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New HotS Units/Abilities in Blizzcon - Page 341

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Fungal Growth
Profile Joined November 2010
United States434 Posts
October 23 2011 02:59 GMT
#6801
Don't know if this has been posted or not, but here is a video from blizzcon from somebody in the graphics department detailing some of the changes they've made:



(eg new physics engine, cleaner look, creep going over protoss buildings...)
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 03:02 GMT
#6802
On October 23 2011 11:59 Fungal Growth wrote:
Don't know if this has been posted or not, but here is a video from blizzcon from somebody in the graphics department detailing some of the changes they've made:

http://www.youtube.com/watch?v=IurLEBNu5Qw&feature=channel_video_title

(eg new physics engine, cleaner look, creep going over protoss buildings...)

Starcraft with a ragdoll physics engine... my computer is going to cry.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ZenithM
Profile Joined February 2011
France15952 Posts
October 23 2011 03:03 GMT
#6803
On October 23 2011 11:58 Daralii wrote:
Show nested quote +
On October 23 2011 11:54 ZenithM wrote:
On October 23 2011 11:49 happyness wrote:
On October 23 2011 11:27 RushtheFront wrote:
I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.

Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."

Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.

As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now.


I think the new nexus abilities are the best thing about HotS. Mass recall will allow the toss to actually be agressive and we won't have these dumb games where toss turtles on three base and then attacks. Arc shield will be good to shut down the many cheeses toss faces when they go for a macro game. Both abilites could be overpowered, but as long as blizz balances it right I think it will be great for the game.

Could you explain how having khadarian amulet and arbiter would fix protoss? Both would be made in the late game, and toss is already there.


They will balance new nexus spells by lowering stalker's base damage from 10 to 5 and zealot's health from 100/50 to 50/25.
Exactly what protoss needs.

+ Show Spoiler +
:p

Well Dimaga would be overjoyed, but I think they'll just increase the build time by 5 seconds a few dozen times.

+ Show Spoiler +
Dimaga wrote a letter to Blizzard a while ago complaining that stalkers did too much DPS. >_>


Now that you mention it, it all makes sense. The standard build will be proxy nexus first at your opponent's natural, defended by repeated Arc shields from the main. By the time your first stalker is out of your first gateway, the second nexus will have accumulated 75 energy (timings will align perfectly, of course), and you will mass recall dat stalker in front of the ramp. Collect your win from there.
Daok
Profile Joined July 2011
Germany97 Posts
October 23 2011 03:03 GMT
#6804
that Ultralisk thing kicking the marines off the cliffs is really amazing <3
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 23 2011 03:05 GMT
#6805
TBH out of all the unit designs, I think I only really like the swarm lord and oracle as a design. The swarm lord definitely does feel zergy. Burrow and legions of weak units poor out to overrun the opponent. Provided the energy cost on the oracles skill is low, it'd be quite useful, and denying mining is a way of punishing good players who make enough workers.

Arc shield as a mechanic does have potential to help fix really early game protoss problems(mainly cheese related). There just needs to be a range on arcshield so that it's possible to FFE with arc shield support against early pools while not allowing early game shenanigans.
Porouscloud - NA LoL
Aetherial
Profile Joined August 2010
Australia917 Posts
October 23 2011 03:05 GMT
#6806
On October 23 2011 11:59 Fungal Growth wrote:
Don't know if this has been posted or not, but here is a video from blizzcon from somebody in the graphics department detailing some of the changes they've made:

http://www.youtube.com/watch?v=IurLEBNu5Qw&feature=channel_video_title

(eg new physics engine, cleaner look, creep going over protoss buildings...)


Looks pretty awesome!
~Maverick~
Profile Joined July 2010
United States234 Posts
October 23 2011 03:07 GMT
#6807
I really just cannot help but feeling that protoss got shafted. All of these new units that protoss got are expensive and gimmicky; I really don't think that they are what protoss really needs.

