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New HotS Units/Abilities in Blizzcon - Page 269

Forum Index > SC2 General
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2011-10-22 06:08:01
October 22 2011 06:07 GMT
#5361
Hydra speed increased. <--- imba

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. <--- another way to harass, gj blizz.. like protoss was ok at harassing
Basically, expect zerg to dominate as much as terran does atm?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
October 22 2011 06:08 GMT
#5362
On October 22 2011 14:56 Krehlmar wrote:
Are they removing units for the other races? Because terran has 24 if im not mistaken and protoss 25 with mothership included whilst zerg has 22(23 with broodling?) or something.
And now with only 2 more to zerg with 3 to all the others? :/



Yes. I believe the hellion is being replaced with the new hellion and the thor is being removed. Protoss is losing the mothership and the carrier.
vicml21
Profile Joined May 2007
Canada165 Posts
October 22 2011 06:09 GMT
#5363
I'm really liking the new zerg abilities (like most, as it appears from the poll results), but I'm kind of on the fence about the Protoss & Terran ones. I think the new carrier with splash is a little redundant with the phoenix. I have a feeling that the Thor might change a bit lol, they've been constantly changing that unit for the longest time. The idea for the zerg siege weapon is a little weird, and not sure how it would work with the rest of the units. With the new dark swarm, I think zerg would be pretty good in general. Burrowed baneling move is incredibly OP, I think, no matter how late game it is (I'm thinking, make some banelings and you can kill any amount of workers on the map, it might be insanely annoying to defend lol), and corrupter still sounds kinda meh to me, they'd still be mainly for "get them to get broodlords" and anti heavy air/collosus.

Krehlmar, I read somewhere (can't rmb where, might even be front page of this thread) that carriers motherships were removed. I don't really count queens and broodlings as units, as you only get them in very certain situations (and queens rarely ever attack). But they're definitely not just adding these as they did in Brood Wars.

I also read about a nerf to EMP. I wonder if emp might not be as overpowered if the radius was a little less? I'm not a pro at terran, I don't even play the race, but one of the reason it may be so effective now is due to better pathing, resulting in units being a lot closer together than they used to. I wonder if anyone feels the same?
"Meow" - Probe
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-22 06:10:34
October 22 2011 06:09 GMT
#5364
I think that mass recall will be enough to defend these drops, floating away buildings seems too much like fluff and unnecessary.


More about being able to secure expansions and giving your enemy little time to react. The most devastating time to strike a Protoss expansion is to kill it just before it finishes warping in, at that point they lose both time and resources. Orbitals however can't be denied if you build them in your base or an location that is too obscure for your enemy to suspect it being built there. In general, being able to recall your Probes then lift the Orbital making the marauders useless is much better than having the standard Nexus which will disappear in the blink of an eye to the combined force of Marine Marauder hit squad
joyeaux
Profile Joined May 2005
United States169 Posts
October 22 2011 06:09 GMT
#5365
On October 22 2011 14:27 ZorBa.G wrote:

EDIT: I can already such compositions as;

ling/infestor/viper

ling/bling/viper

ling/muta/viper


Melee won't synergize well with viper in ZvT, remember that ranged armies can just back up out of the blinding cloud. Marines already have to run away from banelings anyway. Battle hellions will destroy lings and blings too, so I am scared to rely on them.

I envision roach hydra standing just outside siege tank range, with vipers grabbing the expensive tanks one by one. If terran attacks into the zerg without ghost support, blinding cloud will neuter terran DPS while fungal growth prevents retreat. It's going to be a caster war, viper vs. ghost, and I am fine with that.
Fig
Profile Joined March 2010
United States1324 Posts
October 22 2011 06:10 GMT
#5366
I just found out the oracle has only 20 shields and 80 hp. For a unit that costs 150/200, more than two sentries, that seems very very low. Now I know why Blizzard had the health bars turned off when they showed those clips of the new units. If they hadn't even with the phase shifting of those spores, the oracles were for sure in the red. Hopefully this gets changed
Can't elope with my cantaloupe
emc
Profile Joined September 2010
United States3088 Posts
October 22 2011 06:12 GMT
#5367
On October 22 2011 15:07 darkness wrote:
Hydra speed increased. <--- imba

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. <--- another way to harass, gj blizz.. like protoss was ok at harassing
Basically, expect zerg to dominate as much as terran does atm?


if zerg can dominate as much as terran, then that'd be more balance than just terran dominating as the trend was pre 1.4.

