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New HotS Units/Abilities in Blizzcon - Page 284

Forum Index > SC2 General
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spacemonkeyy
Profile Joined August 2010
Australia477 Posts
Last Edited: 2011-10-22 11:02:17
October 22 2011 10:50 GMT
#5661
@ Blizz

Notsureifstupidortrolling.jpg

Zerg Expansion

Zerg units added - 2
units removed- 1

Protoss units added - 3
units removed - 2

Terran units added 3
units removed

Lets have a look at the units
-Zerg units look good no complaints there

Warhound- lets make another maurader type unit but better that can shoot air

Helion transformer- So apparently Kitelots are OP- lol


Tempest- Air collosus- pass
Oracle- more flying chandeliers for my army yay
Replicant- will be game breaking or toothless wont find a happy medium someone previously mention dark archons were the same cost and better and hardly got used.

Then blizzard remove the unit I most associate protoss with the carrier basically because they couldnt be bothered balancing it- who wanbts the tempest over interceptor swarms...

Very dissapointed
Sawofhackness
Profile Joined May 2011
Afghanistan183 Posts
October 22 2011 10:52 GMT
#5662


So many nerds are going to throw such tantrums over this, take the usual patch whine and multiply it by a million

Neeyyyrr we can't deal with change.. neeyyyrr the game is now broken.. aaand so on and so forth

I for one welcome our new changes, it'll almost be like the beta all over again, everyone "rediscovering" the game, fun times!




Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 10:52 GMT
#5663
On October 22 2011 19:43 LedFarmer wrote:
I didn't think I would ever say this in my life, but I am not sure I want to continue playing Starcraft 2, some of the changes are good but most are just so dumb, after watching preview of new units I am really sad.


Then stick w/ WoL. Nothing wrong w/ loving football but hating US "football" aka NFL.
Cauterize the area
pezit
Profile Joined October 2010
Sweden302 Posts
October 22 2011 10:56 GMT
#5664
On October 22 2011 19:48 secretary bird wrote:
Show nested quote +
On October 22 2011 19:44 Qikz wrote:
On October 22 2011 19:41 Hattori_Hanzo wrote:
On October 22 2011 19:27 Salteador Neo wrote:
If Tempest is also countered by Marines AND Vikings just like the mommaship I'm gonna cry xD


Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings
seem to be the perfect bio killer end game.


Do you mean collosi roast the marines?


He meant the Colossi kill Marines and Tempest kills vikings. I dont see them not being effective against Vikings when you have a few as otherwise they would only be better voidrays that cant be countered by mutas but idk.

Edit: Okay you edited your post now mine doesnt make sense lol


Yeah there is absolutely no way that the tempest will counter vikings since it has bonus to light and vikings are supposed to be strong versus armored capital ships. So blizzard is replacing the carrier with a unit that will suffer the exact same problem - it is countered by the exact same thing that colossus is, so you only use one of them.

Browder seems to have no idea what he's doing.
vasculaR
Profile Joined March 2011
Malaysia791 Posts
October 22 2011 10:58 GMT
#5665
cool units. can't wait to play and see them in action.
most intrigued about the oracle unit.
Song Ji Hyo hwaiting!
Forumite
Profile Joined February 2011
Sweden3280 Posts
October 22 2011 10:59 GMT
#5666
I actually don´t like the Tempest, strangely enough. It´s too much gas for allready gas starved Protoss, and while it might be a counter for mutalisks for Protoss, it doesn´t feel like a big enough role. It´s basically a big and slow corsair that is only good against Mutalisks. The only other light air unit is the Banshee, but you never mass them like mutalisks, and banshees can be taken care of by any flying anti-air unit, voidrays or phoenix work both. It´s a counter against one tactic in one match-up, and it can´t do anything else.

Also I don´t like the graphics, it shoots balls of lightning that explodes, and against ground it shoots one wimpy lightning bolt, making Voidrays a better choice in most situations. It´s not the protoss capital ship I imagined.

