(eg new physics engine, cleaner look, creep going over protoss buildings...)
New HotS Units/Abilities in Blizzcon - Page 341
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Fungal Growth
United States434 Posts
(eg new physics engine, cleaner look, creep going over protoss buildings...) | ||
Daralii
United States16991 Posts
On October 23 2011 11:59 Fungal Growth wrote: Don't know if this has been posted or not, but here is a video from blizzcon from somebody in the graphics department detailing some of the changes they've made: http://www.youtube.com/watch?v=IurLEBNu5Qw&feature=channel_video_title (eg new physics engine, cleaner look, creep going over protoss buildings...) Starcraft with a ragdoll physics engine... my computer is going to cry. | ||
ZenithM
France15952 Posts
On October 23 2011 11:58 Daralii wrote: Well Dimaga would be overjoyed, but I think they'll just increase the build time by 5 seconds a few dozen times. + Show Spoiler + Dimaga wrote a letter to Blizzard a while ago complaining that stalkers did too much DPS. >_> Now that you mention it, it all makes sense. The standard build will be proxy nexus first at your opponent's natural, defended by repeated Arc shields from the main. By the time your first stalker is out of your first gateway, the second nexus will have accumulated 75 energy (timings will align perfectly, of course), and you will mass recall dat stalker in front of the ramp. Collect your win from there. | ||
Daok
Germany97 Posts
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Amui
Canada10567 Posts
Arc shield as a mechanic does have potential to help fix really early game protoss problems(mainly cheese related). There just needs to be a range on arcshield so that it's possible to FFE with arc shield support against early pools while not allowing early game shenanigans. | ||
Aetherial
Australia917 Posts
On October 23 2011 11:59 Fungal Growth wrote: Don't know if this has been posted or not, but here is a video from blizzcon from somebody in the graphics department detailing some of the changes they've made: http://www.youtube.com/watch?v=IurLEBNu5Qw&feature=channel_video_title (eg new physics engine, cleaner look, creep going over protoss buildings...) Looks pretty awesome! | ||
~Maverick~
United States234 Posts
I'll wait and see how things flesh out in the actual beta, but if the actual expansion is anything remotely like what they have shown in those videos, I will probably no longer be playing protoss. | ||
happyness
United States2400 Posts
On October 23 2011 11:56 RushtheFront wrote: I never said Protoss was broken, it just seems like they're trying to solve problems that they've caused with some wacky solution to preserve their pride (and not taking back a decision that they've made). Moving recall from the mothership to the nexus seemed like it was only because of their decision to remove the mothership, which is something I don't understand in the first place as it has just begun to become pretty useful. What's even weirder is that they mentioned that it wasn't A-movey enough for them, thats why they're removing it and giving Terran the Odin in MP. Like come on, what kind of logic. My point was that protoss needs the recall/defense in the early game more than the late game and will add a lot of new possibilities. Moving recall to the nexus has nothing to do with getting rid of the mothership but rather to give the protoss a way to be aggressive throughout the game instead of just turtling and building up a deathball. And when it comes to the Thor..... I'm pretty sure blizz is only doing that to give an ultimate unit for the casual players. It(hopefully) won't affect the metagame. | ||
Shaman.us
United States319 Posts
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roymarthyup
1442 Posts
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Rorschach
United States623 Posts
On October 23 2011 12:09 roymarthyup wrote: im not worried about ZvP in the expansion or vipers taking my collossi high masters toss here and my PvZ strategy has for a long time been FFE into mass voidray+zealot. The secret is i get stalkers during the first 14 minutes of the game when its hard to mass voidrays. then after you have 3 bases i make pure zealot/voidray. voidrays beat mutas in equal gas amounts and voidrays beat corrupters in equal gas amounts. 3-3 voidrays beat 3-3 hydras in the lategame. also normally you get a few templars for storm which wrecks hydras Stalkers are 25 minerals more than a hydralisk and beat it in combat, which seems bad trade for the toss, but usually FFE+ double stargate pressure can make the zerg unable to macro as much as he would like and i normally have enough economy to beat the hydra bust with my zealot/stalker/voidray army + defenders advantage and considering the zerg has to spend 300/300 on a nydus to prevent my defenders advantage i still win due to that high cost of the nydus What makes stalkers bad is the fact that stalkers with upgrades get raaped by roaches with upgrades. stalkers with upgrades can beat hydras with upgrades, but stalkers with upgrades get DECIMATED by roaches with upgrades. so i make stalkers before the zerg has 2-2 upgrades. once the zerg has 2-2 upgrades my stalkers become pretty worthless and hopefully most of my stalkers have died during army trades at that point, but in the early game stalkers are pretty strong while the zerg is still on 0-0 and 1-1 upgrades. after the 14 minute mark when i got 3 bases thats when i put all my gas into voidrays and minerals into zealots.. then i try to add in a mothership when i can (because i get the fleet beacon for extra air upgrades). motherships are removed in the expansion but the mass recall is still there, and tempests seem like they will do lots of nice aoe damage to corrupters fungal growth does not counter voidrays when you spread them out. its not even close. also the zealots are in your grill and normally you have to decide to fungal my zealots or my voidrays (I dont fly my voidrays over my zealots like a noob. its easy to position and seperate air from the zealot) i expect alot of PvZ in the expansion to be zealot + mass air + probably some templars for storm. collossi will not see alot of use because vipers will counter them pretty hard by massing air+zealots, you make it so swarm is a non-issue. who cares if my zealots in your storm? and it doesnt effect air so your all good Honestly Fungal + Infested Terran would rape the comps your talking about... Post some replays of this working against competent zerg players....... | ||