I'll wait and see how things flesh out in the actual beta, but if the actual expansion is anything remotely like what they have shown in those videos, I will probably no longer be playing protoss.
#roadto5kmmr
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 03:09 GMT
#6808
On October 23 2011 11:56 RushtheFront wrote:
Show nested quote +
On October 23 2011 11:49 happyness wrote:
On October 23 2011 11:27 RushtheFront wrote:
I dont like the new nexus abilities. I for one hope they have extreme tech requirements or extremely low effectiveness. First of all there are terrible things already being suggested about arc shield for offensive possibilities, this will be patched, then there will be the problem of never being able to touch/harass a protoss base (a planetary defense for protoss) which doesn't seem very creative or meaningful. We already have warp gates for defense, and any decent toss already cannons the crap out of his hard to defend bases.

Moving mass recall to the nexus is just stupid, in the Q A they said they hoped this would solve problems with sentries being caught in a retreat and only being able to escape with stalkers, and this would change that. That comment pissed me off more than anything else, for one sentries have forcefield, which in a decent position will allow them to block of enemy movements and allow an escape, this is a good mechanic that promotes good micro and competitiveness. I would hate to see protoss devolve into an "oops i moved out at the wrong time, good thing I can just recall and lose absolutely nothing for a fundamental mistake that /should/ be punished."

Just give us back the fucking arbiter and give us back fucking kydarian amulet, it solves both of those problems for the late game and doesn't involve some stupid easy mechanic that instantly provides a defense.

As for the units, just work on the warhound, that thing looks like shit. In fact, just bring back the Goliath, after you rework ITS sc2 skin TOO. I am going to love my oracle, and the tempest looks like it will synergize amazingly with late game armies instead of how carriers are now.


I think the new nexus abilities are the best thing about HotS. Mass recall will allow the toss to actually be agressive and we won't have these dumb games where toss turtles on three base and then attacks. Arc shield will be good to shut down the many cheeses toss faces when they go for a macro game. Both abilites could be overpowered, but as long as blizz balances it right I think it will be great for the game.

Could you explain how having khadarian amulet and arbiter would fix protoss? Both would be made in the late game, and toss is already there.


I never said Protoss was broken, it just seems like they're trying to solve problems that they've caused with some wacky solution to preserve their pride (and not taking back a decision that they've made). Moving recall from the mothership to the nexus seemed like it was only because of their decision to remove the mothership, which is something I don't understand in the first place as it has just begun to become pretty useful.

What's even weirder is that they mentioned that it wasn't A-movey enough for them, thats why they're removing it and giving Terran the Odin in MP.

Like come on, what kind of logic.



My point was that protoss needs the recall/defense in the early game more than the late game and will add a lot of new possibilities. Moving recall to the nexus has nothing to do with getting rid of the mothership but rather to give the protoss a way to be aggressive throughout the game instead of just turtling and building up a deathball.

And when it comes to the Thor..... I'm pretty sure blizz is only doing that to give an ultimate unit for the casual players. It(hopefully) won't affect the metagame.
Shaman.us
Profile Joined May 2010
United States319 Posts
October 23 2011 03:09 GMT
#6809
I think its funny that Blizzard couldn't create a new Protoss unit they liked, so they added the Replicant and said "Hey take some of the Terran or Zerg units, they're pretty good!"
Shaman.233
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-10-23 03:12:31
October 23 2011 03:09 GMT
#6810
ahh i should probably save this for the strats forum
Rorschach
Profile Joined May 2010
United States623 Posts
October 23 2011 03:13 GMT
#6811
On October 23 2011 12:09 roymarthyup wrote:
im not worried about ZvP in the expansion or vipers taking my collossi

high masters toss here and my PvZ strategy has for a long time been FFE into mass voidray+zealot.

