New HotS Units/Abilities in Blizzcon - Page 283
Forum Index > SC2 General |
Salteador Neo
Andorra5591 Posts
| ||
Paladia
802 Posts
On October 22 2011 09:04 Pyre wrote: I don't think anyone has thought of this Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center. Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2. You think wrong, plenty of people have thought of it but it is a fairly bad idea. One SCV doesn't repair especially fast and can only repair some units and a small part of the health of those units. For 200/200 + building time, you are pretty much better off with another entirely fresh colossus. | ||
-y0shi-
Germany994 Posts
| ||
Naphal
Germany2099 Posts
| ||
Jayjay54
Germany2296 Posts
On October 22 2011 19:22 dookudooku wrote: Any unit, when by itself, will get quickly overrun by a large mass of units. But what happens when you mass a ton of that unit? A zergling takes 24 seconds to spawn. Pretty comparable to the locust spawn time. Let's say a each locust is about as good as 3 zerglings. A single swarm host would basically give you non-stop production of 6 zerglings. Not a big threat. What happens if you have to 5 swarm lords? Then you have non-stop production of 30 zerglings -- which is a far bigger threat. And think about how cost-effective zerg armies could be. I'd rather just have 30 zerglings. This unit can't really be used in battle, because it is unlikely that the battle is long enough to see the 3rd maybe even second round. and the swarm host has to be burried way back or they just gonna be focussed down immediately. the only role is that siege kinda thing, I can see that being useful, but it's not a combat or a defensive unit imo | ||
madnz
8 Posts
thanks | ||
AnalThermometer
Vatican City State334 Posts
| ||
Selkie
United States530 Posts
| ||
Deleted User 124618
1142 Posts
On October 22 2011 19:24 NicolBolas wrote: Your analogy doesn't make sense. The reason Psi Storm is ineffective against Ultralisks is because they have lots of Hp and are very large, and therefore, few of them are affected by any one cast of Storm. Psi Storm doesn't even have a bonus vs. light. Vikings and Corruptors tend to clump together. AoE is AoE, and hitting 7 Vikings is still hitting 7 Vikings. It doesn't matter that the Tempest has a damage bonus vs. Light. What matters is how much damage it does against armored units and how good the AoE is. I guess you are right. Need beta, so we can test these out! | ||
dump
Japan514 Posts
| ||
enemy2010
Germany1972 Posts
Poll: Thought process behind Blizzards new units? Just adding cool stuff (not thinking much about balance) (38) Balance changes (solve the problems the races have today) (13) 51 total votes Your vote: Thought process behind Blizzards new units? (Vote): Balance changes (solve the problems the races have today) | ||
Quotidian
Norway1937 Posts
On October 22 2011 19:36 dump wrote: Is protoss unpopular or something? Browder already admitted that the new units are marketing motivated, but I don't understand how it'd help sell the game to gimp protoss so much. how is protoss gimped by any of the new stuff? they might not be very exciting units (after a day of thinking about them, none of the new units really are) but protoss isn't going to be weaker or gimped by the new units compared to how the race is today | ||
![]()
Kipsate
Netherlands45349 Posts
On October 22 2011 19:40 Quotidian wrote: how is protoss gimped by any of the new stuff? they might not be very exciting units (after a day of thinking about them, none of the new units really are) but protoss isn't going to be weaker or gimped by the new units compared to how the race is today its not that Protoss is gimped, its that it doesn't look like it will get that many improvements compared to the other races. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 19:27 Salteador Neo wrote: If Tempest is also countered by Marines AND Vikings just like the mommaship I'm gonna cry xD Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings seem to be the perfect bio killer end game. | ||
LedFarmer
United States161 Posts
| ||
dump
Japan514 Posts
On October 22 2011 19:41 Hattori_Hanzo wrote: Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings seem to be the perfect bio killer end game. I hope that doesn't happen. That sounds like BGH. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 19:41 Hattori_Hanzo wrote: Technically having a ball of Tempest to cover the Viking while the Colossi roast the Vikings seem to be the perfect bio killer end game. Do you mean collosi roast the marines? | ||
secretary bird
447 Posts
He meant the Colossi kill Marines and Tempest kills vikings. I dont see them not being effective against Vikings when you have a few as otherwise they would only be better voidrays that cant be countered by mutas but idk. Edit: Okay you edited your post now mine doesnt make sense lol | ||
DrastyK
Germany23 Posts
Mass Recall seems to be way op. The Swarm Host is ridiculously weak considering its cost and tech. What about Zerg detection? Tempest looks totally useless. Mutas are strong because of the mobility and I don't see the Tempest as a fast unit. For base-defense you could as well leave some HTs and Archons at home or maybe build cannons. No need to build fleat beacon just to deal with mutas. But what I really don't get is the fact that every P Unit will cost a ridiculous amount of gas. There is simply no way P can build all these things. I guess P will stick to Collossi which are so easily countered. But hey, new Mass Recall could fix everything. I really don't get the design. | ||
Leviance
Germany4079 Posts
![]() | ||
| ||