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New HotS Units/Abilities in Blizzcon - Page 78

Forum Index > SC2 General
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Lunares
Profile Joined May 2010
United States909 Posts
October 21 2011 17:47 GMT
#1541
On October 22 2011 02:46 F00LY wrote:
Show nested quote +
On October 22 2011 02:45 F00LY wrote:
On October 22 2011 02:44 RoyAlex wrote:
On October 22 2011 02:42 F00LY wrote:
On October 22 2011 02:41 blindsniper wrote:
On October 22 2011 02:38 F00LY wrote:
Can the replicon clone friendly units? If the case, it has a HUGE potential.

If its cheap, you make 1 HT or DT back at base, and for a cheaper cost, you make an army of them with replicons.

Just like Hallucination right?


Problem with that is with Hallucination, you dont get storm and such. If replicon is cheap than 1 HT or 1 DT, you can essentially make a (cheaper) archon, a cheaper storm army, etc. So long as these replications dont have a stupid timer.


Replicas don't get abilities/spells.


Really? I thought it said they did =(


Yeah it definately says they get any upgrades such as cloaking etc.


We have no idea what the price is though. Also I doubt that it's able to replicate friendly units? Or if it is it has to be more expensive than every protoss unit there is and/or have a timer limit. Otherwise you would just mass this unit and copy your more expensive ones (HT, immortal, etc).
neozxa
Profile Joined August 2011
Indonesia545 Posts
Last Edited: 2011-10-21 17:48:21
October 21 2011 17:47 GMT
#1542
On October 22 2011 02:19 OpticalShot wrote:
At first I was super excited about the Tempest, but now I realize carriers are gone...
...

T_T

Blizzard you better bring back improved carriers for the Protoss expansion!


My friend is going to be VERY sad. No more mobile cloaking device for Protoss, except if an Arbiter-like unit shows up.

Blizzard why u no buff Carriers instead D:


On October 22 2011 02:11 P0ckets wrote:
Dustin screws the Zergs yet again! First off the Zerg gets 2 units while everyone else gets 3... sigh.

Dustin helps out the terran by deciding to get rid of the one crux the hellion had. which was their durability. He then upgrades the Thor so it does better against Mech Units. Then decides to give the terran a lurker type unit so he can shut down a whole path way with his shredders whirlwind of doom.

Then for toss he basically upgrades the observer to see every upgrade, unit being built, allow it to harass workers and then corrupt buildings as well. Then he decides to give basically the voidray with AoE . I mean this units seems like it was tailored to be a muta killer. Also lets also have the protoss be able to you know duplicate any create that isn't massive so the can duplicate infestors to fungal growth Zerg units.

Then Dustin decides that the Zerg should get a burrowed broodlord, I mean same creature basically but under ground. Then finally lets just revamp the Raven for zerg and give it a type of Vortex. Then lets make both units look like they are Hydras so they most likely are upgrades from Hydra...

Basically Dustin decided to nerf Zerg and buff Terran/Toss as usual. It seems rather stupid to give the terran a unit, which functioned like a SC:BW unit, and then basically revamp 5 units to either buff them or give them to another race.


The only thing that I agree from this post is that why do they only add 2 UNITS for Zerg, while the other races get 3? This IS a Zerg expansion pack. Maybe Blizzard is still designing more units for Zerg, but I don't know...

And one more thing: The thor is being removed?
Keep moving forward
Jason54178
Profile Joined July 2011
United States84 Posts
October 21 2011 17:47 GMT
#1543
On October 22 2011 02:43 ToguRo wrote:
Show nested quote +
On October 22 2011 02:38 MotorDouglas wrote:
Why in the flying fuck zerg got the least amount of new units?????



As a zerg player this says two things to me

A. The two new units are so awesome/game changing they didn't add a third

B.(most likely) Zergs getting the biggest redesign in current units IE(Hydras,Corruptors etc.)


Or

C. The two new units are so awesome/game changing that they'll have to nerf it to hell and add in a useless unit.
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 21 2011 17:47 GMT
#1544
replicants need to get into MELEE range to clone.

useless.
I AM THE UNIVERSAL CONSTANT
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 21 2011 17:48 GMT
#1545
On October 22 2011 02:47 n0ave wrote:
Show nested quote +
On October 22 2011 02:43 Gamegene wrote:
FOR THOSE CURIOUS ABOUT HOLD POSITION LURKERS:



That's not "hold position".
Is spamming STOP(default s key), so that they don't attack, hold position is a completely.


Not recommended

Spamming the stop command - inefficient and doesn't guarantee the Lurker won't attack.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 17:48 GMT
#1546
On October 22 2011 02:36 TheKefka wrote:
Show nested quote +
On October 22 2011 02:35 Caesarion wrote:
On October 22 2011 02:34 TT1 wrote:
anyone figure out wat the 3rd spell on the nexus is?


I think it's recall. The icon is similar to this:

http://wiki.teamliquid.net/starcraft/images2/7/76/Mass_recall.png

Yea if you take a look at the mothership spell Icon its a momma ship with lazors raining down,and the new picture on a nexus is a building with lazors going up.
I'm pretty sure its recall.

