• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:38
CET 09:38
KST 17:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Cheapest Rent a Car in Fujairah – Budget Travel Gu G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5254 users

New HotS Units/Abilities in Blizzcon - Page 271

Forum Index > SC2 General
Post a Reply
Prev 1 269 270 271 272 273 378 Next
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 06:58:03
October 22 2011 06:56 GMT
#5401
On October 22 2011 15:52 Daralii wrote:
Show nested quote +
On October 22 2011 15:41 SheffiTB wrote:
On October 22 2011 15:40 roymarthyup wrote:
i think the replicant is extremely overpowered if you can copy SCV's or drones. it has mapwide vision but workers shouldnt be copy-able

my god... imagine a toss thats able to mass roaches.... oh god.... mass voidrays + mass roaches

The replicant costs 200mins 200 gas. Copying a worker or a roach wouldn't be a very good idea.

A worker could be worth it if the replicated worker can build.



no it wont. because u just spent 600 minerals 200 gas to make a CC or a hatchery ALONE. and if the replicated drone/scv dies or the CC/hatchery gets sniped once its done building then that is money wasted. just build a nexus for the 400...
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 22 2011 06:57 GMT
#5402
Wowwww. All the units seem pretty intresting and well designed. They seem to really give the races alot more flair. My only concern is too many units (But they seemed to work around that by replacing some of the terran factory units it seems.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Bobble
Profile Joined January 2011
Australia1493 Posts
October 22 2011 06:58 GMT
#5403
On October 22 2011 15:56 Ballistixz wrote:
Show nested quote +
On October 22 2011 15:52 Daralii wrote:
On October 22 2011 15:41 SheffiTB wrote:
On October 22 2011 15:40 roymarthyup wrote:
i think the replicant is extremely overpowered if you can copy SCV's or drones. it has mapwide vision but workers shouldnt be copy-able

my god... imagine a toss thats able to mass roaches.... oh god.... mass voidrays + mass roaches

The replicant costs 200mins 200 gas. Copying a worker or a roach wouldn't be a very good idea.

A worker could be worth it if the replicated worker can build.



no it wont. because u just spent 600 minerals 200 gas to make a CC or a hatchery ALONE. and if the replicated drone/scv dies or the CC/hatchery gets sniped once its done building then that is money wasted. just build a nexus for the 400...


Yeah, but you can get an extra race's units!
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 07:01 GMT
#5404
the warhound seems overpowered. the warhound is basically stalkers that dont suck, or better yet warhounds are like marauders that can attack air


stat for stat, thors have always been "overpowered". the only thing making thors not overpowered is the fact that zealots do OK against them and immortal/VR are good against thors and ling/roach can swarm thors with zergs macro advantages



but anyway, thors themselves actually have pretty overpowered stats. 1 thor kills 3 zealots or stalkers easy and both are 6food


thors actually CRUSH 3stalkers. completely CRUSH.

and from what it looks like, warhounds are balanced to have equal POWER PER FOOD of the thor. meaning warhounds are still just as overpowered as the thor, but now probably move faster as well

warhounds are basically stalkers that dont suck. thors were balanced because they were SO SLOW meaning their overpowered stats were justified. about these warounds... i dont know...
emc
Profile Joined September 2010
United States3088 Posts
October 22 2011 07:02 GMT
#5405
On October 22 2011 15:58 Bobble wrote:
Show nested quote +
On October 22 2011 15:56 Ballistixz wrote:
On October 22 2011 15:52 Daralii wrote:
On October 22 2011 15:41 SheffiTB wrote:
On October 22 2011 15:40 roymarthyup wrote:
i think the replicant is extremely overpowered if you can copy SCV's or drones. it has mapwide vision but workers shouldnt be copy-able

my god... imagine a toss thats able to mass roaches.... oh god.... mass voidrays + mass roaches

The replicant costs 200mins 200 gas. Copying a worker or a roach wouldn't be a very good idea.

