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New HotS Units/Abilities in Blizzcon - Page 338

Forum Index > SC2 General
Post a Reply
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Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 02:05 GMT
#6741
On October 23 2011 11:01 ZenithM wrote:
Show nested quote +
On October 23 2011 10:52 Omegalisk wrote:
On October 23 2011 10:43 atavus wrote:
On October 23 2011 10:32 Omegalisk wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Move out of the cloud? Saying Protoss can't do anything vs Zerg is like saying Zerg can't do anything v Protoss because of storm.


There something called fungal growth with a rooting ability cast by some other race unit, just sayin.


And, by that same logic, Protoss can trap enemy units with Forcefields then insta kill them with their 5 Collossi. Because, you know, gas is free in Starcraft II.


It actually happens all the time. Except Zerg units = cheap, and Protoss units = expensive. And Zerg has a way better eco than Protoss in most cases. Protoss is supposed to be the cost efficient race and rape zerg armies like nothing, if anything. The other way around should sound ridiculous, except zerg players find it normal.
Well we can replicate both the viper and the infestor, so I guess we're on even grounds. I guess...


Yep exactly what i mean:

The repilcant is just blizzard's way of saying "We ran out of ideas for protoss, so now you guys can steal useful units from the other races"
RifleCow
Profile Joined February 2008
Canada637 Posts
October 23 2011 02:07 GMT
#6742
Combine pheonix and tempest into corsair. Use corsair + oracle and DT's to do some epic harass.
hohoho
canikizu
Profile Joined September 2010
4860 Posts
October 23 2011 02:08 GMT
#6743
On October 23 2011 10:42 nazdrovie wrote:
Show nested quote +
On October 23 2011 10:38 Scribble wrote:
On October 23 2011 10:36 nazdrovie wrote:
On October 23 2011 10:35 Scribble wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Why not just spread your units out and simply walk the ones you need to out of a cloud?

It's rather hard to walk out of a fungal... some would say impossible.


"Why not just spread your units out."

Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (=

It's not this simple even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it..

"just walk out"

"just spread your units out"

just lol, its like saying you can survive storm with lings as long as you spread them out...

Or you can, you know, replicate the those dudes, then cloud and fungal them back.
Better yet, cloud, fungal, and storm their asses.
atavus
Profile Joined March 2011
France60 Posts
October 23 2011 02:09 GMT
#6744
On October 23 2011 11:01 ZenithM wrote:
Show nested quote +
On October 23 2011 10:52 Omegalisk wrote:
On October 23 2011 10:43 atavus wrote:
On October 23 2011 10:32 Omegalisk wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Move out of the cloud? Saying Protoss can't do anything vs Zerg is like saying Zerg can't do anything v Protoss because of storm.


There something called fungal growth with a rooting ability cast by some other race unit, just sayin.


And, by that same logic, Protoss can trap enemy units with Forcefields then insta kill them with their 5 Collossi. Because, you know, gas is free in Starcraft II.


It actually happens all the time. Except Zerg units = cheap, and Protoss units = expensive. And Zerg has a way better eco than Protoss in most cases. Protoss is supposed to be the cost efficient race and rape zerg armies like nothing, if anything. The other way around should sound ridiculous, except zerg players find it normal.
Well we can replicate both the viper and the infestor, so I guess we're on even grounds. I guess...


Stop there Zerg player don't want to hear that horrible truth.

AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 23 2011 02:09 GMT
#6745
I almost cried when I saw what the shredder does. The swarm host was so awesome until then. Also, goodbye runbyes.
"How are you?" "I am fine, because it is not normal to scream in pain."
angra86
Profile Joined October 2010
United States56 Posts
October 23 2011 02:10 GMT
#6746
Warhound needs new attack animation at the very least, and completely ignoring everything balance related am I the only one that thinks the Viper grab move looks absolutely ridiculous?
canikizu
Profile Joined September 2010
4860 Posts
October 23 2011 02:11 GMT
#6747
Can the shredder attack air? If not, banshees and muta are still good to deal with them.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
October 23 2011 02:12 GMT
#6748
On October 23 2011 11:10 angra86 wrote:
Warhound needs new attack animation at the very least, and completely ignoring everything balance related am I the only one that thinks the Viper grab move looks absolutely ridiculous?


