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New HotS Units/Abilities in Blizzcon - Page 288

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Mentymion
Profile Joined July 2010
Germany259 Posts
October 22 2011 11:58 GMT
#5741
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can't replicate Massive Units...Therefore this unit is bullshit
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
October 22 2011 11:58 GMT
#5742
I haven't seen them discussed much but a couple of the maps seem interesting. Especially the second one (it may supposed to be the third, there's a failed image at the start, I'm referring to the one with the grey/metallic tile set), looks like it could be a very good map with cross positions. Knowing blizzard there will close close positions too though, which may not be too bad at the 9/12 and 3/6 positions but would look horrible at the 6/9 and 3/12 spawns.

Imagine tanks sieged on the high ground at the 7:30/1:30 third positions next to the natural, but then there is a neat counter attack option through the middle, with a the positioning of the ramp into the main as well it could be a very interesting map

The others are so and so, the third with the grass-y tile set looks like a xelnaga caverns sort-of sized 2 player map (which I like, I don't want ALL 4 player maps), and the centre looks really cool. Bushes in the middle, with high ground on either side protected by rocks, looks like a great place to siege, but has no protection from counter attacks around the 3rds, which are spottable by the xelnaga towers

Not sure on my opinions of the first one with the blue-ish nerazim-crypt tile set, very very open, and the third, while very close to you, is open and placed awkwardly in relation to the ramp to the natural. In terms of main/natural/third it looks like Shakuras without the option of expanding the other mains/natural, instead only the 'pocket' expo.

Good variety it looks like, at first glance I like them
Wise men speak because they have something to say, fools; because they have to say something - Plato
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-10-22 11:59:07
October 22 2011 11:58 GMT
#5743
Isn't it entomb that lasts for 45 seconds, not phaseshift, or is it both?
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-22 11:59:50
October 22 2011 11:58 GMT
#5744
On October 22 2011 20:42 Mentymion wrote:
Don't make any assumptions based on nothing...

Protoss is buttfucked with HoTS.

How are you able to Mass recall with your Nexus when you must spend every Energy on fucking Chrono boosts in order to not get behind in tech and economy. That stupid Shield Ability is probably only usefull for preventing 6 pools with standart openings and won't solve PEW PEW Medivac drops which kills tech buildings faster than reavers in bw.

Zerg and Terrans gets cool new stuff while shitty Protoss units getting replaced by another weirdo units.....

I would be shocked if mass recall would be available for anything less than a full nexus energy. It's really a strong ability if the current hype is to come true. Basically you build up your nexus energy when you move out and you can avoid sticky situation at no cost. Late game this ability can be abused at full potential. I would love it to stay as it sounds despite it being too much like "scroll of town portal", but I also remember everyone bitched about the scroll of town portal being a get-out-of-jail-free card in WC3, and it ended up being nerfed in various ways.

Overall the new units/abilities for toss feel quite WC3-esque. Actually all 3 races new abilities/units are WC3 like.
Knalldi
Profile Joined May 2011
Germany50 Posts
Last Edited: 2011-10-22 12:00:52
October 22 2011 11:59 GMT
#5745

Tempest is a TERRIBLE unit. Protoss can already beat mass-muta with blink, storm and archons.


Two of this units are ground-shooting units. Did you think about harrass possibilities with viper-cloud+massmuta? Cloud-thingy would pretty much negate big numbers of shooting ground units vs big number of shooting mutas (in low numbers micro has upperhand in battle imho). Thats where the Tempest possibly kicks in. I have to admit to have no info is cloud has any influence on air-to-ground range

With all this critique in this thread i somewhat miss missing connections between _all_ units. I dont think the developers came up with some crazy, drug abuse delirium-born ideas without ANY clue of interconnections between existing units and abilities. I pretty much think they have good reasons including sth. The only thing is left for me is waiting and keeping a close eye on teh matters when beta kicks in.
Sandroid
Profile Joined October 2011
United Kingdom7 Posts
October 22 2011 11:59 GMT
#5746
Mass thor never seemed to work well for me anyway. So I'm happy with the new 1 thor limit.
Paladia
Profile Joined August 2003
802 Posts
October 22 2011 11:59 GMT
#5747
On October 22 2011 20:47 FrostedMiniWheats wrote:
Show nested quote +
On October 22 2011 20:43 Paladia wrote:
On October 22 2011 20:42 FrostedMiniWheats wrote:
On October 22 2011 20:39 Paladia wrote:
On October 22 2011 20:35 FrostedMiniWheats wrote:
On October 22 2011 20:32 Paladia wrote:
Tempest is designed, and I quote from the Q&A:
"designed to take out huge numbers of mutas, 40-60 at a time."

So basically the unit is made to deal with these clumps of 50 Mutalisks that we so often (???) see in pro games. If the opponent is going the 50 mutas build on you, you best start building the fleet beacon.

As for the shredder, I really don't see how zerg can deal with it efficiently. Just drop it in the mineral line, possibly with some marines and it will take out all zerglings that comes to reinforce as well as all the drones.



There may be two shredders in the video but their fields cannot overlap, so the damage would be the same if it was just one.


@ Shredder

It has to burrow first to even attack, so they could just extend the burrow time a bit, and it is unable to activate if friendly units are nearby.

Well, if the opponents units are close by you won't drop to begin with. It's just that a drop with a shredder and marine support in the back will be very hard to deal with.


I believe it's friendly units, not the opponent's that cause it to not activate. So you probably can't have marines behind it as that would cause it to not fire. Dunno the exact radius on that though.

With behind it I mean behind the actual field, so it still activates.




@ 1:30

Dunno, looks like a decent radius size. Don't think they'll even be able to shoot.