I think I would have prefered giving the carrier upgrades for Interceptors with AoE damage versus light air and perhaps bombs against buidlings. Or give the phoenix their overload ability back, either would have been a counter to mutalisk, without making a unit that can only do one thing.
:3
BandonBanshee
Profile Joined February 2011
Canada437 Posts
October 22 2011 10:59 GMT
#5667
Swarm host looks like it will be terrible against marines / drops and it doesn't look like it can control space at all. (it spawns 2 timed units every 20 seconds or so, that you have to rally apparently wtf)
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
October 22 2011 11:02 GMT
#5668
On October 22 2011 19:52 Sawofhackness wrote:


So many nerds are going to throw such tantrums over this, take the usual patch whine and multiply it by a million

Neeyyyrr we can't deal with change.. neeyyyrr the game is now broken.. aaand so on and so forth

I for one welcome our new changes, it'll almost be like the beta all over again, everyone "rediscovering" the game, fun times!





there will be a beta, so I guess you're right
Arjofski
Profile Joined June 2011
England43 Posts
October 22 2011 11:02 GMT
#5669
Time to switch to Zerg
http://www.starcrafthub.net/index <- Why aren't you there?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
October 22 2011 11:03 GMT
#5670
On October 22 2011 19:59 Forumite wrote:
I actually don´t like the Tempest, strangely enough. It´s too much gas for allready gas starved Protoss, and while it might be a counter for mutalisks for Protoss, it doesn´t feel like a big enough role. It´s basically a big and slow corsair that is only good against Mutalisks. The only other light air unit is the Banshee, but you never mass them like mutalisks, and banshees can be taken care of by any flying anti-air unit, voidrays or phoenix work both. It´s a counter against one tactic in one match-up, and it can´t do anything else.

Also I don´t like the graphics, it shoots balls of lightning that explodes, and against ground it shoots one wimpy lightning bolt, making Voidrays a better choice in most situations. It´s not the protoss capital ship I imagined.

I think I would have prefered giving the carrier upgrades for Interceptors with AoE damage versus light air and perhaps bombs against buidlings. Or give the phoenix their overload ability back, either would have been a counter to mutalisk, without making a unit that can only do one thing.

how do you know it will do bonus dmg to light, where does it say that, maybe its intended more to stop lategame mass broodlords
Brotocol
Profile Joined September 2011
243 Posts
October 22 2011 11:04 GMT
#5671
* Let me get this straight... Warhound wrecks mech, and Battle Hellions wreck bio. RIP Gateway units for Protoss?

* Instead of carrier and mothership, we got 2 spheres. One of which is a hand-me down from Zerg (Oracle/Overseer), which Zerg already made overlords for supply. The other one is a 200-200 unit that can only copy units that cost less than 200-200

* Tempest fills the role of "capital ship dedicated to killing mutas" but it can also zap ground units a bit.

I think Protoss is getting screwed here.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
October 22 2011 11:04 GMT
#5672
On October 22 2011 19:56 pezit wrote:
Show nested quote +
On October 22 2011 19:48 secretary bird wrote:
On October 22 2011 19:44 Qikz wrote:
On October 22 2011 19:41 Hattori_Hanzo wrote:
On October 22 2011 19:27 Salteador Neo wrote:
If Tempest is also countered by Marines AND Vikings just like the mommaship I'm gonna cry xD


Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings
seem to be the perfect bio killer end game.


Do you mean collosi roast the marines?


He meant the Colossi kill Marines and Tempest kills vikings. I dont see them not being effective against Vikings when you have a few as otherwise they would only be better voidrays that cant be countered by mutas but idk.

Edit: Okay you edited your post now mine doesnt make sense lol


Yeah there is absolutely no way that the tempest will counter vikings since it has bonus to light and vikings are supposed to be strong versus armored capital ships. So blizzard is replacing the carrier with a unit that will suffer the exact same problem - it is countered by the exact same thing that colossus is, so you only use one of them.

Browder seems to have no idea what he's doing.

In the past I would have agreed with you. But not this time.
The Nexus changes are going to be HUGE.
How many times do you see a Protoss army snipe a hatchery only to be overwhelmed by wave after wave of Zerg units? Never again.
EMP, Terran army stims... warp out
6 pool? Turn your nexus into a cannon.