A worker could be worth it if the replicated worker can build.



no it wont. because u just spent 600 minerals 200 gas to make a CC or a hatchery ALONE. and if the replicated drone/scv dies or the CC/hatchery gets sniped once its done building then that is money wasted. just build a nexus for the 400...


Yeah, but you can get an extra race's units!


you could do the same with infestors in WoL but it doesn't happen very often. I don't expect a replicator will get the chance very often either.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
October 22 2011 07:03 GMT
#5406
Idk, they seem fine to me. They appear to have all the old counters of the Thor, take time out of tank production (I'm assuming they're tech lab tech) in TvT and Z, and still be pretty damn slow.
Waffles > Pancakes
Bobble
Profile Joined January 2011
Australia1493 Posts
October 22 2011 07:03 GMT
#5407
On October 22 2011 16:02 emc wrote:
Show nested quote +
On October 22 2011 15:58 Bobble wrote:
On October 22 2011 15:56 Ballistixz wrote:
On October 22 2011 15:52 Daralii wrote:
On October 22 2011 15:41 SheffiTB wrote:
On October 22 2011 15:40 roymarthyup wrote:
i think the replicant is extremely overpowered if you can copy SCV's or drones. it has mapwide vision but workers shouldnt be copy-able

my god... imagine a toss thats able to mass roaches.... oh god.... mass voidrays + mass roaches

The replicant costs 200mins 200 gas. Copying a worker or a roach wouldn't be a very good idea.

A worker could be worth it if the replicated worker can build.



no it wont. because u just spent 600 minerals 200 gas to make a CC or a hatchery ALONE. and if the replicated drone/scv dies or the CC/hatchery gets sniped once its done building then that is money wasted. just build a nexus for the 400...


Yeah, but you can get an extra race's units!


you could do the same with infestors in WoL but it doesn't happen very often. I don't expect a replicator will get the chance very often either.


Yeah, neither do I, but it's a funny niche.
tancor
Profile Joined May 2009
Barbados55 Posts
October 22 2011 07:04 GMT
#5408
EPİC FAİL.
I love this game
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 22 2011 07:05 GMT
#5409
Clone thingie being expensive is BS. If I go all the pain of building it and getting a good unit of the enemy, I really want it to be a bargain. Not just cute. It's not like it destroys the enemy unit anyway.
Revolutionist fan
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 07:05 GMT
#5410
On October 22 2011 16:02 emc wrote:
Show nested quote +
On October 22 2011 15:58 Bobble wrote:
On October 22 2011 15:56 Ballistixz wrote:
On October 22 2011 15:52 Daralii wrote:
On October 22 2011 15:41 SheffiTB wrote:
On October 22 2011 15:40 roymarthyup wrote:
i think the replicant is extremely overpowered if you can copy SCV's or drones. it has mapwide vision but workers shouldnt be copy-able

my god... imagine a toss thats able to mass roaches.... oh god.... mass voidrays + mass roaches

The replicant costs 200mins 200 gas. Copying a worker or a roach wouldn't be a very good idea.

A worker could be worth it if the replicated worker can build.



no it wont. because u just spent 600 minerals 200 gas to make a CC or a hatchery ALONE. and if the replicated drone/scv dies or the CC/hatchery gets sniped once its done building then that is money wasted. just build a nexus for the 400...


Yeah, but you can get an extra race's units!


you could do the same with infestors in WoL but it doesn't happen very often. I don't expect a replicator will get the chance very often either.



replicants can safely clone a enemy worker from across the map, in the safety of its own base, and then start making new tech


infestors must get into the front lines and clonse a enemy worker and then run that worker away to build new tech. its MUCH HARDER


if infestors has a ability that said "sacrifice 2 infestors, this gives you a scv or probe which you can build tech with" i garuntee it would be used ALOT and it would be overpowered. this would cost 200/300

replicants are 200/200 and let a protoss steal a scv or probe and make new tech units

heck, protoss will be able to mass collossi WITH MARINES now. holy crap. all toss needs is some defense and he can replicate a SCV and then make a CC and some barracks and start massing marines with his zealots/collossi



LOL. think about it protoss. YOU NOW HAVE MARINES in the lategame. LOL
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 07:06 GMT
#5411
On October 22 2011 16:03 Wafflelisk wrote:
Idk, they seem fine to me. They appear to have all the old counters of the Thor, take time out of tank production (I'm assuming they're tech lab tech) in TvT and Z, and still be pretty damn slow.