The secret is i get stalkers during the first 14 minutes of the game when its hard to mass voidrays. then after you have 3 bases i make pure zealot/voidray. voidrays beat mutas in equal gas amounts and voidrays beat corrupters in equal gas amounts. 3-3 voidrays beat 3-3 hydras in the lategame. also normally you get a few templars for storm which wrecks hydras

Stalkers are 25 minerals more than a hydralisk and beat it in combat, which seems bad trade for the toss, but usually FFE+ double stargate pressure can make the zerg unable to macro as much as he would like and i normally have enough economy to beat the hydra bust with my zealot/stalker/voidray army + defenders advantage and considering the zerg has to spend 300/300 on a nydus to prevent my defenders advantage i still win due to that high cost of the nydus

What makes stalkers bad is the fact that stalkers with upgrades get raaped by roaches with upgrades. stalkers with upgrades can beat hydras with upgrades, but stalkers with upgrades get DECIMATED by roaches with upgrades.

so i make stalkers before the zerg has 2-2 upgrades. once the zerg has 2-2 upgrades my stalkers become pretty worthless and hopefully most of my stalkers have died during army trades at that point, but in the early game stalkers are pretty strong while the zerg is still on 0-0 and 1-1 upgrades.

after the 14 minute mark when i got 3 bases thats when i put all my gas into voidrays and minerals into zealots.. then i try to add in a mothership when i can (because i get the fleet beacon for extra air upgrades). motherships are removed in the expansion but the mass recall is still there, and tempests seem like they will do lots of nice aoe damage to corrupters

fungal growth does not counter voidrays when you spread them out. its not even close. also the zealots are in your grill and normally you have to decide to fungal my zealots or my voidrays (I dont fly my voidrays over my zealots like a noob. its easy to position and seperate air from the zealot)

i expect alot of PvZ in the expansion to be zealot + mass air + probably some templars for storm. collossi will not see alot of use because vipers will counter them pretty hard

by massing air+zealots, you make it so swarm is a non-issue. who cares if my zealots in your storm? and it doesnt effect air so your all good


Honestly Fungal + Infested Terran would rape the comps your talking about...

Post some replays of this working against competent zerg players.......
En Taro Adun, Executor!
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 03:14 GMT
#6812
On October 23 2011 12:09 Shaman.us wrote:
I think its funny that Blizzard couldn't create a new Protoss unit they liked, so they added the Replicant and said "Hey take some of the Terran or Zerg units, they're pretty good!"


Ok, I think you are about the 1000th person to say this.

I mean it is a simple idea, but it does have a lot of interesting potential at the same time.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 23 2011 03:15 GMT
#6813
On October 23 2011 12:07 ~Maverick~ wrote:
I really just cannot help but feeling that protoss got shafted. All of these new units that protoss got are expensive and gimmicky; I really don't think that they are what protoss really needs.

I'll wait and see how things flesh out in the actual beta, but if the actual expansion is anything remotely like what they have shown in those videos, I will probably no longer be playing protoss.


I am starting next ladder season as terran. I picked Protoss in BW because of the storm spell but now terran will have these awesome portable storm generators so i figure its close enough. I was really hopping the HotS preview units would do something to revitalize my interest in protoss but sadly it had the reverse affect. I hat gimmicky units and it looks like blizzard has decided protoss is supposed to revolve around gimmicks so I am getting out of there.

PS I already hate the design decision of warp gates because it is very gimmicky in my opinion and instead of alleviating the amount of gimmicky crap protoss has to work with they seem to have doubled down on it.
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
October 23 2011 03:20 GMT
#6814
On October 23 2011 11:48 ZenithM wrote:
Everyone else see Protoss fast expands being way easier in every matchups, thanks to the Arc shield? It defends early pressure nicely. Would that be too powerful?

Yeah imagine if other races were also forced to fast expand.
~Maverick~
Profile Joined July 2010
United States234 Posts
October 23 2011 03:21 GMT
#6815
On October 23 2011 12:15 Snorkle wrote:
Show nested quote +
On October 23 2011 12:07 ~Maverick~ wrote:
I really just cannot help but feeling that protoss got shafted. All of these new units that protoss got are expensive and gimmicky; I really don't think that they are what protoss really needs.

I'll wait and see how things flesh out in the actual beta, but if the actual expansion is anything remotely like what they have shown in those videos, I will probably no longer be playing protoss.


