wut
New HotS Units/Abilities in Blizzcon - Page 273
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Tweleve
United States644 Posts
wut | ||
NicolBolas
United States1388 Posts
On October 22 2011 16:29 NadaSound wrote: Dude, I'm all for interesting and creative new units; that is what I've been waiting for all this time. These units seem to be GIMMICKY as hell. And when did the Protoss ever use their Psionic abilities to levitate shit and choke people? That is totally Darth Vader and Jedi shit. Am I wrong? The fact that they didn't doesn't mean that they couldn't. If you give someone telekinesis on the scale of being able to create lightning out of nothing, choking someone should be no real problem, unless they have counter-telekinesis. It's like saying that Palpatine throwing lightning is wrong because no Jedi or Sith ever did that in the two movies before he did. Furthermore, most of SC1's storytelling was done with talking heads. It's hard to get things like that to work when your only mode of storytelling is with a couple of heads bouncing dialog off of one another. | ||
Bargil
United States141 Posts
![]() Man that'll be so much fun! And in team games, try to get BOTH the SCV and Drone from either your opponent or your ally. | ||
Amlitzer
United States471 Posts
My sentiments exactly. Everything seems just really gimmicky with units being designed based solely on "flash" "cool" factor (to attract the casuals), rather than designing things from a balance perspective and completely disregarding the actual validity of the unit. The gigantic thor and go-kart hellion (a variation of which is found in basically every C&C game) were already pushing the limit, but this HotS thing has just gone way to far. Way, way, wayto far. Blizzard thought process for this expansion has basically been: 1. Think of random, gimmicky, flash shit 2. Hope that you implemented so much of said shit that it mixes well together 3. If broken, buff and or nerf a few times 4. ?????? 5. Profit 6. Make another expansion pack | ||
Ammanas
Slovakia2166 Posts
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Daray
6006 Posts
![]() Battle Hellion seems like a terrible idea aswell, we don't need transformers. Viper looks nice and the abilities on the nexus aswell. | ||
Zaurus
Singapore676 Posts
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Sangyerians
Australia248 Posts
On October 22 2011 16:18 NadaSound wrote: Is it just me or does this look like some dumb shit? I think I can see Dustin Browder's C&C influence infiltrating the game. All these units seem to be flashy, corny, cheesy units!!! I mean come on a transformer hellion WTF!!!! They should just keep things simple and straight forward. And what the fuck is going on with the storyline it seem like its evolving into a Star Wars fan fiction. Kerrigan use the force!!!! I just hope this game some what resembles WoL and especially BW and SCI. I just think they should focus on solid game play for that "wow" factor; rather than making bullshit snazzy units to make the game interesting. AS you can see I'm not very optimistic. I completely agree. It looks so silly. Was Starcraft 1 > Brood War as gimmicky and crazy as this? It's almost like they made a completely new game and added a bunch of things that make not a lot of sense balance wise, or even they tried to address balance issues too head on. They said they're trying to fix balance by making as little changes as possible...what the hell is this then? I for one would like to see HotS boycotted and people just play WoL (not seriously, but the beta better fix a whole lot of things wrong with it). | ||
bRiz
United States113 Posts
the oracle and tempest are decent, though. | ||
Benga
Korea (South)471 Posts
On October 22 2011 16:49 Daray wrote: Flying balls for protoss, cmon ![]() Battle Hellion seems like a terrible idea aswell, we don't need transformers. Viper looks nice and the abilities on the nexus aswell. no transformers.we have vikings already, | ||
Qikz
United Kingdom12022 Posts
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TedJustice
Canada1324 Posts
Imagine sneaking an inconspicuous automaton 3000 into the enemy base. It's the ultimate scout. | ||
Daray
6006 Posts
Viking is atleast air and ground. I don't like the fact that they might start combining different styles into 1 unit that you can just change into whatever is needed. | ||
BlackMagister
United States5834 Posts
On October 22 2011 16:52 TedJustice wrote: The real question is, will you be able to replicate neutral units? Imagine sneaking an inconspicuous automaton 3000 into the enemy base. It's the ultimate scout. That's what they said about the changeling... Really you would notice a neutral creep wandering in your base more so than a random marine or zealot since creeps never wander in bases. | ||
KimJongChill
United States6429 Posts
On October 22 2011 16:44 Tweleve wrote: So ultralisks have essentially their own version of...blink... wut awesome! | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 16:53 Daray wrote: Viking is atleast air and ground. I don't like the fact that they might start combining different styles into 1 unit that you can just change into whatever is needed. It's only because Hellions are useless late game agianst protoss. | ||
0neder
United States3733 Posts
On October 22 2011 16:44 Tweleve wrote: So ultralisks have essentially their own version of...blink... wut They took two protoss abillities (blink and charge) and gave it to zerg...without removing blink or charge, rather than reduce ultra's size/buff speed, etc.......yeah......... | ||
TedJustice
Canada1324 Posts
On October 22 2011 16:54 BlackMagister wrote: That's what they said about the changeling... Really you would notice a neutral creep wandering in your base more so than a random marine or zealot since creeps never wander in bases. You would notice it if you were looking, but they don't appear on the minimap, so if you were looking somewhere else, you wouldn't. Also it finally dawned on me that changelings are gone now that overseers are out. That makes me a little sad. | ||
scFoX
France454 Posts
On October 22 2011 16:52 TedJustice wrote: The real question is, will you be able to replicate neutral units? Imagine sneaking an inconspicuous automaton 3000 into the enemy base. It's the ultimate scout. For 200m/200g and 4 supply? Thanks, but I'll pass. ![]() Interesting changes. As a Zerg I'm particularly pumped about the perspective of being actually able to break a siege line. An entrenched Protoss or Terran is very difficult to break without brood lords. Looks like hydras may become viable as well, with viper support to snipe collossi. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 16:56 0neder wrote: They took two protoss abillities (blink and charge) and gave it to zerg...without removing blink or charge, rather than reduce ultra's size/buff speed, etc.......yeah......... What they've done to the ultra is incredibly clever. A good player would kite ultras for days even with a speed buff. This allows them to penetrate the balls of death which just demolish ultras. | ||
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