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On October 23 2011 10:46 Reaper51 wrote: The Phoenix and the Tempest both have overlapping roles. Imo they should just merge both units into 1 somehow...
They don't? And some overlap is fine. We already have some overlap in the game.
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so if a replicator replicates a mule.....does it have still have a time limit ??
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On October 23 2011 11:20 nazdrovie wrote:Show nested quote +On October 23 2011 11:18 WhiteDog wrote:On October 23 2011 11:16 nazdrovie wrote:On October 23 2011 11:08 canikizu wrote:On October 23 2011 10:42 nazdrovie wrote:On October 23 2011 10:38 Scribble wrote:On October 23 2011 10:36 nazdrovie wrote:On October 23 2011 10:35 Scribble wrote:On October 23 2011 10:29 Sightbain wrote: So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS Why not just spread your units out and simply walk the ones you need to out of a cloud? It's rather hard to walk out of a fungal... some would say impossible. "Why not just spread your units out." Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (= It's not this simple  even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it.. "just walk out" "just spread your units out" just lol, its like saying you can survive storm with lings as long as you spread them out... Or you can, you know, replicate the those dudes, then cloud and fungal them back. Better yet, cloud, fungal, and storm their asses. Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out. You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded? Seriously, the replicant is retarded, but you're idea that the viper is imba is retarded too. The protoss community on TL should stop crying ho my god, that's worst than ever. When did I call it imba? never. I'm just saying it's terrible design to have to copy a unit from another race to counter it properly... Show nested quote + Actually that's what Protoss having been complaining about for the past year.
OMG VIKING IMBA WE SHOULD HAVE OUR LONG RANGE UNIT TOO. OMG INFESTOR IMBA THEY STOLE OUR MASS CONFUSION AND MIND CONTROL
You obviously don't understand a word I've said No I think you obviously don't understand what I've said. Nowhere it is said that you will have to use the replicant to counter the viper. You whole idea of "omg you can go out of the cloud because of the fungal" is also kinda retarded. If you get fungalled then cloud, just put a wall of FF between you and the zerg army until the end of the fungal then reposition yourself ? There is a ton of ways to prevent the scenario you are talking about from happening. The viper is a air unit ? Fenix could be useful ? It's all idea, what I'm saying is, you don't know shit about the specific, why whining already? Judge only the idea behind units, the unit design, the specific are still in progress and can / could be balanced.
That's why I agree that the replicant is fucking silly : because the whole design of the unit is bad. The 200/200 cost and 4 supply can still change, not very interesting to talk about that.
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On October 23 2011 11:24 Paper117 wrote: Question, guys. Someone in another thread mentioned the possibility that Blizzard could make the Replicant transformation temporary. Do you think that would that be a nerf or a buff? If it could copy long enough for a battle, then turn back and copy again for another engagement, would that make it more efficient? Maybe give it a timer or energy system? Protoss could invest some of their resources and supply in a portion of their army that's reactionary and can modify army compositions based on the situation. Maybe you need just a few more sentries to survive an attack. Later, you could turn them into immortals or something like that when you decide to go on the offensive.
If it's temporary, it opens up some interesting possibilities, seeing as you can have a squad of 6 or so to turn into units you need, hell, if you need some more minerals, you've got 6 more probes for a while. But they better be useful for the cost.
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On October 23 2011 11:24 Paper117 wrote: Question, guys. Someone in another thread mentioned the possibility that Blizzard could make the Replicant transformation temporary. Do you think that would that be a nerf or a buff? If it could copy long enough for a battle, then turn back and copy again for another engagement, would that make it more efficient? Maybe give it a timer or energy system? Protoss could invest some of their resources and supply in a portion of their army that's reactionary and can modify army compositions based on the situation. Maybe you need just a few more sentries to survive an attack. Later, you could turn them into immortals or something like that when you decide to go on the offensive.
Well if you could turn back and into another unit (without having a time limit) then maybe the 200/200 cost is justifiable.
Anyways i still see the replicator as a gimmicky unit.
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I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.
Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."
Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.
As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now.
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Question, guys. Someone in another thread mentioned the possibility that Blizzard could make the Replicant transformation temporary. Do you think that would that be a nerf or a buff? If it could copy long enough for a battle, then turn back and copy again for another engagement, would that make it more efficient? Maybe give it a timer or energy system? Protoss could invest some of their resources and supply in a portion of their army that's reactionary and can modify army compositions based on the situation. Maybe you need just a few more sentries to survive an attack. Later, you could turn them into immortals or something like that when you decide to go on the offensive.