They're basically slow goliaths with splash. I can see the anti-mechanical bonus being an issue PvT(hard counter most of our ground units, the only exceptions being templar, archons, and zealots, which ghosts take care of), but I'm not terribly worried. Alpha is alpha, afterall.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
askTeivospy
Profile Blog Joined March 2011
1525 Posts
October 22 2011 07:06 GMT
#5412
can the oracle phase out bunkers for like a gateway push (phase bunkers out, kill terran army, then kill bunkers after rest of army is killed)
hihihi
Ideas
Profile Blog Joined April 2008
United States8167 Posts
October 22 2011 07:07 GMT
#5413
as a bw player that was hoping the new expansion units would make the game more exciting, i dont have my hopes up.

the new zerg units definitely seem like an improvement from what there is now, although not nearly as many drastic changes as I wanted. I don't understand all the comparisons of swarm host to lurker. yea they both burrow to attack but swarm host isn't AoE and (i havent seen it in action yet so i dunno) doesnt seem to be able to hold ground at all like a lurker can. seems like much more of an offensive unit than a defensive unit. viper as described seems like one of the coolest spellcasters in all of sc2 (would love for the detection parasite thing to also be castable on enemies ala parasite from BW, but basically parasite with detection).

the new terran units seem OK i guess. i dont really follow sc2 so im not sure how changing thors to weaker goliaths will change much (were thors like really shitty?) the other new additions (new hellion mode and shredder) is finally giving terran melee units basically, which is great that they now have a little variety in the way their units attack (i think it will improve the gameplay at least, based off of descriptions).

the new protoss units are pretty lame. replicant is so un-protossey and gimmicky sounding. protoss are supposed to be the race of really strong units but small in numbers. why the fuck do they want to copy other races? the tempest and oracle dont seem like more exciting units than the mothership and carrier (which werent great to begin with). Protoss needs a cool strong spellcaster like the arbitor, not a unit with a bunch of old overseer spells :\. tempest seems just like a really straightforward unit which isnt very interesting (which is what SC2 needs more if IMO) :\.

IMO the expansions need to introduce new abilities/units that really make the battles more interesting (IE units/spells that act a lot differently than the ones in the game now and change the dynamics of the battles more) and make the game flow at a more interesting pace, but most of these additions dont seem like they will address that problem very much. the viper seems like by far the most interesting new addition as the new cloud ability seems like it will finally let zerg control a small space defensively (IE use it to hold a choke and be able to expand with minimal units such as dark swarm). although it seems really weird having zerg's only 2 spellcasters at tier 2. might as well move the infestor to tier 3 and make it stronger or something. idunno maybe not more powerful,. but infestor sorta seems redundant now.

yea hopefully a lot of the dumb stuff changes by the time it comes out (which judging by sc2 beta, probably won't happen), and maybe ill buy hots and try sc2 again.

Free Palestine
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
October 22 2011 07:07 GMT
#5414
moving banelings. what the hell blizzard.
or something
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 07:07 GMT
#5415
On October 22 2011 16:06 askTeivospy wrote:
can the oracle phase out bunkers for like a gateway push (phase bunkers out, kill terran army, then kill bunkers after rest of army is killed)

It says any building... the question is what would happen to any units inside the bunkers. They'd be phase shifted too, I guess?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Heavenly
Profile Joined January 2011
2172 Posts
October 22 2011 07:11 GMT
#5416
On October 22 2011 16:03 Wafflelisk wrote:
Idk, they seem fine to me. They appear to have all the old counters of the Thor, take time out of tank production (I'm assuming they're tech lab tech) in TvT and Z, and still be pretty damn slow.