happyness
United States2400 Posts
On October 23 2011 12:09 Shaman.us wrote: I think its funny that Blizzard couldn't create a new Protoss unit they liked, so they added the Replicant and said "Hey take some of the Terran or Zerg units, they're pretty good!" Ok, I think you are about the 1000th person to say this. I mean it is a simple idea, but it does have a lot of interesting potential at the same time. | ||
Snorkle
United States1648 Posts
On October 23 2011 12:07 ~Maverick~ wrote: I really just cannot help but feeling that protoss got shafted. All of these new units that protoss got are expensive and gimmicky; I really don't think that they are what protoss really needs. I'll wait and see how things flesh out in the actual beta, but if the actual expansion is anything remotely like what they have shown in those videos, I will probably no longer be playing protoss. I am starting next ladder season as terran. I picked Protoss in BW because of the storm spell but now terran will have these awesome portable storm generators so i figure its close enough. I was really hopping the HotS preview units would do something to revitalize my interest in protoss but sadly it had the reverse affect. I hat gimmicky units and it looks like blizzard has decided protoss is supposed to revolve around gimmicks so I am getting out of there. PS I already hate the design decision of warp gates because it is very gimmicky in my opinion and instead of alleviating the amount of gimmicky crap protoss has to work with they seem to have doubled down on it. | ||
CrumpetGuvnor
Australia302 Posts
On October 23 2011 11:48 ZenithM wrote: Everyone else see Protoss fast expands being way easier in every matchups, thanks to the Arc shield? It defends early pressure nicely. Would that be too powerful? Yeah imagine if other races were also forced to fast expand. | ||
~Maverick~
United States234 Posts
On October 23 2011 12:15 Snorkle wrote: I am starting next ladder season as terran. I picked Protoss in BW because of the storm spell but now terran will have these awesome portable storm generators so i figure its close enough. I was really hopping the HotS preview units would do something to revitalize my interest in protoss but sadly it had the reverse affect. I hat gimmicky units and it looks like blizzard has decided protoss is supposed to revolve around gimmicks so I am getting out of there. PS I already hate the design decision of warp gates because it is very gimmicky in my opinion and instead of alleviating the amount of gimmicky crap protoss has to work with they seem to have doubled down on it. This is what I'm really starting to hate about protoss as well. The whole race is based around cute little tricks (Forcefield, WG, etc.), whereas terran just has really great core units that don't rely on spells and tricks. | ||
razy
Russian Federation899 Posts
Imho, most of the unit concepts look more than fine. Unit and ability design issues (like viper grab and warhound look) are not super critical at this point. The units that look a bit shaky are the replicant and the oracle but the overall idea behind them is pretty cool nontheless. The only thing which seems really ugly though is this new defensive nexus ability. Not the best thing imho. Also i hope recall won't make it too forgiving for protoss to move around the map (high mana cost may do the job imho). Overall being a hardcore "bw>>>>sc2blablabla" person i changed my opinion greatly about blizzard approach after seeing all this stuff. Oh, yeah, the maps still suck *fffffuuuuuuu* | ||
Fungal Growth
United States434 Posts
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BandonBanshee
Canada437 Posts
On October 23 2011 11:48 Daralii wrote: But if you have 5 swarm hosts in a 200/200 army, you just got an extra 10 supply worth of units that are significantly bulkier than their counterpart that costs supply. If nothing else, a group of them will keep an opponent from moving out, or can easily keep a base from mining. Brood lords fill that roll 100x better in a 200/200 army. Zerg needed something you could place on a ramp or mineral line to stop things like hellion runbuys or drops. | ||
pezit
Sweden302 Posts
It would be fine if there was some small kinks like ugly models or a weird unit or two. But when they show they are absolutely clueless like this it just kills all hope of it ever getting any better. | ||
TyrantPotato
Australia1541 Posts
On October 23 2011 12:26 Fungal Growth wrote: That youtube channel 'programmer119' has a number of recently released HOTS videos from blizzcon (focusing mostly on graphics). Here is one on the swarm host: http://www.youtube.com/watch?v=SDd7CaxaiNg&feature=channel_video_title "they release these locusts that tear up your bases" *releases these slow moving little tiny ants" because that is so much better then 20 zerglings? | ||
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