This is kinda stupid, aoe damage make microing pointless as well.
New HotS Units/Abilities in Blizzcon - Page 76
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HydraLF
Hong Kong626 Posts
This is kinda stupid, aoe damage make microing pointless as well. | ||
K_Dilkington
Sweden449 Posts
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Incognoto
France10239 Posts
Still looks nice enough though. Not saying I can't wait but it should be fun, the new units look really interesting; | ||
Daralii
United States16991 Posts
On October 22 2011 02:43 Plexa wrote: Has anything happened to Colossi? Based on what we know now, I don't think so. | ||
luuk
Austria386 Posts
On October 22 2011 02:43 Plexa wrote: Has anything happened to Colossi? i heard they got a blue-laser upgrade ![]() | ||
Zorgaz
Sweden2951 Posts
... This ^^. Seems it hasn't =/ | ||
Toads
Canada1795 Posts
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Brotocol
243 Posts
Then they give it to Protoss. lol. | ||
Gamegene
United States8308 Posts
I thought it was hold position --> stop (to auto attack?) | ||
F00LY
United States125 Posts
Really? I thought it said they did =( | ||
Timestreamer
Israel157 Posts
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Vega62a
946 Posts
On October 22 2011 02:44 oogieogie wrote: lolwat..these units are not what protoss need at all besides the harass thing with warp in > nexus recall if that is right. imo you just can't really balance a unit that prevents mineral harvesting. Also why do P need to clone units when they already have very powerful ones? The tempest is lategame, and toss needs help i guess early/midgame not endgame. I agree. And in particular this "replicant" unit seems utterly useless unless it's cheap enough that you can chrono it out to quickly clone more expensive units. All three of the new Toss units just seem gimmicky. | ||
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Plexa
Aotearoa39261 Posts
On October 22 2011 02:44 foxmeep wrote: If you grouped lurkers with another unit, usually an overlord, and hit hold they wouldn't attack it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage. ![]() | ||
Roe
Canada6002 Posts
On October 22 2011 02:44 foxmeep wrote: it's not hold position it's "stop lurkers", where you either issue an attack on a unit out of range, or spam stop so they don't attack. it was used to hide the fact that your lurkers were there until a huge clump of units was over their splash attack, thus maximizing damage. oh i finally get it now lol. you just spam the stop or hold hotkey until units are in a good position to be killed from aoe(maximize damage). or what plexa said ^^ | ||
Roxy
Canada753 Posts
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warblob004
United States198 Posts
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Toadvine
Poland2234 Posts
The Replicant is probably the most gimmicky unit possible. What exactly is the point of having something like that? What function is it supposed to serve in a typical game? It will either barely be used, or will end up wildly overpowered and repeatedly nerfed. The Oracle is the only unit that sounds somewhat reasonable, though pretty underwhelming. The reason Terran and Zerg harass is good, is because their "harass" units like Mutas or Hellions can be used as part of their army effectively. Oracle sounds like another gimmick, especially since it's apparently built from a Stargate, which was already a gimmicky tech path with no stable midgame. Curious to see how these new units interact with other changes to the game, but very underwhelmed for the time being. | ||
bonifaceviii
Canada2890 Posts
half of this garbage will be gone by HotS release. | ||
oogieogie
United States3657 Posts
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Cyro
United Kingdom20275 Posts
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