The hope is to make all races strong, and all of their units viable, blizzard knows this. They aren't going to ignore protoss, and 1.4 was testament to that. David kim and dustin browder even talked about reducing emp radius all because of PvT, isn't that enough to convince you that they care?
Bobble
Profile Joined January 2011
Australia1493 Posts
October 22 2011 06:13 GMT
#5368
On October 22 2011 15:08 Xxazn4lyfe51xX wrote:
Show nested quote +
On October 22 2011 14:56 Krehlmar wrote:
Are they removing units for the other races? Because terran has 24 if im not mistaken and protoss 25 with mothership included whilst zerg has 22(23 with broodling?) or something.
And now with only 2 more to zerg with 3 to all the others? :/



Yes. I believe the hellion is being replaced with the new hellion and the thor is being removed. Protoss is losing the mothership and the carrier.


Hellions aren't being replaced, you can transform them into battle Hellions and vice versa.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 06:14 GMT
#5369
On October 22 2011 15:12 emc wrote:
Show nested quote +
On October 22 2011 15:07 darkness wrote:
Hydra speed increased. <--- imba

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. <--- another way to harass, gj blizz.. like protoss was ok at harassing
Basically, expect zerg to dominate as much as terran does atm?


if zerg can dominate as much as terran, then that'd be more balance than just terran dominating as the trend was pre 1.4.

The hope is to make all races strong, and all of their units viable, blizzard knows this. They aren't going to ignore protoss, and 1.4 was testament to that. David kim and dustin browder even talked about reducing emp radius all because of PvT, isn't that enough to convince you that they care?


If they really cared, they would have done that a long time ago.
Also, why can't we still watch reps with friends? Why is there no clan support? Why can't we change account names more than once?
And about Hots: how are we supposed to make colossi when that new unit picks colossi and draws them to zerg army..
emc
Profile Joined September 2010
United States3088 Posts
October 22 2011 06:15 GMT
#5370
On October 22 2011 15:14 darkness wrote:
Show nested quote +
On October 22 2011 15:12 emc wrote:
On October 22 2011 15:07 darkness wrote:
Hydra speed increased. <--- imba

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. <--- another way to harass, gj blizz.. like protoss was ok at harassing
Basically, expect zerg to dominate as much as terran does atm?


if zerg can dominate as much as terran, then that'd be more balance than just terran dominating as the trend was pre 1.4.

The hope is to make all races strong, and all of their units viable, blizzard knows this. They aren't going to ignore protoss, and 1.4 was testament to that. David kim and dustin browder even talked about reducing emp radius all because of PvT, isn't that enough to convince you that they care?


If they really cared, they would have done that a long time ago.
Also, why can't we still watch reps with friends? Why is there no clan support? Why can't we change account names more than once?
And about Hots: how are we supposed to make colossi when that new unit picks colossi and draws them to zerg army..


make tempest and own all the air?

or make, uh I dunno HT and feedback? Is this a balance thread really?
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-10-22 06:16:36
October 22 2011 06:15 GMT
#5371
On October 22 2011 15:07 darkness wrote:
Hydra speed increased. <--- imba

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed. <--- another way to harass, gj blizz.. like protoss was ok at harassing
Basically, expect zerg to dominate as much as terran does atm?



those swarm host things everyone is saying is like a lurker (which its not) seems to only be good in mass. and even in mass it dont seem very overwhelming because of how slowly it spawns units.

BUT there FREE units so cant complain much.

also idk why ppl are saying the oracle sucks. it basically has the ability to shut down entire bases including the abilit to shutdown production and shut down researching if im not mistaken.

that is huge if ur opponent is going for some kind of timing push. i can also see it being used alot in PvP by stopping colo production or something..
Fig
Profile Joined March 2010
United States1324 Posts
October 22 2011 06:16 GMT
#5372
On October 22 2011 15:09 Dommk wrote:
Show nested quote +
I think that mass recall will be enough to defend these drops, floating away buildings seems too much like fluff and unnecessary.


More about being able to secure expansions and giving your enemy little time to react. The most devastating time to strike a Protoss expansion is to kill it just before it finishes warping in, at that point they lose both time and resources. Orbitals however can't be denied if you build them in your base or an location that is too obscure for your enemy to suspect it being built there. In general, being able to recall your Probes then lift the Orbital making the marauders useless is much better than having the standard Nexus which will disappear in the blink of an eye to the combined force of Marine Marauder hit squad

LOL it would be so funny if the highest level PvT becomes getting the earliest replicant possible, copying an scv, and making orbitals. Then toss has mules to negate worker harass, liftoff for base snipes, and scans for unkillable detection! It scares me that this seems like the best use of the replicant.
Can't elope with my cantaloupe
Arko.is
Profile Joined March 2011
Iceland35 Posts
October 22 2011 06:17 GMT
#5373
Was hoping so bad for something that would make the PvP matchup more "normal". But the new units do nothing to the early to early mid game of PvP. So I guess it will stay a bit cointossy.
Sanchonator
Profile Joined September 2010
Australia490 Posts
October 22 2011 06:18 GMT
#5374
On October 22 2011 14:50 ZorBa.G wrote:
Show nested quote +
On October 22 2011 14:36 atavus wrote:
On October 22 2011 14:27 ZorBa.G wrote:
I think most people know that Terran is in fact the most mirco intensive race. I'm not sure as to why people get so offended by this statement.... Yes every race has some mechanics which are difficault to achieve then others. But if your talking about micro, I dont think there is any denying that Terran is the most micro intensive race.


