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New HotS Units/Abilities in Blizzcon - Page 76

Forum Index > SC2 General
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HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
October 21 2011 17:44 GMT
#1501
SOOOO much AOE, battles will last 0.5seconds at this rate when we get to the protoss expansion.

This is kinda stupid, aoe damage make microing pointless as well.
Sure.
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
October 21 2011 17:45 GMT
#1502
I think the protoss units are interesting but I also think it's very hard to make them work well in competative play. I guess we will see what Blizzard can do with them.
Common sense is the collection of prejudices acquired by the age of 18
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 21 2011 17:45 GMT
#1503
UGH it costs 60€. It's kind of expensive imo. :s

Still looks nice enough though. Not saying I can't wait but it should be fun, the new units look really interesting;
maru lover forever
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:45 GMT
#1504
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?

Based on what we know now, I don't think so.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
luuk
Profile Joined May 2010
Austria386 Posts
October 21 2011 17:45 GMT
#1505
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?

i heard they got a blue-laser upgrade
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 21 2011 17:45 GMT
#1506
On October 22 2011 02:44 Integra wrote:
Show nested quote +
On October 22 2011 02:43 minimalistic wrote:
On October 22 2011 02:43 Plexa wrote:
Has anything happened to Colossi?


Up this question..



... This ^^.

Seems it hasn't =/
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 21 2011 17:45 GMT
#1507
Does the oracle get contamination oO
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-21 17:45:43
October 21 2011 17:45 GMT
#1508
"Overseer is not a good unit"

Then they give it to Protoss. lol.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2011 17:45 GMT
#1509
On October 22 2011 02:44 mizU wrote:
Show nested quote +
On October 22 2011 02:43 Gamegene wrote:
FOR THOSE CURIOUS ABOUT HOLD POSITION LURKERS:



Aren't they stop lurkers?


I thought it was hold position --> stop (to auto attack?)
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
F00LY
Profile Blog Joined August 2010
United States125 Posts
October 21 2011 17:45 GMT
#1510
On October 22 2011 02:44 RoyAlex wrote:
Show nested quote +
On October 22 2011 02:42 F00LY wrote:
On October 22 2011 02:41 blindsniper wrote:
On October 22 2011 02:38 F00LY wrote:
Can the replicon clone friendly units? If the case, it has a HUGE potential.

If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.

Just like Hallucination right?


Problem with that is with Hallucination, you dont get storm and such. If replicon is cheap than 1 HT or 1 DT, you can essentially make a (cheaper) archon, a cheaper storm army, etc. So long as these replications dont have a stupid timer.


Replicas don't get abilities/spells.


Really? I thought it said they did =(
twitch.tv/F00LY
Timestreamer
Profile Joined March 2011
Israel157 Posts
October 21 2011 17:45 GMT
#1511
I wonder what's the range on that last Viper spell. I can just see it now: use the viper to pull a colossus, fungle the army, kill colossus. Or even better: pull observer, snipe it 0_0
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:45 GMT
#1512
On October 22 2011 02:44 oogieogie wrote:
Show nested quote +
On October 22 2011 02:38 Dariusz wrote:
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


those protoss units are exactly what we need, you're just to retarded to see good use for them.

lolwat..these units are not what protoss need at all besides the harass thing with warp in > nexus recall if that is right.

imo you just can't really balance a unit that prevents mineral harvesting. Also why do P need to clone units when they already have very powerful ones? The tempest is lategame, and toss needs help i guess early/midgame not endgame.



I agree. And in particular this "replicant" unit seems utterly useless unless it's cheap enough that you can chrono it out to quickly clone more expensive units. All three of the new Toss units just seem gimmicky.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 21 2011 17:45 GMT
#1513
On October 22 2011 02:44 foxmeep wrote:
Show nested quote +
On October 22 2011 02:41 Tachion wrote:
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage.
If you grouped lurkers with another unit, usually an overlord, and hit hold they wouldn't attack
Administrator~ Spirit will set you free ~
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-10-21 17:47:06
October 21 2011 17:45 GMT
#1514
On October 22 2011 02:44 foxmeep wrote:
Show nested quote +
On October 22 2011 02:41 Tachion wrote:
On October 22 2011 02:39 Probe1 wrote:
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.

Can you explain hold position lurkers? If they can't move, why does it matter if they hold position? Why would it matter for this new sc2 unit?


it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage.

oh i finally get it now lol. you just spam the stop or hold hotkey until units are in a good position to be killed from aoe(maximize damage).

or what plexa said ^^
Roxy
Profile Joined November 2010
Canada753 Posts
October 21 2011 17:45 GMT
#1515
I crave more content, anyone got something new (like newer than 15 mintues old?)
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
warblob004
Profile Joined January 2011
United States198 Posts
October 21 2011 17:46 GMT
#1516
Thats a lot of variation :O
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 17:46 GMT
#1517
The new Protoss units sound pretty awful. Instead of the Carrier, we get a functional equivalent that does AtA splash vs light? So it's useful against mass Mutas, and what else? That is assuming you can't magicbox it, which you probably can.

The Replicant is probably the most gimmicky unit possible. What exactly is the point of having something like that? What function is it supposed to serve in a typical game? It will either barely be used, or will end up wildly overpowered and repeatedly nerfed.

The Oracle is the only unit that sounds somewhat reasonable, though pretty underwhelming. The reason Terran and Zerg harass is good, is because their "harass" units like Mutas or Hellions can be used as part of their army effectively. Oracle sounds like another gimmick, especially since it's apparently built from a Stargate, which was already a gimmicky tech path with no stable midgame.

Curious to see how these new units interact with other changes to the game, but very underwhelmed for the time being.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
October 21 2011 17:46 GMT
#1518
My take on it:

half of this garbage will be gone by HotS release.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
oogieogie
Profile Joined June 2011
United States3657 Posts
October 21 2011 17:46 GMT
#1519
They better not remove the broodlord..that unit is actually decent
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 21 2011 17:46 GMT
#1520
Info on nexus spell - "Third spell is recall just like the Mothership." from djtyrant's twitter
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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