And the Oracle is going to be an awesome harass unit. Instantly shut down a mining base or completely stop production of a key unit.

Terran and Zerg have some new options but they don't have a straight up buff like the Nexus changes provide.
Don't hate the player - Hate the game
M1cha84
Profile Joined October 2010
Germany64 Posts
October 22 2011 11:04 GMT
#5673
On October 22 2011 19:59 BandonBanshee wrote:
Swarm host looks like it will be terrible against marines / drops and it doesn't look like it can control space at all. (it spawns 2 timed units every 20 seconds or so, that you have to rally apparently wtf)


I wanted the Lurker for protecting my bases against drops! This swarm host doesnt fit in this role, 8marines in a medivac will easily kill the spawnlings.....damnit just give us a lurker and not a new gimmicky unit that sounds good on paper -.-
dump
Profile Joined August 2010
Japan514 Posts
October 22 2011 11:05 GMT
#5674
On October 22 2011 19:52 Sawofhackness wrote:


So many nerds are going to throw such tantrums over this, take the usual patch whine and multiply it by a million

Neeyyyrr we can't deal with change.. neeyyyrr the game is now broken.. aaand so on and so forth

I for one welcome our new changes, it'll almost be like the beta all over again, everyone "rediscovering" the game, fun times!






Typical postmodernism. If there were no difference between good change and bad change, every new game would be equally good. Obviously that's not the case
secretary bird
Profile Joined September 2011
447 Posts
October 22 2011 11:07 GMT
#5675
How can you say this or that is useless when blizzard could change a variable to make any unit 10 times stronger by tomorrow.

I dont even believe the abilities will stay this way, Blizzard basically just thought oh shit we need something to present so lets throw some of our concepts at them and see what people think.

The only thing is are these ideas interesting or not and would they make the game better if done right.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
October 22 2011 11:07 GMT
#5676
On October 22 2011 19:52 Sawofhackness wrote:


So many nerds are going to throw such tantrums over this, take the usual patch whine and multiply it by a million

Neeyyyrr we can't deal with change.. neeyyyrr the game is now broken.. aaand so on and so forth

I for one welcome our new changes, it'll almost be like the beta all over again, everyone "rediscovering" the game, fun times!







I am also sick of all the naysayers. Why do some people have to be so quick to start trashing new ideas from Blizzard? Sure, something may look OP or useless now, but until this stuff is tested in professional games we don't know. And here's the good news! If something does turn out to be OP or useless, Blizzard has unlimited time to nerf or buff it. I'm tired of all these overly-reactionary nerds who think trashing Blizzard is the new black.

Have faith - all things considered, at the very least Blizzard has produced a game that managed to attract hundreds, if not thousands, of screaming fans to watch the GSL Code S final today. HotS will screw things up for a while (aka provide some very interesting months of Starcraft). Most of us are not professional SC2 players and haven't invested our livelihoods into this game, so embrace the changes and enjoy the experience!
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 22 2011 11:08 GMT
#5677
On October 22 2011 19:56 pezit wrote:
Show nested quote +
On October 22 2011 19:48 secretary bird wrote:
On October 22 2011 19:44 Qikz wrote:
On October 22 2011 19:41 Hattori_Hanzo wrote:
On October 22 2011 19:27 Salteador Neo wrote:
If Tempest is also countered by Marines AND Vikings just like the mommaship I'm gonna cry xD


Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings
seem to be the perfect bio killer end game.


Do you mean collosi roast the marines?


He meant the Colossi kill Marines and Tempest kills vikings. I dont see them not being effective against Vikings when you have a few as otherwise they would only be better voidrays that cant be countered by mutas but idk.

Edit: Okay you edited your post now mine doesnt make sense lol


Yeah there is absolutely no way that the tempest will counter vikings since it has bonus to light and vikings are supposed to be strong versus armored capital ships. So blizzard is replacing the carrier with a unit that will suffer the exact same problem - it is countered by the exact same thing that colossus is, so you only use one of them.