I think that if they wanted to change the animation, they probably would have to get game engine people working on it, and they didn't want to for 10 seconds of pre-release footage. If it still is there in the beta, I see your point, but right now they just want to work inside the editor for the new units.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-23 02:13:25
October 23 2011 02:13 GMT
#6749
On October 23 2011 11:09 AnachronisticAnarchy wrote:
I almost cried when I saw what the shredder does. The swarm host was so awesome until then. Also, goodbye runbyes.


Lol yeah, 2-3 shredders hard counter 1,000,000,000,000,000 swarm hosts.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 02:15 GMT
#6750
Swarm Hosts are just ground broodlords, lurkers anyday!
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 02:18:48
October 23 2011 02:16 GMT
#6751
On October 23 2011 11:08 canikizu wrote:
Show nested quote +
On October 23 2011 10:42 nazdrovie wrote:
On October 23 2011 10:38 Scribble wrote:
On October 23 2011 10:36 nazdrovie wrote:
On October 23 2011 10:35 Scribble wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Why not just spread your units out and simply walk the ones you need to out of a cloud?

It's rather hard to walk out of a fungal... some would say impossible.


"Why not just spread your units out."

Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (=

It's not this simple even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it..

"just walk out"

"just spread your units out"

just lol, its like saying you can survive storm with lings as long as you spread them out...

Or you can, you know, replicate the those dudes, then cloud and fungal them back.
Better yet, cloud, fungal, and storm their asses.

Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out.

You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded?

Not to mention theres no way you can possibly have enough gas to support colossi, storm, sentries and that many repplicants in a normal game...

You're just oversimplifying like the dude who said "just walk out of it" and "just spread your units"...
S2Lunar
Profile Joined June 2011
1051 Posts
October 23 2011 02:17 GMT
#6752
On October 23 2011 11:13 Whitewing wrote:
Show nested quote +
On October 23 2011 11:09 AnachronisticAnarchy wrote:
I almost cried when I saw what the shredder does. The swarm host was so awesome until then. Also, goodbye runbyes.


Lol yeah, 2-3 shredders hard counter 1,000,000,000,000,000 swarm hosts.


A shredder last for like 6 seconds and cost a ton.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 02:17 GMT
#6753
On October 23 2011 10:22 Reaper51 wrote:
The repilcant is just blizzard's way of saying "We ran out of ideas for protoss, so now you guys can steal useful units from the other races"


LOLNO

You forget that SC:BW had Mind Control.
Replicant is MC on easy mode. Just need vision and volia, Protoss now has MULEs and Scans too!
If he can hold the expansion that is. Want to have Dark Archon's mass confusion? Just replicate Infestors and FG.

I can see timing attacks with replicators being the norm if any races goes spellcaster simply because replicating any unit gives it FULL MP and FULL ABILITIES.

It can even be used as clutch defence, such as replicating your own HT for instant storms.
Cauterize the area
Reaper51
Profile Joined January 2011
Canada64 Posts
Last Edited: 2011-10-23 02:19:06
October 23 2011 02:17 GMT
#6754
I don't think any non-massive unit should be worth 200/200 4 supply...
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-10-23 02:19:57
October 23 2011 02:18 GMT
#6755
On October 23 2011 11:16 nazdrovie wrote:
Show nested quote +
On October 23 2011 11:08 canikizu wrote:
On October 23 2011 10:42 nazdrovie wrote:
On October 23 2011 10:38 Scribble wrote:
On October 23 2011 10:36 nazdrovie wrote:
On October 23 2011 10:35 Scribble wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Why not just spread your units out and simply walk the ones you need to out of a cloud?

It's rather hard to walk out of a fungal... some would say impossible.


"Why not just spread your units out."

Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (=

It's not this simple even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it..

"just walk out"

"just spread your units out"

just lol, its like saying you can survive storm with lings as long as you spread them out...

Or you can, you know, replicate the those dudes, then cloud and fungal them back.
Better yet, cloud, fungal, and storm their asses.

Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out.

You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded?

Seriously, the replicant is retarded, but you're idea that the viper is imba is retarded too. The protoss community on TL should stop crying ho my god, that's worst than ever.
We don't even know yet the specific of the viper, its HP, the mana cost of spells and so on.
And yes it's relevant, because the viper is a air units, feel like it will be important to focus them out.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 23 2011 02:19 GMT
#6756
On October 23 2011 11:16 nazdrovie wrote:
Show nested quote +
On October 23 2011 11:08 canikizu wrote:
On October 23 2011 10:42 nazdrovie wrote:
On October 23 2011 10:38 Scribble wrote:
On October 23 2011 10:36 nazdrovie wrote:
On October 23 2011 10:35 Scribble wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Why not just spread your units out and simply walk the ones you need to out of a cloud?