But this time you have buffed up firebats to destroy chargelots. Looks like it's going to be like...archon/immortal as the composition you have to go.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
emc
Profile Joined September 2010
United States3088 Posts
October 22 2011 07:11 GMT
#5417
On October 22 2011 16:05 Salteador Neo wrote:
Clone thingie being expensive is BS. If I go all the pain of building it and getting a good unit of the enemy, I really want it to be a bargain. Not just cute. It's not like it destroys the enemy unit anyway.


yeah but don't you see? it's merely an option. Protoss has been complaining about not being flexible enough, the replicator is the perfect example of blizzard listening to it's community without ruining the identity of the race.

It's possible there may be negative side effects like terrans being too scared to make siege tanks in TvP. Or Zerg not making infestors in ZvP. I know blizzard wants every unit to be viable in every match up, but I know protoss out there love the idea of negating infestors without actually having to. The replicator is really going to become a metagame thing imo, because toss might make replicators a lot in the beta(like how we saw with colossi in WoL beta) then people will get so used to them that they auto prepare for them by not making the cost efficient units that the replicator is good with.
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 07:12 GMT
#5418
On October 22 2011 16:11 Heavenly wrote:
Show nested quote +
On October 22 2011 16:03 Wafflelisk wrote:
Idk, they seem fine to me. They appear to have all the old counters of the Thor, take time out of tank production (I'm assuming they're tech lab tech) in TvT and Z, and still be pretty damn slow.


But this time you have buffed up firebats to destroy chargelots. Looks like it's going to be like...archon/immortal as the composition you have to go.

I can see at least having a tempest being useful, since their ground attack apparently does 35 damage.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DoomDragoon
Profile Joined January 2011
United States38 Posts
October 22 2011 07:13 GMT
#5419
Does anyone know if an oracle phases out a hatchery if the zerg can still produce larvae. If not, 45 seconds is a long time for the zerg to not be making anything. And it gets even better if they cannot return minerals to that hatch either.

Another question, is there any use at all for the preordain ability on the oracle. I mean, even a bronze level player should be able to tell what unit comp to expect based on the tech buildings he sees when he flies over the base to cast the ability. And pros will be able to guess based on timings or other factors. This ability just seems useless, and could be replaced with something better.
TheDraken
Profile Joined July 2011
United States640 Posts
October 22 2011 07:15 GMT
#5420
On October 22 2011 14:52 Sub40APM wrote:
Although it kind of sucks they took out the Thors. But if they are really going down this mechwarrior copying route, please make a super Thor in shape of an Atlas for the next one.


lol. so many people missed the mechwarrior reference.

honestly i think if they put in a uziel it would suit terran quite nicely.
fast food. y u no make me fast? <( ಠ益ಠ <)
Prev 1 269 270 271 272 273 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech134
StarCraft: Brood War
Mini 329
ggaemo 322
actioN 91
ToSsGirL 74
Aegong 74
Hm[arnc] 65
Backho 50
EffOrt 45
Sharp 35
NotJumperer 29
[ Show more ]
Bale 23
GoRush 19
ajuk12(nOOB) 18
Terrorterran 13
Sacsri 8
ZerO 8
Dota 2
XaKoH 440
febbydoto11
Counter-Strike
Stewie2K942
shoxiejesuss369
Other Games
Liquid`RaSZi382
ceh9340
Livibee136
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick799
Dota 2
PGL Dota 2 - Main Stream76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH262
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
22m
Afreeca Starleague
1h 22m
hero vs YSC
Larva vs Shine
Kung Fu Cup
2h 22m
Replay Cast
15h 22m
KCM Race Survival
1d
The PondCast
1d 1h
WardiTV Team League
1d 3h
OSC
1d 3h
Replay Cast
1d 15h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.