Fact is people think that being micro intensive is about "Oh it's hard".
Terran is micro-intensive not because the micro is hard but because it's Hit&run and split for almost all the units, the hit& run is intensive (meaning time consuming) YES, hard NO.
As for placement before fight terran have less to care about compared to other races.
Almost all terran unit move at the same speed 2.25.
Zerg unit & toss unit have big differencies between their units speed & each units must be placed in very precise formation to not die.



This is just it though, Terran really do have to worry about placement on the battlefield. Every race does. It's actually easier for a Toss or Zerg to get their army into place then what it is for a Terran. Zerg has creep, Toss has observers. Yeah, Terran has scans.... but who the hell wastes scans on JUST trying to get their amry into place relative to where the oppossitions army is? Theres a whole map your looking at, the chances you waste a scan on nothing but terrain is fairly high, lol.

I am not saying at all that Zerg and Toss requires no micro and tbh, after this expansion... it's seems like the Zerg race will actualy get even more micro intensive. But Toss really is the race the requires the least mirco, I don't know why you would want to deny that or why you would get offended by that. Hey if all I had to do is just get my army formations right before I attack an army and make sure I get storm off, I'd be over the moon. However, I do know there is heaps more to the toss race, such as spending chronos wisely.....


is that a joke?

Sensor towers are pretty good y0.. and everyone uses scans to check positioning? especially in TvT.. i dnt know what you are trying to argue (btw pressing T and 1a is harder than perfectly placing FF?)
emc
Profile Joined September 2010
United States3088 Posts
October 22 2011 06:18 GMT
#5375
On October 22 2011 15:16 Fig wrote:
Show nested quote +
On October 22 2011 15:09 Dommk wrote:
I think that mass recall will be enough to defend these drops, floating away buildings seems too much like fluff and unnecessary.


More about being able to secure expansions and giving your enemy little time to react. The most devastating time to strike a Protoss expansion is to kill it just before it finishes warping in, at that point they lose both time and resources. Orbitals however can't be denied if you build them in your base or an location that is too obscure for your enemy to suspect it being built there. In general, being able to recall your Probes then lift the Orbital making the marauders useless is much better than having the standard Nexus which will disappear in the blink of an eye to the combined force of Marine Marauder hit squad

LOL it would be so funny if the highest level PvT becomes getting the earliest replicant possible, copying an scv, and making orbitals. Then toss has mules to negate worker harass, liftoff for base snipes, and scans for unkillable detection! It scares me that this seems like the best use of the replicant.


for some reason you reminded me of protoss countering mule drops by using oracles. Especially those moments when terran gets a gold and drops all his mules...
joyeaux
Profile Joined May 2005
United States169 Posts
October 22 2011 06:23 GMT
#5376
With the warhound doing extra damage to mechanical units and battle hellions designed to make mech viable against zealots, while vipers practically nulify siege tanks, I sense a return to broodwar style balancing, where mech is designed for TvP balance, and bio is designed for TvZ balance.
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 22 2011 06:24 GMT
#5377
On October 22 2011 15:00 ZorBa.G wrote:
I must say, Z v T lategame.... it seems almost impossible for Terran to compete now.

Let the Terran all-ins "only" against Zerg begin.....and I mean ONLY.

I don't want to speculate just yet, but thats how it seems.

Ahem....you just did.
Well....i say let Terrans feel for the first time how it is to be <50% in any mu.
"When you play the game of drones, you win or you die. There is no middle ground"
fros7
Profile Joined July 2011
Canada32 Posts
October 22 2011 06:24 GMT
#5378
So the Oracle shuts down buildings how long does it last?
hobosrus
Profile Joined June 2011
United States99 Posts
October 22 2011 06:24 GMT
#5379
These units are so awesome. They could add so much needed micro to this perfect unit composition a move mess. I can't wait the game is going to be s much fun. I actually ant to try off racing now cause of unts like the shreder and the viper and swarm host.
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 22 2011 06:25 GMT
#5380
So they made zerg scouting even worse? Before you can at least morph an overseer to take a peak, what now?
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