profile Joined September 2011
Belgium86 Posts
October 21 2011 17:43 GMT
#1479
I really like the new units, but I'd just like to point out that the revealed hellion doesn't match the silhouette in about 6 points ( base of the turret, head, foot, hand, shield(2), could be more)

I think it means they changed the unit because everyone seemed to want a transformer.

they do listen to the community, they just pick the points they like.
Brainiac
Profile Joined May 2011
Poland641 Posts
October 21 2011 17:43 GMT
#1480
On October 22 2011 02:42 Fyzar wrote:
What the fuck ;> No more carrier makes me a sadpanda, I had hoped they would just revamp it QQ.

The units look fucking sick though, except for the terran ones, but they odn't deserve it.
IS THE MARAUDER GONE BTW?


Of course it is not lol, that would be stupid. From what was said you can conclude that warhound is really weak, and hellion/firebat thingy only works vs light. So ye, don't expect marauder erased.
Si vis pacem para bellum
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