Browder seems to have no idea what he's doing.


Well, from the preview it appears to have a range of 5 at best, so it might not even get to actually attack Vikings in a normal engagement.

By the way, I will laugh so hard if Oracle ends up being armored, and dying to 3 Viking shots like the old Warp Prism.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
SharkStarcraft
Profile Joined April 2011
Austria2225 Posts
October 22 2011 11:09 GMT
#5678
So we make a new Carrier that has the same problems as the old one BUT counters Mutas and only Mutas. Yay -.-
It's still countered by Vikings and - guess what - Marines. Don't see it being used very often.
Cogito, ergo Toss
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-22 11:11:08
October 22 2011 11:09 GMT
#5679
On October 22 2011 20:07 CaptainCharisma wrote:
Show nested quote +
On October 22 2011 19:52 Sawofhackness wrote:


So many nerds are going to throw such tantrums over this, take the usual patch whine and multiply it by a million

Neeyyyrr we can't deal with change.. neeyyyrr the game is now broken.. aaand so on and so forth

I for one welcome our new changes, it'll almost be like the beta all over again, everyone "rediscovering" the game, fun times!







I am also sick of all the naysayers. Why do some people have to be so quick to start trashing new ideas from Blizzard? Sure, something may look OP or useless now, but until this stuff is tested in professional games we don't know. And here's the good news! If something does turn out to be OP or useless, Blizzard has unlimited time to nerf or buff it. I'm tired of all these overly-reactionary nerds who think trashing Blizzard is the new black.

Have faith - all things considered, at the very least Blizzard has produced a game that managed to attract hundreds, if not thousands, of screaming fans to watch the GSL Code S final today. HotS will screw things up for a while (aka provide some very interesting months of Starcraft). Most of us are not professional SC2 players and haven't invested our livelihoods into this game, so embrace the changes and enjoy the experience!



This is a company, not a religion. You sound like another victim of marketing.

If you have positive impressions, post them. But let the people who dislike the changes voice their opinion too.

You should be ashamed of yourself for standing up for a corporation of all things.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
pezit
Profile Joined October 2010
Sweden302 Posts
October 22 2011 11:12 GMT
#5680
On October 22 2011 20:04 Klive5ive wrote:
Show nested quote +
On October 22 2011 19:56 pezit wrote:
On October 22 2011 19:48 secretary bird wrote:
On October 22 2011 19:44 Qikz wrote:
On October 22 2011 19:41 Hattori_Hanzo wrote:
On October 22 2011 19:27 Salteador Neo wrote:
If Tempest is also countered by Marines AND Vikings just like the mommaship I'm gonna cry xD


Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings
seem to be the perfect bio killer end game.


Do you mean collosi roast the marines?


He meant the Colossi kill Marines and Tempest kills vikings. I dont see them not being effective against Vikings when you have a few as otherwise they would only be better voidrays that cant be countered by mutas but idk.

Edit: Okay you edited your post now mine doesnt make sense lol


Yeah there is absolutely no way that the tempest will counter vikings since it has bonus to light and vikings are supposed to be strong versus armored capital ships. So blizzard is replacing the carrier with a unit that will suffer the exact same problem - it is countered by the exact same thing that colossus is, so you only use one of them.

Browder seems to have no idea what he's doing.

In the past I would have agreed with you. But not this time.
The Nexus changes are going to be HUGE.
How many times do you see a Protoss army snipe a hatchery only to be overwhelmed by wave after wave of Zerg units? Never again.
EMP, Terran army stims... warp out
6 pool? Turn your nexus into a cannon.

And the Oracle is going to be an awesome harass unit. Instantly shut down a mining base or completely stop production of a key unit.

Terran and Zerg have some new options but they don't have a straight up buff like the Nexus changes provide.


I'm not complaining about it being to weak, it's about bad design because only one of the two units will be used just like it is right now with the carrier/colossus.

I don't care about how strong shit is, but how it will play out. And most of this new stuff is just horrible in that regard, it's like they just added a bunch of stuff because it sounds cool.
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