Replicants that can constantly re-replicate would be the most broken shit ever. Straight up. Insta-tech switching to any nonmassive unit (including your opponents) and you can just keep doing that? A key idea with Protoss units is that they are insanely good at one or two specialized things...so a unit that can become anything could be crazy good at everything. That wouldn't just be broken, it would be awful for the game. Outside of massive stuff vs. colossi, and units needed to survive while you massed replicants, why would you ever make anything else? For 250/150 you can have a void, or for 200/200 you can have a void that is also an immortal or an HT or a siege tank depending on what you need. Which do you think most players would choose?
I like the idea of replicants to some extent, but they should never be used en masse and if they are there's a design problem. Toss stealing one tank or an infestor is kinda cool--Toss massing up units of other races would be retarded.
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On October 23 2011 11:27 RushtheFront wrote: I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.
Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."
Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.
As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now.
Yelling and swearing to bring sc1 units to sc2 won't get you anywhere
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u realize that mass recall costs 75 energy? thats 75 from 100 that u will never have when u use chrono all the time.
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On October 23 2011 11:30 Reaper51 wrote:Show nested quote +On October 23 2011 11:27 RushtheFront wrote: I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.
Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."
Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.
As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now. Yelling and swearing to bring sc1 units to sc2 won't get you anywhere
You did a pretty good job of completely avoiding my points, here let me fix my post by removing the obscenities and still have the exact same amount of information. Actually no, you're not worth it.
On October 23 2011 11:30 Mereel wrote: u realize that mass recall costs 75 energy? thats 75 from 100 that u will never have when u use chrono all the time.
Don't chronoboost any more? Or at least save it for when you attack? I'll miss chrono but having recall instead is obviously Superior.
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On October 23 2011 11:30 Mereel wrote: u realize that mass recall costs 75 energy? thats 75 from 100 that u will never have when u use chrono all the time.
This makes it totally balanced imo
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On October 23 2011 11:26 WhiteDog wrote:Show nested quote +On October 23 2011 11:20 nazdrovie wrote:On October 23 2011 11:18 WhiteDog wrote:On October 23 2011 11:16 nazdrovie wrote:On October 23 2011 11:08 canikizu wrote:On October 23 2011 10:42 nazdrovie wrote:On October 23 2011 10:38 Scribble wrote:On October 23 2011 10:36 nazdrovie wrote:On October 23 2011 10:35 Scribble wrote:On October 23 2011 10:29 Sightbain wrote: So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS Why not just spread your units out and simply walk the ones you need to out of a cloud? It's rather hard to walk out of a fungal... some would say impossible. "Why not just spread your units out." Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (= It's not this simple  even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it.. "just walk out" "just spread your units out" just lol, its like saying you can survive storm with lings as long as you spread them out... Or you can, you know, replicate the those dudes, then cloud and fungal them back. Better yet, cloud, fungal, and storm their asses. Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out. You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded? Seriously, the replicant is retarded, but you're idea that the viper is imba is retarded too. The protoss community on TL should stop crying ho my god, that's worst than ever. When did I call it imba? never. I'm just saying it's terrible design to have to copy a unit from another race to counter it properly... Actually that's what Protoss having been complaining about for the past year.
OMG VIKING IMBA WE SHOULD HAVE OUR LONG RANGE UNIT TOO. OMG INFESTOR IMBA THEY STOLE OUR MASS CONFUSION AND MIND CONTROL
You obviously don't understand a word I've said No I think you obviously don't understand what I've said. Nowhere it is said that you will have to use the replicant to counter the viper. Aside from feedback and killing the viper, the only way save a unit that has been hooked is to have your own vipers and hook it back... I thought this was obvious.
You whole idea of "omg you can go out of the cloud because of the fungal" is also kinda retarded. If you get fungalled then cloud, just put a wall of FF between you and the zerg army until the end of the fungal then reposition yourself ? First of all you should know that the cloud also stops units from using abilities, so your idea of using forcefields is retarded and doesnt work 
There is a ton of ways to prevent the scenario you are talking about from happening. The viper is a air unit ? Fenix could be useful ? It's all idea, what I'm saying is, you don't know shit about the specific, why whining already? Judge only the idea behind units, the unit design, the specific are still in progress and can / could be balanced. I didn't whine, and "judge only the idea behind units, the unit design" thats exaclty what I'm doing, I'm saying that the hook ability the way it was shown, pulling massive units for instant kills has no place in sc2.
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On October 23 2011 11:36 RushtheFront wrote:Show nested quote +On October 23 2011 11:30 Reaper51 wrote:On October 23 2011 11:27 RushtheFront wrote: I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.
Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."
Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.
As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now. Yelling and swearing to bring sc1 units to sc2 won't get you anywhere You did a pretty good job of completely avoiding my points, here let me fix my post by removing the obscenities and still have the exact same amount of information. Actually no, you're not worth it. Show nested quote +On October 23 2011 11:30 Mereel wrote: u realize that mass recall costs 75 energy? thats 75 from 100 that u will never have when u use chrono all the time. Don't chronoboost any more? Or at least save it for when you attack? I'll miss chrono but having recall instead is obviously Superior.
You know that blizzard has a slim to nil chance of ever adding sc1 units back into sc2.
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i hope feedback range gets buffed or viper pull is less range than feedback.
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Is it me or does the swarm host look like the most useless unit in the game?
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On October 23 2011 11:38 Ghola wrote: Is it me or does the swarm host look like the most useless unit in the game?
It is just a ground broodlord...
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On October 23 2011 11:38 Ghola wrote: Is it me or does the swarm host look like the most useless unit in the game? Its not just you......it fucking sucks
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On October 23 2011 11:37 nazdrovie wrote:Show nested quote +On October 23 2011 11:26 WhiteDog wrote:On October 23 2011 11:20 nazdrovie wrote:On October 23 2011 11:18 WhiteDog wrote:On October 23 2011 11:16 nazdrovie wrote:On October 23 2011 11:08 canikizu wrote:On October 23 2011 10:42 nazdrovie wrote:On October 23 2011 10:38 Scribble wrote:On October 23 2011 10:36 nazdrovie wrote:On October 23 2011 10:35 Scribble wrote: [quote]
Why not just spread your units out and simply walk the ones you need to out of a cloud? It's rather hard to walk out of a fungal... some would say impossible. "Why not just spread your units out." Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (= It's not this simple  even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it.. "just walk out" "just spread your units out" just lol, its like saying you can survive storm with lings as long as you spread them out... Or you can, you know, replicate the those dudes, then cloud and fungal them back. Better yet, cloud, fungal, and storm their asses. Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out. You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded? Seriously, the replicant is retarded, but you're idea that the viper is imba is retarded too. The protoss community on TL should stop crying ho my god, that's worst than ever. When did I call it imba? never. I'm just saying it's terrible design to have to copy a unit from another race to counter it properly... Actually that's what Protoss having been complaining about for the past year.
OMG VIKING IMBA WE SHOULD HAVE OUR LONG RANGE UNIT TOO. OMG INFESTOR IMBA THEY STOLE OUR MASS CONFUSION AND MIND CONTROL
You obviously don't understand a word I've said No I think you obviously don't understand what I've said. Nowhere it is said that you will have to use the replicant to counter the viper. Aside from feedback and killing the viper, the only way save a unit that has been hooked is to have your own vipers and hook it back... I thought this was obvious. Show nested quote +You whole idea of "omg you can go out of the cloud because of the fungal" is also kinda retarded. If you get fungalled then cloud, just put a wall of FF between you and the zerg army until the end of the fungal then reposition yourself ? have you forgotten about baneling + overlords? Show nested quote +There is a ton of ways to prevent the scenario you are talking about from happening. The viper is a air unit ? Fenix could be useful ? It's all idea, what I'm saying is, you don't know shit about the specific, why whining already? Judge only the idea behind units, the unit design, the specific are still in progress and can / could be balanced. I didn't whine, and "judge only the idea behind units, the unit design" thats exaclty what I'm doing, I'm saying that the hook ability the way it was shown, pulling massive units for instant kills has no place in sc2. The hook unit is basically the exact same thing as the neural parasite. (yes it is) And it cost half the mana of the viper. Actually, the best skill of the viper is most certainly the cloud.
About the baneling drop I'm just baffed at your comment, you know fungal, bane and overlord already exist in SC2 and they are not imba against stalker. I don't really understand in what way the cloud make it imba.
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thye should keep the overseer, carrier and mothership in the game. just cos they are boring or suck in the current metagame dosnt mean they will suck in the future. the sc1 defiler for example was seen as a bad unit early on in the game, but now they are used in nearly every matchup for zerg. Also having those units that no one uses also creates more entertainment when people actually do use them. dustin browder needs to go watch kiwikaki vs stephano and hongun vs keen again and then think "do i really want to remove that?"
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On October 23 2011 11:39 Reaper51 wrote:Show nested quote +On October 23 2011 11:38 Ghola wrote: Is it me or does the swarm host look like the most useless unit in the game? It is just a ground broodlord... That spawns units that are superior to zerglings.
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