They are more for control, kill the few drones that manage to get away, kill some spawning pool etc. The Shredder in itself should be extremely good for drops.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
homeless_guy
Profile Joined June 2005
United States321 Posts
October 22 2011 11:59 GMT
#5748
T = only race w/o new spellcasters?
Yosen3002
Profile Joined October 2011
35 Posts
October 22 2011 11:59 GMT
#5749
On October 22 2011 20:54 Ballistixz wrote:
Show nested quote +
On October 22 2011 18:53 Cain0 wrote:
On October 22 2011 18:51 doubled wrote:
On October 22 2011 18:45 Cain0 wrote:
Ive just realised how retarded the swarm host is. JUST GIVE US THE FUCKING LURKER YOU IDIOTS. Spawns 2 slow melee units every 15 seconds, are you for real??? How are they gonna get in range, do you even think when you make these things FFS.


Can anyone explains how it actually works? I'm having a hard time seeing how it's useful... unless the locusts are immune to splash damage they'll just be siege-tank fodder.

If it only spawns 2 units every 15 seconds that deals 16 damage, it's way, way worse than the brood lord, or am I missing something?


Its just retarded seriously, everyone thinks its the lurker but it isnt.



it was never meant to be a lurker and i wish ppl would get off the lurker whine quite honestly.



Well its pretty much the Lurker in a different fashion. The lurker basically is siegelike spacecontrol unit and imho the swarmhost is supposed to be fitting that role. Not sure if it does in its current state, but i think you can see the direction in which the unit is heading imho. Its definitely not wrong to compare it to the lurker.
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 22 2011 12:01 GMT
#5750
On October 22 2011 20:58 Mentymion wrote:
Show nested quote +
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can't replicate Massive Units...Therefore this unit is bullshit


It can replicate a ghost, cloak and then emp enemy ghosts. We will just have to wait and see how good this unit actually is.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 22 2011 12:02 GMT
#5751
On October 22 2011 20:59 homeless_guy wrote:
T = only race w/o new spellcasters?


They're also the only ones who didn't get a spellcaster removed (unless you count the thor, in which case you got...a bigger one use only thor).
Bobble
Profile Joined January 2011
Australia1493 Posts
Last Edited: 2011-10-22 12:05:30
October 22 2011 12:03 GMT
#5752
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can only replicate non-massive units.

On October 22 2011 21:01 Twinmold wrote:
Show nested quote +
On October 22 2011 20:58 Mentymion wrote:
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can't replicate Massive Units...Therefore this unit is bullshit


It can replicate a ghost, cloak and then emp enemy ghosts. We will just have to wait and see how good this unit actually is.


That depends if the Replicator even gets enough energy to do that, and anyway, if someone balls up their Ghosts like that, they deserve to lose.
Lurk
Profile Joined December 2010
Germany359 Posts
October 22 2011 12:03 GMT
#5753
I don't see how they could make movable burrowed banelings balanced. I don't mind to have a detector with my army to avoid my marines melting to a couple of banes, but having to build a million turrets at your base just to prevent 2 banes (100/50 cost !) to wipe out your entire mineral line seems kind of overboard.

Limiting the burrow movement to only on creep might be a solution i don't know.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 22 2011 12:03 GMT
#5754
Too any1 who missed the clips where the show off the new units and their ideas of the game

http://www.youtube.com/user/vadimos86#p/u - This dude has uploaded almost everything

Q and A:
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
VoidPower
Profile Joined October 2011
Bulgaria4 Posts
October 22 2011 12:06 GMT
#5755
On October 22 2011 20:51 Qikz wrote:
Show nested quote +
On October 22 2011 20:46 VoidPower wrote:
Here is how I see things. I feel disappointed, if those projects make it to the release. The lack of creativity is obvious by stating the fact that we have redesigned Brood War units.


'New' units:

  • Facelifted firebat (battle helion).
  • Facelifted goliath (war hound).
  • Facelifted defiler that can fly now.
  • Facelifted corsair.
  • Facelifted vulture or at least its mine mechanics.
  • Strange, new concept of lurker.


Isn't it funny how what people have been complaining about not having is broodwar style units?

I did not complain about anything, mate. They just threw that in our faces and I am just stating the obvious - lack of creativity.

I hope we see development and those abominations won't be like this when the game hits the shelves, because they will prove that there can't be nothing better than BW balance
En taro Tassadar!
ETisME
Profile Blog Joined April 2011
12500 Posts
October 22 2011 12:06 GMT
#5756
On October 22 2011 20:58 Mentymion wrote:
Show nested quote +
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can't replicate Massive Units...Therefore this unit is bullshit

I don't think it is bullshit, I can't imagine getting my infestors copied and get fungal'd while colossus beaming on my units
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MiLesRP
Profile Joined June 2011
Germany68 Posts
October 22 2011 12:07 GMT
#5757
watch how fast they are while burrowed, lol
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 22 2011 12:08 GMT
#5758
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


He cannot copy massive units.
graniten
Profile Joined August 2011
Sweden36 Posts
October 22 2011 12:08 GMT
#5759
On October 22 2011 20:58 Mentymion wrote:
Show nested quote +
On October 22 2011 20:56 QUEENT wrote:
Excuse me if someone else has mentioned this, but the replicant is less expensive than colossus. If you can replicate your own units, can't you get 200/200 4-supply colossi that have the range upgrade without researching? Or do only activated abilities get copied?


It can't replicate Massive Units...Therefore this unit is bullshit

lol tanks bullshit? or a clocked banshee replicant is probably the best unit
Andytaker
Profile Joined April 2011
88 Posts
October 22 2011 12:09 GMT
#5760
--- Nuked ---
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