Stupid Blizzard. Get rid of the Mothership and give us a UNIT that recalls/cloaks. We don't need WC3 town portals.
Clamev
Profile Blog Joined January 2010
Germany498 Posts
October 21 2011 17:48 GMT
#1547
from reddit
My friend is at BlizzCon and he's played HoTS. Here are the latest changes.

No more Overseer.
Hydra speed increased.
Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.
Burrowed banelings can MOVE. Possibly an upgrade.
Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.
6Pool or die trying
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 17:48 GMT
#1548
On October 22 2011 02:46 bonifaceviii wrote:
My take on it:

half of this garbage will be gone by HotS release.

I agree.it's not garbage but,some of these units seem just as if they don't belong in starcraft.
Cackle™
Daralii
Profile Joined March 2010
United States16991 Posts
October 21 2011 17:48 GMT
#1549
On October 22 2011 02:47 Ryuu2 wrote:
whats the thrid nexus spell?

Apparently mass recall.

I'm grinning like a fucking idiot right now.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
Last Edited: 2011-10-21 17:48:54
October 21 2011 17:48 GMT
#1550
Carriers gone? Aawww,, shouldve removed the mothership instead.. Can't call it Starcraft without fucking Carriers,, .. =/
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Remfire
Profile Joined October 2010
492 Posts
October 21 2011 17:48 GMT
#1551
On October 22 2011 02:46 Mcleod21 wrote:
i guess blizzard got tired of the floating scouting factories


what do you mean?
Gorillamask
Profile Joined October 2010
Denmark48 Posts
October 21 2011 17:48 GMT
#1552
So zerg does not get any detection besides spore crawlers until Spire (assuming that you need spire tech for the Viper)?
hipsterHobbit
Profile Joined September 2011
United States218 Posts
October 21 2011 17:48 GMT
#1553
Replicant probably replaces the sentry, but I hope not Love my FF's
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 17:48 GMT
#1554
The saddest thing is that Roaches, Marauders, and Colossus remain unchanged. Uncounterable attack-move units do not create interesting gameplay!
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 17:48 GMT
#1555
On October 22 2011 02:39 Probe1 wrote:
Show nested quote +
On October 22 2011 02:37 setzer wrote:
On October 22 2011 02:36 Roe wrote:
On October 22 2011 02:35 Ksi wrote:
Also damn you blizzard for not giving Zerg more micro units! Ever since the Lurker and Muta-micro were removed, there just hasn't been a good amount of micromanagement payoff for Zerg. Sure...Zerg can micro their units, but the benefits of doing so are so minimal compared to the other races. It's just a race of broad-strokes army positioning and flanking.

how did you micro lurkers? you just burrow and let them sit there dont you?


the same way you control tanks in siege mode

Except you know hold position and all that jazz.... Lurkers are not siege and forget units.


If you are letting your tanks shoot blindly at zealots with no control what-so-ever you are using them wrong.

And anyway he didn't say anything about stop lurkers he just said micro. In battles you would want lurkers to target the line of units to allow you to get the most of them. Obviously, stop lurkers would be another form of control.
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 21 2011 17:48 GMT
#1556
Wait a minute...


WHAT HAPPENED TO FIXING REAPERS!!!!
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
albis
Profile Joined January 2010
United States652 Posts
October 21 2011 17:48 GMT
#1557
carrier is so iconic. u cant get rid of it! even if it was extreme late game pvt. its same as bw. and awesome
every punch is thrown with bad intentions with the speed of a devil
feebas
Profile Joined February 2011
Finland268 Posts
October 21 2011 17:48 GMT
#1558
On October 22 2011 02:46 bonifaceviii wrote:
My take on it:

half of this garbage will be gone by HotS release.


May these words come to pass.
paska peli
wswordsmen
Profile Joined October 2007
United States987 Posts
October 21 2011 17:48 GMT
#1559
I thought the transforming hellion jokes were just that, jokes. I never thought it would ever happen, because it should never happen.
Vega62a
Profile Blog Joined December 2010
946 Posts
October 21 2011 17:48 GMT
#1560
On October 22 2011 02:47 InvalidID wrote:
Show nested quote +
On October 22 2011 02:45 Vega62a wrote:
On October 22 2011 02:44 oogieogie wrote:
On October 22 2011 02:38 Dariusz wrote:
On October 22 2011 02:33 Hexxed wrote:
These new protoss units are awful. They seem too gimmicky.

We need a harass unit. Not something that can't even kill. Bubbles... Seriously... You came up with bubbles...


those protoss units are exactly what we need, you're just to retarded to see good use for them.

lolwat..these units are not what protoss need at all besides the harass thing with warp in > nexus recall if that is right.

imo you just can't really balance a unit that prevents mineral harvesting. Also why do P need to clone units when they already have very powerful ones? The tempest is lategame, and toss needs help i guess early/midgame not endgame.



I agree. And in particular this "replicant" unit seems utterly useless unless it's cheap enough that you can chrono it out to quickly clone more expensive units. All three of the new Toss units just seem gimmicky.


Well that appears to be the design philosophy for toss. The entire effectiveness of the race is based around assorted gimmicks.


I wish that weren't true D:
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
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