I am starting next ladder season as terran. I picked Protoss in BW because of the storm spell but now terran will have these awesome portable storm generators so i figure its close enough. I was really hopping the HotS preview units would do something to revitalize my interest in protoss but sadly it had the reverse affect. I hat gimmicky units and it looks like blizzard has decided protoss is supposed to revolve around gimmicks so I am getting out of there.

PS I already hate the design decision of warp gates because it is very gimmicky in my opinion and instead of alleviating the amount of gimmicky crap protoss has to work with they seem to have doubled down on it.


This is what I'm really starting to hate about protoss as well. The whole race is based around cute little tricks (Forcefield, WG, etc.), whereas terran just has really great core units that don't rely on spells and tricks.
#roadto5kmmr
razy
Profile Joined February 2010
Russian Federation899 Posts
October 23 2011 03:24 GMT
#6816
Wow, i'm actually used to people going insane about speculating and bitching about stuff they don't understand but this time u guys seem to do ur best. Congratz.

Imho, most of the unit concepts look more than fine. Unit and ability design issues (like viper grab and warhound look) are not super critical at this point.

The units that look a bit shaky are the replicant and the oracle but the overall idea behind them is pretty cool nontheless.

The only thing which seems really ugly though is this new defensive nexus ability. Not the best thing imho. Also i hope recall won't make it too forgiving for protoss to move around the map (high mana cost may do the job imho).

Overall being a hardcore "bw>>>>sc2blablabla" person i changed my opinion greatly about blizzard approach after seeing all this stuff.

Oh, yeah, the maps still suck *fffffuuuuuuu*
Fungal Growth
Profile Joined November 2010
United States434 Posts
Last Edited: 2011-10-23 03:27:46
October 23 2011 03:26 GMT
#6817
That youtube channel 'programmer119' has a number of recently released HOTS videos from blizzcon (focusing mostly on graphics). Here is one on the swarm host:

BandonBanshee
Profile Joined February 2011
Canada437 Posts
October 23 2011 03:29 GMT
#6818
On October 23 2011 11:48 Daralii wrote:
Show nested quote +
On October 23 2011 11:43 Reaper51 wrote:
On October 23 2011 11:41 Daralii wrote:
On October 23 2011 11:39 Reaper51 wrote:
On October 23 2011 11:38 Ghola wrote:
Is it me or does the swarm host look like the most useless unit in the game?


It is just a ground broodlord...

That spawns units that are superior to zerglings.


But really slowly, slow enogh to kill them before they spawn again.
I rather see lurkers back imo.

But if you have 5 swarm hosts in a 200/200 army, you just got an extra 10 supply worth of units that are significantly bulkier than their counterpart that costs supply. If nothing else, a group of them will keep an opponent from moving out, or can easily keep a base from mining.

Brood lords fill that roll 100x better in a 200/200 army. Zerg needed something you could place on a ramp or mineral line to stop things like hellion runbuys or drops.
pezit
Profile Joined October 2010
Sweden302 Posts
October 23 2011 03:30 GMT
#6819
So blizzard acknowledged that the death balls are a problem, but they do absolutely nothing to change it, in fact they just added to it. They also show that they really do not understand why carrier wasn't used by adding a ship that will suffer the exact same problem. They add units that are good at harassing but help absolutely nothing in battles, a concept that has shown over and over again that it is not viable. They remove a "hero" unit only to add another.

It would be fine if there was some small kinks like ugly models or a weird unit or two. But when they show they are absolutely clueless like this it just kills all hope of it ever getting any better.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 23 2011 03:31 GMT
#6820
On October 23 2011 12:26 Fungal Growth wrote:
That youtube channel 'programmer119' has a number of recently released HOTS videos from blizzcon (focusing mostly on graphics). Here is one on the swarm host:

http://www.youtube.com/watch?v=SDd7CaxaiNg&feature=channel_video_title



"they release these locusts that tear up your bases"

*releases these slow moving little tiny ants"

because that is so much better then 20 zerglings?
Forever ZeNEX.
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