It's rather hard to walk out of a fungal... some would say impossible.


"Why not just spread your units out."

Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (=

It's not this simple even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it..

"just walk out"

"just spread your units out"

just lol, its like saying you can survive storm with lings as long as you spread them out...

Or you can, you know, replicate the those dudes, then cloud and fungal them back.
Better yet, cloud, fungal, and storm their asses.

Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out.

You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded?


Actually that's what Protoss having been complaining about for the past year.

OMG VIKING IMBA WE SHOULD HAVE OUR LONG RANGE UNIT TOO.
OMG INFESTOR IMBA THEY STOLE OUR MASS CONFUSION AND MIND CONTROL
Cauterize the area
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 02:21:50
October 23 2011 02:20 GMT
#6757
On October 23 2011 11:18 WhiteDog wrote:
Show nested quote +
On October 23 2011 11:16 nazdrovie wrote:
On October 23 2011 11:08 canikizu wrote:
On October 23 2011 10:42 nazdrovie wrote:
On October 23 2011 10:38 Scribble wrote:
On October 23 2011 10:36 nazdrovie wrote:
On October 23 2011 10:35 Scribble wrote:
On October 23 2011 10:29 Sightbain wrote:
So protoss cant do shit vs zerg now? cast defile on the colossi + stalkers and then auto lose when they cant hit anything, combine this with a fungal or two and its gg protoss army. Guess protoss arent meant to have more then 5 units clumped up at a time vs zerg in HotS


Why not just spread your units out and simply walk the ones you need to out of a cloud?

It's rather hard to walk out of a fungal... some would say impossible.


"Why not just spread your units out."

Maybe you can't walk out of a cloud while fungaled, but you can just avoid getting everything fungaled and blinded at once. (=

It's not this simple even by spreading your units out you can't stop your opponent from dropping a couple of nice fungals and completely negating those units by placing a cloud over it..

"just walk out"

"just spread your units out"

just lol, its like saying you can survive storm with lings as long as you spread them out...

Or you can, you know, replicate the those dudes, then cloud and fungal them back.
Better yet, cloud, fungal, and storm their asses.

Thats the point though, this is completely retarded: having a unit which can only be countered properly by a replica of that same unit makes no sense, it's probably the worst way you could possibly balance things out.

You make vipers, okay so I have to get replicants to clone your vipers so I have a chance against them? Am I the only one who thinks this pants on retarded?

Seriously, the replicant is retarded, but you're idea that the viper is imba is retarded too. The protoss community on TL should stop crying ho my god, that's worst than ever.

When did I call it imba? never. I'm just saying it's terrible design to have to copy a unit from another race to counter it properly...


Actually that's what Protoss having been complaining about for the past year.

OMG VIKING IMBA WE SHOULD HAVE OUR LONG RANGE UNIT TOO.
OMG INFESTOR IMBA THEY STOLE OUR MASS CONFUSION AND MIND CONTROL

You obviously don't understand a word I've said
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 23 2011 02:21 GMT
#6758
I'd switch to Terran just to yell "NOS" when I hit the redline hotkey for BCs.
MBC/Liquid/TSM always.
Ownos
Profile Joined July 2010
United States2147 Posts
October 23 2011 02:24 GMT
#6759
Replicator is a dumb unit. Just another fancy version of mind control. I do like the nexus defensive abilities though. That should help out the precarious protoss macro game a bit.
...deeper and deeper into the bowels of El Diablo
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 02:24 GMT
#6760
Question, guys. Someone in another thread mentioned the possibility that Blizzard could make the Replicant transformation temporary. Do you think that would that be a nerf or a buff? If it could copy long enough for a battle, then turn back and copy again for another engagement, would that make it more efficient? Maybe give it a timer or energy system? Protoss could invest some of their resources and supply in a portion of their army that's reactionary and can modify army compositions based on the situation. Maybe you need just a few more sentries to survive an attack. Later, you could turn them into immortals or something like that when you decide to go on the offensive.
For the Swarm!
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